1 | Aboleth | Huge Aberration (Aquatic) | 8d8+40 (76) | +1 (Dex) | 10 ft., swim 60 ft. | 16 (-2 size, +1 Dex, +7 natural) | 4 tentacles +12 melee | Tentacle 1d6+9 and transformation | 10 ft. by 20 ft./10 ft. | Transformation, psionics, enslave | Mucus cloud | Str 26, Dex 12, Con 20, Int 15, Wis 17, Cha 17 | Concentration +16, Knowledge (any one) +7, Listen +16,Spot +16 | Alertness, Combat Casting, Iron Will | Any underground | Solitary, brood (2-4), or slaver brood (1d3+1 plus7-12 skum) | 7 | Double standard | Usually lawful evil |
2 | Achaierai | Large Outsider (Evil, Lawful) | 6d8+12 (39) | +1 (Dex) | 50 ft. | 20 (-1 size, +1 Dex, +10 natural) | 2 claws +9 melee, bite +4 melee | Claw 2d6+4, bite 4d6+2 | 5 ft. by 5 ft./10 ft. | Black cloud | SR 19 | Str 19, Dex 13, Con 14, Int 13, Wis 14, Cha 16 | Climb +13, Jump +13, Listen +11, Move Silently +10, SenseMotive +11, Spot +11 | Dodge, Mobility | Any land and underground | Solitary or flock (5-8) | 5 | Double standard | Always lawful evil |
3 | Allip | Medium-Size Undead (Incorporeal) | 4d12 (26) | +5 (+1 Dex, +4 Improved Initiative) | Fly 30 ft. (perfect) | 15 (+1 Dex, +4 deflection) | Incorporeal touch +3 melee | Incorporeal touch 1d4 permanent Wisdom drain | 5 ft. by 5 ft./5 ft. | Babble, Wisdom drain, madness | Undead, incorporeal, +2 turn resistance | Str -, Dex 12, Con -, Int 11, Wis 11, Cha 18 | Hide +8, Intimidate +11, Intuit Direction +4, Listen +7,Search +7, Spot +7 | Improved Initiative | Any land and underground | Solitary | 3 | None | Always neutral evil |
4 | Ankheg | Large Beast | 3d10+9 (25) | +0 | 30 ft., burrow 20 ft. | 18 (-1 size, +9 natural) | Bite +6 melee | Bite 2d6+7 | 5 ft. by 10 ft./5 ft. | Improved grab, acid, spit acid | Tremorsense | Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6 | Listen +4 | | Temperate and warm plains, forest, andunderground | Solitary or cluster (2-4) | 3 | None | Always neutral |
5 | Aranea | Medium-Size Shapechanger | 3d8+6 (19) | +6 (+2 Dex, +4 Improved Initiative) | 50 ft., climb 25 ft. | 13 (+2 Dex, +1 natural) | Bite +4 melee; or web +4 ranged | Bite 1d6 and poison | 5 ft. by 5 ft./5 ft. | Spells, web, poison | Alternate form | Str 11, Dex 15, Con 14, Int 14, Wis 13, Cha 14 | Climb +14, Concentration +8, Craft (weaving) +8, EscapeArtist +8, Jump +6, Listen +3, Spot +3 | Alertness, Improved Initiative, Weapon Finesse (bite) | Temperate and warm forest and underground | Solitary or colony (3-6) | 4 | Standard coins; double goods; standard items | Usually neutral |
6 | Assassin Vine | Large Plant | 4d8+12 (30) | +0 | 0 ft. | 15 (-1 size, +6 natural) | Slam +7 melee | Slam 1d6+7 | 5 ft. by 5 ft./10 ft. (20 ft. with vine) | Entangle, improved grab, constrict 1d6+7 | Camouflage, electricity immunity,cold and fire resistance 20, blindsight | Str 20, Dex 10, Con 16, Int -, Wis 13, Cha 9 | | | Temperate and warm forest and underground | Solitary or patch (2-4) | 3 | 1/10th coins; 50% goods; 50% items | Always neutral |
7 | Athach | Huge Aberration | 14d8+70 (133) | +1 (Dex) | 50 ft. | 20 (-2 size, +1 Dex, +3 hide, +8 natural) | Huge club +12/+7 melee, 2 Huge clubs +12 melee, bite +14melee; or rock +5/+0 ranged, 2 rocks +5 ranged | Huge club 2d6+8, 2 Huge clubs 2d6+4, bite 2d8+4 andpoison; or rock 2d6+8, 2 rocks 2d6 | 10 ft. by 10 ft./15 ft. | Poison | | Str 27, Dex 12, Con 21, Int 7, Wis 12, Cha 6 | Climb +16, Jump +16, Listen +7, Spot +7 | Multiattack, Multidexterity, Multiweapon Fighting | Temperate and warm hill, mountains, andunderground | Solitary, gang (2-4), or tribe (7-12) | 7 | 1/2 coins; double goods; standard items | Often chaotic evil |
8 | Azer | Medium-Size Outsider (Fire, Lawful) | 2d8+2 (11) | +1 (Dex) | 30 ft. | 19 (+1 Dex, +6 natural, +2 large shield) | Warhammer +3 melee; or halfspear +3 ranged | Warhammer 1d8+1 and 1 fire; or halfspear 1d6+1 and 1 fire | 5 ft. by 5 ft./5 ft. | Heat | SR 13, fire subtype | Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9 | Climb +2, Craft (any one) +6, Hide -1, Listen +4, Search+4, Spot +5 | Power Attack | Any land and underground | Solitary, pair, team (2-4), squad (11-20 plus 23rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 2 | Standard coins; double goods (nonflammables only);standard items (nonflammables only) | Always lawful neutral |
9 | Basilisk | Medium-Size Magical Beast (Reptilian) | 6d10+12 (45) | -1 (Dex) | 20 ft. | 16 (-1 Dex, +7 natural) | Bite +8 melee | Bite 1d8+3 | 5 ft. by 5 ft./5 ft. | Petrifying gaze | | Str 15, Dex 8, Con 15, Int 2, Wis 12, Cha 10 | Hide +0*, Listen +7, Spot +7 | Alertness, Great Fortitude | Any land and underground | Solitary or colony (3-6) | 5 | None | Always neutral |
10 | Behir | Huge Magical Beast (Electricity) | 9d10+45 (94) | +1 (Dex) | 40 ft., climb 15 ft. | 16 (-2 size, +1 Dex, +7 natural) | Bite +15 melee, 6 claws +10 melee | Bite 2d4+8, claw 1d4+4 | 10 ft. by 30 ft./10 ft. | Breath weapon, improved grab, swallow whole,constrict 2d8+8 | Electricity immunity, scent, can't betripped | Str 26, Dex 13, Con 21, Int 7, Wis 14, Cha 12 | Climb +18, Hide +5, Spot +7 | Cleave, Power Attack | Any land and underground | Solitary or pair | 8 | Standard | Often neutral |
11 | Beholder | Large Aberration | 11d8+11 (60) | +4 (Improved Initiative) | 5 ft., fly 20 ft. (good) | 20 (-1 size, +11 natural) | Eye rays +7 ranged touch, bite +2 melee | Bite 2d4 | 5 ft. by 5 ft./5 ft. | Eye rays | All-around vision, antimagic cone, fly | Str 10, Dex 10, Con 12, Int 17, Wis 15, Cha 15 | Hide +7, Knowledge (arcana) +10, Listen +15, Search +18,Spot +20 | Alertness, Flyby Attack, Improved Initiative, Iron Will,Shot on the Run | Any land and underground | Solitary, pair, or cluster (3-6) | 13 | Double standard | Usually lawful evil |
12 | Belker | Large Elemental (Air) | 7d8+7 (38) | +5 (Dex) | 30 ft., fly 50 ft. (perfect) | 22 (-1 size, +5 Dex, +8 natural) | 2 wings +9 melee, bite +4 melee, 2 claws +4 melee | Wing 1d6+2, bite 1d4+1, claw 1d3+1 | 5 ft. by 5 ft./10 ft. | Smoke claws | Smoke form | Str 14, Dex 21, Con 13, Int 6, Wis 11, Cha 11 | Listen +9, Move Silently +9, Spot +9 | Multiattack, Weapon Finesse (wing) | Any land and underground | Solitary or clutch (2-4) | 6 | None | Usually neutral evil |
13 | Blink Dog | Medium-Size Magical Beast | 4d10 (22) | +3 (Dex) | 30 ft. | 16 (+3 Dex, +3 natural) | Bite +4 melee | Bite 1d6 | 5 ft. by 5 ft./5 ft. | | Blink, dimension door, scent | Str 10, Dex 17, Con 10, Int 10, Wis 13, Cha 11 | Hide +8, Listen +8, Sense Motive +5, Spot +8 | Iron Will | Temperate plains | Solitary, pair, or pack (7-16) | 2 | None | Always lawful good |
14 | Bodak | Medium-Size Undead | 9d12 (58) | +6 (+2 Dex, +4 Improved Initiative) | 20 ft. | 15 (+2 Dex, +3 natural) | Slam +6 melee | Slam 1d8+1 | 5 ft. by 5 ft./5 ft. | Death gaze | Damage reduction 15/silver, fire and acidresistance 20, electricity immunity, sunlight vulnerability, flashbacks | Str 13, Dex 15, Con -, Int 6, Wis 12, Cha 12 | Listen +11, Move Silently +14, Spot +13 | Dodge, Improved Initiative, Weapon Focus (slam) | Any land and underground | Solitary or gang (2-4) | 8 | None | Always chaotic evil |
15 | Bugbear | Medium-Size Humanoid (Goblinoid) | 3d8+3 (16) | +1 (Dex) | 30 ft. | 17 (+1 Dex, +3 natural, +2 leather, +1 small shield) | Morningstar +4 melee; or javelin +3 ranged | Morningstar 1d8+2; or javelin 1d6+2 | 5 ft. by 5 ft./5 ft. | | Darkvision 60 ft. | Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9 | Climb +2, Hide +3, Listen +3, Move Silently +6, Spot +3 | Alertness | Any underground | Solitary, gang (2-4), or band (11-20 plus 150%noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level) | 2 | Standard | Usually chaotic evil |
16 | Bulette | Huge Beast | 9d10+45 (94) | +2 (Dex) | 40 ft., burrow 10 ft. | 22 (-2 size, +2 Dex, +12 natural) | Bite +12 melee, 2 claws +7 melee | Bite 2d8+8, claw 2d6+4 | 10 ft. by 20 ft./10 ft. | Leap | Scent, tremorsense | Str 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6 | Jump +12, Listen +6 | | Temperate land and underground | Solitary or pair | 7 | None | Always neutral |
17 | Carrion Crawler | Large Aberration | 3d8+6 (19) | +2 (Dex) | 30 ft., climb 15 ft. | 17 (-1 size, +2 Dex, +6 natural) | 8 tentacles +3 melee, bite -2 melee | Tentacle paralysis, bite 1d4+1 | 5 ft. by 10 ft./5 ft. | Paralysis | Scent | Str 14, Dex 15, Con 14, Int 1, Wis 15, Cha 6 | Climb +10, Listen +6, Spot +6 | Alertness | Any underground | Solitary or cluster (2-5) | 4 | None | Always neutral |
18 | Centaur | Large Monstrous Humanoid | 4d8+8 (26) | +2 (Dex) | 50 ft. | 15 (-1 size, +2 Dex, +2 natural, +2 large shield) | Greatclub +7 melee (or heavy lance +7 melee), 2 hooves+3 melee; or mighty composite longbow (+4) +5 ranged | Greatclub 1d10+4 (or heavy lance 1d8+4), hoof 1d6+2; ormighty composite longbow 1d8+4 | 5 ft. by 10 ft./5 ft. | | | Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11 | Hide +2 Listen +4, Move Silently +4, Spot +4,Wilderness Lore +5 | Weapon Focus (hoof) | Temperate forest | Solitary, company (5-8), troop (8-18 plus 1 leaderof 2nd-5th level), or tribe (20-200 plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level) | 3 | Standard | Usually neutral good |
19 | Chaos Beast | Medium-Size Outsider (Chaotic) | 8d8+8 (44) | +5 (+1 Dex, +4 Improved Initiative) | 20 ft. | 16 (+1 Dex, +5 natural) | 2 claws +10 melee | Claw 1d3+2 and corporeal instability | 5 ft. by 5 ft. to 10 ft. by 10 ft./5 ft. | Corporeal instability | SR 15, immune to transformation, immune tocritical hits | Str 14, Dex 13, Con 13, Int 10, Wis 10, Cha 10 | Climb +12, Escape Artist +11, Hide +10, Jump +10,Listen +9, Spot +9, Tumble +10 | Dodge, Improved Initiative, Mobility | Any land and underground | Solitary | 7 | None | Always chaotic neutral |
20 | Chimera | Large Magical Beast | 9d10+27 (76) | +1 (Dex) | 30 ft., fly 50 ft. (poor) | 16 (-1 size, +1 Dex, +6 natural) | Bite +12 melee, bite +10 melee, butt +10 melee, 2 claws+10 melee | Bite 2d6+4, bite 1d8+2, butt 1d8+2, claw 1d6+2 | 5 ft. by 10 ft./5 ft. | Breath weapon | Scent | Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10 | Hide +4, Listen +9, Spot +9 | Alertness, Multiattack | Any land and underground | Solitary, pride (3-5), or flight (6-13) | 7 | Standard | Usually chaotic evil |
21 | Choker | Small Aberration | 3d8+3 (16) | +4 (Improved Initiative) | 20 ft., climb 10 ft. | 16 (+1 size, +5 natural) | 2 tentacle slaps +6 melee | Tentacle slap 1d3+3 | 5 ft. by 5 ft./10 ft. | Haste, improved grab, constrict 1d3+3 | | Str 16, Dex 10, Con 13, Int 4, Wis 13, Cha 7 | Climb +16, Hide +7, Move Silently +4 | Improved Initiative | Any underground | Solitary | 2 | 1/10 coins; 50% goods; 50% items | Usually chaotic evil |
22 | Chuul | Large Aberration | 11d8+44 (93) | +7 (+3 Dex, +4 Improved Initiative) | 30 ft., swim 20 ft. | 22 (-1 size, +3 Dex, +10 natural) | 2 claws +12 melee | Claw 2d6+5 | 5 ft. by 5 ft./10 ft. | Improved grab, squeeze, paralysis | Paralysis and poison immunity | Str 20, Dex 16, Con 18, Int 10, Wis 14, Cha 5 | Hide +13, Jump +11, Listen +13, Spot +13 | Alertness, Improved Initiative | Temperate and warm forest, marsh, andunderground | Solitary or pack (2-5) | 7 | 1/10th coins; 50% goods; standard items | Usually chaotic evil |
23 | Cloaker | Large Aberration | 6d8+18 (45) | +7 (+3 Dex, +4 Improved Initiative) | 10 ft., fly 40 ft. (average) | 19 (-1 size, +3 Dex, +7 natural) | Tail slap +8 melee, bite +3 melee | Tail slap 1d6+5, bite 1d4+2 | 5 ft. by 5 ft./10 ft. (5 ft. with bite) | Moan, engulf | Shadow shift | Str 21, Dex 16, Con 17, Int 14, Wis 15, Cha 15 | Hide +12, Listen +11, Move Silently +12, Spot +11 | Alertness, Improved Initiative | Underground | Solitary, mob (3-6), or flock (7-12) | 5 | Standard | Usually chaotic neutral |
24 | Cockatrice | Small Magical Beast | 5d10 (27) | +3 (Dex) | 20 ft., fly 60 ft. (poor) | 14 (+1 size, +3 Dex) | Bite +4 melee | Bite 1d4-2 | 5 ft. by 5 ft./5 ft. | Petrification | Petrification immunity | Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 9 | Listen +7, Spot +7 | Alertness, Dodge | Any temperate and warm land and underground | Solitary, flight (2-4), or flock (6-13) | 3 | None | Always neutral |
25 | Couatl | Large Outsider (Good, Lawful) | 9d8+18 (58) | +7 (+3 Dex, +4 Improved Initiative) | 20 ft., fly 60 ft. (good) | 15 (-1 size, +3 Dex, +3 natural) | Bite +12 melee | Bite 1d3+6 and poison | 5 ft. by 5 ft. (coiled)/5 ft. | Spells, psionics, poison, constrict 2d8+6 | Telepathy, ethereal jaunt | Str 18, Dex 16, Con 14, Int 17, Wis 19, Cha 17 | Concentration +14, Knowledge (any three) +8, Listen +16,Search +15, Sense Motive +16, Spellcraft +15, Spot +16, Tumble +15 | Dodge, Improved Initiative, Still Spell | Warm forest | Solitary, pair, or flight (3-6) | 10 | Standard | Always lawful good |
26 | Darkmantle | Small Magical Beast | 1d10+1 (6) | +4 (Improved Initiative) | 20 ft., fly 30 ft. (poor) | 17 (+1 size, +6 natural) | Slam +5 melee | Slam 1d4+4 | 5 ft by 5 ft./5 ft. | Darkness, improved grab, constrict 1d4+4 | Blindsight | Str 16, Dex 10, Con 13, Int 2, Wis 10, Cha 10 | Hide +11, Listen +5* | Improved Initiative | Any underground | Solitary, pair, clutch (3-9), or swarm (6-15) | 1 | None | Always neutral |
27 | Delver | Huge Aberration | 15d8+75 (142) | +5 (+1 Dex, +4 Improved Initiative) | 30 ft., burrow 10 ft. | 14 (-2 size, +1 Dex, +5 natural) | 2 slams +17 melee | Slam 1d6+8 and 2d6 acid | 10 ft. by 20 ft./10 ft. | Acid | Acid immunity, corrosive slime, tremorsense,stone shape | Str 27, Dex 13, Con 21, Int 14, Wis 14, Cha 12 | Intuit Direction +9, Knowledge (geology) +9, Listen +13,Move Silently +19, Spot +13 | Alertness, Blind-Fight, Improved Initiative, Power Attack | Any underground | Solitary | 9 | None | Usually neutral |
28 | Destrachan | Large Aberration | 8d8+24 (60) | +5 (+1 Dex, +4 Improved Initiative) | 30 ft. | 16 (-1 size, +1 Dex, +6 natural) | 2 claws +9 melee | Claw 1d6+4 | 5 ft. by 10 ft./5 ft. | Destructive harmonics, reverberating harmonics | Blindsight, protection from sonics | Str 18, Dex 12, Con 16, Int 12, Wis 18, Cha 12 | Hide +7, Intuit Direction +10, Listen +25, MoveSilently +10 | Dodge, Improved Initiative | Any underground | Solitary or pack (3-5) | 8 | None | Usually neutral evil |
29 | Devourer | Large Undead | 12d12 (78) | +4 (Improved Initiative) | 30 ft. | 18 (-1 size, +9 natural) | 2 claws +11 melee | Claw 1d6+5 | 5 ft. by 5 ft./10 ft. | Energy drain, trap essence, spell-like abilities | Undead, spell deflection, SR 21 | Str 21, Dex 10, Con -, Int 16, Wis 16, Cha 17 | Climb +10, Concentration +18, Jump +17, Listen +17, MoveSilently +12, Spot +17 | Alertness, Blind-Fight, Combat Casting, Expertise,Improved Initiative, Weapon Focus (claw) | Any land and underground | Solitary | 11 | None | Always neutral evil |
30 | Digester | Medium-Size Magical Beast | 8d10+24 (68) | +6 (+2 Dex, +4 Improved Initiative) | 60 ft. | 17 (+2 Dex, +5 natural) | Rake +11 melee | Rake 1d8+4 | 5 ft. by 5 ft./5 ft. | Acid spray | Scent, acid immunity | Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10 | Hide +11, Listen +6, Jump +7, Spot +6 | Alertness, Improved Initiative | Temperate and warm land and underground | Solitary or pack (3-6) | 6 | None | Always neutral |
31 | Displacer Beast | Large Magical Beast | 6d10+18 (51) | +2 (Dex) | 40 ft. | 16 (-1 size, +2 Dex, +5 natural) | 2 tentacles +9 melee, bite +4 melee | Tentacle 1d6+4, bite 1d8 +2 | 5 ft. by 10 ft./5 ft. (15 ft. with tentacles) | | Displacement, resistance to ranged attacks | Str 18, Dex 15, Con 16, Int 5, Wis 12, Cha 8 | Hide +12, Listen +3, Move Silently +7, Spot +6 | Alertness, Dodge | Temperate forest, hill, or mountains andunderground | Solitary, pair, or pride (6-10) | 4 | 1/10 coins; 50% goods; 50% items | Usually lawful evil |
32 | Doppelganger | Medium-Size Shapechanger | 4d8+4 (22) | +1 (Dex) | 30 ft. | 15 (+1 Dex, +4 natural) | 2 slams +4 melee | Slam 1d6+1 | 5 ft. by 5 ft./5 ft. | Detect thoughts | Alter self, immunities | Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13 | Bluff +12*, Disguise +12*, Listen +11, Sense Motive +6,Spot +8 | Alertness, Dodge | Any land and underground | Solitary, pair, or gang (3-6) | 3 | Double standard | Usually neutral |
33 | Dragonne | Large Magical Beast | 9d10+27 (76) | +6 (+2 Dex, +4 Improved Initiative) | 40 ft., fly 30 ft. (poor) | 18 (-1 size, +2 Dex, +7 natural) | Bite +12 melee, 2 claws +7 melee | Bite 2d6+4, claw 2d4+2 | 5 ft. by 10 ft./5 ft. | Roar | Scent | Str 19, Dex 15, Con 17, Int 6, Wis 12, Cha 12 | Listen +12, Spot +13 | Blind-Fight, Improved Initiative | Temperate and warm desert, hill, andunderground | Solitary, pair, or pride (5-10) | 7 | Double standard | Usually neutral |
34 | Dragon Turtle | Huge Dragon (Aquatic) | 12d12+60 (138) | +0 | 20 ft., swim 30 ft. | 20 (-2 size, +12 natural) | Bite +18 melee, 2 claws +13 melee | Bite 4d6+8, claw 2d8+4 | 30 ft. by 40 ft./10 ft. | Breath weapon, snatch, capsize | Scent, fire immunity | Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12 | Hide +7*, Intimidate +16, Intuit Direction +10,Listen +18, Search +16, Spot +18 | Alertness, Blind-Fight, Cleave, Power Attack | Temperate aquatic | Solitary | 9 | Triple standard | Usually neutral |
35 | Drider | Large Aberration | 6d8+18 (45) | +2 (Dex) | 30 ft., climb 15 ft. | 17 (-1 size, +2 Dex, +6 natural) | 2 short swords +3 melee, bite +0 melee; or shortbow +5ranged | Short sword 1d6+2, short sword 1d6+1, bite 1d4+1;shortbow 1d6 | 10 ft. by 10 ft./5 ft. | Spells, spell-like abilities, poison | SR 14 | Str 15, Dex 15, Con 16, Int 15, Wis 16, Cha 16 | Climb +14, Concentration +10, Hide +8, Listen +9, MoveSilently +7, Spellcraft +10, Spot +9 | Ambidexterity, Combat Casting, Two-Weapon Fighting | Underground | Solitary, pair, or troupe (1-2 plus 7-12 Medium-size monstrous spiders) | 7 | Double standard | Always chaotic evil |
36 | Dryad | Medium-Size Fey | 2d6 (7) | +6 (+2 Dex, +4 Improved Initiative) | 30 ft. | 12 (+2 Dex) | Dagger +1 melee | Dagger 1d4 | 5 ft. by 5 ft./5 ft. | Spell-like abilities | Symbiosis | Str 10, Dex 15, Con 11, Int 14, Wis 15, Cha 18 | Animal Empathy +9, Craft (any one) or Knowledge (any one)+6, Escape Artist +7, Hide +7, Listen +9, Move Silently +7, Sense Motive +7, Spot +9, Wilderness Lore +7 | Alertness, Dodge, Improved Initiative | Temperate and warm forest | Solitary or grove (4-7) | 1 | Standard | Always chaotic good |
37 | Ethereal Filcher | Medium-Size Aberration | 5d8 (22) | +8 (+4 Dex, +4 Improved Initiative) | 40 ft. | 17 (+4 Dex, +3 natural) | Bite +3 melee | Bite 1d4 | 5 ft. by 5 ft./5 ft. | | Ethereal jaunt, detect magic | Str 10, Dex 18, Con 11, Int 7, Wis 12, Cha 10 | Listen +8, Pick Pocket +12, Spot +8 | Improved Initiative | Any land and underground | Solitary | 3 | No coins; standard goods; double items | Usually neutral |
38 | Ethereal Marauder | Medium-Size Magical Beast | 2d10 (11) | +5 (+1 Dex, +4 Improved Initiative) | 40 ft. | 14 (+1 Dex, +3 natural) | Bite +4 | Bite 1d6+3 | 5 ft. by 5 ft./5 ft. | | Ethereal jaunt | Str 14, Dex 12, Con 11, Int 7, Wis 12, Cha 10 | Listen +6, Move Silently +6, Spot +6 | Improved Initiative | Any land and underground | Solitary | 3 | None | Always neutral |
39 | Ettercap | Medium-Size Aberration | 5d8+5 (27) | +3 (Dex) | 30 ft., climb 30 ft. | 14 (+3 Dex, +1 natural) | Bite +3 melee, 2 claws +1 melee | Bite 1d8 and poison, claws 1d3 | 5 ft. by 5 ft./5 ft. | Web, poison | Low-light vision | Str 10, Dex 17, Con 13, Int 6, Wis 15, Cha 8 | Climb +8, Craft (any one) +2, Hide +3*, Listen +10, Spot+10* | Multiattack | Temperate and warm forests | Solitary, pair, or troupe (1-2 plus 2-4 Medium-size monstrous spiders) | 4 | Standard | Usually neutral evil |
40 | Ettin | Large Giant | 10d8+20 (65) | +3 (-1 Dex, +4 Improved Initiative) | 40 ft. | 18 (-1 size, -1 Dex, +7 natural, +3 hide) | 2 greatclubs +12/+7 melee; or 2 longspears +5/+0 ranged | Greatclub 1d10+6; longspear 1d8+6 | 5 ft. by 5 ft./10 ft. | Superior two-weapon fighting | Darkvision 90 ft. | Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11 | Listen +10, Search +0, Spot +10 | Alertness, Improved Initiative, Power Attack | Cold and temperate hill, mountains, andunderground | Solitary, gang (2-4), troupe (1-2 plus 1-2 brownbears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins) | 5 | Standard | Usually chaotic evil |
41 | Frost Worm | Huge Magical Beast (Cold) | 14d10+70 (147) | +4 (Improved Initiative) | 30 ft., burrow 10 ft. | 18 (-2 size, +10 natural) | Bite +20 melee | Bite 2d6+12 and 1d8 cold | 5 ft. by 40 ft./10 ft. | Trill, cold, breath weapon | Cold subtype, death throes | Str 26, Dex 10, Con 20, Int 3, Wis 11, Cha 5 | Hide +3*, Listen +5, Spot +4 | Alertness, Improved Initiative, Iron Will | Any cold land | Solitary | 12 | None | Usually neutral |
42 | Gargoyle | Medium-Size Magical Beast (Earth) | 4d10+16 (38) | +2 (Dex) | 45 ft., fly 75 ft. (average) | 16 (+2 Dex, +4 natural) | 2 claws +6 melee, bite +4 melee, gore +4 melee | Claw 1d4, bite 1d6, gore 1d6 | 5 ft. by 5 ft./5 ft. | | Damage reduction 15/+1, freeze | Str 11, Dex 14, Con 18, Int 6, Wis 11, Cha 7 | Hide +9*, Listen +4, Spot +4 | Multiattack, Weapon Finesse (claw, bite, gore) | Any land, aquatic, and underground | Solitary, pair, or wing (5-16) | 4 | Standard | Always chaotic evil |
43 | Giant Eagle | Large Magical Beast | 4d10+4 (26) | +3 (Dex) | 10 ft., fly 80 ft. (average) | 15 (-1 size, +3 Dex, +3 natural) | 2 claws +7 melee, bite +2 melee | Claw 1d6+4, bite 1d8+2 | 5 ft. by 5 ft./5 ft. | | Evasion | Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10 | Knowledge (nature) +2, Listen +5, Sense Motive +8,Spot +11*, Wilderness Lore +8 | Alertness | Any forest, hill, mountains, and plains | Solitary or pair | 3 | None | Usually neutral good |
44 | Giant Owl | Large Magical Beast | 4d10+4 (26) | +3 (Dex) | 10 ft., fly 70 ft. (average) | 15 (-1 size, +3 Dex, +3 natural) | 2 claws +7 melee, bite +2 melee | Claw 1d6+4, bite 1d8+2 | 5 ft. by 5 ft./5 ft. | | Superior low-light vision | Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10 | Knowledge (nature) +6, Listen +16, Move Silently +9*,Spot +10* | Alertness | Any forest, hill, mountains and plains | Solitary, pair, or company (2-5) | 3 | None | Usually neutral good |
45 | Gibbering Mouther | Medium-Size Aberration | 4d8+4 (22) | +1 (Dex) | 10 ft., swim 20 ft. | 19 (+1 Dex, +8 natural) | 6 bites +4 melee | Bite 1 | 5 ft. by 5 ft./5 ft. | Gibbering, spittle, improved grab, blood drain,engulf, ground manipulation | Amorphous | Str 10, Dex 13, Con 12, Int 4, Wis 13, Cha 13 | Listen +8, Spot +12 | Weapon Finesse (bite) | Any land, aquatic, and underground | Solitary | 5 | None | Usually neutral |
46 | Girallon | Large Beast | 7d10+14 (52) | +3 (Dex) | 40 ft., climb 40 ft. | 16 (-1 size, +3 Dex, +4 natural) | 4 claws +12 melee, bite +7 melee | Claw 1d4+8, bite 1d8+4 | 5 ft. by 5 ft./10 ft. | Rend 2d4+12 | Scent | Str 26, Dex 17, Con 14, Int 3, Wis 12, Cha 7 | Climb +16, Move Silently +8, Spot +7 | | Warm forest, mountains, and underground | Solitary or company (5-8) | 5 | None | Always chaotic evil |
47 | Gnoll | Medium-Size Humanoid (Gnoll) | 2d8+2 (11) | +0 | 20 ft. (scale mail), base 30 ft. | 17 (+1 natural, +4 scale, +2 large shield) | Battleaxe +3 melee; or shortbow +1 ranged | Battleaxe 1d8+2; or shortbow 1d6 | 5 ft. by 5 ft./5 ft. | | Darkvision 60 ft. | Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8 | Listen +3, Spot +3 | Power Attack | Temperate or warm land and underground | Solitary, pair, gang (2-5), band (10-100 plus 50%noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 6-10 dire lions; underground lairs also have 1-3 trolls) | 1 | Standard | Usually chaotic evil |
48 | Goblin | Small Humanoid (Goblinoid) | 1d8 (4) | +1 (Dex) | 30 ft. | 15 (+1 size, +1 Dex, +3 studded leather) | Morningstar +1 melee; or javelin +3 ranged | Morningstar 1d8-1; or javelin 1d6-1 | 5 ft. by 5 ft./5 ft. | | Darkvision 60 ft. | Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8 | Hide +6, Listen +3, Move Silently +4, Spot +3 | Alertness | Temperate and warm land and underground | Gang (4-9), band (10-100 plus 100% noncombatantsplus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves) | 0.25 | Standard | Usually neutral evil |
49 | Gorgon | Large Magical Beast | 8d10+24 (68) | +4 (Improved Initiative) | 30 ft. | 18 (-1 size, +9 natural) | Gore +12 melee | Gore 1d8+7 | 5 ft. by 10 ft./5 ft. | Breath weapon, trample 1d8+7 | Scent | Str 21, Dex 10, Con 17, Int 2, Wis 12, Cha 9 | Listen +8, Spot +8 | Alertness, Improved Initiative | Temperate and warm land and underground | Solitary, pair, pack (2-4), or herd (5-13) | 8 | None | Always neutral |
50 | Gray Render | Large Beast | 10d10+70 (125) | +0 | 30 ft. | 19 (-1 size, +10 natural) | Bite +12 melee, 2 claws +7 melee | Bite 2d6+6, claw 1d6+3 | 5 ft. by 5 ft./10 ft. | Improved grab, rend 3d6+9 | Scent | Str 23, Dex 10, Con 24, Int 3, Wis 12, Cha 8 | Hide +7, Spot +8 | | Any land and underground | Solitary | 8 | None | Usually neutral |
51 | Grick | Medium-Size Aberration | 2d8 (9) | +2 (Dex) | 30 ft., climb 20 ft. | 16 (+2 Dex, +4 natural) | 4 tentacle rakes +3 melee, bite -2 melee | Tentacle rake 1d4+2, bite 1d3+1 | 5 ft. by 5 ft./5 ft. | | Scent, damage reduction 15/+1 | Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5 | Climb +10, Hide +4*, Listen +7, Spot +7 | Alertness | Underground | Solitary or cluster (2-4) | 3 | 1/10 coins; 50% goods; 50% items | Usually neutral |
52 | Griffon | Large Beast | 7d10+21 (59) | +2 (Dex) | 30 ft., fly 80 ft. (average) | 17 (-1 size, +2 Dex, +6 natural) | Bite +8 melee, 2 claws +3 melee | Bite 2d6+4, claw 1d4+2 | 5 ft. by 10 ft./5 ft. | Pounce, rake 1d6+2 | Scent | Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8 | Jump +8, Listen +6, Spot +11* | | Temperate and warm hill and mountains | Solitary, pair, or pride (6-10) | 4 | None | Always neutral |
53 | Grimlock | Medium-Size Monstrous Humanoid | 2d8+2 (11) | +1 (Dex) | 30 ft. | 15 (+1 Dex, +4 natural) | Battleaxe +4 melee | Battleaxe 1d8+3 | 5 ft. by 5 ft./5 ft. | Blindsight | Immunities, scent | Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6 | Climb +7, Hide +6*, Listen +6, Search +5, Spot +3 | Alertness | Any mountains and underground | Gang (2-4), pack (10-20), tribe (10-60 plus 1leader of 3rd-5th level per 10 adults), or cult (10-80 plus 1 leader of 3rd-5th level per 10 adults and 1 mind flayer or medusa) | 1 | Standard coins; standard goods (gems only); standarditems | Always neutral evil |
54 | Harpy | Medium-Size Monstrous Humanoid | 7d8 (31) | +2 (Dex) | 20 ft., fly 80 ft. (average) | 13 (+2 Dex, +1 natural) | Club +7/+2 melee, or 2 claws +2 melee | Club 1d4, or claw 1d3 | 5 ft. by 5 ft./5 ft. | Captivating song | | Str 10, Dex 15, Con 10, Int 7, Wis 10, Cha 15 | Bluff +8, Listen +7, Perform (buffoonery, chant, epic,limericks, melody, ode, storytelling) +9, Spot +6 | Dodge, Flyby Attack | Temperate and warm land and underground | Solitary, pair, or flight (7-12) | 4 | Standard | Usually chaotic evil |
55 | Hell Hound | Medium-Size Outsider (Evil, Fire, Lawful) | 4d8+4 (22) | +5 (+1 Dex, +4 Improved Initiative) | 40 ft. | 16 (+1 Dex, +5 natural) | Bite +5 melee | Bite 1d8+1 | 5 ft. by 5 ft./5 ft. | Breath weapon | Scent, fire subtype | Str 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6 | Hide +11, Listen +5, Move Silently +13, Spot +7*,Wilderness Lore +0* | Improved Initiative, Track | Any land and underground | Solitary, pair, or pack (5-12) | 3 | None | Always lawful evil |
56 | Hippogriff | Large Beast | 3d10+9 (25) | +2 (Dex) | 50 ft., fly 100 ft. (average) | 15 (-1 size, +2 Dex, +4 natural) | 2 claws +5 melee, bite +0 melee | Claw 1d4+4, bite 1d8+2 | 5 ft. by 10 ft./5 ft. | | | Str 18, Dex 15, Con 16, Int 4, Wis 13, Cha 8 | Listen +4, Spot +7* | | Temperate and warm hill and plains | Solitary, pair, or flight (7-12) | 2 | None | Always neutral |
57 | Hobgoblin | Medium-Size Humanoid (Goblinoid) | 1d8+1 (5) | +1 (Dex) | 30 ft. | 15 (+1 Dex, +3 studded leather, +1 small shield) | Longsword +1 melee; or javelin +2 ranged | Longsword 1d8; or javelin 1d6 | 5 ft. by 5 ft./5 ft. | | Darkvision 60 ft. | Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10 | Hide +1, Listen +3, Move Silently +3, Spot +3 | Alertness | Temperate and warm land and underground | Gang (4-9), band (10-100 plus 50% noncombatantsplus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls) | 0.5 | Standard | Usually lawful evil |
58 | Homunculus | Tiny Construct | 2d10 (11) | +2 (Dex) | 20 ft., fly 50 ft. (good) | 14 (+2 Dex, +2 size) | Bite +2 melee | Bite 1d4-1 and poison | 2 1/2 ft. by 2 1/2 ft./0 ft. | Poison | Construct | Str 8, Dex 15, Con -, Int 10, Wis 12, Cha 7 | | | Any land and underground | Solitary | 1 | None | Any (same as creator) |
59 | Howler | Large Outsider (Chaotic, Evil) | 6d8+12 (39) | +7 (+3 Dex, +4 Improved Initiative) | 60 ft. | 17 (-1 size, +3 Dex, +5 natural) | Bite +10 melee, 1d4 quills +5 melee | Bite 2d8+5, quill 1d4+2 | 5 ft. by 10 ft./5 ft. | Quills, howl | | Str 21, Dex 17, Con 15, Int 6, Wis 14, Cha 8 | Climb +10, Hide +8, Listen +11, Move Silently +8, Search+1, Spot +11 | Alertness, Improved Initiative | Any land and underground | Solitary, gang (2-4), or pack (6-10) | 3 | None | Always chaotic evil |
60 | Invisible Stalker | Large Elemental (Air) | 8d8+16 (52) | +8 (+4 Dex, +4 Improved Initiative) | 30 ft., fly 30 ft. (perfect) | 17 (-1 size, +4 Dex, +4 natural) | Slam +10/+5 | Slam 2d6+6 | 5 ft. by 5 ft./10 ft. | | Elemental, natural invisibility, improvedtracking | Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11 | Listen +11, Move Silently +15, Search +11, Spot +13 | Combat Reflexes, Improved Initiative, Weapon Focus (slam) | Any land and underground | Solitary | 7 | None | Usually neutral |
61 | Kobold | Small Humanoid (Reptilian) | 1/2d8 (2) | +1 (Dex) | 30 ft. | 15 (+1 size, +1 Dex, +1 natural, +2 leather) | Halfspear -1 melee; or light crossbow +2 ranged | Halfspear 1d6-2; or light crossbow 1d8 | 5 ft. by 5 ft./5 ft. | | Darkvision 60 ft., light sensitivity | Str 6, Dex 13, Con 11, Int 10, Wis 10, Cha 10 | Craft (trapmaking) +2, Hide +8, Listen +2, Move Silently+4, Search +2, Spot +2 | Alertness | Any forest and underground | Gang (4-9), band (10-100 plus 100% noncombatantsplus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level,and 5-8 dire weasels) | 0.167 | Standard | Usually lawful evil |
62 | Kraken | Gargantuan Magical Beast (Aquatic) | 20d10+180 (290) | +4 (Improved Initiative) | Swim 20 ft. | 20 (-4 size, +14 natural) | 2 tentacle rakes +28 melee, 6 arms +23 melee, bite +23melee | Tentacle rake 2d8+12, arm 1d6+6, bite 4d6+6 | 20 ft. by 40 ft./10 ft. (100 ft. with tentacle) | Improved grab, constrict 2d8+12 or 1d6+6 | Jet, ink cloud, spell-like abilities | Str 34, Dex 10, Con 29, Int 21, Wis 20, Cha 10 | Concentration +19, Knowledge (geography) +10, Knowledge(nature) +10, Listen +15, Search +15, Spot +15 | Alertness, Blind-Fight, Expertise, ImprovedCritical (tentacle), Improved Initiative, Improved Trip, Iron Will | Any aquatic | Solitary | 12 | Triple standard | Always neutral evil |
63 | Krenshar | Medium-Size Magical Beast | 2d10 (11) | +2 (Dex) | 40 ft. | 15 (+2 Dex, +3 natural) | Bite +2 melee, 2 claws +0 melee | Bite 1d6, claw 1d4 | 5 ft. by 5 ft./5 ft. | Scare | Scent | Str 11, Dex 14, Con 11, Int 6, Wis 12, Cha 13 | Hide +4, Jump +4, Listen +4, Move Silently +6 | Multiattack | Temperate and warm forest and plains | Solitary, pair, or pride (6-10) | 1 | None | Always neutral |
64 | Kuo-Toa | Medium-Size Monstrous Humanoid (Aquatic) | 2d8+2 (11) | +0 | 20 ft., swim 50 ft. | 18 (+6 natural, +2 large shield) | Spear +3 melee, bite -2 melee; or spear +2 ranged | Spear 1d8+1, bite 1d4 | 5 ft. by 5 ft./5 ft. | Lightning bolt, pincer staff | Keen sight, slippery, adhesive, immunities,electricity resistance 30, light blindness, amphibious | Str 13, Dex 10, Con 13, Int 13, Wis 14, Cha 8 | Escape Artist +18, Knowledge or Craft (any one) +6, Listen +9, Move Silently +3, Search +10, Spot +11 | Alertness, Great Fortitude | Any aquatic and underground | Patrol (2-4 plus 1 3rd-level whip), squad (6-11plus 1 or 2 3rd-level whips, 1 or 2 4th-level monitors, and 1 8th-level fighter), band (20-50 plus 100% noncombatants plus 2 3rd-level whips, 2 8th-level fighters, and 1 10th-level fighter), or tribe (40-400 plus 1 3rd-level whip per 20 adults, 1 4th-level monitor, 4 8th-level fighters, 1 10th-"level whip, and 2 10th-level fighters) | 2 | Standard | Often neutral evil |
65 | Lamia | Medium-Size Magical Beast | 9d10+9 (58) | +2 (Dex) | 60 ft. | 17 (+2 Dex, +5 natural) | Touch +9 melee; or dagger +11/+6 melee | Touch 1 permanent Wisdom drain; or dagger 1d4 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, Wisdom drain | | Str 10, Dex 15, Con 12, Int 13, Wis 15, Cha 12 | Bluff +13, Concentration +11, Hide +14 | Dodge, Iron Will, Mobility, Weapon Finesse (dagger) | Any desert, hill, andunderground | Solitary, pair, or gang (2-4) | 6 | Standard | Usually chaotic evil |
66 | Lammasu | Large Magical Beast | 7d10+21 (59) | +0 | 30 ft., fly 60 ft. (average) | 14 (-1 size, +5 natural) | 2 claws +12 melee | Claw 1d6+6 | 5 ft. by 10 ft./ 5 ft. | Spells, pounce, rake 1d6+3 | Magic circle against evil, spell-likeabilities | Str 23, Dex 10, Con 17, Int 16, Wis 17, Cha 14 | Concentration +12, Knowledge (arcana) +12, Listen +8,Sense Motive +12, Spot +8* | Blind-Fight, Combat Casting, Flyby Attack, Iron Will,Lightning Reflexes | Any warm land and underground | Solitary | 8 | Standard | Always lawful good |
67 | Lillend | Large Outsider (Chaotic, Good) | 7d8+14 (45) | +3 (Dex) | 20 ft., fly 70 ft. (average) | 17 (-1 size, +3 Dex, +5 natural) | Sword +11/+6 melee, tail slap +6 melee | Sword 1d8+5, tail slap 2d6+2 | 5 ft. by 5 ft./10 ft. | Improved grab, constrict 2d6+5, spells, spell-like abilities, bardic music | Poison immunity, fire resistance 20 | Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18 | Appraise +12, Concentration +12, Knowledge (arcana) +12,Listen +13, Perform (any ten) +14, Spellcraft +12, Wilderness Lore +17 | Combat Casting, Extend Spell | Any land and underground | Solitary or covey (2-4) | 7 | Standard | Always chaotic good |
68 | Lizardfolk | Medium-Size Humanoid (Aquatic, Reptilian) | 2d8+2 (11) | +0 | 30 ft. | 15 (+5 natural) or 17 (+5 natural, +2 large shield) | 2 claws +2 melee (or greatclub +2 melee), bite +0 melee;or javelin +1 ranged | Claw 1d4+1, greatclub 1d10+1, bite 1d4, or javelin 1d6+1 | 5 ft. by 5 ft./5 ft. | | | Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10 | Balance +4, Jump +7, Swim +9 | Multiattack | Temperate and warm marsh | Gang (2-3), band (6-10 plus 50% noncombatants plus1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level) | 1 | 50% coins; 50% goods; 50% items | Usually neutral |
69 | Locathah | Medium-Size Humanoid (Aquatic) | 2d8 (9) | +1 (Dex) | 10 ft., swim 60 ft. | 14 (+1 Dex, +3 natural) | Longspear +1 melee; or light crossbow +2 ranged | Longspear 1d8; or light crossbow 1d8 | 5 ft. by 5 ft./5 ft. | | | Str 10, Dex 12, Con 10, Int 13, Wis 13, Cha 11 | Craft (any one) +3, Listen +4, Spot +4 | Blind-Fight | Warm aquatic | Company (2-4), patrol (11-20 plus 2 3rd-levelsergeants and 1 leader of 3rd-6th level), or tribe (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 0.5 | Standard | Usually neutral |
70 | Magmin | Small Elemental (Fire) | 2d8 (9) | +1 (Dex) | 30 ft. | 14 (+1 size, +1 Dex, +2 natural) | Burning touch +1 melee | Burning touch 1d8 fire and combustion | 5 ft. by 5 ft./5 ft. | Combustion, fiery aura | Elemental, fire subtype, melt weapons, damagereduction 15/+1 | Str 9, Dex 13, Con 11, Int 8, Wis 10, Cha 10 | Climb +4, Escape Artist +5, Jump +4, Spot +4 | | Any land and underground | Solitary , gang (2-4), or squad (6-10) | 3 | Standard coins; standard goods (nonflammables only);standard items (nonflammables only) | Always chaotic neutral |
71 | Manticore | Huge Magical Beast | 6d10+24 (57) | +2 (Dex) | 30 ft., fly 50 ft. (clumsy) | 16 (-2 size, +2 Dex, +6 natural) | 2 claws +9 melee, bite +7 melee; or 6 spikes +6 ranged | Claw 2d4+5, bite 1d8+2; or spike 1d8+2 | 10 ft. by 20 ft./10 ft. | Spikes | Scent | Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9 | Listen +9, Spot +9* | | Warm and temperate land and underground | Solitary, pair, or pride (3-6) | 5 | Standard | Usually lawful evil |
72 | Medusa | Medium-Size Monstrous Humanoid | 6d8+6 (33) | +2 (Dex) | 30 ft. | 15 (+2 Dex, +3 natural) | Shortbow +8/+3 ranged; or dagger +6/+1 melee, snakes +3melee | Shortbow 1d6; or dagger 1d4, snakes 1d4 and poison | 5 ft. by 5 ft./5 ft. | Petrifying gaze, poison | | Str 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15 | Bluff +11, Disguise +11, Move Silently +9, Spot +10 | Point Blank Shot, Precise Shot, Weapon Finesse (snakes) | Any land and underground | Solitary or covey (2-4) | 7 | Double standard | Usually lawful evil |
73 | Merfolk | Medium-Size Humanoid (Aquatic) | 1d8+1 (5) | +1 (Dex) | 5 ft., swim 50 ft. | 13 (+1 Dex, +2 leather) | Trident +1 melee; or heavy crossbow +2 ranged | Trident 1d8; or heavy crossbow 1d10 | 5 ft. by 5 ft./5 ft. | | Low-light vision | Str 10, Dex 12, Con 12, Int 11, Wis 11, Cha 13 | Listen +4, Spot +4 | Alertness | Temperate aquatic | Company (2-4), patrol (11-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-6th level), or band (30-60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises) | 0.5 | Standard | Usually neutral |
74 | Mimic | Large Aberration | 7d8+21 (52) | +1 (Dex) | 10 ft. | 13 (-1 size, +1 Dex, +3 natural) | Slam +8 melee | Slam 1d8+6 | 5 ft. by 5 ft./10 ft. | Adhesive | Mimic shape, acid immunity | Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10 | Climb +9, Disguise +12, Listen +11, Spot +6 | Skill Focus (Disguise) | Any land and underground | Solitary | 4 | 1/10th coins; 50% goods; 50% items | Usually neutral |
75 | Mind Flayer | Medium-Size Aberration | 8d8+8 (44) | +6 (+2 Dex, +4 Improved Initiative) | 30 ft. | 15 (+2 Dex, +3 natural) | 4 tentacles +8 melee | Tentacle 1d4+1 | 5 ft. by 5 ft./5 ft. | Mind blast, psionics, improved grab, extract | SR 25, telepathy | Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17 | Bluff +8, Concentration +12, Hide +8, Intimidate +10,Knowledge (any two) +9, Listen +10, Move Silently +7, Spot +10 | Alertness, Combat Casting, Dodge, Improved Initiative, | Any underground | Solitary, pair, inquisition (3-5), or cult (3-5plus 6-10 grimlocks) | 8 | Double standard | Usually lawful evil |
76 | Minotaur | Large Monstrous Humanoid | 6d8+12 (39) | +0 | 30 ft. | 14 (-1 size, +5 natural) | Huge greataxe +9/+4 melee, gore +4 melee | Huge greataxe 2d8+4, gore 1d8+2 | 5 ft. by 5 ft./10 ft. | Charge 4d6+6 | Scent, natural cunning | Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8 | Intimidate +5, Jump +8, Listen +8, Search +6, Spot +8 | Great Fortitude, Power Attack | Any underground | Solitary or gang (2-4) | 4 | Standard | Usually chaotic evil |
77 | Mohrg | Medium-Size Undead | 14d12 (91) | +5 (+1 Dex, +4 Improved Initiative) | 30 ft. | 15 (+1 Dex, +4 natural) | 2 slams +12 melee, tongue touch +7 melee | Slam 1d6+5, tongue paralysis | 5 ft. by 5 ft./5 ft. | Improved grab, paralyzing touch, create spawn | Undead | Str 21, Dex 13, Con -, Int 11, Wis 10, Cha 10 | Climb +11, Hide +15, Listen +12, Move Silently +15, Spot+12, Swim +10 | Alertness, Dodge, Improved Initiative, Mobility | Any land and underground | Solitary, gang (2-4), or mob (2-4 plus 5-10zombies) | 8 | None | Always chaotic evil |
78 | Mummy | Medium-Size Undead | 6d12+3 (42) | -1 (Dex) | 20 ft. | 17 (-1 Dex, +8 natural) | Slam +6 melee | Slam 1d6+4 and mummy rot | 5 ft. by 5 ft./5 ft. | Despair, mummy rot | Undead, resistant to blows, damage reduction5/+1, fire vulnerability | Str 17, Dex 8, Con -, Int 6, Wis 14, Cha 15 | Hide +8, Listen +9 Move Silently +8, Spot +9 | Alertness, Toughness | Any desert and underground | Solitary, wardens (2-4), or guardians (6-10) | 3 | Standard | Always lawful evil |
79 | Night Hag | Medium-Size Outsider (Evil) | 8d8+8 (44) | +1 (Dex) | 20 ft. | 20 (+1 Dex, +9 natural) | Bite +12 melee | Bite 2d6+6 and disease | 5 ft. by 5 ft./5 ft. | Spell-like abilities, dream haunting | Immunities, SR 25, damage reduction 20/+3 | Str 19, Dex 12, Con 12, Int 15, Wis 15, Cha 12 | Bluff +11, Concentration +12, Intimidate +11, Listen +14,Ride +11, Sense Motive +12, Spellcraft +13, Spot +14 | Alertness, Combat Casting, Mounted Combat | Any land and underground | Solitary, mounted (1, on nightmare), or covey (3,on nightmares) | 9 | Standard | Always neutral evil |
80 | Nightmare | Large Outsider (Evil) | 6d8+18 (45) | +6 (+2 Dex, +4 Improved Initiative) | 40 ft., fly 90 ft. (good) | 24 (-1 size, +2 Dex, +13 natural) | 2 hooves +9 melee, bite +4 melee | Hoof 1d8+4 and 1d4 fire, bite 1d8+2 | 5 ft. by 10 ft./5 ft. | Flaming hooves, smoke | Astral projection, etherealness | Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12 | Intuit Direction +10, Listen +12, Move Silently +11,Search +10, Sense Motive +10, Spot +12 | Alertness, Improved Initiative | Any land and underground | Solitary | 5 | None | Always neutral evil |
81 | Nymph | Medium-Size Fey | 3d6 (10) | +1 (Dex) | 30 ft., swim 20 ft. | 11 (+1 Dex) | Dagger +1 melee | Dagger 1d4 | 5 ft. by 5 ft./5 ft. | Blinding beauty, unearthly beauty | Spell-like abilities | Str 10, Dex 13, Con 10, Int 16, Wis 17, Cha 19 | Animal Empathy +10, Craft (any one) or Knowledge (anyone) +7, Escape Artist +7, Heal +9, Hide +7, Listen +11, Move Silently +7, Sense Motive +9, Spot +11 | Ability Focus (unearthly beauty), Alertness, Dodge, IronWill | Any land | Solitary | 6 | Standard | Always chaotic good |
82 | Orc | Medium-Size Humanoid (Orc) | 1d8 (4) | +0 | 20 ft. (scale mail); base 30 ft. | 14 (+4 scale mail) | Greataxe +3 melee; or javelin +1 ranged | Greataxe 1d12+3; or javelin 1d6+2 | 5 ft. by 5 ft./5 ft. | | Darkvision 60 ft., light sensitivity | Str 15, Dex 10, Con 11, Int 9, Wis 8, Cha 8 | Listen +2, Spot +2 | Alertness | Any land and underground | Gang (2-4), squad (11-20 plus 2 3rd-levelsergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 0.5 | Standard | Usually chaotic evil |
83 | Otyugh | Large Aberration | 6d8+6 (33) | +0 | 20 ft. | 17 (-1 size, +8 natural) | 2 tentacle rakes +3 melee, bite -2 melee | Tentacle rake 1d6, bite 1d4 | 5 ft. by 5 ft./10 ft. (15 ft. with tentacle) | Improved grab, constrict 1d6, disease | Scent | Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6 | Hide +5*, Listen +6, Spot +9 | Alertness | Any underground | Solitary, pair, or cluster (2-4) | 4 | Standard | Always neutral |
84 | Owlbear | Large Beast | 5d10+20 (47) | +1 (Dex) | 30 ft. | 15 (-1 size, +1 Dex, +5 natural) | 2 claws +7 melee, bite +2 melee | Claw 1d6+5, bite 1d8+2 | 5 ft. by 10 ft./5 ft. | Improved grab | Scent | Str 21, Dex 12, Con 19, Int 5, Wis 12, Cha 10 | Listen +8, Spot +7 | | Temperate forest | Solitary, pair, or pack (5-8) | 4 | None | Usually chaotic evil |
85 | Pegasus | Large Magical Beast | 4d10+12 (34) | +2 (Dex) | 60 ft., fly 120 ft. (average) | 14 (-1 size, +2 Dex, +3 natural) | 2 hooves +7 melee, bite +2 melee | Hoof 1d6+4, bite 1d3+2 | 5 ft. by 10 ft./5 ft. | | Scent, spell-like abilities | Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 | Listen +12, Sense Motive +7, Spot +12, Wilderness Lore +3 | Iron Will | Temperate and warm forest | Solitary, pair, or herd (6-10) | 3 | None | Always chaotic good |
86 | Phantom Fungus | Medium-Size Plant | 2d8+6 (15) | +0 | 20 ft. | 14 (+4 natural) | Bite +3 melee | Bite 1d6+3 | 5 ft. by 5 ft./5 ft. | | Plant, Improved invisibility | Str 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9 | Move Silently +5 | | Any underground | Solitary | 3 | None | Always neutral |
87 | Phase Spider | Large Magical Beast | 5d10+15 (42) | +7 (+3 Dex, +4 Improved Initiative) | 40 ft., climb 20 ft. | 15 (-1 size, +3 Dex, +3 natural) | Bite +7 melee | Bite 1d6+4 and poison | 10 ft. by 10 ft./5 ft. | Ethereal jaunt, poison | | Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10 | Climb +12, Move Silently +11, Spot +9 | Improved Initiative | Any land and underground | Solitary or cluster (2-5) | 5 | None | Always neutral |
88 | Phasm | Medium-Size Shapechanger | 15d8+30 (97) | +6 (+2 Dex, +4 Improved Initiative) | 30 ft. | 17 (+2 Dex, +5 natural) | 2 slams +12 melee | Slam 1d3+1 | 5 ft. by 5 ft./5 ft. | | Amorphous, scent, alternate form, telepathy,tremorsense | Str 12, Dex 15, Con 15, Int 16, Wis 15, Cha 14 | Bluff +15, Climb +7, Craft (any one) +7, Disguise +7*,Knowledge (any one) +7, Listen +10, Spot +10, Wilderness Lore +6 | Alertness, Blind-Fight, Combat Reflexes, Dodge, ImprovedInitiative, Mobility, Skill Focus (Disguise) | Any land and underground | Solitary | 7 | Standard | Usually neutral |
89 | Pseudodragon | Tiny Dragon | 2d12+2 (15) | +0 | 15 ft., fly 60 ft. (good) | 18 (+2 size, +6 natural) | Sting +4 melee, bite -1 melee | Sting 1d3 and poison, bite 1 | 2 1/2 ft. by 2 1/2 ft./0 ft. (5 ft. with tail) | Poison | See invisibility, telepathy, immunities, SR 19 | Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10 | Hide +16*, Intuit Direction +3, Listen +5, Search +2,Spot +5 | Alertness | Temperate and warm forest | Solitary, pair, or clutch (3-5) | 1 | None | Always neutral good |
90 | Purple Worm | Gargantuan Beast | 16d10+112 (200) | -2 (Dex) | 20 ft., burrow 20 ft., swim 10 ft. | 19 (-4 size, -2 Dex, +15 natural) | Bite +20 melee, sting +15 melee | Bite 2d8+12, sting 2d6+6 and poison | 30 ft. by 30 ft. (coiled)/ 15 ft. | Improved grab, swallow whole, poison | Tremorsense | Str 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8 | Climb +14 | | Any aquatic and underground | Solitary | 12 | No coins, 50% goods (stone only), no items | Always neutral |
91 | Rakshasa | Medium-Size Outsider (Evil, Lawful) | 7d8+21 (52) | +2 (Dex) | 40 ft. | 21 (+2 Dex, +9 natural) | 2 claws +8 melee, bite +3 melee | Claw 1d4+1, bite 1d6 | 5 ft. by 5 ft./5 ft. | Detect thoughts, spells | Alternate form, spell immunity, vulnerable toblessed crossbow bolts, damage reduction 20/+3 | Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17 | Bluff +16*, Disguise +17*, Listen +11, Move Silently +11,Perform (ballad, chant, drama, epic, plus any other five) +12, Sense Motive +10, Spot +12 | Alertness, Dodge | Warm forest and marsh | Solitary | 9 | Standard coins; double goods; standard items | Always lawful evil |
92 | Rast | Medium-Size Outsider (Fire) | 4d8+4 (22) | +5 (+1 Dex, +4 Improved Initiative) | Fly 50 ft. (good) | 15 (+1 Dex, +4 natural) | 4 claws +6 melee; or bite +6 melee | Claw 1d4+2; or bite 1d8+3 | 5 ft. by 5 ft./5 ft. | Paralyzing gaze, improved grab, blood drain | Fire subtype, flight | Str 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12 | Hide +5, Listen +7, Move Silently +7 | Dodge, Improved Initiative | Any land and underground | Solitary, pair, or swarm (3-6) | 5 | None | Usually neutral |
93 | Ravid | Medium-Size Outsider | 3d8+3 (16) | +0 | Fly 60 ft. (perfect) | 25 (+15 natural) | Tail slap +4 melee, claw +2 melee | Tail slap 1d6+1 and positive energy, claw 1d4 and positive energy | 5 ft. by 5 ft./5 ft. | Positive energy lash, animate objects | Fire immunity, flight | Str 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14 | Listen +7, Move Silently +6, Spot +7 | Multiattack* | Any land and underground | Solitary (1 plus at least 1 animated object) | 5 | None | Always neutral |
94 | Remorhaz | Huge Magical Beast | 7d10+35 (73) | +1 (Dex) | 30 ft., burrow 20 ft. | 20 (-2 size, +1 Dex, +11 natural) | Bite +13 melee | Bite 2d8+12 | 10 ft. by 20 ft./10 ft. | Improved grab, swallow whole | Heat, tremorsense | Str 26, Dex 13, Con 21, Int 5, Wis 12, Cha 10 | Listen +10, Spot +9 | Power Attack | Any cold land | Solitary | 7 | None | Usually neutral |
95 | Roc | Gargantuan Beast | 18d10+126 (225) | +2 (Dex) | 20 ft., fly 80 ft. (average) | 14 (-4 size, +2 Dex, +6 natural) | 2 claws +21 melee, bite +16 melee | Claw 2d6+12, bite 2d8+6 | 20 ft. by 40 ft./10 ft. | Snatch | | Str 34, Dex 15, Con 24, Int 2, Wis 13, Cha 11 | Listen +4, Spot +4* | | Temperate and warm mountains | Solitary or pair | 9 | None | Always neutral |
96 | Roper | Large Magical Beast | 10d10+30 (85) | +5 (+1 Dex, +4 Improved Initiative) | 10 ft. | 24 (-1 size, +1 Dex, +14 natural) | 6 strands +11 ranged, bite +8 melee | Strand (see text), bite 2d6+2 | 5 ft. by 5 ft./10 ft. (50 ft. with strand) | Strands, attach, weakness | Electricity immunity, cold resistance 30, firevulnerability, SR 28 | Str 19, Dex 13, Con 17, Int 12, Wis 16, Cha 12 | Climb +7, Hide +10*, Listen +13, Spot +13 | Alertness, Improved Initiative, Iron Will, Weapon Focus(strand) | Any underground | Solitary, pair, or cluster (3-6) | 10 | No coins; 50% goods (stone only); no items | Usually chaotic evil |
97 | Rust Monster | Medium-Size Aberration | 5d8+5 (27) | +3 (Dex) | 40 ft. | 18 (+3 Dex, +5 natural) | Antennae touch +3 melee, bite -2 melee | Antennae touch rust, bite 1d3 | 5 ft. by 5 ft./5 ft. | Rust | Scent | Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8 | Listen +9, Spot +9 | Alertness | Any underground | Solitary or pair | 3 | None | Always neutral |
98 | Sahuagin | Medium-Size Humanoid (Aquatic) | 2d8+2 (11) | +1 (Dex) | 30 ft., swim 60 ft. | 16 (+1 Dex, +5 natural) | Trident +3 melee, 2 rakes +1 melee (or 2 rakes +3 melee,2 claws +1 melee), bite +1 melee; or heavy crossbow +2 ranged | Trident 1d8+2, rake 1d4+2 (1d4+1 when a secondaryattack), claw 1d2+1, bite 1d4+1; or heavy crossbow 1d10 | 5 ft. by 5 ft./5 ft. | Blood frenzy | Speak with sharks, underwater sense, lightblindness, amphibious, freshwater sensitivity | Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9 | Animal Empathy +2, Hide +6*, Listen +7*, Profession(hunt) +2, Spot +7*, Wilderness Lore +1* | Multiattack | Warm aquatic | Solitary, pair, team (5-8), patrol (11-20 plus 13rd-level lieutenant and 1-2 sharks), band (20-80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2 sharks), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1-4 underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th level plus 5-8 sharks) | 2 | Standard | Always lawful evil |
99 | Sahuagin:Malenti | Medium-Size Humanoid (Aquatic) | 2d8+2 (11) | +1 (Dex) | 30 ft., swim 40 ft. | 16 (+1 Dex, +5 natural) | Trident +3 melee, 2 rakes +1 melee (or 2 rakes +3 melee,2 claws +1 melee), bite +1 melee; or heavy crossbow +2 ranged | Trident 1d8+2, rake 1d4+2 (1d4+1 when a secondaryattack), claw 1d2+1, bite 1d4+1; or heavy crossbow 1d10 | 5 ft. by 5 ft./5 ft. | Blood frenzy | Speak with sharks, underwater sense, light sensitivity, amphibious, freshwater sensitivity | Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9 | Animal Empathy +2, Hide +6*, Listen +7*, Profession(hunt) +2, Spot +7*, Wilderness Lore +1* | Multiattack | Warm aquatic | Solitary, pair, team (5-8), patrol (11-20 plus 13rd-level lieutenant and 1-2 sharks), band (20-80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2 sharks), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1-4 underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th level plus 5-8 sharks) | 2 | Standard | Always lawful evil |
100 | Sahuagin:Sahuagin Mutant | Medium-Size Humanoid (Aquatic) | 2d8+2 (11) | +1 (Dex) | 30 ft., swim 60 ft. | 16 (+1 Dex, +5 natural) | Trident +3 melee, 2 rakes +1 melee (or 2 rakes +3 melee,4 claws +1 melee), bite +1 melee; or heavy crossbow +2 ranged | Trident 1d8+2, rake 1d4+2 (1d4+1 when a secondary attack), claw 1d2+1, bite 1d4+1; or heavy crossbow 1d10 | 5 ft. by 5 ft./5 ft. | Blood frenzy | Speak with sharks, underwater sense, lightblindness, amphibious, freshwater sensitivity | Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9 | Animal Empathy +2, Hide +6*, Listen +7*, Profession(hunt) +2, Spot +7*, Wilderness Lore +1* | Multiattack | Warm aquatic | Solitary, pair, team (5-8), patrol (11-20 plus 13rd-level lieutenant and 1-2 sharks), band (20-80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2 sharks), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1-4 underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th level plus 5-8 sharks) | 2 | Standard | Always lawful evil |
101 | Orc:Half Orc | Medium-Size Humanoid (Orc) | 1d8 (4) | +0 | 20 ft. (scale mail); base 30 ft. | 14 (+4 scale mail) | Greataxe +2 melee; or javelin +1 ranged | Greataxe 1d12+1; or javelin 1d6+1 | 5 ft. by 5 ft./5 ft. | | Darkvision 60 ft. | Str 13, Dex 10, Con 11, Int 9, Wis 8, Cha 8 | Listen +2, Spot +2 | Alertness | Any land and underground | Gang (2-4), squad (11-20 plus 2 3rd-levelsergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 0.5 | Standard | Usually chaotic evil |
102 | Satyr | Medium-Size Fey | 5d6+5 (22) | +1 (Dex) | 40 ft. | 15 (+1 Dex, +4 natural) | Gore +2 melee, dagger -3 melee; or shortbow +3 ranged | Gore 1d6, dagger 1d4; or shortbow 1d6 | 5 ft. by 5 ft./5 ft. | | | Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 13 | Bluff +9, Hide +13, Listen +15, Move Silently +13,Perform (dance, pan pipes, plus any two others) +9, Spot +15 | Alertness, Dodge, Mobility | Temperate forest | Solitary, band (2-5), or troop (6-11) | 2 | Standard | Usually chaotic neutral |
103 | Satyr, with pipes | Medium-Size Fey | 5d6+5 (22) | +1 (Dex) | 40 ft. | 15 (+1 Dex, +4 natural) | Gore +2 melee, dagger -3 melee; or shortbow +3 ranged | Gore 1d6, dagger 1d4; or shortbow 1d6 | 5 ft. by 5 ft./5 ft. | Pipes | | Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 13 | Bluff +9, Hide +13, Listen +15, Move Silently +13,Perform (dance, pan pipes, plus any two others) +9, Spot +15 | Alertness, Dodge, Mobility | Temperate forest | Solitary, band (2-5), or troop (6-11) | 4 | Standard | Usually chaotic neutral |
104 | Sea Lion | Large Beast | 6d10+18 (51) | +1 (Dex) | Swim 40 ft. | 18 (-1 size, +1 Dex, +8 natural) | 2 claws +7 melee, bite +2 melee | Claw 1d6+4, bite 1d8+2 | 5 ft. by 10 ft./5 ft. | Rend 2d6+6 | Scent | Str 19, Dex 12, Con 17, Int 4, Wis 13, Cha 10 | Listen +7, Spot +7 | | Temperate and warm aquatic | Solitary, pair, or pride (5-12) | 4 | None | Always neutral |
105 | Shadow | Medium-Size Undead (Incorporeal) | 3d12 (19) | +2 (Dex) | 30 ft., fly 40 ft. (good) | 13 (+2 Dex, +1 deflection) | Incorporeal touch +3 melee | Incorporeal touch 1d6 temporary Strength | 5 ft. by 5 ft./5 ft. | Strength damage, create spawn | Undead, incorporeal, +2 turn resistance | Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13 | Hide +8, Intuit Direction +5, Listen +7, Spot +7 | | Any land and underground | Solitary, gang (2-5), or swarm (6-11) | 3 | None | Always chaotic evil |
106 | Shadow Mastiff | Medium-Size Outsider (Evil) | 4d8+12 (30) | +5 (+1 Dex, +4 Improved Initiative) | 50 ft. | 14 (+1 Dex, +3 natural) | Bite +7 melee | Bite 1d6+4 | 5 ft. by 5 ft./5 ft. | Bay, trip | Shadow blend, scent | Str 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13 | Listen +8, Spot +8, Wilderness Lore +7* | Dodge, Improved Initiative | Any land and underground | Solitary, pair, or pack (5-12) | 5 | None | Always neutral evil |
107 | Shambling Mound | Large Plant | 8d8+24 (60) | +0 | 20 ft. | 20 (-1 size, +11 natural) | 2 slams +10 melee | Slam 2d6+5 | 5 ft by 5 ft./10 ft. | Improved grab, constrict 2d6+7 | Plant, electricity immunity, fire resistance30 | Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9 | Hide +0*, Listen +4, Move Silently +4 | | Temperate and warm forest, marsh, andunderground | Solitary | 6 | 1/10th coins; 50% goods; 50% items | Always neutral |
108 | Shield Guardian | Large Construct | 15d10 (82) | +0 | 30 ft. | 24 (-1 size, +15 natural) | Slam +16/+11/+6 melee | Slam 1d8+9 | 5 ft. by 5 ft./10 ft. | Spell storing | Construct, fast healing 5, shield other, guard, find master | Str 22, Dex 10, Con -, Int -, Wis 10, Cha 1 | | | Any land and underground | Solitary | 8 | None | Always neutral |
109 | Shocker Lizard | Small Magical Beast | 2d10+2 (13) | +2 (Dex) | 40 ft., climb 20 ft., swim 20 ft. | 16 (+1 size, +2 Dex, +3 natural) | Bite +3 melee | Bite 1d4 | 5 ft. by 5 ft./5 ft. | Stunning shock, lethal shock | Electricity sense, electricity immunity | Str 10, Dex 15, Con 13, Int 5, Wis 12, Cha 6 | Climb +12, Hide +11, Jump +4, Listen +4, Spot +4 | Alertness | Warm aquatic, marsh, and underground | Solitary, pair, clutch (3-5), or colony (6-11) | 2 | 1/10 coins; 50% goods; 50% items | Usually neutral |
110 | Skum | Medium-Size Aberration (Aquatic) | 2d8+2 (11) | +1 (Dex) | 20 ft., swim 40 ft. | 13 (+1 Dex, +2 natural) | Bite +5 melee, 2 claws +0 melee, 2 rakes +0 melee | Bite 2d6+4, claw 1d4+2, rake 1d6+2 | 5 ft. by 5 ft./5 ft. | | Low-light vision | Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6 | Climb +9, Hide +6*, Listen +7*, Move Silently +3,Spot +7* | Alertness | Temperate and warm aquatic and underground | Brood (2-5) or pack (6-15) | 2 | None | Always lawful evil |
111 | Spectre | Medium-Size Undead (Incorporeal) | 7d12 (45) | +7 (+3 Dex, +4 Improved Initiative) | 40 ft., fly 80 ft. (good) | 15 (+3 Dex, +2 deflection) | Incorporeal touch +6 melee | Incorporeal touch 1d8 and energy drain | 5 ft. by 5 ft./5 ft. | Energy drain, create spawn | Undead, incorporeal, +2 turn resistance,unnatural aura, sunlight powerlessness | Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15 | Hide +13, Intimidate +12, Intuit Direction +10, Listen+13, Search +10, Spot +13 | Alertness, Blind-Fight, Combat Reflexes, ImprovedInitiative | Any land and underground | Solitary, gang (2-4), or swarm (6-11) | 7 | None | Always lawful evil |
112 | Spider Eater | Huge Magical Beast | 4d10+20 (42) | +1 (Dex) | 30 ft., fly 60 ft. (good) | 13 (-2 size, +1 Dex, +4 natural) | Sting +7 melee, bite +2 melee | Sting 1d8+5 and poison, bite 1d8+2 | 10 ft. by 40 ft./10 ft. | Poison, implant | Freedom of movement, scent | Str 21, Dex 13, Con 21, Int 2, Wis 12, Cha 10 | Listen +7, Spot +7 | Dodge | Temperate and warm land and underground | Solitary | 5 | None | Always neutral |
113 | Stirge | Tiny Beast | 1d10 (5) | +4 (Dex) | 10 ft., fly 40 ft. (average) | 16 (+2 size, +4 Dex) | Touch +6 | Touch 1d3-4 | 2 1/2 ft. by 2 1/2 ft./0 ft. | Attach, blood drain | | Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6 | Hide +14 | Weapon Finesse (touch) | Temperate and warm forest and underground | Clutch (2-4), swarm (5-8), or flock (9-13) | 0.5 | None | Always neutral |
114 | Tarrasque | Colossal Magical Beast | 48d10+576 (840) | +7 (+3 Dex, +4 Improved Initiative) | 20 ft. | 35 (-8 size, +3 Dex, +30 natural) | Bite +57 melee, 2 horns +52 melee, 2 claws +52 melee,tail slap +52 melee | Bite 4d8+17, horn 1d10+8, claw 1d12+8, tail slap 3d8+8 | 40 ft. by 40 ft./25 ft. | Frightful presence, rush, improved grab, swallowwhole, augmented criticals | Damage reduction 25/+5, carapace, immunities,regeneration 40, scent, SR 32 | Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14 | Listen +21, Spot +21 | Blind-Fight, Combat Reflexes, Dodge, Improved Initiative,Iron Will | Any land | Solitary | 20 | None | Always neutral |
115 | Tendriculos | Huge Plant | 9d8+54 (94) | -1 (Dex) | 20 ft. | 16 (-2 size, -1 Dex, +9 natural) | Bite +13 melee, 2 tendrils +8 melee | Bite 2d8+9, tendril 1d6+4 | 10 ft. by 40 ft./15 ft. | Improved grab, swallow whole, paralysis | Plant, regeneration 10 | Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3 | | | Temperate and warm forest, hill, and marsh | Solitary | 6 | 1/10th coins; 50% goods; 50% items | Always neutral |
116 | Thoqqua | Medium-Size Elemental (Earth, Fire) | 3d8+3 (16) | +1 (Dex) | 30 ft., burrow 20 ft. | 18 (+1 Dex, +7 natural) | Slam +4 melee | Slam 1d6+3 and 2d6 fire | 5 ft. by 5 ft./5 ft. | Heat, burn | Fire subtype, tremorsense | Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10 | Intuit Direction +4, Jump +6, Listen +6, Move Silently +5 | | Any underground | Solitary or pair | 2 | None | Usually neutral |
117 | Titan | Huge Outsider (Chaotic, Good) | 20d8+120 (210) | +1 (Dex) | 90 ft. | 22 (-2 size, +1 Dex, +13 natural) | Gargantuan warhammer +31/+26/+21/+16 melee; or Huge javelin +19/+14/+9/+4 ranged | Gargantuan warhammer 4d6+19; or Huge javelin 2d6+13 | 10 ft. by 10 ft./15 ft. | Spell-like abilities, spells | Damage reduction 15/+1, SR 25 | Str 37, Dex 12, Con 23, Int 21, Wis 20, Cha 18 | Bluff +27, Climb +21, Concentration +29, Craft (any one)+27, Jump +36, Knowledge (any one) +28, Knowledge (religion) +28, Listen +30, Perform (ballad, chant, dance, epic, harp, melody, ode, plus any other sixteen) +27, Sense Motive +28, Spot +30, Swim +36 | Alertness, Blind-Fight, Cleave, Expertise, Great Cleave,Power Attack | Any land and underground | Solitary or pair | 21 | Triple standard | Always chaotic good |
118 | Treant | Huge Plant | 7d8+35 (66) | -1 (Dex) | 30 ft. | 20 (-2 size, -1 Dex, +13 natural) | 2 slams +12 melee | Slam 2d6+9 | 10 ft. by 10 ft./15 ft. | Animate trees, trample, double damage againstobjects | Plant, fire vulnerability, half damage frompiercing | Str 29, Dex 8, Con 21, Int 12, Wis 15, Cha 12 | Hide -9*, Intimidate +8, Knowledge (any one) +8, Listen+9, Sense Motive +9, Spot +9, Wilderness Lore +9 | Iron Will, Power Attack | Any forest | Solitary or grove (4-7) | 8 | Standard | Always neutral good |
119 | Triton | Medium-Size Outsider (Water) | 3d8+3 (16) | +0 | Swim 40 ft. | 16 (+6 natural) | Trident +4 melee; or heavy crossbow +3 ranged | Trident 1d8+1; or heavy crossbow 1d10 | 5 ft. by 5 ft./5 ft. | Spell-like abilities | | Str 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11 | Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7 | Mounted Combat | Any aquatic | Company (2-5), squad (6-11), or band (20-80) | 4 | Standard | Always neutral good |
120 | Troglodyte | Medium-Size Humanoid (Reptilian) | 2d8+4 (13) | -1 (Dex) | 30 ft. | 15 (-1 Dex, +6 natural) | Longspear +1 melee (or 2 claws +1 melee), bite -1 melee;or javelin +1 ranged | Longspear 1d8, bite 1d4, claw 1d4; or javelin 1d6 | 5 ft. by 5 ft./5 ft. (10 ft. with longspear) | Stench, darkvision 90 ft. | | Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10 | Hide +6*, Listen +3 | Multiattack, Weapon Focus (javelin) | Any mountains and underground | Clutch (2-5), squad (6-11 plus 1-2 giant lizards),or band (20-80 plus 20% noncombatants plus 3-13 giant lizards) | 1 | 50% coins; 50% goods; 50% items | Always chaotic evil |
121 | Troll | Large Giant | 6d8+36 (63) | +2 (Dex) | 30 ft. | 18 (-1 size, +2 Dex, +7 natural) | 2 claws +9 melee, bite +4 melee | Claw 1d6+6, bite 1d6+3 | 5 ft. by 5 ft./10 ft. | Rend 2d6+9 | Regeneration 5, scent, darkvision 90 ft. | Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6 | Listen +5, Spot +5 | Alertness, Iron Will | Any land and underground | Solitary or gang (2-4) | 5 | Standard | Always chaotic evil |
122 | Umber Hulk | Large Aberration | 8d8+32 (68) | +1 (Dex) | 20 ft., burrow 20 ft. | 17 (-1 size, +1 Dex, +7 natural) | 2 claws +11 melee, bite +9 melee | Claw 2d4+6, bite 2d8+3 | 5 ft. by 5 ft./10 ft. | Confusing gaze | Tremorsense | Str 23, Dex 13, Con 19, Int 9, Wis 11, Cha 13 | Climb +17, Jump +14, Listen +11 | Multiattack | Any underground | Solitary or cluster (2-4) | 7 | Standard | Always chaotic evil |
123 | Unicorn | Large Magical Beast | 4d10+20 (42) | +3 (Dex) | 60 ft. | 18 (-1 size, +3 Dex, +6 natural) | Horn +11 melee, 2 hooves +3 melee | Horn 1d8+8, hoof 1d4+2 | 5 ft. by 10 ft./5 ft. (10 ft. with horn) | | Magic circle against evil, spell-likeabilities, immunities | Str 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24 | Animal Empathy +11, Listen +11, Move Silently +9, Spot+11, Wilderness Lore +9* | Alertness | Temperate forest | Solitary, pair, or grace (3-6) | 3 | None | Always chaotic good |
124 | Vampire Spawn | Medium-Size Undead | 4d12 (26) | +6 (+2 Dex, +4 Improved Initiative) | 30 ft. | 15 (+2 Dex, +3 natural) | Slam +5 melee | Slam 1d6+4 and energy drain | 5 ft. by 5 ft./5 ft. | Charm, energy drain, blood drain | Undead, +2 turn resistance, damage reduction 10/silver, cold and electricity resistance 10, gaseous form, spider climb, fast healing 2 | Str 16, Dex 14, Con -, Int 13, Wis 13, Cha 14 | Bluff +8, Climb +8, Craft (any one) or Profession (anyone) +10, Hide +10, Jump +8, Listen +11, Move Silently +11, Search +8, Sense Motive +11, Spot +11 | Alertness, Improved Initiative, Lightning Reflexes,Skill Focus (any Craft or Profession) | Any land and underground | Solitary or pack (2-5) | 4 | Standard | Always chaotic evil |
125 | Vargouille | Small Outsider (Evil) | 1d8+1 (5) | +1 (Dex) | Fly 30 ft. (good) | 12 (+1 size, +1 Dex) | Bite +3 melee | Bite 1d4 and poison | 5 ft. by 5 ft./5 ft. | Shriek, poison, kiss | | Str 10, Dex 13, Con 12, Int 5, Wis 12, Cha 8 | Listen +4, Spot +3 | Weapon Finesse (bite) | Any land and underground | Cluster (2-5) or swarm (6-11) | 2 | None | Always neutral evil |
126 | Wight | Medium-Size Undead | 4d12 (26) | +1 (Dex) | 30 ft. | 15 (+1 Dex, +4 natural) | Slam +3 melee | Slam 1d4+1 and energy drain | 5 ft. by 5 ft./5 ft. | Energy drain, create spawn | Undead | Str 12, Dex 12, Con -, Int 11, Wis 13, Cha 15 | Climb +5, Hide +8, Listen +8, Move Silently +16, Search +7, Spot +8 | Blind-Fight | Any land and underground | Solitary, gang (2-5), or pack (6-11) | 3 | None | Always lawful evil |
127 | Will-o'-wisp | Small Aberration (Air) | 9d8 (40) | +13 (+9 Dex, +4 Improved Initiative) | Fly 50 ft. (perfect) | 29 (+1 size, +9 Dex, +9 deflection) | Shock +16 melee | Shock 2d8 | 5 ft. by 5 ft./5 ft. | | Spell immunity, natural invisibility | Str -, Dex 29, Con 10, Int 15, Wis 16, Cha 12 | Bluff +11, Listen +17, Search +14, Spot +17 | Alertness, Blind-Fight, Dodge, Improved Initiative | Any swamp | Solitary or string (2-4) | 6 | 1/10 coins; 50% goods; 50% items | Always chaotic evil |
128 | Winter Wolf | Large Magical Beast (Cold) | 6d10+18 (51) | +5 (+1 Dex, +4 Improved Initiative) | 50 ft. | 15 (-1 size, +1 Dex, +5 natural) | Bite +9 melee | Bite 1d8+6 | 5 ft. by 10 ft./5 ft. | Breath weapon, trip | Scent, cold subtype | Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10 | Hide +6*, Listen +9, Move Silently +7, Spot +9,Wilderness Lore +1* | Alertness, Improved Initiative | Any cold land and underground | Solitary, pair, or pack (2-5) | 5 | 1/10 coins; 50% goods; 50% items | Always neutral evil |
129 | Worg | Medium-Size Magical Beast | 4d10+8 (30) | +2 (Dex) | 50 ft. | 14 (+2 Dex, +2 natural) | Bite +7 melee | Bite 1d6+4 | 5 ft. by 5 ft./5 ft. | Trip | Scent | Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10 | Hide +7, Listen +9, Move Silently +7, Spot +9, WildernessLore +2* | Alertness | Any forest, hill, plains, and mountains | Solitary, pair, or pack (6-11) | 2 | 1/10 coins; 50% goods; 50% items | Always neutral evil |
130 | Wraith | Medium-Size Undead (Incorporeal) | 5d12 (32) | +7 (+3 Dex, +4 Improved Initiative) | 30 ft., fly 60 ft. (good) | 15 (+3 Dex, +2 deflection) | Incorporeal touch +5 melee | Incorporeal touch 1d4 and 1d6 permanent Constitution drain | 5 ft. by 5 ft./5 ft. | Constitution drain, create spawn | Undead, incorporeal, +2 turn resistance,unnatural aura, daylight powerlessness | Str -, Dex 16, Con -, Int 14, Wis 14, Cha 15 | Hide +11, Intimidate +10, Intuit Direction +6, Listen+12, Search +10, Sense Motive +8, Spot +12 | Alertness, Blind-Fight, Combat Reflexes, Improved Initiative | Any land and underground | Solitary, gang (2-5), or pack (6-11) | 5 | None | Always lawful evil |
131 | Wyvern | Huge Dragon | 7d12+14 (59) | +1 (Dex) | 20 ft., fly 60 ft. (poor) | 17 (-2 size, +1 Dex, +8 natural) | Sting +9 melee, bite +4 melee, 2 wings +4 melee; or 2claws +9 melee | Sting 1d6+4 and poison, bite 2d8+2, wing 1d8+2; or claw1d6+4 | 10 ft. by 20 ft./10 ft. | Poison, improved grab, snatch | Scent | Str 19, Dex 12, Con 15, Int 6, Wis 12, Cha 9 | Listen +13, Move Silently +9, Spot +13* | Alertness, Flyby Attack | Temperate and warm forest, hill, andmountains | Solitary, pair, or flight (3-6) | 6 | Standard | Usually neutral |
132 | Xill | Medium-Size Outsider (Evil, Lawful) | 5d8+10 (32) | +7 (+3 Dex, +4 Improved Initiative) | 40 ft. | 20 (+3 Dex, +7 natural) | 2 short swords +7 melee, 2 claws +2 melee (or 4 claws +7melee); or 1 or 2 longbows +8 ranged | Short sword 1d6+2, short sword 1d6+1, claw 1d4+1; claw1d4+2, or longbow 1d8 | 5 ft. by 5 ft./5 ft. | Improved grab, paralysis, implant | SR 21, planewalk | Str 15, Dex 16, Con 15, Int 12, Wis 12, Cha 11 | Escape Artist +11, Intuit Direction +6, Listen +9, MoveSilently +11, Spot +9, Tumble +11 | Improved Initiative, Multidexterity, Multiweapon Fighting | Any land and underground | Solitary or gang (2-5) | 6 | Standard | Always lawful evil |
133 | Yeth Hound | Medium-Size Outsider (Evil) | 3d8+6 (19) | +6 (+2 Dex, +4 Improved Initiative) | 40 ft., fly 70 ft. (good) | 20 (+2 Dex, +8 natural) | Bite +6 melee | Bite 1d8+4 | 5 ft. by 5 ft./5 ft. | Bay, trip | Scent, flight, damage reduction 10/silver | Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10 | Listen +8, Spot +8, Wilderness Lore +8* | Improved Initiative | Any land and underground | Solitary, pair, or pack (6-11) | 3 | None | Always neutral evil |
134 | Yrthak | Huge Magical Beast | 12d10+36 (102) | +6 (+2 Dex, +4 Improved Initiative) | 20 ft., fly 60 ft. (average) | 18 (-2 size, +2 Dex, +8 natural) | Bite +15 melee, 2 claws +13 melee | Bite 2d8+5, claw 1d6+2 | 10 ft. by 20 ft./10 ft. | Sonic lance +12 ranged touch, explosion, snatch | Blindsight, sonic vulnerability | Str 20, Dex 14, Con 17, Int 7, Wis 13, Cha 11 | Listen +19, Move Silently +10 | Flyby Attack, Improved Initiative, Multiattack | Any hill and mountains | Solitary or clutch (2-4) | 9 | None | Often neutral |
135 | Animal:Ape | Large Animal | 4d8+8 (26) | +2 (Dex) | 30 ft., climb 30 ft. | 14 (-1 size, +2 Dex, +3 natural) | 2 claws +7 melee, bite +2 melee | Claw 1d6+5, bite 1d6+2 | 5 ft. by 5 ft./5 ft. | | Scent | Str 21, Dex 15, Con 14, Int 2, Wis 12, Cha 7 | Climb +18, Listen +6, Spot +6 | | Warm forest and mountains | Solitary or company (2-5) | 2 | None | Always neutral |
136 | Animal:Baboon | Medium-Size Animal | 1d8+1 (5) | +2 (Dex) | 40 ft., climb 30 ft. | 13 (+2 Dex, +1 natural) | Bite +2 melee | Bite 1d6+3 | 5 ft. by 5 ft./5 ft. | | Scent | Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4 | Climb +13, Listen +5, Spot +5 | | Warm desert and plains | Solitary or troop (10-40) | 0.5 | None | Always neutral |
137 | Animal:Badger | Tiny Animal | 1d8+2 (6) | +3 (Dex) | 30 ft., burrow 10 ft. | 15 (+2 size, +3 Dex) | 2 claws +5 melee, bite +0 melee | Claw 1d2-1, bite 1d3-1 | 2 1/2 ft. by 2 1/2 ft./0 ft. | Rage | Scent | Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6 | Escape Artist +7, Listen +4, Spot +4 | Weapon Finesse (bite, claw) | Temperate forest, hill, plains, and underground | Solitary or cete (2-5) | 0.5 | None | Always neutral |
138 | Animal:Bat | Diminutive Animal | 1/4 d8 (1) | +2 (Dex) | 5 ft., fly 40 ft. (good) | 16 (+4 size, +2 Dex) | | | 1 ft. by 1 ft./0 ft. | | Blindsight | Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4 | Listen +9, Move Silently +6, Spot +9* | | Temperate and warm desert, forest, hill, plains, and underground | Colony (10-40) or swarm (10-50) | 0.1 | None | Always neutral |
139 | Animal:Bear, Black | Medium-Size Animal | 3d8+6 (19) | +1 (Dex) | 40 ft. | 13 (+1 Dex, +2 natural) | 2 claws +6 melee, bite +1 melee | Claw 1d4+4, bite 1d6+2 | 5 ft. by 5 ft./5 ft. | | Scent | Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6 | Climb +6, Listen +4, Spot +7, Swim +8 | | Temperate and warm forest, hill, and mountains | Solitary or pair | 2 | None | Always neutral |
140 | Animal:Bear, Brown | Large Animal | 6d8+24 (51) | +1 (Dex) | 40 ft. | 15 (-1 size, +1 Dex, +5 natural) | 2 claws +11 melee, bite +6 melee | Claw 1d8+8, bite 2d8+4 | 5 ft. by 10 ft./5 ft. | Improved grab | Scent | Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6 | Listen +4, Spot +7, Swim +14 | | Any forest, hill, mountains, and underground | Solitary or pair | 4 | None | Always neutral |
141 | Animal:Bear, Polar | Large Animal | 8d8+32 (68) | +1 (Dex) | 40 ft., swim 30 ft. | 15 (-1 size, +1 Dex, +5 natural) | 2 claws +13 melee, bite +8 melee | Claw 1d8+8, bite 2d8+4 | 5 ft. by 10 ft./5 ft. | Improved grab | Scent | Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6 | Hide -2*, Listen +4, Spot +7 | | Any cold land | Solitary or pair | 4 | None | Always neutral |
142 | Animal:Bison | Large Animal | 5d8+15 (37) | +0 | 40 ft. | 13 (-1 size, +4 natural) | Butt +6 melee | Butt 1d8+6 | 5 ft. by 10 ft./5 ft. | Stampede | Scent | Str 18, Dex 10, Con 16, Int 2, Wis 11, Cha 4 | Listen +8, Spot +5 | | Temperate plains | Solitary or herd (6-30) | 2 | None | Always neutral |
143 | Animal:Boar | Medium-Size Animal | 3d8+9 (22) | +0 | 40 ft. | 16 (+6 natural) | Gore +4 melee | Gore 1d8+3 | 5 ft. by 5 ft./5 ft. | Ferocity | Scent | Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4 | Listen +7, Spot +5 | | Temperate and warm forest | Solitary | 2 | None | Always neutral |
144 | Animal:Camel | Large Animal | 3d8+6 (19) | +3 (Dex) | 50 ft. | 13 (-1 size, +3 Dex, +1 natural) | Bite +5 melee | Bite 1d4+6 | 5 ft. by 10 ft./5 ft. | | Scent | Str 18, Dex 16, Con 14, Int 1, Wis 11, Cha 4 | Listen +5, Spot +5 | | Any desert, hill, and mountains | Solitary | 1 | None | Always neutral |
145 | Animal:Cat | Tiny Animal | 1/2 d8 (2) | +2 (Dex) | 30 ft. | 14 (+2 size, +2 Dex) | 2 claws +4 melee, bite -1 melee | Claw 1d2-4, bite 1d3-4 | 2 1/2 ft. by 2 1/2 ft./0 ft. | | | Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7 | Balance +10, Climb +5, Hide +17*, Listen +4, Move Silently +9, Spot +4 | Weapon Finesse (claw, bite) | Any land | Solitary | 0.25 | None | Always neutral |
146 | Animal:Cheetah | Medium-Size Animal | 3d8+6 (19) | +4 (Dex) | 50 ft. | 15 (+4 Dex, +1 natural) | Bite +6 melee, 2 claws +1 melee | Bite 1d6+3, claw 1d2+1 | 5 ft. by 5 ft./5 ft. | Trip | Sprint | Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 | Hide +7, Listen +5, Move Silently +8, Spot +5 | Weapon Finesse (bite, claw) | Warm plains | Solitary, pair, or family (3-5) | 2 | None | Always neutral |
147 | Animal:Crocodile | Medium-Size Animal | 3d8+9 (22) | +1 (Dex) | 20 ft., swim 30 ft. | 15 (+1 Dex, +4 natural) | Bite +6 melee; or tail slap +6 melee | Bite 1d8+6; tail slap 1d12+6 | 5 ft. by 5 ft./5 ft. | Improved grab | | Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2 | Hide +7*, Listen +5, Spot +5 | | Warm marsh and aquatic | Solitary or colony (6-11) | 2 | None | Always neutral |
148 | Animal:Crocodile, Giant | Huge Animal | 7d8+28 (59) | +1 (Dex) | 20 ft., swim 30 ft. | 16 (-2 size, +1 Dex, +7 natural) | Bite +11 melee; or tail slap +11 melee | Bite 2d8+12; tail slap 1d12+12 | 10 ft. by 20 ft./10 ft. | Improved grab | | Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2 | Hide +0*, Listen +5, Spot +5 | | Warm marsh and aquatic | Solitary or colony (6-11) | 4 | None | Always neutral |
149 | Animal:Dog | Small Animal | 1d8+2 (6) | +3 (Dex) | 40 ft. | 15 (+1 size, +3 Dex, +1 natural) | Bite +2 melee | Bite 1d4+1 | 5 ft. by 5 ft./5 ft. | | Scent | Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6 | Listen +5, Spot +5, Swim +5, Wilderness Lore +1* | | Any land | Solitary | 0.333 | None | Always neutral |
150 | Animal:Dog, Riding | Medium-Size Animal | 2d8+4 (13) | +2 (Dex) | 40 ft. | 16 (+2 Dex, +4 natural) | Bite +3 melee | Bite 1d6+3 | 5 ft. by 5 ft./5 ft. | | Scent | Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 | Listen +5, Spot +5, Swim +5, Wilderness Lore +1* | | Any land | Solitary | 1 | None | Always neutral |
151 | Animal:Donkey | Medium-Size Animal | 2d8+2 (11) | +1 (Dex) | 30 ft. | 13 (+1 Dex, +2 natural) | Bite +1 melee | Bite 1d2 | 5 ft. by 5 ft./5 ft. | | Scent | Str 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4 | Balance +3, Listen +5, Spot +5 | | Temperate and warm desert, hill, plains, and mountains | Solitary | 0.167 | None | Always neutral |
152 | Animal:Eagle | Small Animal | 1d8+1 (5) | +2 (Dex) | 10 ft., fly 80 ft. (average) | 14 (+1 size, +2 Dex, +1 natural) | 2 claws +3 melee, bite -2 melee | Claw 1d3, bite 1d4 | 5 ft. by 5 ft./5 ft. | | | Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6 | Listen +6, Spot +6* | Weapon Finesse (claw, bite) | Any forest, hill, plains, and mountains | Solitary or pair | 0.5 | None | Always neutral |
153 | Animal:Elephant | Huge Animal | 11d8+55 (104) | +0 (Dex) | 40 ft. | 15 (-2 size, +7 natural) | Slam +16 melee, 2 stamps +11 melee; or gore +16 melee | Slam 2d6+10, stamp 2d6+5; gore 2d8+15 | 10 ft. by 20 ft./10 ft. | Trample 2d8+15 | Scent | Str 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7 | Listen +6, Spot +6 | | Warm forest and plains | Solitary or herd (6-30) | 8 | None | Always neutral |
154 | Animal:Hawk | Tiny Animal | 1d8 (4) | +3 (Dex) | 10 ft., fly 60 ft. (average) | 17 (+2 size, +3 Dex, +2 natural) | Claws +5 melee | Claws 1d4-2 | 2 1/2 ft. by 2 1/2 ft./0 ft. | | | Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6 | Listen +6, Spot +6* | Weapon Finesse (claws) | Any forest, hill, plains, and mountains | Solitary or pair | 0.333 | None | Always neutral |
155 | Animal:Horse, Heavy | Large Animal | 3d8+6 (19) | +1 (Dex) | 50 ft. | 13 (-1 size, +1 Dex, +3 natural) | 2 hooves +3 melee | Hoof 1d6+2 | 5 ft. by 10 ft./5 ft. | | Scent | Str 15, Dex 13, Con 15, Int 2, Wis 12, Cha 6 | Listen +6, Spot +6 | | Any land | Solitary | 1 | None | Always neutral |
156 | Animal:Horse, Heavy War | Large Animal | 4d8+12 (30) | +1 (Dex) | 50 ft. | 14 (-1 size, +1 Dex, +4 natural) | 2 hooves +6 melee; bite +1 melee | Hoof 1d6+4; bite 1d4+2 | 5 ft. by 10 ft./5 ft. | | Scent | Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 | Listen +7, Spot +7 | | Any land | Domesticated | 2 | None | Always neutral |
157 | Animal:Horse, Light | Large Animal | 3d8+6 (19) | +1 (Dex) | 60 ft. | 13 (-1 size, +1 Dex, +3 natural) | 2 hooves +2 melee | Hoof 1d4+1 | 5 ft. by 10 ft./5 ft. | | Scent | Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6 | Listen +6, Spot +6 | | Any land | Solitary | 1 | None | Always neutral |
158 | Animal:Horse, Light War | Large Animal | 3d8+9 (22) | +1 (Dex) | 60 ft. | 14 (-1 size, +1 Dex, +4 natural) | 2 hooves +4 melee; bite -1 melee | Hoof 1d4+3; bite 1d3+1 | 5 ft. by 10 ft./5 ft. | | Scent | Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 | Listen +7, Spot +7 | | Any land | Solitary | 1 | None | Always neutral |
159 | Animal:Leopard | Medium-Size Animal | 3d8+6 (19) | +4 (Dex) | 40 ft., climb 20 ft. | 15 (+4 Dex, +1 natural) | Bite +6 melee; 2 claws +1 melee | Bite 1d6+3; claw 1d3+1 | 5 ft. by 5 ft./5 ft. | Pounce, improved grab, rake 1d3+1 | Scent | Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 | Balance +12, Climb +11, Hide +9*, Listen +6, Move Silently +9, Spot +6 | Weapon Finesse (bite, claw) | Warm forest and plains | Solitary or pair | 2 | None | Always neutral |
160 | Animal:Lion | Large Animal | 5d8+10 (32) | +3 (Dex) | 40 ft. | 15 (-1 size, +3 Dex, +3 natural) | 2 claws +7 melee, bite +2 melee | Claw 1d4+5, bite 1d8+2 | 5 ft. by 10 ft./5 ft. | Pounce, improved grab, rake 1d4+2 | Scent | Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6 | Balance +7, Hide +4*, Jump +5, Listen +5, Move Silently +11, Spot +5 | | Warm plains | Solitary, pair, or pride (6-10) | 3 | None | Always neutral |
161 | Animal:Lizard | Tiny Animal | 1/2 d8 (2) | +2 (Dex) | 20 ft., climb 20 ft. | 14 (+2 size, +2 Dex) | Bite +4 melee | Bite 1d4 | 2 1/2 ft. by 2 1/2 ft./0 ft. | | | Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 2 | Balance +10, Climb +12, Hide +13, Listen +4, Spot +4 | Weapon Finesse (bite) | Any warm land | Solitary | 0.167 | None | Always neutral |
162 | Animal:Lizard, Giant | Medium-Size Animal | 3d8+9 (22) | +2 (Dex) | 30 ft., swim 30 ft. | 15 (+2 Dex, +3 natural) | Bite +5 melee | Bite 1d8+4 | 5 ft. by 5 ft./5 ft. | | | Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 2 | Climb +9, Hide +7*, Listen +4, Move Silently +6, Spot +4 | | Any warm land | Solitary | 2 | None | Always neutral |
163 | Animal:Monkey | Tiny Animal | 1d8 (4) | +2 (Dex) | 30 ft., climb 30 ft. | 14 (+2 size, +2 Dex) | Bite +4 melee | Bite 1d3-4 | 2 1/2 ft. by 2 1/2 ft./0 ft. | | | Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5 | Balance + 10, Climb +13, Hide +13, Listen +4, Spot +4 | Weapon Finesse (bite) | Warm forest | Troop (10-40) | 0.167 | None | Always neutral |
164 | Animal:Mule | Large Animal | 3d8+9 (22) | +1 (Dex) | 30 ft. | 13 (-1 size, +1 Dex, +3 natural) | 2 hooves +4 melee | Hoof 1d4+3 | 5 ft. by 10 ft./5 ft. | | | Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6 | Listen +6, Spot +6 | | Warm plains | Solitary | 1 | None | Always neutral |
165 | Animal:Octopus | Small Animal | 2d8 (9) | +3 (Dex) | 20 ft., swim 30 ft. | 16 (+1 size, +3 Dex, +2 natural) | 8 arms +5 melee, bite +0 melee | Arms 0, bite 1d3 | 5 ft. by 5 ft./5 ft. | Improved grab | Ink cloud, jet | Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3 | Hide +15, Listen +5, Spot +5 | Weapon Finesse (arms, bite) | Temperate and warm aquatic | Solitary | 1 | None | Always neutral |
166 | Animal:Octopus, Giant | Large Animal | 8d8+8 (44) | +2 (Dex) | 20 ft., swim 30 ft. | 18 (-1 size, +2 Dex, +7 natural) | 8 tentacle rakes +10 melee, bite +5 melee | Tentacle rake 1d4+5, bite 1d8+2 | 5 ft. by 5 ft./10 ft. | Improved grab, constrict | Ink cloud, jet | Str 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3 | Hide +11, Listen +4, Spot +4 | | Temperate and warm aquatic | Solitary | 8 | None | Always neutral |
167 | Animal:Owl | Tiny Animal | 1d8 (4) | +3 (Dex) | 10 ft., fly 40 ft. (average) | 17 (+2 size, +3 Dex, +2 natural) | Claws +5 melee | Claws 1d2-2 | 2 1/2 ft. by 2 1/2 ft./0 ft. | | | Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 4 | Listen +14, Move Silently +20, Spot +6* | Weapon Finesse (claws) | Any forest, hill, plains, and mountains | Solitary | 0.25 | None | Always neutral |
168 | Animal:Pony | Medium-Size Animal | 2d8+2 (11) | +1 (Dex) | 40 ft. | 13 (+1 Dex, +2 natural) | 2 hooves +2 melee | Hoof 1d3+1 | 5 ft. by 5 ft./5 ft. | | Scent | Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4 | Listen +5, Spot +5 | | Any land | Solitary | 0.25 | None | Always neutral |
169 | Animal:Pony, War | Medium-Size Animal | 2d8+4 (13) | +1 (Dex) | 40 ft. | 13 (+1 Dex, +2 natural) | 2 hooves +3 melee | Hoof 1d3+2 | 5 ft. by 5 ft./5 ft. | | Scent | Str 15, Dex 13, Con 14, Int 2, Wis 11, Cha 4 | Listen +5, Spot +5 | | Any land | Solitary | 0.25 | None | Always neutral |
170 | Animal:Porpoise | Medium-Size Animal | 2d8+2 (11) | +3 (Dex) | Swim 80 ft. | 15 (+3 Dex, +2 natural) | Butt +4 melee | Butt 2d4 | 5 ft. by 5 ft./5 ft. | | Blindsight | Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 | Listen +10*, Spot +10* | Weapon Finesse (butt) | Any aquatic | Solitary or school (2-20) | 0.5 | None | Always neutral |
171 | Animal:Rat | Tiny Animal | 1/4 d8 (1) | +2 (Dex) | 15 ft., climb 15 ft. | 14 (+2 size, +2 Dex) | Bite +4 melee | Bite 1d3-4 | 2 1/2 ft. by 2 1/2 ft./0 ft. | | Scent | Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2 | Balance +10, Climb +12, Hide +18, Move Silently +10 | Weapon Finesse (bite) | Any land and underground | Swarm (10-100) | 0.125 | None | Always neutral |
172 | Animal:Raven | Tiny Animal | 1/4 d8 (1) | +2 (Dex) | 10 ft., fly 40 ft. (average) | 14 (+2 size, +2 Dex) | Claws +4 melee | Claws 1d2-5 | 2 1/2 ft. by 2 1/2 ft./0 ft. | | | Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6 | Listen +6, Spot +6 | Weapon Finesse (claws) | Any forest, hill, plains, and mountains | Solitary | 0.167 | None | Always neutral |
173 | Animal:Rhinoceros | Large Animal | 8d8+40 (76) | +0 (Dex) | 30 ft. | 16 (-1 size, +7 natural) | Gore +13 melee | Gore 2d6+12 | 5 ft. by 10 ft./5 ft. | | | Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2 | Listen +11 | | Warm plains | Solitary or herd (2-12) | 4 | None | Always neutral |
174 | Animal:Shark, Medium-Size | Medium-Size Animal | 3d8+3 (16) | +2 (Dex) | Swim 60 ft. | 15 (+2 Dex, +3 natural) | Bite +4 melee | Bite 1d6+1 | 5 ft. by 5 ft./5 ft. | | Keen scent | Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2 | Listen +7, Spot +7 | Weapon Finesse (bite) | Any aquatic | Solitary, school (2-5), or pack (6-11) | 1 | None | Always neutral |
175 | Animal:Shark, Large | Large Animal | 7d8+7 (38) | +2 (Dex) | Swim 60 ft. | 15 (-1 size, +2 Dex, +4 natural) | Bite +7 melee | Bite 1d8+4 | 5 ft. by 10 ft./5 ft. | | Keen scent | Str 17, Dex 15, Con 13, Int 1, Wis 12, Cha 2 | Listen +7, Spot +7 | | Any aquatic | Solitary, school (2-5), or pack (6-11) | 2 | None | Always neutral |
176 | Animal:Shark, Huge | Huge Animal | 10d8+20 (65) | +2 (Dex) | Swim 60 ft. | 15 (-2 size, +2 Dex, +5 natural) | Bite +10 melee | Bite 2d6+7 | 10 ft. by 20 ft./10 ft. | | Keen scent | Str 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2 | Listen +7, Spot +7 | | Any aquatic | Solitary, school (2-5), or pack (6-11) | 4 | None | Always neutral |
177 | Animal:Snake, Constrictor | Medium-Size Animal | 3d8+3 (16) | +3 (Dex) | 20 ft., climb 20 ft., swim 20 ft. | 15 (+3 Dex, +2 natural) | Bite +5 melee | Bite 1d3+4 | 5 ft. by 5 ft. (coiled)/5 ft. | Improved grab, constrict 1d3+4 | Scent | Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2 | Balance +11, Climb +14, Hide +11, Listen +9, Spot +9 | | Warm forest and aquatic | Solitary | 2 | None | Always neutral |
178 | Animal:Snake, Giant Constrictor | Huge Animal | 11d8+11 (60) | +3 (Dex) | 20 ft., climb 20 ft. | 15 (-2 size, +3 Dex, +4 natural) | Bite +13 melee | Bite 1d8+10 | 15 ft. by 15 ft. (coiled)/10 ft. | Improved grab, constrict 1d8+10 | Scent | Str 25, Dex 17, Con 13, Int 1, Wis 12, Cha 2 | Balance +11, Climb +18, Hide +3, Listen +9, Spot +9 | | Warm forest and aquatic | Solitary | 5 | None | Always neutral |
179 | Animal:Snake, Tiny Viper | Tiny Animal | 1/4 d8 (1) | +3 (Dex) | 15 ft., climb 15 ft., swim 15 ft. | 17 (+2 size, +3 Dex, +2 natural) | Bite +5 melee | Bite poison | 2 1/2 ft. by 2 1/2 ft. (coiled)/0 ft. | Poison | Scent | Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2 | Balance +11, Climb +12, Hide +18 Listen +8, Spot +8 | Weapon Finesse (bite) | Temperate and warm land, aquatic, and underground | Solitary | 0.333 | None | Always neutral |
180 | Animal:Snake, Small Viper | Small Animal | 1d8 (4) | +3 (Dex) | 20 ft., climb 20 ft., swim 20 ft. | 17 (+1 size, +3 Dex, +3 natural) | Bite +4 melee | Bite 1d2-2 and poison | 5 ft. by 5 ft. (coiled)/5 ft. | Poison | Scent | Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2 | Balance +11, Climb +12, Hide +15, Listen +9, Spot +9 | Weapon Finesse (bite) | Temperate and warm land, aquatic, and underground | Solitary | 0.5 | None | Always neutral |
181 | Animal:Snake, Medium-Size Viper | Medium-Size Animal | 2d8 (9) | +3 (Dex) | 20 ft., climb 20 ft., swim 20 ft. | 16 (+3 Dex, +3 natural) | Bite +4 melee | Bite 1d4-1 and poison | 5 ft. by 5 ft. (coiled)/5 ft. | Poison | Scent | Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2 | Balance +11, Climb +11, Hide +12, Listen +9, Spot +9 | Weapon Finesse (bite) | Temperate and warm land, aquatic, and underground | Solitary | 1 | None | Always neutral |
182 | Animal:Snake, Large Viper | Large Animal | 3d8 (13) | +3 (Dex) | 20 ft., climb 20 ft., swim 20 ft. | 15 (-1 size, +3 Dex, +3 natural) | Bite +4 melee | Bite 1d4 and poison | 5 ft. by 5 ft. (coiled)/10 ft. | Poison | Scent | Str 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2 | Balance +11, Climb +11, Hide +8, Listen +9, Spot +9 | Weapon Finesse (bite) | Temperate and warm land, aquatic, and underground | Solitary | 2 | None | Always neutral |
183 | Animal:Snake, Huge Viper | Huge Animal | 4d8+4 (22) | +4 (Dex) | 20 ft., climb 20 ft., swim 20 ft. | 15 (-2 size, +4 Dex, +3 natural) | Bite +5 melee | Bite 1d4 and poison | 15 ft. by 15 ft. (coiled)/10 ft. | Poison | Scent | Str 10, Dex 19, Con 13, Int 1, Wis 12, Cha 2 | Balance, +12, Climb +12, Hide +3, Listen +9, Spot +9 | Weapon Finesse (bite) | Temperate and warm land, aquatic, and underground | Solitary | 3 | None | Always neutral |
184 | Animal:Squid | Medium-Size Animal | 3d8 (13) | +3 (Dex) | Swim 60 ft. | 16 (+3 Dex, +3 natural) | 10 arms +4 melee, bite -1 melee | Arms 0, bite 1d6+1 | 5 ft. by 5 ft./5 ft. | Improved grab | Ink cloud, jet | Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2 | Listen +7, Spot +7 | | Any aquatic | Solitary or school (6-11) | 1 | None | Always neutral |
185 | Animal:Squid, Giant | Huge Animal | 12d8+12 (66) | +3 (Dex) | Swim 80 ft. | 17 (-2 size, +3 Dex, +6 natural) | 10 tentacle rakes +15 melee, bite +10 melee | Tentacle 1d6+8, bite 2d8+4 | 10 ft. by 20 ft./10 ft. (40 ft. with tentacle) | Improved grab, constrict 1d6+8 | Ink cloud, jet | Str 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2 | Listen +8, Spot +8 | | Any aquatic | Solitary | 9 | None | Always neutral |
186 | Animal:Tiger | Large Animal | 6d8+18 (45) | +2 (Dex) | 40 ft. | 14 (-1 size, +2 Dex, +3 natural) | 2 claws +9 melee, bite +4 melee | Claw 1d8+6, bite 2d6+3 | 5 ft. by 10 ft./5 ft. | Pounce, improved grab, rake 1d8+3 | | Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6 | Balance +6, Hide +5*, Listen +3, Move Silently +9, Spot +3, Swim +11 | | Any forest, hill, mountains, and plains | Solitary | 4 | None | Always neutral |
187 | Animal:Toad | Diminutive Animal | 1/4 d8 (1) | +1 (Dex) | 5 ft. | 15 (+4 size, +1 Dex) | | | 1 ft. by 1 ft./0 ft. | | | Str 1, Dex 12, Con 11, Int 1, Wis 14, Cha 4 | Hide +21, Listen +5, Spot +5 | | Temperate and warm land and aquatic | Swarm (10-100) | 0.1 | None | Always neutral |
188 | Animal:Weasel | Tiny Animal | 1/2 d8 (2) | +2 (Dex) | 20 ft., climb 20 ft. | 14 (+2 size, +2 Dex) | Bite +4 melee | Bite 1d3-4 | 2 1/2 ft. by 2 1/2 ft./0 ft. | Attach | Scent | Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5 | Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4 | Weapon Finesse (bite) | Temperate forest, hill, mountains, and plains | Solitary | 0.25 | None | Always neutral |
189 | Animal:Whale, Baleen | Gargantuan Animal | 12d8+72 (126) | +1 (Dex) | Swim 40 ft. | 16 (-4 size, +1 Dex, +9 natural) | Tail slap +17 melee | Tail slap 1d8+18 | 20 ft. by 40 ft./10 ft. | | Blindsight | Str 35, Dex 13, Con 22, Int 2, Wis 12, Cha 6 | Listen +10*, Spot +11* | | Any aquatic | Solitary | 5 | None | Always neutral |
190 | Animal:Whale, Cachalot | Gargantuan Animal | 12d8+84 (138) | +1 (Dex) | Swim 40 ft. | 16 (-4 size, +1 Dex, +9 natural) | Bite +17 melee, tail slap +12 melee | Bite 4d6+12, tail slap 1d8+6 | 20 ft. by 40 ft./10 ft. | | Blindsight | Str 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6 | Listen +11*, Spot +12* | | Any aquatic | Solitary or pod (6-11) | 6 | None | Always neutral |
191 | Animal:Whale, Orca | Huge Animal | 9d8+45 (85) | +2 (Dex) | Swim 50 ft. | 16 (-2 size, +2 Dex, +6 natural) | Bite +12 melee | Bite 2d6+12 | 10 ft. by 20 ft./10 ft. | | Blindsight | Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6 | Listen +12*, Spot +12* | | Any aquatic | Solitary or pod (6-11) | 5 | None | Always neutral |
192 | Animal:Wolf | Medium-Size Animal | 2d8+4 (13) | +2 (Dex) | 50 ft. | 14 (+2 Dex, +2 natural) | Bite +3 melee | Bite 1d6+1 | 5 ft. by 5 ft./5 ft. | Trip | Scent | Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 | Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1* | Weapon Finesse (bite) | Any forest, hill, plains, and mountains | Solitary, pair, or pack (7-16) | 1 | None | Always neutral |
193 | Animal:Wolverine | Medium-Size Animal | 3d8+12 (25) | +2 (Dex) | 30 ft., burrow 10 ft., climb 10 ft. | 14 (+2 Dex, +2 natural) | 2 claws +4 melee; bite -1 melee | Claw 1d4+2; bite 1d6+1 | 5 ft. by 5 ft./5 ft. | Rage | Scent | Str 14, Dex 15, Con 19, Int 1, Wis 12, Cha 10 | Climb +15, Listen +6, Spot +6 | | Cold and temperate forest and hill | Solitary | 2 | None | Always neutral |
194 | Vermin:Giant Ant, Worker | Medium-Size Vermin | 2d8 (9) | +0 | 50 ft., climb 20 ft. | 17 (+7 natural) | Bite +1 melee | Bite 1d6 | 5 ft. by 5 ft./5 ft. | Improved grab | Vermin | Str 10, Dex 10, Con 10, Int -, Wis 11, Cha 9 | Climb +8, Listen +5, Spot +5 | | Temperate and warm desert, forest, hill, plains, and underground | Gang (2-6) or crew (6-11 plus 1 giant ant soldier) | 1 | None | Always neutral |
195 | Vermin:Giant Ant, Soldier | Medium-Size Vermin | 2d8+2 (11) | +0 | 50 ft., climb 20 ft. | 17 (+7 natural) | Bite +3 melee | Bite 2d4+3 | 5 ft. by 5 ft./5 ft. | Improved grab, acid sting | Vermin | Str 14, Dex 10, Con 13, Int -, Wis 13, Cha 11 | Climb +10, Listen +6, Spot +6 | | Temperate and warm desert, forest, hill, plains, and underground | Solitary or gang (2-4) | 2 | None | Always neutral |
196 | Vermin:Giant Ant, Queen | Large Vermin | 4d8+4 (22) | -1 (Dex) | 40 ft. | 17 (-1 size, -1 Dex, +9 natural) | Bite +5 melee | Bite 2d6+4 | 5 ft. by 10 ft./5 ft. | Improved grab | Vermin | Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11 | Listen +7, Spot +7 | | Temperate and warm desert, forest, hill, plains, and underground | Hive (1 plus 10-100 workers and 5-20 soldiers) | 2 | 1/10 coins; 50% goods; 50% items | Always neutral |
197 | Vermin:Giant Bee | Medium-Size Vermin | 3d8 (13) | +2 (Dex) | 20 ft., fly 80 ft. (good) | 14 (+2 Dex, +2 natural) | Sting +2 melee | Sting 1d4 and poison | 5 ft. by 5 ft./5 ft. | Poison | Vermin | Str 11, Dex 14, Con 11, Int -, Wis 12, Cha 9 | Intuit Direction +6, Spot +6 | | Temperate and warm land and underground | Solitary, swarm (2-5), or hive (11-20) | 0.5 | No coins; 1/4 goods (honey only); no items | Always neutral |
198 | Vermin:Giant Beetle, Bombardier | Medium-Size Vermin | 2d8+4 (13) | +0 | 30 ft. | 16 (+6 natural) | Bite +2 melee | Bite 1d4+1 | 5 ft. by 5 ft./5 ft. | Acid spray | Vermin | Str 13, Dex 10, Con 14, Int -, Wis 10, Cha 9 | Listen +5, Spot +5 | | Temperate and warm land and underground | Cluster (2-5) or swarm (6-11) | 2 | None | Always neutral |
199 | Vermin:Giant Beetle, Fire | Small Vermin | 1d8 (4) | +0 | 30 ft. | 16 (+1 size, +5 natural) | Bite +1 melee | Bite 2d4 | 5 ft. by 5 ft./5 ft. | | Vermin | Str 10, Dex 11, Con 11, Int -, Wis 10, Cha 7 | Climb +4, Listen +3, Spot +3 | | Temperate and warm land and underground | Cluster (2-5) or swarm (6-11) | 0.333 | None | Always neutral |
200 | Vermin:Giant Beetle, Stag | Large Vermin | 7d8+21 (52) | +0 | 20 ft. | 19 (-1 size, +10 natural) | Bite +10 melee | Bite 4d6+9 | 5 ft. by 10 ft./5 ft. | Trample 2d8+3 | Vermin | Str 23, Dex 10, Con 17, Int -, Wis 10, Cha 9 | Listen +8, Spot +7 Hide +1*, | | Temperate and warm forest and underground | Cluster (2-5) or swarm (6-11) | 4 | None | Always neutral |
201 | Vermin:Giant Praying Mantis | Large Vermin | 4d8+8 (26) | -1 (Dex) | 20 ft., fly 40 ft. (poor) | 14 (-1 size, -1 Dex, +6 natural) | Claws +6 melee, bite +1 melee | Claws 1d8+4, bite 1d6+2 | 5 ft. by 10 ft./5 ft. | Improved grab, squeeze | Vermin | Str 19, Dex 8, Con 15, Int -, Wis 14, Cha 11 | Listen +5, Spot +8 | | Any land and underground | Solitary | 2 | None | Always neutral |
202 | Vermin:Giant Wasp | Large Vermin | 5d8+10 (32) | +1 (Dex) | 20 ft., fly 60 ft. (good) | 14 (-1 size, +1 Dex, +4 natural) | Sting +6 melee | Sting 1d3+6 and poison | 5 ft. by 10 ft./5 ft. | Poison | Vermin | Str 18, Dex 12, Con 14, Int -, Wis 13, Cha 11 | Intuit Direction +7, Spot +9 | | Temperate and warm land and underground | Solitary, swarm (2-5), or nest (11-20) | 3 | None | Always neutral |
203 | Vermin:Monstrous Centipede, Tiny | Tiny Vermin | 1/4 d8 (1) | +2 (Dex) | 20 ft. | 14 (+2 size, +2 Dex) | Bite +4 melee | Bite 1d3-5 and poison | 2 1/2 ft. by 2 1/2 ft./0 ft. | Poison | Vermin | Str 1, Dex 15, Con 10, Int -, Wis 10, Cha 2 | Climb +3, Hide +17, Spot +7 | Weapon Finesse (bite) | Temperate and warm land and underground | Colony (8-16) | 0.125 | None | Always neutral |
204 | Vermin:Monstrous Centipede, Small | Small Vermin | 1/2 d8 (2) | +2 (Dex) | 30 ft. | 14 (+1 size, +2 Dex, +1 natural) | Bite +3 melee | Bite 1d4-3 and poison | 5 ft. by 5 ft./5 ft. | Poison | Vermin | Str 5, Dex 15, Con 10, Int -, Wis 10, Cha 2 | Climb +5, Hide +13, Spot +7 | Weapon Finesse (bite) | Temperate and warm land and underground | Colony (2-5) or swarm (6-11) | 0.25 | None | Always neutral |
205 | Vermin:Monstrous Centipede, Medium-Size | Medium-Size Vermin | 1d8 (4) | +2 (Dex) | 40 ft. | 14 (+2 Dex, +2 natural) | Bite +2 melee | Bite 1d6-1 and poison | 5 ft. by 5 ft./5 ft. | Poison | Vermin | Str 9, Dex 15, Con 10, Int -, Wis 10, Cha 2 | Climb +8, Hide +8, Spot +8 | Weapon Finesse (bite) | Temperate and warm land and underground | Solitary or colony (2-5) | 0.5 | None | Always neutral |
206 | Vermin:Monstrous Centipede, Large | Large Vermin | 2d8 (9) | +2 (Dex) | 40 ft. | 14 (-1 size, +2 Dex, +3 natural) | Bite +2 melee | Bite 1d8+1 and poison | 5 ft. by 15 ft./5 ft. | Poison | Vermin | Str 13, Dex 15, Con 10, Int -, Wis 10, Cha 2 | Climb +10, Hide +3, Spot +8 | Weapon Finesse (bite) | Temperate and warm land and underground | Solitary or colony (2-5) | 1 | None | Always neutral |
207 | Vermin:Monstrous Centipede, Huge | Huge Vermin | 4d8 (18) | +2 (Dex) | 40 ft. | 16 (-2 size, +2 Dex, +6 natural) | Bite +4 melee | Bite 2d6+4 and poison | 10 ft. by 30 ft./10 ft. | Poison | Vermin | Str 17, Dex 15, Con 10, Int -, Wis 10, Cha 2 | Climb +11, Hide +1, Spot +7 | | Temperate and warm land and underground | Solitary or colony (2-5) | 2 | None | Always neutral |
208 | Vermin:Monstrous Centipede, Gargantuan | Gargantuan Vermin | 16d8 (72) | +2 (Dex) | 40 ft. | 18 (-4 size, +2 Dex, +10 natural) | Bite +13 melee | Bite 2d8+7 and poison | 15 ft. by 60 ft./10 ft. | Poison | Vermin | Str 21, Dex 15, Con 10, Int -, Wis 10, Cha 2 | Climb +13, Hide -3, Spot +7 | | Temperate and warm land and underground | Solitary | 6 | None | Always neutral |
209 | Vermin:Monstrous Centipede, Colossal | Colossal Vermin | 32d8 (144) | +2 (Dex) | 40 ft. | 20 (-8 size, +2 Dex, +16 natural) | Bite +23 melee | Bite 4d6+10 and poison | 30 ft. by 120 ft./15 ft. | Poison | Vermin | Str 25, Dex 15, Con 10, Int -, Wis 10, Cha 2 | Climb +15, Hide -7, Spot +7 | | Temperate and warm land and underground | Solitary | 8 | None | Always neutral |
210 | Vermin:Monstrous Scorpion, Tiny | Tiny Vermin | 1/2 d8+2 (4) | +0 | 20 ft. | 14 (+2 size, +2 natural) | 2 claws +2 melee, sting -3 melee | Claw 1d2-4, sting 1d2-4 and poison | 2 1/2 ft. by 2 1/2 ft./0 ft. | Improved grab, poison | Vermin | Str 3, Dex 10, Con 14, Int -, Wis 10, Cha 2 | Climb +4, Hide +15, Spot +7 | Weapon Finesse (claw, sting) | Temperate and warm land and underground | Colony (8-16) | 0.25 | None | Always neutral |
211 | Vermin:Monstrous Scorpion, Small | Small Vermin | 1d8+2 (6) | +0 | 30 ft. | 14 (+1 size, +3 natural) | 2 claws +1 melee, sting -4 melee | Claw 1d3-1, sting 1d3-1 and poison | 5 ft. by 5 ft./5 ft. | Improved grab, squeeze, poison | Vermin | Str 9, Dex 10, Con 14, Int -, Wis 10, Cha 2 | Climb +6, Hide +12, Spot +7 | Weapon Finesse (claw, sting) | Temperate and warm land and underground | Colony (2-5) or swarm (6-11) | 0.5 | None | Always neutral |
212 | Vermin:Monstrous Scorpion, Medium-Size | Medium-Size Vermin | 2d8+4 (13) | +0 | 40 ft. | 14 (+4 natural) | 2 claws +2 melee, sting -3 melee | Claw 1d4+1, sting 1d4 and poison | 5 ft. by 5 ft./5 ft. | Improved grab, squeeze, poison | Vermin | Str 13, Dex 10, Con 14, Int -, Wis 10, Cha 2 | Climb +8, Hide +8, Spot +7 | | Temperate and warm land and underground | Solitary or colony (2-5) | 1 | 1/10 coins; 50% goods; 50% items | Always neutral |
213 | Vermin:Monstrous Scorpion, Large | Large Vermin | 4d8+8 (26) | +0 | 50 ft. | 14 (-1 size, +5 natural) | 2 claws +5 melee, sting +0 melee | Claw 1d6+3, sting 1d6+1 and poison | 5 ft. by 10 ft./5 ft. | Improved grab, squeeze, poison | Vermin | Str 17, Dex 10, Con 14, Int -, Wis 10, Cha 2 | Climb +11, Hide +3, Spot +7 | | Temperate and warm land and underground | Solitary or colony (2-5) | 2 | 1/10 coins; 50% goods; 50% items | Always neutral |
214 | Vermin:Monstrous Scorpion, Huge | Huge Vermin | 16d8+32 (104) | +0 | 50 ft. | 16 (-2 size, +8 natural) | 2 claws +15 melee, sting +10 melee | Claw 1d8+5, sting 2d4+2 and poison | 10 ft. by 20 ft./10 ft. | Improved grab, squeeze, poison | Vermin | Str 21, Dex 10, Con 14, Int -, Wis 10, Cha 2 | Climb +12, Hide +0, Spot +7 | | Temperate and warm land and underground | Solitary or colony (2-5) | 6 | 1/10 coins; 50% goods; 50% items | Always neutral |
215 | Vermin:Monstrous Scorpion, Gargantuan | Gargantuan Vermin | 32d8+64 (208) | +0 | 50 ft. | 18 (-4 size, +12 natural) | 2 claws +27 melee, sting +22 melee | Claw 2d6+7, sting 2d6+3 and poison | 20 ft. by 40 ft./10 ft. | Improved grab, squeeze, poison | Vermin | Str 25, Dex 10, Con 14, Int -, Wis 10, Cha 2 | Climb +14, Hide -4, Spot +7 | | Temperate and warm land and underground | Solitary | 9 | 1/10 coins; 50% goods; 50% items | Always neutral |
216 | Vermin:Monstrous Scorpion, Colossal | Colossal Vermin | 64d8+128 (416) | +0 | 50 ft. | 20 (-8 size, +18 natural) | 2 claws +49 melee, sting +44 melee | Claw 2d8+9, sting 2d8+4 and poison | 40 ft. by 80 ft./15 ft. | Improved grab, squeeze, poison | Vermin | Str 29, Dex 10, Con 14, Int -, Wis 10, Cha 2 | Climb +16, Hide -8, Spot +7 | | Temperate and warm land and underground | Solitary | 11 | 1/10 coins; 50% goods; 50% items | Always neutral |
217 | Vermin:Monstrous Spider, Tiny | Tiny Vermin | 1/2 d8 (2) | +3 (Dex) | 20 ft., climb 10 ft. | 15 (+2 size, +3 Dex) | Bite +5 melee | Bite 1d3-4 and poison | 2 1/2 ft. by 2 1/2 ft./0 ft. | Poison, web | Vermin | Str 3, Dex 17, Con 10, Int -, Wis 10, Cha 2 | Climb +8, Hide +18, Jump -4*, Spot +7* | Weapon Finesse (bite) | Temperate and warm land and underground | Colony (8-16) | 0.25 | None | Always neutral |
218 | Vermin:Monstrous Spider, Small | Small Vermin | 1d8 (4) | +3 (Dex) | 30 ft., climb 20 ft. (40 ft., climb 20 ft.) | 14 (+1 size, +3 Dex) | Bite +4 melee | Bite 1d4-2 and poison | 5 ft. by 5 ft./5 ft. | Poison, web | Vermin | Str 7, Dex 17, Con 10, Int -, Wis 10, Cha 2 | Climb +10, Hide +14, Jump -2*, Spot +7* | Weapon Finesse (bite) | Temperate and warm land and underground | Colony (2-5) or swarm (6-11) | 0.5 | None | Always neutral |
219 | Vermin:Monstrous Spider, Medium-Size | Medium-Size Vermin | 2d8+2 (11) | +3 (Dex) | 30 ft., climb 20 ft. (40 ft., climb 20 ft.) | 14 (+3 Dex, +1 natural) | Bite +4 melee | Bite 1d6 and poison | 5 ft. by 5 ft./5 ft. | Poison, web | Vermin | Str 11, Dex 17, Con 12, Int -, Wis 10, Cha 2 | Climb +12, Hide +10, Jump +0*, Spot +7* | Weapon Finesse (bite) | Temperate and warm land and underground | Solitary or colony (2-5) | 1 | 1/10 coins; 50% goods; 50% items | Always neutral |
220 | Vermin:Monstrous Spider, Large | Large Vermin | 4d8+4 (22) | +3 (Dex) | 30 ft., climb 20 ft. (40 ft., climb 20 ft.) | 14 (-1 size, +3 Dex, +2 natural) | Bite +4 melee | Bite 1d8+3 and poison | 10 ft. by 10 ft./5 ft. | Poison, web | Vermin | Str 15, Dex 17, Con 12, Int -, Wis 10, Cha 2 | Climb +14, Hide +6, Jump +2*, Spot +7* | | Temperate and warm land and underground | Solitary or colony (2-5) | 2 | 1/10 coins; 50% goods; 50% items | Always neutral |
221 | Vermin:Monstrous Spider, Huge | Huge Vermin | 10d8+10 (55) | +3 (Dex) | 30 ft., climb 20 ft. (40 ft., climb 20 ft.) | 16 (-2 size, +3 Dex, +5 natural) | Bite +9 melee | Bite 2d6+6 and poison | 15 ft. by 15 ft./10 ft. | Poison, web | Vermin | Str 19, Dex 17, Con 12, Int -, Wis 10, Cha 2 | Climb +16, Hide +2, Jump +4*, Spot +7* | | Temperate and warm land and underground | Solitary or colony (2-5) | 4 | 1/10 coins; 50% goods; 50% items | Always neutral |
222 | Vermin:Monstrous Spider, Gargantuan | Gargantuan Vermin | 24d8+24 (132) | +3 (Dex) | 30 ft., climb 20 ft. (40 ft., climb 20 ft.) | 18 (-4 size, +3 Dex, +9 natural) | Bite +20 melee | Bite 2d8+9 and poison | 20 ft. by 20 ft./10 ft. | Poison, web | Vermin | Str 23, Dex 17, Con 12, Int -, Wis 10, Cha 2 | Climb +18, Hide -2, Jump +6*, Spot +7* | | Temperate and warm land and underground | Solitary | 7 | 1/10 coins; 50% goods; 50% items | Always neutral |
223 | Vermin:Monstrous Spider, Colossal | Colossal Vermin | 48d8+48 (264) | +3 (Dex) | 30 ft., climb 20 ft. (40 ft., climb 20 ft.) | 20 (-8 size, +3 Dex, +15 natural) | Bite +36 melee | Bite 4d6+12 and poison | 40 ft. by 40 ft./15 ft. | Poison, web | Vermin | Str 27, Dex 17, Con 12, Int -, Wis 10, Cha 2 | Climb +20, Hide -6, Jump +8*, Spot +7* | | Temperate and warm land and underground | Solitary | 10 | 1/10 coins; 50% goods; 50% items | Always neutral |
224 | Animated Object:Tiny Animated Object | Tiny Construct | 1/2 d10 (2) | +2 (Dex) | 40 ft. (50 ft. legs, 60 ft. multiple legs, 80 ft. wheels) | 14 (+2 size, +2 Dex) | Slam +1 melee | Slam 1d3-1 | 2 1/2 ft. by 2 1/2 ft./0 ft. | See text | See text | Str 8, Dex 14, Con -, Int -, Wis 1, Cha 1 | | | Any land and underground | Group (4) | 0.5 | None | Always neutral |
225 | Animated Object:Small Animated Object | Small Construct | 1d10 (5) | +1 (Dex) | 30 ft. (40 ft. legs, 50 ft. multiple legs, 70 ft. wheels) | 14 (+1 size, +1 Dex, +2 natural) | Slam +1 melee | Slam 1d4 | 5 ft. by 5 ft./5 ft. | See text | See text | Str 10, Dex 12, Con -, Int -, Wis 1, Cha 1 | | | Any land and underground | Pair | 1 | None | Always neutral |
226 | Animated Object:Medium-Size Animated Object | Medium-Size Construct | 2d10 (11) | +0 | 30 ft. (40 ft. legs, 50 ft. multiple legs, 70 ft. wheels) | 14 (+4 natural) | Slam +2 melee | Slam 1d6+1 | 5 ft. by 5 ft./5 ft. | See text | See text | Str 12, Dex 10, Con -, Int -, Wis 1, Cha 1 | | | Any land and underground | Solitary | 2 | None | Always neutral |
227 | Animated Object:Large Animated Object | Large Construct | 4d10 (22) | +0 | 20 ft. (30 ft. legs, 40 ft. multiple legs, 60 ft. wheels) | 14 (-1 size, +5 natural) | Slam +5 melee | Slam 1d8+4 | 5 ft. by 10 ft./5 ft. (long) 5 ft. by 5 ft./10 ft. (tall) | See text | See text | Str 16, Dex 10, Con -, Int -, Wis 1, Cha 1 | | | Any land and underground | Solitary | 3 | None | Always neutral |
228 | Animated Object:Huge Animated Object | Huge Construct | 8d10 (44) | -1 (Dex) | 20 ft. (30 ft. legs, 40 ft. multiple legs, 60 ft. wheels) | 13 (-2 size, -1 Dex, +6 natural) | Slam +9 melee | Slam 2d6+7 | 10 ft. by 20 ft./10 ft. (long) 10 ft. by 10 ft./15 ft. (tall) | See text | See text | Str 20, Dex 8, Con -, Int -, Wis 1, Cha 1 | | | Any land and underground | Solitary | 5 | None | Always neutral |
229 | Animated Object:Gargantuan Animated Object | Gargantuan Construct | 16d10 (88) | -2 (Dex) | 10 ft. (20 ft. legs, 30 ft. multiple legs, 50 ft. wheels) | 12 (-4 size, -2 Dex, +8 natural) | Slam +15 melee | Slam 2d8+10 | 20 ft. by 40 ft./10 ft. (long) 20 ft. by 20 ft./20 ft. (tall) | See text | See text | Str 24, Dex 6, Con -, Int -, Wis 1, Cha 1 | | | Any land and underground | Solitary | 7 | None | Always neutral |
230 | Animated Object:Colossal Animated Object | Colossal Construct | 32d10 (176) | -3 (Dex) | 10 ft. (20 ft. legs, 30 ft. multiple legs, 50 ft. wheels) | 11 (-8 size, -3 Dex, +12 natural) | Slam +25 melee | Slam 4d6+13 | 40 ft. by 80 ft./15 ft. (long) 40 ft. by 40 ft./25 ft. (tall) | See text | See text | Str 28, Dex 4, Con -, Int -, Wis 1, Cha 1 | | | Any land and underground | Solitary | 10 | None | Always neutral |
231 | Arrowhawk:Juvenile | Small Outsider (Air) | 3d8+3 (16) | +5 (Dex) | Fly 60 ft. (perfect) | 20 (+1 size, +5 Dex, +4 natural) | Electricity ray +9 ranged touch; or bite +9 melee | Electricity ray 2d6; or bite 1d6+1 | 5 ft. by 5 ft./5 ft. | Electricity ray | Immunities, fire and cold resistance 20 | Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13 | Intuit Direction +2, Listen +7, Search +7, Sense Motive +7, Spot +7 | Weapon Finesse (bite) | Any land and underground | Solitary or clutch (2-4) | 3 | None | Always neutral |
232 | Arrowhawk:Adult | Medium-Size Outsider (Air) | 7d8+7 (38) | +5 (Dex) | Fly 60 ft. (perfect) | 21 (+5 Dex, +6 natural) | Electricity ray +12 ranged touch; or bite +12 melee | Electricity ray 2d8; or bite 1d8+2 | 5 ft. by 5 ft./5 ft. | Electricity ray | Immunities, fire and cold resistance 20 | Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13 | Escape Artist +15, Intuit Direction +7, Listen +11, Search +10, Sense Motive +11, Spot +11 | Dodge, Weapon Finesse (bite) | Any land and underground | Solitary or clutch (2-4) | 5 | None | Always neutral |
233 | Arrowhawk:Elder | Large Outsider (Air) | 15d8+45 (112) | +5 (Dex) | Fly 60 ft. (perfect) | 22 (-1 size, +5 Dex, +8 natural) | Electricity ray +19 ranged touch; or bite +20 melee | Electricity ray 2d8; or bite 2d6+9 | 5 ft. by 10 ft./5 ft. | Electricity ray | Immunities, fire and cold resistance 20 | Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13 | Escape Artist +23, Intuit Direction +16, Knowledge (Plane of Air) +15, Listen +19, Search +18, Sense Motive +19, Spot +19 | Blind-Fight, Combat Reflexes, Dodge, Weapon Finesse (bite) | Any land and underground | Solitary or clutch (2-4) | 8 | None | Always neutral |
234 | Barghest:Barghest | Medium-Size Outsider (Evil, Lawful) | 6d8+6 (33) | +6 (+2 Dex, +4 Improved Initiative) | 30 ft. or 60 ft. | 18 (+2 Dex, +6 natural) | Bite +9 melee, 2 claws +4 melee | Bite 1d6+3, claw 1d4+1 | 5 ft. by 5 ft./5 ft. 5 ft. by 10 ft./5 ft. (wolf form) | Spell-like abilities, feed | Damage reduction 15/+1, scent, alternate form | Str 17, Dex 15, Con 13, Int 14, Wis 14, Cha 14 | Bluff +11, Hide +11*, Intimidate +11, Jump +12, Listen +11, Move Silently +10, Spot +11 | Combat Reflexes, Improved Initiative | Any land and underground | Solitary or pack (3-6) | 4 | Double standard | Always lawful evil |
235 | Barghest:Greater Barghest | Large Outsider (Evil, Lawful) | 9d8+18 (58) | +6 (+2 Dex, +4 Improved Initiative) | 30 ft. or 60 ft. | 20 (-1 size, +2 Dex, +9 natural) | Bite +12 melee, 2 claws +7 melee | Bite 1d8+4, claw 1d6+2 | 5 ft. by 5 ft./10 ft. (goblin form) 5 ft. by 10 ft./5 ft. (wolf form) | Spell-like abilities, feed | Damage reduction 15/+1, scent, alternate form | Str 19, Dex 15, Con 15, Int 18, Wis 18, Cha 18 | Bluff +16, Concentration +14, Hide +10*, Intimidate +18, Jump +16, Listen +16, Move Silently +14, Sense Motive +16, Spot +16 | Combat Casting, Combat Reflexes, Improved Initiative | Any land and underground | Solitary or pack (3-6) | 5 | Double standard | Always lawful evil |
236 | Celestial:Lantern Archon | Small Outsider (Good, Lawful) | 1d8 (4) | +4 (Improved Initiative) | Fly 60 ft. (perfect) | 15 (+1 size, +4 natural) | 2 light rays +2 ranged touch | Light ray 1d6 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, aura of menace | Damage reduction 20/+1, electricity and petrification immunity, magic circle against evil, teleport, tongues, poison saves, keen vision | Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10 | - - - - - | Improved Initiative | Any land and underground | Solitary, pair, or squad (3-5) | 2 | None | Always lawful good |
237 | Celestial:Hound Archon | Medium-Size Outsider (Good, Lawful) | 6d8+6 (33) | +4 (Improved Initiative) | 40 ft. or 60 ft.* | 19 (+9 natural) | Bite +8 melee, 2 slams +3 melee; or greatsword +8/+3 melee, bite +3 melee | Bite 1d8+2, slam 1d4+1; greatsword 2d6+2, bite 1d8+1 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, aura of menace | Damage reduction 10/+1, SR 16, scent, alternate form, magic circle against evil, electricity and petrification immunity, teleport, tongues, poison saves, keen vision | Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12 | Concentration +8, Hide +7*, Jump +9, Listen +8, Move Silently +7, Sense Motive +8, Spot +7, Wilderness Lore +1* | Improved Initiative, Track | Any land and underground | Solitary, pair, or squad (3-5) | 4 | No coins; double goods; standard items | Always lawful good |
238 | Celestial:Avoral (Guardinal) | Medium-Size Outsider (Good) | 7d8+7 (38) | +7 (+3 Dex, +4 Improved Initiative) | 40 ft., fly 90 ft. (good) | 21 (+3 Dex, +8 natural) | 2 claws +9 melee; 2 wings +9 melee | Claw 2d6+2; wing 2d8+2 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, fear aura | Damage reduction 10/+1, SR 25, lay on hands, animal telepathy, true seeing, electricity and petrification immunity, resistances, tongues, poison saves, keen vision | Str 15, Dex 17, Con 12, Int 15, Wis 16, Cha 16 | Animal Empathy +10, Concentration +8, Hide +10, Knowledge (any two) or Craft (any two) +9, Listen +10, Move Silently +10, Sense Motive +10, Spellcraft +9, Spot +18 | Improved Initiative, Flyby Attack | Any land and underground | Solitary, pair, or squad (3-5) | 9 | No coins; double goods; standard items | Always neutral good |
239 | Celestial:Ghaele (Eladrin) | Medium-Size Outsider (Chaotic, Good) | 10d8+20 (65) | +5 (+1 Dex, +4 Improved Initiative) | 50 ft., fly 150 ft. (perfect) | 25 (+1 Dex, +14 natural) | +4 greatsword +21/+16 melee; or 2 light rays +11 ranged touch | +4 greatsword 2d6+14 and positive energy; light ray 2d12 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, spells, gaze, positive energy | Damage reduction 25/+3, SR 28, alternate form, protective aura, electricity and petrification immunity, resistances, tongues, poison saves, keen vision | Str 25, Dex 12, Con 15, Int 17, Wis 16, Cha 16 | Animal Empathy +13, Concentration +12, Escape Artist +11, Hide +11, Knowledge (any three) or Craft (any three) +13, Listen +15, Move Silently +11, Sense Motive +13, Spot +15 | Alertness, Blind-Fight, Improved Initiative | Any land and underground | Solitary, pair, or squad (3-5) | 13 | No coins; double goods; standard items | Always chaotic good |
240 | Celestial:Trumpet Archon | Medium-Size Outsider (Good, Lawful) | 12d8+12 (66) | +7 (+3 Dex, +4 Improved Initiative) | 40 ft., Fly 90 ft. (good) | 27 (+3 Dex, +14 natural) | +4 greatsword +21/+16/+11 melee | +4 greatsword 2d6+11 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, spells, trumpet, aura of menace | Damage reduction 10/+1, SR 29, magic circle against evil, electricity and petrification immunity, teleport, tongues, poison saves, keen vision | Str 20, Dex 17, Con 13, Int 16, Wis 16, Cha 16 | Animal Empathy +15, Concentration +13, Escape Artist +15, Hide +15, Knowledge (any three) +15, Listen +15, Move Silently +15, Sense Motive +15, Spot +15 | Blind-Fight, Cleave, Improved Initiative, Power Attack | Any land and underground | Solitary, pair, or squad (3-5) | 14 | No coins; double goods; standard items | Always lawful good |
241 | Celestial:Astral Deva | Medium-Size Outsider (Good) | 12d8+48 (102) | +8 (+4 Dex, +4 Improved Initiative) | 50 ft., fly 100 ft. (good) | 29 (+4 Dex, +15 natural) | +3 heavy mace of disruption +21/+16/+11 melee | +3 heavy mace of disruption 1d8+12 and stun | 5 ft. by 5 ft./5 ft. | Stun, spell-like abilities | Damage reduction 10/+1, SR 30, uncanny dodge, protective aura, immunities, fire resistance 20, poison saves, tongues, keen vision | Str 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20 | Concentration +19, Escape Artist +19, Hide +19, Knowledge (any three) or Craft (any three) +17, Listen +25, Move Silently +19, Sense Motive +19, Spot +25 | Alertness, Cleave, Improved Initiative, Power Attack | Any land and underground | Solitary, pair, or squad (3-5) | 14 | No coins; double goods; standard items | Always good (any) |
242 | Celestial:Planetar | Large Outsider (Good) | 14d8+70 (133) | +8 (+4 Dex, +4 Improved Initiative) | 30 ft., fly 90 ft. (good) | 32 (-1 size, +4 Dex, +19 natural) | +3 greatsword +23/+18/+13 melee | +3 greatsword 2d6+13 | 5 ft. by 5 ft./10 ft. | Spell-like abilities, spells | Damage reduction 30/+3, SR 30, regeneration 10, protective aura, immunities, fire resistance 20, tongues, poison saves, keen vision | Str 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22 | Concentration +16, Escape Artist +20, Hide +17, Knowledge (any five) or Craft (any five) +21, Listen +23, Move Silently +17, Sense Motive +23, Search +19, Spot +23 | Blind-Fight, Cleave, Improved Initiative, Power Attack | Any land and underground | Solitary or pair | 16 | No coins; double goods; standard items | Always good (any) |
243 | Celestial:Solar | Large Outsider (Good) | 22d8+110 (209) | +9 (+5 Dex, +4 Improved Initiative) | 50 ft., fly 150 ft. (good) | 35 (-1 size, +5 Dex, +21 natural) | +5 dancing, vorpal greatsword +35/+30/+25/+20/15 melee; or +2 mighty composite longbow (+5) +28/+23/+18/+13/+8 ranged | +5 dancing, vorpal greatsword 2d6+18; +2 mighty composite longbow (+5) 1d8+7 and slaying | 5 ft. by 5 ft./10 ft. | Spell-like abilities, spells | Damage reduction 35/+4, SR 32, regeneration 15, protective aura, immunities, fire resistance 20, poison saves, tongues, keen vision | Str 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25 | Concentration +16, Escape Artist +30, Hide +26, Knowledge (any five) or Craft (any five) +28, Listen +32, Move Silently +30, Search +30, Sense Motive +32, Spellcraft +19, Spot +32 | Cleave, Dodge, Great Cleave, Improved Initiative, Mobility, Power Attack | Any land and underground | Solitary or pair | 19 | No coins; double goods; standard items | Always good (any) |
244 | Demon:Dretch (Tanar'ri) | Small Outsider (Chaotic, Evil) | 2d8 (9) | +0 | 20 ft. | 16 (+1 size, +5 natural) | 2 claws +3 melee, bite +1 melee | Claw 1d4, bite 1d4 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, summon tanar'ri | Damage reduction 5/silver, SR 5, tanar'ri qualities | Str 10, Dex 10, Con 10, Int 5, Wis 11, Cha 11 | | Multiattack | Any land and underground | Solitary, gang (2-4), swarm (6-15), or mob (10-40) | 2 | None | Always chaotic evil |
245 | Demon:Quasit | Tiny Outsider (Chaotic, Evil) | 3d8 (13) | +3 (Dex) | 20 ft., fly 50 ft. (perfect) | 18 (+2 size, +3 Dex, +3 natural) | 2 claws +8 melee, bite +3 melee | Claw 1d3-1 and poison, bite 1d4-1 | 2 1/2 ft. by 2 1/2 ft./0 ft. | Spell-like abilities, poison | Damage reduction 5/silver, SR 5, poison immunity, fire resistance 20, alternate form, regeneration 2 | Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10 | Hide +14, Listen +6, Move Silently +6, Search +4, Spellcraft +4, Spot +6 | Weapon Finesse (bite, claw) | Any land and underground | Solitary | 3 | None | Always chaotic evil |
246 | Demon:Succubus (Tanar'ri) | Medium-Size Outsider (Chaotic, Evil) | 6d8+6 (33) | +1 (Dex) | 30 ft., fly 50 ft. (average) | 20 (+1 Dex, +9 natural) | 2 claws +7 melee | Claw 1d3+1 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, energy drain, summon tanar'ri | Damage reduction 20/+2, SR 12, tanar'ri qualities, alternate form, tongues | Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 20 | Bluff +11, Concentration +7, Disguise +11*, Escape Artist +7, Hide +7, Knowledge (any one) +9, Listen +16, Move Silently +7, Ride +7, Search +9, Spot +16 | Dodge, Mobility | Any land and underground | Solitary | 9 | Standard | Always chaotic evil |
247 | Demon:Bebilith | Huge Outsider (Chaotic, Evil) | 12d8+48 (102) | +5 (+1 Dex, +4 Improved Initiative) | 40 ft., climb 20 ft. | 25 (-2 size, +1 Dex, +16 natural) | Bite +19 melee, 2 claws +14 melee | Bite 2d6+9 and poison, claw 2d4+4 and armor damage | 15 ft. by 15 ft./10 ft. | Web, poison, armor damage | Damage reduction 30/+3, protective aura, plane shift, scent, telepathy | Str 28, Dex 12, Con 18, Int 11, Wis 13, Cha 13 | Climb +21, Hide +11, Jump +21, Listen +17, Move Silently +15, Search +14, Sense Motive +15, Spot +17 | Alertness, Cleave, Improved Initiative, Power Attack | Any land and underground | Solitary | 9 | None | Always chaotic evil |
248 | Demon:Retriever | Huge Construct | 10d10 (55) | +1 (Dex) | 50 ft. | 22 (-2 size, +1 Dex, +13 natural) | 4 claws +12 melee | Claw 2d6+7 | 10 ft. by 10 ft./10 ft. | Eye rays +6 ranged touch, improved grab, find target | Construct, regeneration 5 | Str 25, Dex 13, Con -, Int -, Wis 11, Cha 1 | | | Any land and underground | Solitary | 10 | None | Always chaotic evil |
249 | Demon:Vrock (Tanar'ri) | Large Outsider (Chaotic, Evil) | 8d8+24 (60) | +2 (Dex) | 30 ft., fly 50 ft. (average) | 25 (-1 size, +2 Dex, +14 natural) | 2 claws +11 melee, bite +9 melee, 2 rakes +9 melee | Claw 1d8+4, bite 1d6+2, rake 1d4+2 | 5 ft. by 5 ft./10 ft. | Spell-like abilities, spores, screech, dance of ruin, summon tanar'ri | Damage reduction 20/+2, SR 22, tanar'ri qualities | Str 19, Dex 15, Con 17, Int 14, Wis 14, Cha 12 | Concentration +14, Hide +9, Knowledge (any one) +12, Listen +13, Move Silently +13, Search +13, Sense Motive +13, Spellcraft +12, Spot +12 | Cleave, Multiattack, Power Attack | Any land and underground | Solitary, gang (2-4), or squad (6-10) | 13 | Standard | Always chaotic evil |
250 | Demon:Hezrou (Tanar'ri) | Large Outsider (Chaotic, Evil) | 9d8+27 (67) | +0 | 30 ft. | 26 (-1 size, +17 natural) | Bite +13 melee, 2 claws +8 melee melee, bite +13 melee | Bite 4d4+5, claw 1d6+2 | 5 ft. by 5 ft./10 ft. | Spell-like abilities, stench, improved grab, summon tanar'ri | Damage reduction 20/+2, SR 23, tanar'ri qualities, half damage | Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 14 | Concentration +15, Hide +14, Listen +22, Move Silently +12, Search +14, Spellcraft +14, Spot +22 | Blind-Fight, Cleave, Power Attack | Any land and underground | Solitary or gang (2-4) | 14 | Standard | Always chaotic evil |
251 | Demon:Glabrezu (Tanar'ri) | Huge Outsider (Chaotic, Evil) | 10d8+40 (85) | +0 | 40 ft. | 27 (-2 size, +19 natural) | 2 pincers +15 melee, 2 claws +13 | Pincer 2d6+7, claw 1d3+3, bite 1d4+3 | 5 ft. by 10 ft./15 ft. | Spell-like abilities, improved grab, summon tanar'ri | Damage reduction 20/+2, SR 21, tanar'ri qualities, detect magic, true seeing | Str 25, Dex 10, Con 19, Int 16, Wis 16, Cha 16 | Bluff +13, Concentration +14, Hide +2, Knowledge (any one)+13, Listen +21, Move Silently +10, Scry +13, Search +13, Sense Motive +13, Spellcraft +13, Spot +21 | Cleave, Multiattack, Power Attack | Any land and underground | Solitary or troupe (1 glabrezu, 1 succubus, and 2-5 vrocks) | 15 | Standard coins; double goods; standard items | Always chaotic evil |
252 | Demon:Nalfeshnee (Tanar'ri) | Huge Outsider (Chaotic, Evil) | 11d8+44 (93) | +1 (Dex) | 30 ft., fly 40 ft. (poor) | 28 (-2 size, +1 Dex, +19 natural) | Bite +15 melee, 2 claws +13 melee | Bite 2d4+6, claw 1d4+3 | 10 ft. by 10 ft./15 ft. | Spell-like abilities, smite, summon tanar'ri | Damage reduction 20/+2, SR 24, tanar'ri qualities, know alignment, see invisibility | Str 23, Dex 13, Con 19, Int 22, Wis 22, Cha 16 | Bluff +17, Concentration +18, Diplomacy +17, Hide +7 Knowledge (arcana) +16, Listen +26, Move Silently +15, Scry +19, Search +20, Sense Motive +19, Spellcraft +20, Spot +26 | Cleave, Multiattack, Power Attack | Any land and underground | Solitary or troupe (1 nalfeshnee, 1 hezrou, and 2-5 vrocks) | 16 | Standard coins; double goods; standard items | Always chaotic evil |
253 | Demon:Marilith (Tanar'ri) | Large Outsider (Chaotic, Evil) | 9d8+45 (85) | +2 (Dex) | 40 ft. | 29 (-1 size, +2 Dex, +18 natural) | Weapon +13/+8 melee, 5 weapons +13 melee, tail slam +11 melee | Weapon 1d8+5, weapons 1d8+2, tail slam 4d6+2 | 5 ft. by 5 ft./10 ft. | Spell-like abilities, improved grab, constrict 4d6+7, summon tanar'ri | Damage reduction 20/+2, SR 25, tanar'ri qualities | Str 21, Dex 15, Con 21, Int 18, Wis 18, Cha 16 | Bluff +14, Concentration +15, Hide +10, Listen +24, Move Silently +12, Scry +14, Search +14, Sense Motive +15, Spellcraft +14, Spot +24 | Cleave, Multiattack, Multidexterity, Multiweapon Fighting, Power Attack | Any land and underground | Solitary or pair | 17 | Standard coins; double goods; standard items, plus 1d4 magic weapons | Always chaotic evil |
254 | Demon:Balor (Tanar'ri) | Large Outsider (Chaotic, Evil) | 13d8+52 (110) | +5 (+1 Dex, +4 Improved Initiative) | 40 ft., fly 90 ft. (good) | 30 (-1 size, +1 Dex, +20 natural) | +1 vorpal greatsword +18/+13/+8 melee, whip +17 melee; or 2 slams +19 melee | +1 vorpal greatsword 2d6+8, whip 1d4+3 and entangle; or slam 1d6+7 and fear | 5 ft. by 5 ft./10 ft. (15 ft. with whip) | Spell-like abilities, fear, entangle, body flames, summon tanar'ri | Damage reduction 30/+3, SR 28, tanar'ri qualities, death throes | Str 25, Dex 13, Con 19, Int 20, Wis 20, Cha 16 | Bluff +18, Concentration +19, Diplomacy +17, Hide +13, Knowledge (any one) +13, Listen +28, Move Silently +13, Scry +21, Search +20, Sense Motive +20, Spellcraft +21, Spot +29 | Ambidexterity, Cleave, Improved Initiative, Two-Weapon Fighting | Any land and underground | Solitary or troupe (1 balor, 1 marilith, and 2-5 hezrous) | 18 | Standard coins; double goods, plus whip; standard items, plus +1 vorpal greatsword | Always chaotic evil |
255 | Devil:Lemure (Baatezu) | Medium-Size Outsider (Evil, Lawful) | 2d8 (9) | +0 | 20 ft. | 13 (+3 natural) | 2 claws +2 melee | Claw 1d3 | 5 ft. by 5 ft./5 ft. | | Damage reduction 5/silver, SR 5, baatezu qualities, mindless | Str 10, Dex 10, Con 10, Int -, Wis 11, Cha 5 | | | Any land and underground | Solitary, gang (2-4), swarm (6-15), or mob (10-40) | 1 | None | Always lawful evil |
256 | Devil:Imp | Tiny Outsider (Evil, Lawful) | 3d8 (13) | +3 (Dex) | 20 ft., fly 50 ft. (perfect) | 18 (+2 size, +3 Dex, +3 natural) | Sting +8 melee | Sting 1d4 and poison | 2 1/2 ft. by 2 1/2 ft./0 ft. | Spell-like abilities, poison | Damage reduction 5/silver, SR 5, poison immunity, fire resistance 20, see in darkness, polymorph, regeneration 2 | Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 10 | Hide +15, Listen +5, Move Silently +5, Search +5, Spellcraft +5, Spot +5 | Dodge, Weapon Finesse (sting) | Any land and underground | Solitary | 2 | None | Always lawful evil |
257 | Devil:Osyluth (Baatezu) | Large Outsider (Evil, Lawful) | 5d8+10 (32) | +4 (Improved Initiative) | 40 ft. | 17 (-1 size, +8 natural) | Bite +9 melee, 2 claws +4 melee, sting +4 melee | Bite 1d8+5, claw 1d4+2, sting 3d4+2 and poison | 5 ft. by 5 ft./10 ft. | Spell-like abilities, fear aura, poison, summon baatezu | Damage reduction 10/+1, SR 22, baatezu qualities, know alignment | Str 21, Dex 10, Con 15, Int 14, Wis 14, Cha 14 | Concentration +8, Hide +3, Listen +11, Move Silently +8, Search +8, Sense Motive +10, Spot +12 | Alertness, Improved Initiative | Any land and underground | Solitary, team (2-4), or squad (6-10) | 6 | Standard | Always lawful evil |
258 | Devil:Kyton | Medium-Size Outsider (Evil, Lawful) | 8d8+8 (44) | +4 (Improved Initiative) | 30 ft. | 18 (+8 natural) | 2 chain rakes +9 melee | Chain rake 1d8+1 | 5 ft. by 5 ft./10 ft. | Dancing chains, unnerving gaze | Damage reduction 20/+2, SR 17, cold immunity, regeneration 2 | Str 13, Dex 11, Con 13, Int 6, Wis 10, Cha 12 | Climb +12, Craft (blacksmithing) +10, Escape Artist +11, Listen +13, Spot +13 | Alertness, Improved Critical (chain), Improved Initiative | Any land and underground | Solitary, gang (2-4), band (6-10), or mob (11-20) | 6 | Standard | Always lawful evil |
259 | Devil:Hellcat | Large Outsider (Evil, Lawful) | 7d8+21 (52) | +6 (+2 Dex, +4 Improved Initiative) | 40 ft. | 14 (-1 size, +2 Dex, +3 natural) | 2 claws +12 melee, bite +7 melee | Claw 1d4+6, bite 2d6+3 | 5 ft. by 10 ft./5 ft. | Pounce, improved grab, rake 1d4+3 | Scent, invisible in light, SR 16, damage reduction 20/+2, fire resistance 20 | Str 23, Dex 15, Con 17, Int 10, Wis 14, Cha 10 | Climb +16, Jump +16, Listen +16, Move Silently +16, Spot +12, Swim +12 | Dodge, Improved Initiative | Any land and underground | Solitary, pair, or pride (6-10) | 7 | None | Always lawful evil |
260 | Devil:Barbazu (Baatezu) | Medium-Size Outsider (Evil, Lawful) | 6d8+6 (33) | +4 (Improved Initiative) | 40 ft. | 17 (+7 natural) | Glaive +8/+3 melee; or claws +8 melee, beard (see text) | Glaive 1d10+3 and wounding; claw 1d4+2; beard 1d8+2 and disease | 5 ft. by 5 ft./5 ft. | Wounding, beard, battle frenzy, summon baatezu | Damage reduction 10/+1, SR 23, baatezu qualities | Str 15, Dex 11, Con 13, Int 6, Wis 10, Cha 10 | Concentration +7, Hide +6, Listen +6, Move Silently +6, Sense Motive +6, Spot +6 | Cleave, Improved Initiative | Any land and underground | Solitary, team (2-4), or squad (6-10) | 7 | Standard | Always lawful evil |
261 | Devil:Erinyes (Baatezu) | Medium-Size Outsider (Evil, Lawful) | 6d8+6 (33) | +1 (Dex) | 30 ft., fly 50 ft. (average) | 20 (+1 Dex, +9 natural) | Longsword +8/+3 melee; or longbow +7/+2 ranged; or rope +7 ranged | Longsword 1d8+3; or longbow 1d8; or rope entangle | 5 ft. by 5 ft./5 ft. | Rope entangle, charm person, summon baatezu | Damage reduction 10/+1, SR 12, baatezu qualities, tongues | Str 14, Dex 13, Con 13, Int 14, Wis 14, Cha 20 | Concentration +9, Disguise +11, Escape Artist +8, Hide +9, Listen +10, Move Silently +9, Search +9, Spot +10 | Dodge, Mobility | Any land and underground | Solitary | 7 | Standard, plus rope | Always lawful evil |
262 | Devil:Hamatula (Baatezu) | Medium-Size Outsider (Evil, Lawful) | 9d8+9 (49) | +0 | 30 ft. | 22 (+12 natural) | 2 claws +12 melee | Claw 2d4+3 and fear | 5 ft. by 5 ft./5 ft. | Fear, improved grab, impale 3d4+4, summon baatezu | Damage reduction 10/+1, SR 23, baatezu qualities | Str 17, Dex 11, Con 13, Int 12, Wis 14, Cha 10 | Concentration +13, Hide +12, Listen +15, Move Silently +12, Search +13, Sense Motive +13, Spot +15 | Alertness, Cleave, Power Attack | Any land and underground | Solitary, team (2-4), or squad (6-10) | 8 | Standard | Always lawful evil |
263 | Devil:Cornugon (Baatezu) | Large Outsider (Evil, Lawful) | 11d8+33 (82) | +1 (Dex) | 20 ft., fly 50 ft. (average) | 25 (-1 size, +1 Dex, +15 natural) | Whip +15/+10/+5 melee (or 2 claws +15 melee), bite +9 melee, tail +9 melee | Whip 1d6+5 and stun, claw 1d4 +5; bite 1d4+2, tail 1d3+2 and wound | 10 ft. by 10 ft./15 ft. | Spell-like abilities, fear aura, stun, wound, summon baatezu | Damage reduction 20/+2, SR 24, baatezu qualities, regeneration 5 | Str 21, Dex 12, Con 17, Int 14, Wis 14, Cha 14 | Bluff +14, Climb +16, Concentration +15, Hide +7, Listen +14, Move Silently +14, Search +14, Sense Motive +14, Spot +14 | Cleave, Power Attack, Sunder | Any land and underground | Solitary, team (2-4), or squad (6-10) | 10 | Standard coins; double goods; standard items | Always lawful evil |
264 | Devil:Gelugon (Baatezu) | Large Outsider (Evil, Lawful) | 12d8+60 (114) | +1 (Dex) | 40 ft. | 28 (-1 size, +1 Dex, +18 natural) | Longspear +17/+12/+7 melee (or 2 claws +17 melee), bite +12 melee, tail +12 melee | Longspear 1d8+9 and cold, claw 1d8+6, bite 2d4+3, tail 3d4+3 and cold | 10 ft. by 10 ft./15 ft. | Spell-like abilities, fear aura, cold, summon baatezu | Damage reduction 20/+2, SR 25, baatezu qualities, regeneration 5 | Str 23, Dex 13, Con 21, Int 22, Wis 22, Cha 16 | Bluff +16, Climb +20, Concentration +20, Disguise +17, Jump +19, Knowledge (arcana) +20, Listen +22, Move Silently +16, Search +20, Sense Motive +20, Spellcraft +20, Spot +22 | Alertness, Cleave, Dodge, Power Attack | Any land and underground | Solitary, team (2-4), squad (6-10), or troupe (1-2 gelugons, 7-12 barbazu, and 1-4 osyluths) | 13 | Standard coins; double goods; standard items | Always lawful evil |
265 | Devil:Pit Fiend (Baatezu) | Large Outsider (Evil, Lawful) | 13d8+65 (123) | +5 (+1 Dex, +4 Improved Initiative) | 40 ft., fly 60 ft. (average) | 30 (-1 size, +1 Dex, +20 natural) | 2 claws +19 melee, 2 wings +14 melee, bite +14 melee, tail slap +14 melee | Claw 1d6+7, wing 1d4+3, bite 2d6+3 and poison plus disease, tail slap 2d4+3 | 5 ft. by 5 ft./10 ft. | Spell-like abilities, fear aura, improved grab, constrict 2d4+10, summon baatezu | Damage reduction 25/+2, SR 28, baatezu qualities, regeneration 5 | Str 25, Dex 13, Con 21, Int 20, Wis 20, Cha 16 | Bluff +17, Climb +20, Concentration +19, Disguise +17, Hide +4, Jump +19, Knowledge (arcana) +20, Listen +21, Move Silently +17, Search +21, Spellcraft +21, Spot +21 | Cleave, Great Cleave, Improved Initiative, Power Attack | Any land and underground | Solitary, team (2-4), or troupe (1-2 pit fiends, 2-5 cornugons, and 2-5 hamatulas) | 16 | Standard coins; double goods; standard items | Always lawful evil |
266 | Dinosaur:Deinonychus | Large Beast | 4d10+12 (34) | +2 (Dex) | 60 ft. | 16 (-1 size, +2 Dex, +5 natural) | Rake +6 melee, 2 claws +1 melee, bite +1 melee | Rake 2d6+4, claw 1d3+2, bite 2d4+2 | 5 ft. by 5 ft./10 ft. | | Scent | Str 19, Dex 15, Con 17, Int 2, Wis 12, Cha 10 | Hide +7, Jump +13, Listen +11, Spot +11, Wilderness Lore +9 | | Warm forest, hill, plains, and marsh | Solitary, pair, or pack (3-6) | 3 | None | Always neutral |
267 | Dinosaur:Elasmosaurus | Huge Beast (Aquatic) | 5d10+25 (52) | +2 (Dex) | 20 ft., swim 50 ft. | 13 (-2 size, +2 Dex, +3 natural) | Bite +9 melee | Bite 2d8+12 | 10 ft. by 20 ft./10 ft. | | Scent | Str 26, Dex 14, Con 20, Int 2, Wis 13, Cha 9 | Listen +2, Spot +5 | | Warm aquatic | Solitary or pair | 5 | None | Always neutral |
268 | Dinosaur:Megaraptor | Huge Beast | 8d10+32 (76) | +2 (Dex) | 60 ft. | 16 (-2 size, +2 Dex, +6 natural) | Rake +9 melee, 2 claws +4 melee, bite +4 melee | Rake 2d8+5, claw 1d4+2, bite 2d6+2 | 10 ft. by 10 ft./15 ft. | | Scent | Str 21, Dex 15, Con 19, Int 2, Wis 15, Cha 10 | Hide +5, Jump +14, Listen +12, Spot +12, Wilderness Lore +10 | | Warm forest, hill, plains, and marsh | Solitary, pair, or pack (3-6) | 6 | None | Always neutral |
269 | Dinosaur:Triceratops | Huge Beast | 16d10+112 (200) | -1 (Dex) | 30 ft. | 18 (-2 size, -1 Dex, +11 natural) | Gore +15 melee | Gore 2d8+7 | 10 ft. by 20 ft./10 ft. | Charge for double damage, trample | Scent | Str 20, Dex 9, Con 25, Int 1, Wis 12, Cha 7 | Listen +8, Spot +8 | | Warm forest, hill, and plains | Solitary, pair, or herd (5-8) | 7 | None | Always neutral |
270 | Dinosaur:Tyrannosaurus | Huge Beast | 18d10+72 (171) | +1 (Dex) | 40 ft. | 14 (-2 size, +1 Dex, +5 natural) | Bite +20 melee | Bite 5d8+13 | 10 ft. by 10 ft./15 ft. | Improved grab, swallow whole | Scent | Str 28, Dex 12, Con 19, Int 2, Wis 15, Cha 10 | Listen +11, Spot +11 | | Warm forest, hill, plains, and marsh | Solitary or pair | 8 | None | Always neutral |
271 | Dire Animal:Rat | Small Animal | 1d8+1 (5) | +3 (Dex) | 40 ft., climb 20 ft. | 15 (+1 size, +3 Dex, +1 natural) | Bite +4 melee | Bite 1d4 | 5 ft. by 5 ft./5 ft. | Disease | Scent | Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4 | Climb +11, Hide +11, Move Silently +6 | Weapon Finesse (bite) | Any land and underground | Solitary or pack (11-20) | 0.333 | None | Always neutral |
272 | Dire Animal:Weasel | Medium-Size Animal | 3d8 (13) | +4 (Dex) | 40 ft. | 16 (+4 Dex, +2 natural) | Bite +6 melee | Bite 1d6+3 | 5 ft. by 5 ft./5 ft. | Attach, blood drain | Scent | Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11 | Hide +9, Move Silently +10, Spot +5 | Weapon Finesse (bite) | Temperate forest, hill, mountains, plains, and underground | Solitary or pair | 2 | None | Always neutral |
273 | Dire Animal:Badger | Medium-Size Animal | 3d8+12 (25) | +3 (Dex) | 30 ft., burrow 10 ft. | 16 (+3 Dex, +3 natural) | 2 claws +4 melee, bite -1 melee | Claw 1d4+2, bite 1d6+1 | 5 ft. by 5 ft./5 ft. | Rage | Scent | Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10 | Listen +6, Spot +6 | | Temperate forest, hill, plains, and underground | Solitary or cete (2-5) | 2 | None | Always neutral |
274 | Dire Animal:Bat | Large Animal | 4d8+12 (30) | +6 (Dex) | 20 ft., fly 40 ft. (good) | 20 (-1 size, +6 Dex, +5 natural) | Bite +5 melee | Bite 1d8+4 | 10 ft. by 5 ft./5 ft. | | Blindsight | Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 | Listen +11*, Move Silently +11, Spot +11* | | Temperate and warm desert, forest, hill, plains, and underground | Solitary or colony (5-8) | 2 | None | Always neutral |
275 | Dire Animal:Ape | Large Animal | 5d8+10 (32) | +2 (Dex) | 30 ft., climb 15 ft. | 15 (-1 size, +2 Dex, +4 natural) | 2 claws +8 melee, bite +3 melee | Claw 1d6+6, bite 1d8+3 | 5 ft. by 5 ft./10 ft. | Rend 2d6+12 | Scent | Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7 | Climb +14, Move Silently +9, Spot +9 | | Warm forest, warm mountains, and underground | Solitary or company (5-8) | 3 | None | Always neutral |
276 | Dire Animal:Wolverine | Large Animal | 5d8+20 (42) | +3 (Dex) | 30 ft., climb 10 ft. | 16 (-1 size, +3 Dex, +4 natural) | 2 claws +8 melee, bite +3 melee | Claw 1d6+6, bite 1d8+3 | 5 ft. by 10 ft./5 ft. | Rage | Scent | Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10 | Climb +14, Listen +9, Spot +8 | | Temperate forest, hill, plains, and underground | Solitary or pair | 4 | None | Always neutral |
277 | Dire Animal:Wolf | Large Animal | 6d8+18 (45) | +2 (Dex) | 50 ft. | 14 (-1 size, +2 Dex, +3 natural) | Bite +10 melee | Bite 1d8+10 | 5 ft. by 10 ft./5 ft. | Trip | Scent | Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 | Hide +5, Listen +6, Move Silently +5, Spot +6, Wilderness Lore +1* | | Any forest, hill, mountains, plains, and underground | Solitary or pack (5-8) | 3 | None | Always neutral |
278 | Dire Animal:Boar | Large Animal | 7d8+21 (52) | +0 | 40 ft. | 15 (-1 size, +6 natural) | Bite +12 melee | Bite 1d8+12 | 5 ft. by 10 ft./5 ft. | Ferocity | Scent | Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8 | Listen +9, Spot +8 | | Temperate and warm forest | Solitary or herd (5-8) | 4 | None | Always neutral |
279 | Dire Animal:Lion | Large Animal | 8d8+24 (60) | +2 (Dex) | 40 ft. | 15 (-1 size, +2 Dex, +4 natural) | 2 claws +12 melee, bite +7 melee | Claw 1d6+7, bite 1d8+3 | 5 ft. by 10 ft./5 ft. | Pounce, improved grab, rake 1d6+3 | Scent | Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 | Hide +5*, Jump +10, Listen +4, Move Silently +9, Spot +4 | | Any forest, hill, mountains, plains, and underground | Solitary, pair, or pride (6-10) | 5 | None | Always neutral |
280 | Dire Animal:Bear | Large Animal | 12d8+48 (102) | +1 (Dex) | 40 ft. | 17 (-1 size, +1 Dex, +7 natural) | 2 claws +18 melee, bite +13 melee | Claw 2d4+10, bite 2d8+5 | 10 ft. by 20 ft./10 ft. | Improved grab | Scent | Str 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10 | Listen +7, Spot +7, Swim +13 | | Any forest, hill, mountains, plains, and underground | Solitary or pair | 7 | None | Always neutral |
281 | Dire Animal:Tiger | Huge Animal | 16d8+48 (120) | +2 (Dex) | 40 ft. | 16 (-2 size, +2 Dex, +6 natural) | 2 claws +18 melee, bite +13 melee | Claw 2d4+8, bite 2d6+4 | 10 ft. by 30 ft./10 ft. | Pounce, improved grab, rake 2d4+4 | Scent | Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 | Hide +0*, Jump +11, Listen +3, Move Silently +9, Spot +3, Swim +11 | | Any forest, hill, mountains, plains, and underground | Solitary or pair | 8 | None | Always neutral |
282 | Dire Animal:Shark | Huge Animal (Aquatic) | 18d8+54 (135) | +2 (Dex) | Swim 90 ft. | 17 (-2 size, +2 Dex, +7 natural) | Bite +17 melee | Bite 2d6+9 | 10 ft. by 50 ft./10 ft. | Improved grab, swallow whole | Keen scent | Str 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10 | Listen +7, Spot +7 | | Any aquatic | Solitary or school (2-5) | 9 | None | Always neutral |
283 | Dwarf:Hill Dwarf | Medium-Size Humanoid (Dwarf) | 1d8+1 (5) | +0 | 15 ft. (scale mail); base 20 ft. | 16 (+4 scale mail, +2 large shield) | Dwarven waraxe +1 melee; or shortbow+1 ranged | Dwarven waraxe 1d10; shortbow 1d6 | 5 ft. by 5 ft./5 ft. | | Darkvision, dwarven traits | Str 11, Dex 10, Con 13, Int 10, Wis 10, Cha 8 | Appraise +2, Craft (metalworking) +2, Listen +2, Spot +2 | Exotic Weapon Proficiency (dwarven waraxe) | Any hill, mountains, and underground | Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 0.5 | Standard coins, double goods; standard items | Usually lawful good |
284 | Dwarf:Deep Dwarf | Medium-Size Humanoid (Dwarf) | 1d8+1 (5) | +0 | 15 ft. (scale mail); base 20 ft. | 16 (+4 scale mail, +2 large shield) | Dwarven waraxe +1 melee; or shortbow+1 ranged | Dwarven waraxe 1d10; shortbow 1d6 | 5 ft. by 5 ft./5 ft. | | Darkvision, dwarven traits | Str 11, Dex 10, Con 13, Int 10, Wis 10, Cha 6 | Appraise +2, Craft (metalworking) +2, Listen +2, Spot +2 | Exotic Weapon Proficiency (dwarven waraxe) | Any underground | Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 0.5 | Standard coins, double goods; standard items | Usually lawful neutral or neutral |
285 | Dwarf:Derro | Medium-Size Humanoid (Dwarf) | 1d8+1 (5) | +0 | 15 ft. (scale mail); base 20 ft. | 16 (+4 scale mail, +2 large shield) | Dagger +1 melee; or repeating light crossbow+1 ranged | Dagger 1d4; crossbow 1d6 and poison | 5 ft. by 5 ft./5 ft. | | Darkvision, derro traits, SR 18, sunlight vulnerability | Str 9, Dex 14, Con 13, Int 10, Wis 10, Cha 6 | Appraise +2, Craft (metalworking) +2, Listen +2, Spot +2 | Blind-Fight | Any underground | Squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or platoon (30-100 plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 1 | Standard coins, double goods; standard items | Usually chaotic evil |
286 | Dwarf:Duergar | Medium-Size Humanoid (Dwarf) | 1d8+1 (5) | +0 | 15 ft. (scale mail); base 20 ft. | 16 (+4 scale mail, +2 large shield) | Dwarven waraxe +1 melee; or shortbow+1 ranged | Dwarven waraxe 1d10; shortbow 1d6 | 5 ft. by 5 ft./5 ft. | Spell-like abilities | Duergar traits, immunities, light sensitivity | Str 11, Dex 10, Con 13, Int 10, Wis 10, Cha 6 | Appraise +2, Craft (metalworking) +2, Listen +3, Move Silently +4, Spot +3 | Alertness, Exotic Weapon Proficiency (dwarven waraxe) | Any underground | Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 1 | Standard coins, double goods; standard items | Usually lawful evil |
287 | Dwarf:Mountain Dwarf | Medium-Size Humanoid (Dwarf) | 1d8+1 (5) | +0 | 15 ft. (scale mail); base 20 ft. | 16 (+4 scale mail, +2 large shield) | Dwarven waraxe +1 melee; or shortbow+1 ranged | Dwarven waraxe 1d10; shortbow 1d6 | 5 ft. by 5 ft./5 ft. | | Dwarven traits | Str 11, Dex 10, Con 13, Int 10, Wis 10, Cha 8 | Appraise +2, Craft (metalworking) +2, Listen +2, Spot +2 | Exotic Weapon Proficiency (dwarven waraxe) | Any underground | Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 0.5 | Standard coins, double goods; standard items | Usually lawful good |
288 | Elemental:Air Elemental, Small | Small Elemental (Air) | 2d8 (9) | +7 (+3 Dex, +4 Improved Initiative) | Fly 100 ft. (perfect) | 17 (+1 size, +3 Dex, +3 natural) | Slam +5 melee | Slam 1d4 | 5 ft. by 5 ft./5 ft. | Air mastery, whirlwind | Elemental | Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11 | Listen +5, Spot +5 | Flyby Attack, Improved Initiative, Weapon Finesse (slam) | Any land and underground | Solitary | 1 | None | Usually neutral |
289 | Elemental:Air Elemental, Medium | Medium-Size Elemental (Air) | 4d8+8 (26) | +9 (+5 Dex, +4 Improved Initiative) | Fly 100 ft. (perfect) | 18 (+5 Dex, +3 natural) | Slam +8 melee | Slam 1d6+1 | 5 ft. by 5 ft./5 ft. | Air mastery, whirlwind | Elemental | Str 12, Dex 21, Con 14, Int 4, Wis 11, Cha 11 | Listen +7, Spot +7 | Flyby Attack, Improved Initiative, Weapon Finesse (slam) | Any land and underground | Solitary | 3 | None | Usually neutral |
290 | Elemental:Air Elemental, Large | Large Elemental (Air) | 8d8+24 (60) | +11 (+7 Dex, +4 Improved Initiative) | Fly 100 ft. (perfect) | 20 (-1 size, +7 Dex, +4 natural) | Slam +12/+7 melee | Slam 2d6+3 | 5 ft. by 5 ft./10 ft. | Air mastery, whirlwind | Elemental, damage reduction 10/+1 | Str 14, Dex 25, Con 16, Int 6, Wis 11, Cha 11 | Listen +11, Spot +11 | Dodge, Flyby Attack, Improved Initiative, Weapon Finesse (slam) | Any land and underground | Solitary | 5 | None | Usually neutral |
291 | Elemental:Air Elemental, Huge | Huge Elemental (Air) | 16d8+64 (136) | +13 (+9 Dex, +4 Improved Initiative) | Fly 100 ft. (perfect) | 21 (-2 size, +9 Dex, +4 natural) | Slam +19/+14/+9 melee | Slam 2d8+6 | 10 ft. by 5 ft./15 ft. | Air mastery, whirlwind | Elemental, damage reduction 10/+2 | Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11 | Listen +18, Spot +18 | Dodge, Flyby Attack, Improved Initiative, Weapon Finesse (slam) Weapon Finesse (slam) | Any land and underground | Solitary | 7 | None | Usually neutral |
292 | Elemental:Air Elemental, Greater | Huge Elemental (Air) | 21d8+84 (178) | +14 (+10 Dex, +4 Improved Initiative) | Fly 100 ft. (perfect) | 26 (-2 size, +10 Dex, +8 natural) | Slam +23/+18/+13 melee | Slam 2d8+7 | 10 ft. by 5 ft./15 ft. | Air mastery, whirlwind | Elemental, damage reduction 10/+2 | Str 20, Dex 31, Con 18, Int 6, Wis 11, Cha 11 | Listen +23, Spot +23 | Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse (slam) | Any land and underground | Solitary | 9 | None | Usually neutral |
293 | Elemental:Air Elemental, Elder | Huge Elemental (Air) | 24d8+96 (204) | +15 (+11 Dex, +4 Improved Initiative) | Fly 100 ft. (perfect) | 27 (-2 size, +11 Dex, +8 natural) | Slam +27/+22/+17/+12 melee | Slam 2d8+9 | 10 ft. by 5 ft./15 ft. | Air mastery, whirlwind | Elemental, damage reduction 15/+3 | Str 22, Dex 33, Con 18, Int 6, Wis 11, Cha 11 | Listen +26, Spot +26 | Dodge, Flyby Attack, Improved Initiative, Mobility, | Any land and underground | Solitary | 11 | None | Usually neutral |
294 | Elemental:Earth Elemental, Small | Small Elemental (Earth) | 2d8+2 (11) | -1 (Dex) | 20 ft. | 17 (+1 size, -1 Dex, +7 natural) | Slam +5 melee | Slam 1d6+4 | 5 ft. by 5 ft./5 ft. | Earth mastery, push | Elemental | Str 17, Dex 8, Con 13, Int 4, Wis 11, Cha 11 | Listen +5, Spot +5 | Power Attack | Any land and underground | Solitary | 1 | None | Usually neutral |
295 | Elemental:Earth Elemental, Medium | Medium-Size Elemental (Earth) | 4d8+12 (30) | -1 (Dex) | 20 ft. | 18 (-1 Dex, +9 natural) | Slam +8 melee | Slam 1d8+7 | 5 ft. by 5 ft./5 ft. | Earth mastery, push | Elemental | Str 21, Dex 8, Con 17, Int 4, Wis 11, Cha 11 | Listen +7, Spot +7 | Power Attack | Any land and underground | Solitary | 3 | None | Usually neutral |
296 | Elemental:Earth Elemental, Large | Large Elemental (Earth) | 8d8+32 (68) | -1 (Dex) | 20 ft. | 18 (-1 size, -1 Dex, +10 natural) | Slam +12/+7 melee | Slam 2d8+10 | 5 ft. by 5 ft./10 ft. | Earth mastery, push | Elemental, damage reduction 10/+1 | Str 25, Dex 8, Con 19, Int 6, Wis 11, Cha 11 | Listen +11, Spot +11 | Cleave, Power Attack | Any land and underground | Solitary | 5 | None | Usually neutral |
297 | Elemental:Earth Elemental, Huge | Huge Elemental (Earth) | 16d8+80 (152) | -1 (Dex) | 20 ft. | 18 (-2 size, -1 Dex, +11 natural) | Slam +19/+14/+9 melee | Slam 2d10+13 | 10 ft. by 5 ft./15 ft. | Earth mastery, push | Elemental, damage reduction 10/+2 | Str 29, Dex 8, Con 21, Int 6, Wis 11, Cha 11 | Listen +18, Spot +18 | Cleave, Great Cleave, Power Attack, Sunder | Any land and underground | Solitary | 7 | None | Usually neutral |
298 | Elemental:Earth Elemental, Greater | Huge Elemental (Earth) | 21d8+105 (199) | -1 (Dex) | 20 ft. | 20 (-2 size, -1 Dex, +13 natural) | Slam +23/+18/+13 melee | Slam 2d10+15 | 10 ft. by 5 ft./15 ft. | Earth mastery, push | Elemental, damage reduction 10/+2 | Str 31, Dex 8, Con 21, Int 6, Wis 11, Cha 11 | Listen +23, Spot +23 | Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder | Any land and underground | Solitary | 9 | None | Usually neutral |
299 | Elemental:Earth Elemental, Elder | Huge Elemental (Earth) | 24d8+120 (228) | -1 (Dex) | 20 ft. | 22 (-2 size, -1 Dex, +15 natural) | Slam +27/+22/+17/+12 melee | Slam 2d10+16 | 10 ft. by 5 ft./15 ft. | Earth mastery, push | Elemental, damage reduction 15/+3 | Str 33, Dex 8, Con 21, Int 6, Wis 11, Cha 11 | Listen +26, Spot +26 | Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder | Any land and underground | Solitary | 11 | None | Usually neutral |
300 | Elemental:Fire Elemental, Small | Small Elemental (Fire) | 2d8 (9) | +5 (+1 Dex, +4 Improved Initiative) | 50 ft. | 15 (+1 size, +1 Dex, +3 natural) | Slam +3 melee | Slam 1d4 and 1d4 fire | 5 ft. by 5 ft./5 ft. | Burn | Elemental, fire subtype | Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11 | Listen +5, Spot +5 | Improved Initiative, Weapon Finesse (slam) | Any land and underground | Solitary | 1 | None | Usually neutral |
301 | Elemental:Fire Elemental, Medium | Medium-Size Elemental (Fire) | 4d8+8 (26) | +7 (+3 Dex, +4 Improved Initiative) | 50 ft. | 16 (+0 size, +3 Dex, +3 natural) | Slam +6 melee | Slam 1d6+1 and 1d6 fire | 5 ft. by 5 ft./5 ft. | Burn | Elemental, fire subtype | Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11 | Listen +7, Spot +7 | Improved Initiative, Weapon Finesse (slam) | Any land and underground | Solitary | 3 | None | Usually neutral |
302 | Elemental:Fire Elemental, Large | Large Elemental (Fire) | 8d8+24 (60) | +9 (+5 Dex, +4 Improved Initiative) | 50 ft. | 18 (-1 size, +5 Dex, +4 natural) | Slam +10/+5 melee | Slam 2d6+3 and 2d6 fire | 5 ft. by 5 ft./10 ft. | Burn | Elemental, damage reduction 10/+1, fire subtype | Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11 | Listen +11, Spot +11 | Dodge, Improved Initiative, Weapon Finesse (slam) | Any land and underground | Solitary | 5 | None | Usually neutral |
303 | Elemental:Fire Elemental, Huge | Huge Elemental (Fire) | 16d8+64 (136) | +11 (+7 Dex, +4 Improved Initiative) | 50 ft. | 19 (-2 size, +7 Dex, +4 natural) | Slam +17/+12/+7 melee | Slam 2d8+6 and 2d8 fire | 10 ft. by 5 ft./15 ft. | Burn | Elemental, damage reduction 10/+2, fire subtype | Str 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11 | Listen +18, Spot +18 | Dodge, Improved Initiative, Mobility, Weapon Finesse (slam) | Any land and underground | Solitary | 7 | None | Usually neutral |
304 | Elemental:Fire Elemental, Greater | Huge Elemental (Fire) | 21d8+84 (178) | +12 (+8 Dex, +4 Improved Initiative) | 50 ft. | 24 (-2 size, +8 Dex, +8 natural) | Slam +21/+16/+11 melee | Slam 2d8+7 and 2d8 fire | 10 ft. by 5 ft./15 ft. | Burn | Elemental, damage reduction 10/+2, fire subtype | Str 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11 | Listen +23, Spot +23 | Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam) | Any land and underground | Solitary | 9 | None | Usually neutral |
305 | Elemental:Fire Elemental, Elder | Huge Elemental (Fire) | 24d8+96 (204) | +13 (+9 Dex, +4 Improved Initiative) | 50 ft. | 25 (-2 size, +9 Dex, +8 natural) | Slam +25/+20/+15/+10 melee | Slam 2d8+9 and 2d8 fire | 10 ft. by 5 ft./15 ft. | Burn | Elemental, damage reduction 15/+3, fire subtype | Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11 | Listen +26, Spot +26 | Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam) | Any land and underground | Solitary | 11 | None | Usually neutral |
306 | Elemental:Water Elemental, Small | Small Elemental (Water) | 2d8+2 (11) | +0 | 20 ft., swim 90 ft. | 17 (+1 size, +0 Dex, +6 natural) | Slam +4 melee | Slam 1d6+3 | 5 ft. by 5 ft./5 ft. | Water mastery, drench, vortex | Elemental | Str 14, Dex 10, Con 13, Int 4, Wis 11, Cha 11 | Listen +5, Spot +5 | Power Attack | Any land and underground | Solitary | 1 | None | Usually neutral |
307 | Elemental:Water Elemental, Medium | Medium-Size Elemental (Water) | 4d8+12 (30) | +1 (Dex) | 20 ft., swim 90 ft. | 19 (+1 Dex, +8 natural) | Slam +6 melee | Slam 1d8+4 | 5 ft. by 5 ft./5 ft. | Water mastery, drench, vortex | Elemental | Str 16, Dex 12, Con 17, Int 4, Wis 11, Cha 11 | Listen +7, Spot +7 | Power Attack | Any land and underground | Solitary | 3 | None | Usually neutral |
308 | Elemental:Water Elemental, Large | Large Elemental (Water) | 8d8+32 (68) | +2 (Dex) | 20 ft., swim 90 ft. | 20 (-1 size, +2 Dex, +9 natural) | Slam +10/+5 melee | Slam 2d8+7 | 5 ft. by 5 ft./10 ft. | Water mastery, drench, vortex | Elemental, damage reduction 10/+1 | Str 20, Dex 14, Con 19, Int 6, Wis 11, Cha 11 | Listen +11, Spot +11 | Cleave, Power Attack | Any land and underground | Solitary | 5 | None | Usually neutral |
309 | Elemental:Water Elemental, Huge | Huge Elemental (Water) | 16d8+80 (152) | +4 (Dex) | 20 ft., swim 90 ft. | 21 (-2 size, +4 Dex, +9 natural) | Slam +17/+12/+7 melee | Slam 2d10+10 | 10 ft. by 5 ft./15 ft. | Water mastery, drench, vortex | Elemental, damage reduction 10/+2, fire immunity | Str 24, Dex 18, Con 21, Int 6, Wis 11, Cha 11 | Listen +18, Spot +18 | Cleave, Great Cleave, Power Attack, Sunder | Any land and underground | Solitary | 7 | None | Usually neutral |
310 | Elemental:Water Elemental, Greater | Huge Elemental (Water) | 21d8+105 (199) | +5 (Dex) | 20 ft., swim 90 ft. | 22 (-2 size, +5 Dex, +9 natural) | Slam +21/+16/+11 melee | Slam 2d10+12 | 10 ft. by 5 ft./15 ft. | Water mastery, drench, vortex | Elemental, damage reduction 10/+2, fire immunity | Str 26, Dex 20, Con 21, Int 6, Wis 11, Cha 11 | Listen +23, Spot +23 | Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder | Any land and underground | Solitary | 9 | None | Usually neutral |
311 | Elemental:Water Elemental, Elder | Huge Elemental (Water) | 24d8+120 (228) | +6 (Dex) | 20 ft., swim 90 ft. | 23 (-2 size, +6 Dex, +9 natural) | Slam +25/+20/+15/+10 melee | Slam 2d10+13 | 10 ft. by 5 ft./15 ft. | Water mastery, drench, vortex | Elemental, damage reduction 15/+3, fire immunity | Str 28, Dex 22, Con 21, Int 6, Wis 11, Cha 11 | Listen +26, Spot +26 | Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder | Any land and underground | Solitary | 11 | None | Usually neutral |
312 | Elf:High Elf | Medium-Size Humanoid (Elf) | 1d8-1 (3) | +1 (Dex) | 30 ft. | 15 (+1 Dex, +3 studded leather, +1 small shield) | Longsword +1 melee; or longbow +2 ranged | Longsword 1d8; or longbow 1d8 | 5 ft. by 5 ft./5 ft. | | Low-light vision, elven traits | Str 10, Dex 13, Con 8, Int 11, Wis 11, Cha 11 | Hide +1, Listen +3, Search +3, Spot +2 | Weapon Focus (longbow) | Temperate forest | Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 0.5 | Standard | Usually chaotic good |
313 | Elf:Half Elf | Medium-Size Humanoid (Elf) | 1d8-1 (3) | +1 (Dex) | 30 ft. | 15 (+1 Dex, +3 studded leather, +1 small shield) | Longsword +1 melee; or longbow +2 ranged | Longsword 1d8; or longbow 1d8 | 5 ft. by 5 ft./5 ft. | | Low-light vision, elven traits | Str 10, Dex 13, Con 8, Int 11, Wis 11, Cha 11 | Hide +1, Listen +3, Search +3, Spot +2 | Weapon Focus (longbow) | Any land | Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 0.5 | Standard | Usually chaotic good |
314 | Elf:Aquatic Elf | Medium-Size Humanoid (Elf) | 1d8-1 (3) | +1 (Dex) | 30 ft., swim 40 feet. | 15 (+1 Dex, +3 studded leather, +1 small shield) | Longsword +1 melee; or longbow +2 ranged | Longsword 1d8; or longbow 1d8 | 5 ft. by 5 ft./5 ft. | | Low-light vision, elven traits, gills | Str 10, Dex 13, Con 10, Int 9, Wis 11, Cha 11 | Hide +1, Listen +3, Search +3, Spot +2 | Weapon Focus (longbow) | Temperate aquatic | Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 0.5 | Standard | Usually chaotic good |
315 | Elf:Drow | Medium-Size Humanoid (Elf) | 1d8-1 (3) | +1 (Dex) | 30 ft. | 15 (+1 Dex, +3 studded leather, +1 small shield) | Longsword +1 melee; or longbow +2 ranged | Longsword 1d8; or longbow 1d8 | 5 ft. by 5 ft./5 ft. | Spell-like abilities | Darkvision, SR 11, elven traits, light blindness | Str 10, Dex 13, Con 8, Int 13, Wis 11, Cha 9 | Hide +1, Listen +3, Search +3, Spot +2 | Weapon Focus (longbow) | Any underground | Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 1 | Standard | Usually neutral evil |
316 | Elf:Gray Elf | Medium-Size Humanoid (Elf) | 1d8-1 (3) | +1 (Dex) | 30 ft. | 15 (+1 Dex, +3 studded leather, +1 small shield) | Longsword +1 melee; or longbow +2 ranged | Longsword 1d8; or longbow 1d8 | 5 ft. by 5 ft./5 ft. | | Low-light vision, elven traits | Str 8, Dex 13, Con 8, Int 13, Wis 10, Cha 11 | Hide +1, Listen +3, Search +3, Spot +2 | Weapon Focus (longbow) | Temperate forest and mountains | Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 0.5 | Standard | Usually chaotic good |
317 | Elf:Wild Elf | Medium-Size Humanoid (Elf) | 1d8-1 (3) | +1 (Dex) | 30 ft. | 15 (+1 Dex, +3 studded leather, +1 small shield) | Longsword +1 melee; or longbow +2 ranged | Longsword 1d8; or longbow 1d8 | 5 ft. by 5 ft./5 ft. | | Low-light vision, elven traits | Str 10, Dex 13, Con 10, Int 9, Wis 10, Cha 11 | Hide +1, Listen +3, Search +3, Spot +2 | Weapon Focus (longbow) | Temperate and warm forest | Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 0.5 | Standard | Usually chaotic good |
318 | Elf:Wood Elf | Medium-Size Humanoid (Elf) | 1d8-1 (3) | +1 (Dex) | 30 ft. | 15 (+1 Dex, +3 studded leather, +1 small shield) | Longsword +1 melee; or longbow +2 ranged | Longsword 1d8; or longbow 1d8 | 5 ft. by 5 ft./5 ft. | | Low-light vision, elven traits | Str 12, Dex 13, Con 8, Int 9, Wis 11, Cha 9 | Hide +1, Listen +3, Search +3, Spot +2 | Weapon Focus (longbow) | Temperate forest | Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | 0.5 | Standard | Usually neutral |
319 | Formian:Worker | Small Outsider (Lawful) | 1d8+1 (5) | +2 (Dex) | 40 ft. | 17 (+1 size, +2 Dex, +4 natural) | Bite +3 melee | Bite 1d4+1 | 5 ft. by 5 ft./5 ft. | Hive mind | Immunities, resistances, make whole, heal | Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9 | Craft (any one) +3, Climb +3 | Skill Focus (craft) | Any land and underground | Team (2-4) or crew (7-18) | 0.5 | None | Always lawful neutral |
320 | Formian:Warrior | Medium-Size Outsider (Lawful) | 4d8+8 (26) | +3 (Dex) | 40 ft. | 18 (+3 Dex, +5 natural) | Sting +7 melee, 2 claws +5 melee, bite +5 melee | Sting 2d4+3, claw 1d6+1, bite 1d4+1 | 5 ft. by 5 ft./5 ft. | Hive mind, poison | Immunities, resistances, SR 18 | Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11 | Climb +10, Hide +10, Listen +7, Move Silently +10, Spot +6 | Dodge, Multiattack | Any land and underground | Solitary, team (2-4), or troop (6-11) | 3 | None | Always lawful neutral |
321 | Formian:Taskmaster | Medium-Size Outsider (Lawful) | 6d8+12 (39) | +7 (+3 Dex, +4 Improved Initiative) | 40 ft. | 19 (+3 Dex, +6 natural) | Sting +10 melee, 2 claws +5 melee | Sting 2d4+4, claw 1d6+2 | 5 ft. by 5 ft./5 ft. | Hive mind, poison, dominate person, dominated creature | Immunities, resistances, telepathy, SR 21 | Str 18, Dex 16, Con 14, Int 14, Wis 16, Cha 19 | Climb +13, Hide +12, Listen +12, Move Silently +12, Search +8, Sense Motive +12, Spot +12 | Improved Initiative, Spell-Like Ability Focus (enchantment) | Any land and underground | Solitary (1 plus 1 dominated creature) or conscription team (2-4 plus 1 dominated creature each) | 7 | Standard | Always lawful neutral |
322 | Formian:Myrmarch | Large Outsider (Lawful) | 12d8+48 (102) | +8 (+4 Dex, +4 Improved Initiative) | 40 ft. | 28 (-1 size, +4 Dex, +15 natural) | Sting +15 melee, bite +13 melee; or javelin +15/+10 ranged | Sting 2d4+4, bite 2d6+2; or javelin 1d6+4 and poison | 5 ft. by 10 ft./5 ft. | Hive mind, poison, spell-like abilities | Immunities, resistances, fast healing 2, SR 25 | Str 19, Dex 18, Con 18, Int 16, Wis 16, Cha 17 | Climb +18, Craft (any one) +9, Diplomacy +15, Hide +15, Knowledge (any one) +16, Listen +18, Move Silently +19, Search +17, Sense Motive +18, Spot +18 | Dodge, Improved Initiative, Mobility, Multiattack | Any land and underground | Solitary, team (2-4), or platoon (1 plus 7-18 workers and 6-11 warriors) | 10 | Standard | Always lawful neutral |
323 | Formian:Queen | Large Outsider (Lawful) | 20d8+100 (190) | +5 (Int) | 0 ft. | 23 (-1 size, +14 natural) | | | 5 ft. by 10 ft./5 ft. | Hive mind, spells, spell-like abilities | Immunities, resistances, fast healing 2, telepathy, SR 30 | Str -, Dex -, Con 20, Int 20, Wis 20, Cha 21 | Appraise +22, Bluff +28, Concentration +22, Diplomacy +28, Knowledge (any three) +28, Listen +30, Scry +28, Sense Motive +28, Spellcraft +28, Spot +30 | Alertness, Great Fortitude, Iron Will, item creation feat (any one), Quicken Spell, Spell Focus (Enchantment) | Any land and underground | Solitary or hive (1 plus 100-400 workers, 11-40 warriors, 4-7 taskmasters with 1 dominated creature each, and 5-8 myrmarchs) | 18 | Double standard | Always lawful neutral |
324 | Fungus:Shrieker | Medium-Size Plant | 2d8+2 (11) | -5 (Int) | 0 ft. | 13 (+3 natural) | | | 5 ft. by 5 ft./0 ft. | Shriek | Plant | Str -, Dex -, Con 13,Int 1, Wis 2, Cha 1 | | | Any underground | Solitary or patch (3-5) | 1 | None | Always neutral |
325 | Fungus:Violet Fungus | Medium-Size Plant | 2d8+6 (15) | -1 (Dex) | 10 ft. | 13 (-1 Dex, +4 natural) | 4 tentacles +3 melee | Tentacle 1d6+2 and poison | 5 ft. by 5 ft./"10_ft. (with tentacle) | | Plant | Str 14, Dex 8, Con 16, Int 2, Wis 11, Cha 9 | | | Any underground | Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers) | 3 | 1/10 coins; 50% goods; 50% items | Always neutral |
326 | Genie:Janni | Medium-Size Outsider | 6d8+6 (33) | +6 (+2 Dex, +4 Improved Initiative) | 20 ft., fly 10 ft. (perfect) in chainmail; base 30 ft., fly 20 ft. (perfect) | 18 (+2 Dex, +1 natural, +5 chainmail) | Scimitar +9/+4 melee; or longbow +8/+3 ranged | Scimitar 1d8+4; or longbow 1d8 | 5 ft. by 5 ft./5 ft. | Spell-like abilities | Plane shift, telepathy, fire resistance 30, elemental endurance | Str 16, Dex 15, Con 12, Int 14, Wis 15, Cha 13 | Appraise +8, Concentration +7, Craft (any two) +7, Escape Artist +6, Listen +8, Move Silently +6, Ride +6, Sense Motive +6, Spot +8 | Combat Reflexes, Dodge, Improved Initiative, Mobility | Any land | Solitary, company (2-4), or band (6-15) | 4 | Standard | Usually neutral |
327 | Genie:Djinni | Large Outsider (Air, Chaotic, Good) | 7d8+14 (45) | +8 (+4 Dex, +4 Improved Initiative) | 20 ft., fly 60 ft. (perfect) | 16 (-1 size, +4 Dex, +3 natural) | Slam +10/+5 melee | Slam 1d8+6 | 5 ft. by 5 ft./10 ft. | Spell-like abilities, air mastery, whirlwind | Plane shift, telepathy, acid immunity | Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15 | Appraise +9, Concentration +9, Craft (any one) +11, Escape Artist +11, Knowledge (any one) +9, Listen +9, Move Silently +9, Sense Motive +9, Spellcraft +9, Spot +9 | Combat Casting, Combat Reflexes, Dodge, Improved Initiative | Any land | Solitary, company (2-4), or band (6-15) | 5 | Standard | Always chaotic good |
328 | Genie:Efreeti | Large Outsider (Evil, Fire, Lawful) | 10d8+20 (65) | +7 (+3 Dex, +4 Improved Initiative) | 20 ft., fly 40 ft. (perfect) | 18 (-1 size, +3 Dex, +6 natural) | Slam +15/+10 melee | Slam 1d8+9 and 1d6 fire | 5 ft. by 5 ft./10 ft. | Spell-like abilities, heat | Plane shift, telepathy | Str 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15 | Bluff +12, Concentration +16, Escape Artist +13, Intimidate +11, Listen +12, Move Silently +13, Sense Motive +11, Spellcraft +11, Spot +12 | Combat Casting, Combat Reflexes, Dodge, Improved Initiative | Any land | Solitary, company (2-4), or band (6-15) | 8 | Standard coins; double goods; standard items | Always lawful evil |
329 | Genie:Noble Djinn | Large Outsider (Air, Chaotic, Good) | 10d8+20 (65) | +8 (+4 Dex, +4 Improved Initiative) | 20 ft., fly 60 ft. (perfect) | 16 (-1 size, +4 Dex, +3 natural) | Slam +12/+7 melee | Slam 1d8+8 | 5 ft. by 5 ft./10 ft. | Spell-like abilities, air mastery, whirlwind | Plane shift, telepathy, acid immunity | Str 23, Dex 19, Con 14, Int 14, Wis 15, Cha 15 | Appraise +9, Concentration +9, Craft (any one) +11, Escape Artist +11, Knowledge (any one) +9, Listen +9, Move Silently +9, Sense Motive +9, Spellcraft +9, Spot +9 | Combat Casting, Combat Reflexes, Dodge, Improved Initiative | Any land | Solitary | 5 | Standard | Always chaotic good |
330 | Ghoul:Ghoul | Medium-Size Undead | 2d12 (13) | +2 (Dex) | 30 ft. | 14 (+2 Dex, +2 natural) | Bite +3 melee; 2 claws +0 melee | Bite 1d6+1 and paralysis; claw 1d3 and paralysis | 5 ft. by 5 ft./5 ft. | Paralysis, create spawn | Undead, +2 turn resistance | Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 16 | Climb +6, Escape Artist +7, Hide +7, Intuit Direction +3, Jump +6, Listen +7, Move Silently +7, Search +6, Spot +7 | Multiattack, Weapon Finesse (bite) | Any land and underground | Solitary, gang (2-4), or pack (7-12) | 1 | None | Always chaotic evil |
331 | Ghoul:Lacedon | Medium-Size Undead | 2d12 (13) | +2 (Dex) | 30 ft., swim 30 ft. | 14 (+2 Dex, +2 natural) | Bite +3 melee; 2 claws +0 melee | Bite 1d6+1 and paralysis; claw 1d3 and paralysis | 5 ft. by 5 ft./5 ft. | Paralysis, create spawn | Undead, +2 turn resistance | Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 16 | Climb +6, Escape Artist +7, Hide +7, Intuit Direction +3, Jump +6, Listen +7, Move Silently +7, Search +6, Spot +7 | Multiattack, Weapon Finesse (bite) | Any aquatic | Solitary, gang (2-4), or pack (7-12) | 1 | None | Always chaotic evil |
332 | Ghoul:Ghast | Medium-Size Undead | 4d12 (26) | +2 (Dex) | 30 ft. | 16 (+2 Dex, +4 natural) | Bite +4 melee; 2 claws +1 melee | Bite 1d8+1 and paralysis; claw 1d4 and paralysis | 5 ft. by 5 ft./5 ft. | Stench, paralysis, create spawn | Undead, +2 turn resistance | Str 13, Dex 15, Con -, Int 13, Wis 14, Cha 16 | Climb +6, Escape Artist +8, Hide +8, Intuit Direction +3, Jump +6, Listen +8, Move Silently +7, Search +6, Spot +8 | Multiattack, Weapon Finesse (bite) | Any land and underground | Solitary, gang (2-4), or pack (2-4 plus 7-12 ghouls) | 3 | Standard | Always chaotic evil |
333 | Giant:Hill Giant | Large Giant | 12d8+48 (102) | -1 (Dex) | 40 ft. | 20 (-1 size, -1 Dex, +9 natural, +3 hide) | Huge greatclub +16/+11 melee; or rock +8/+3 ranged | Huge greatclub 2d6+10; or rock 2d6+7 | 5 ft. by 5 ft./10 ft. | Rock throwing | Rock catching | Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 17 | Climb +9, Jump +9, Spot +4 | Cleave, Power Attack, Weapon Focus (greatclub) | Any hill, mountains, and underground | Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs) | 7 | Standard | Often chaotic evil |
334 | Giant:Stone Giant | Large Giant (Earth) | 14d8+56 (119) | +2 (Dex) | 40 ft. | 25 (-1 size, +2 Dex, +11 natural, +3 hide) | Huge greatclub +17/+12 melee; or rock +12/+7 ranged | Huge greatclub 2d6+12; or rock 2d8+8 | 5 ft. by 5 ft./10 ft. | Rock throwing, and see text | Rock catching | Str 27, Dex 15, Con 19, Int 10, Wis 10, Cha 11 | Climb +10, Hide +0*, Jump +10, Spot +3 | Combat Reflexes, Point Blank Shot, Power Attack, Precise Shot | Any mountains | Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears) plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons) | 8 | Standard | Usually neutral |
335 | Giant:Stone Giant Elder | Large Giant (Earth) | 14d8+56 (119) | +2 (Dex) | 40 ft. | 25 (-1 size, +2 Dex, +11 natural, +3 hide) | Huge greatclub +17/+12 melee; or rock +12/+7 ranged | Huge greatclub 2d6+12; or rock 2d8+8 | 5 ft. by 5 ft./10 ft. | Rock throwing, and see text | Rock catching | Str 27, Dex 15, Con 19, Int 10, Wis 10, Cha 15 | Climb +10, Hide +0*, Jump +10, Spot +3 | Combat Reflexes, Point Blank Shot, Power Attack, Precise Shot | Any mountains | Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears) plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons) | 8 | Standard | Usually neutral |
336 | Giant:Frost Giant | Large Giant (Cold) | 14d8+70 (133) | -1 (Dex) | 40 ft. | 21 (-1 size, -1 Dex, +9 natural, +4 chain shirt) | Huge greataxe +18/+13 melee; or rock +9/+4 ranged | Huge greataxe 2d8+13; or rock 2d6+9 | 5 ft. by 5 ft./10 ft. | Rock throwing | Rock catching, cold subtype | Str 29, Dex 9, Con 21, Int 10, Wis 10, Cha 11 | Climb +13, Jump +13, Spot +6 | Cleave, Great Cleave, Power Attack, Sunder | Any cold land and underground | Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level | 9 | Standard | Often chaotic evil |
337 | Giant:Fire Giant | Large Giant (Fire) | 15d8+75 (142) | -1 (Dex) | 30 ft. (chainmail); base 40 ft. | 21 (-1 size, -1 Dex, +8 natural, +5 chainmail) | Huge greatsword +20/+15/+10 melee; or rock +10/+5/+0 ranged | Huge greatsword 2d8+15; or rock 2d6+10 and 2d6 fire | 5 ft. by 5 ft./10 ft. | Rock throwing | Rock catching, fire subtype | Str 31, Dex 9, Con 21, Int 10, Wis 10, Cha 11 | Climb +11, Jump +11, Spot +7 | Cleave, Great Cleave, Power Attack, Sunder | Any land and underground | Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus level 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons) | 10 | Standard | Often lawful evil |
338 | Giant:Cloud Giant | Huge Giant (Air) | 17d8+102 (178) | +1 (Dex) | 50 ft. | 21 (-2 size, +1 Dex, +12 natural) | Gargantuan morningstar +22/+17/+12 melee; or rock +12/+7/+2 ranged | Gargantuan morningstar 4d6+18; or rock 2d8+12 | 10 ft. by 10 ft./15 ft. | Rock throwing, spell-like abilities | Rock catching, scent | Str 35, Dex 13, Con 23, Int 12, Wis 12, Cha 13 | Climb +16, Jump +16, Listen +10, Spot +10 | Alertness, Cleave, Great Cleave, Power Attack | Temperate and warm mountains and aquatic | Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions) | 11 | Standard coins; double goods; standard items | Usually neutral good or neutral evil |
339 | Giant:Storm Giant | Huge Giant (Electricity) | 19d8+114 (199) | +2 (Dex) | 40 ft., swim 30 ft. (breastplate); base 50 ft., swim 40 ft. | 27 (-2 size, +2 Dex, +12 natural, +5 breastplate) | Gargantuan greatsword +26/+21/+16 melee; or Gargantuan mighty composite longbow (+14) +14/+9/+4 ranged | Gargantuan greatsword 4d6+21; or Gargantuan mighty composite longbow (+14) 2d8+14 | 10 ft. by 10 ft./15 ft. | Spell-like abilities | Electricity immunity, rock catching, freedom of movement, water breathing | Str 39, Dex 14, Con 23, Int 16, Wis 16, Cha 15 | Climb +18, Concentration +12, Jump +12, Perform (chant, dance, drama, harp, recorder) +7, Spot +8 | Cleave, Combat Reflexes, Great Cleave, Power Attack, Sunder | Temperate and warm mountains | Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea lions) | 13 | Standard coins; double goods; standard items | Often chaotic good |
340 | Gnome:Rock Gnome | Small Humanoid (Gnome) | 1d8+1 (5) | +0 | 20 ft. | 16 (+1 size, +4 chain shirt, +1 small shield) | Short sword +2 melee; or light crossbow +2 ranged | Short sword 1d6-1; or light crossbow 1d8 | 5 ft. by 5 ft./5 ft. | Spells | Gnome traits, speak with animals | Str 8, Dex 10, Con 12, Int 11, Wis 11, Cha 11 | Listen +4, Spot +2 | Weapon Focus (short sword) | Any forest, hill, and underground | Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers) | 0.5 | Standard | Usually neutral good |
341 | Gnome:Svirfneblin | Small Humanoid (Gnome) | 1d8+1 (5) | +0 | 20 ft. | 16 (+1 size, +4 chain shirt, +1 small shield) | Short sword +2 melee; or light crossbow +2 ranged | Short sword 1d6-1; or light crossbow 1d8 | 5 ft. by 5 ft./5 ft. | Spell-like abilities | Svirfneblin traits, non-detection, speak with animals | Str 8, Dex 12, Con 12, Int 10, Wis 12, Cha 6 | Hide +2*, Listen +4, Spot +2 | Weapon Focus (short sword) | Any forest, hill, and underground | Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers) | 1 | Standard | Usually neutral good |
342 | Gnome:Forest Gnome | Small Humanoid (Gnome) | 1d8+1 (5) | +0 | 20 ft., swim 40 feet. | 16 (+1 size, +4 chain shirt, +1 small shield) | Short sword +2 melee; or light crossbow +2 ranged | Short sword 1d6-1; or light crossbow 1d8 | 5 ft. by 5 ft./5 ft. | Spells | Gnome traits, speak with animals, pass without trace | Str 8, Dex 10, Con 12, Int 11, Wis 11, Cha 11 | Hide +4*, Listen +4, Spot +2 | Weapon Focus (short sword) | Any forest, hill, and underground | Company (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers) | 0.5 | Standard | Usually neutral good |
343 | Golem:Flesh | Large Construct | 9d10 (49) | -1 (Dex) | 30 ft. (can't run) | 18 (-1 size, -1 Dex, +10 natural) | 2 slams +10 melee | Slam 2d8+5 | 5 ft. by 5 ft./10 ft. | Berserk | Construct, magic immunity, damage reduction 15/+1 | Str 21, Dex 9, Con -, Int -, Wis 11, Cha 1 | | | Any land and underground | Solitary or gang (2-4) | 7 | None | Always neutral |
344 | Golem:Clay | Large Construct | 11d10 (60) | -1 (Dex) | 20 ft. (can't run) | 22 (-1 size, -1 Dex, +14 natural) | 2 slams +14 melee | Slam 2d10+7 | 5 ft. by 5 ft./10 ft. | Berserk, wound | Construct, magic immunity, damage reduction 20/+1, immune to piercing and slashing, haste | Str 25, Dex 9, Con -, Int -, Wis 11, Cha 1 | | | Any land and underground | Solitary or gang (2-4) | 10 | None | Always neutral |
345 | Golem:Stone | Large Construct | 14d10 (77) | -1 (Dex) | 20 ft. (can't run) | 26 (-1 size, -1 Dex, +18 natural) | 2 slams +18 melee | Slam 2d10+9 | 5 ft. by 5 ft./10 ft. | Slow | Construct, magic immunity, damage reduction 30/+2 | Str 29, Dex 9, Con -, Int -, Wis 11, Cha 1 | | | Any land | Solitary or gang (2-4) | 11 | None | Always neutral |
346 | Golem:Iron | Large Construct | 18d10 (99) | -1 (Dex) | 20 ft. (can't run) | 30 (-1 size, -1 Dex, +22 natural) | 2 slams +23 melee | Slam 2d10+11 | 5 ft. by 5 ft./10 ft. | Breath weapon | Construct, magic immunity, damage reduction 50/+3, rust vulnerability | Str 33, Dex 9, Con -, Int -, Wis 11, Cha 1 | | | Any land | Solitary or gang (2-4) | 13 | None | Always neutral |
347 | Hag:Sea Hag | Large Monstrous Humanoid (Aquatic) | 3d8+3 (16) | +1 (Dex) | 30 ft., swim 40 ft. | 13 (-1 size, +1 Dex, +3 natural) | 2 claws +6 melee | Claw 1d4+4 | 5 ft. by 5 ft./10 ft. | Horrific appearance, evil eye | SR 14, water breathing | Str 19, Dex 12, Con 12, Int 10, Wis 13, Cha 10 | Craft or Knowledge (any one) +4, Hide +3, Listen +9, Spot +9 | Alertness | Any aquatic | Solitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants) | 4 | Standard | Always chaotic evil |
348 | Hag:Annis | Large Monstrous Humanoid | 7d8+14 (45) | +1 (Dex) | 40 ft. | 20 (-1 size, +1 Dex, +10 natural) | 2 claws +13 melee, bite +8 melee | Claw 1d6+7, bite 1d6+3 | 5 ft. by 5 ft./10 ft. | Improved grab, rend 2d6+14, spell-like abilities | SR 19, steely skin | Str 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10 | Concentration +12, Hide +7, Listen +11, Spot +11 | Alertness, Blind-Fight, Combat Casting | Any land and underground | Solitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants) | 6 | Standard | Always chaotic evil |
349 | Hag:Green Hag | Medium-Size Monstrous Humanoid | 9d8+9 (49) | +1 (Dex) | 30 ft., swim 30 ft. | 22 (+1 Dex, +11 natural) | 2 claws +13 melee | Claw 1d4+4 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, weakness, mimicry | SR 18, darkvision 90 ft. | Str 19, Dex 12, Con 12, Int 13, Wis 13, Cha 10 | Concentration +13, Craft or Knowledge (any one) +5, Hide +11, Listen +11, Spot +11 | Alertness, Blind-Fight, Combat Casting, Great Fortitude | Temperate and warm forest and marsh | Solitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants) | 5 | Standard | Always chaotic evil |
350 | Halfling:Lightfoot | Small Humanoid (Halfling) | 1d8 (4) | +1 (Dex) | 20 ft. | 15 (+1 Size, +1 Dex, +3 studded leather) | Longsword +2 melee; or heavy crossbow +3 ranged | Longsword 1d8-1; or heavy crossbow 1d10 | 5 ft. by 5 ft./5 ft. | | Halfling traits | Str 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11 | Climb +0, Hide +5, Jump +0, Listen +3, Move Silently +4 | Weapon Focus (longsword) | Any land and underground | Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs) | 0.5 | Standard | Usually neutral |
351 | Halfling:Tallfellow | Small Humanoid (Halfling) | 1d8 (4) | +1 (Dex) | 20 ft. | 15 (+1 Size, +1 Dex, +3 studded leather) | Longsword +2 melee; or heavy crossbow +3 ranged | Longsword 1d8-1; or heavy crossbow 1d10 | 5 ft. by 5 ft./5 ft. | | Tallfellow traits | Str 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11 | Climb -2, Hide +5, Jump -2, Listen +3, Move Silently +2, Search +2, Spot +2 | Weapon Focus (longsword) | Any land and underground | Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs) | 0.5 | Standard | Usually neutral |
352 | Halfling:Deep Halfling | Small Humanoid (Halfling) | 1d8 (4) | +1 (Dex) | 20 ft. | 15 (+1 Size, +1 Dex, +3 studded leather) | Longsword +2 melee; or heavy crossbow +3 ranged | Longsword 1d8-1; or heavy crossbow 1d10 | 5 ft. by 5 ft./5 ft. | | Darkvision, deep halfling traits | Str 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11 | Climb -2, Hide +5, Jump -2, Listen +3, Move Silently +4 | Weapon Focus (longsword) | Any land and underground | Company (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs) | 0.5 | Standard | Usually neutral |
353 | Hydra:Five-Headed Hydra | Huge Beast | 5d10+25 (52) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 5 bites +4 melee | Bite 1d10+3 | 20 ft. by 20 ft./10 ft. | | Scent | Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +5, Spot +6 | Combat Reflexes | Any marsh and underground | Solitary | 4 | 1/10 coins; 50% goods; 50% items | Usually neutral |
354 | Hydra:Six-Headed Hydra | Huge Beast | 6d10+30 (63) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 6 bites +5 melee | Bite 1d10+3 | 20 ft. by 20 ft./10 ft. | | Scent | Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +6, Spot +6 | Combat Reflexes | Any marsh and underground | Solitary | 5 | 1/10 coins; 50% goods; 50% items | Usually neutral |
355 | Hydra:Seven-Headed Hydra | Huge Beast | 7d10+35 (73) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 7 bites +7 melee | Bite 1d10+4 | 20 ft. by 20 ft./10 ft. | | Scent | Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +6, Spot +7 | Combat Reflexes | Any marsh and underground | Solitary | 6 | 1/10 coins; 50% goods; 50% items | Usually neutral |
356 | Hydra:Eight-Headed Hydra | Huge Beast | 8d10+40 (84) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 8 bites +8 melee | Bite 1d10+4 | 20 ft. by 20 ft./10 ft. | | Scent | Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +7, Spot +7 | Combat Reflexes | Any marsh and underground | Solitary | 7 | 1/10 coins; 50% goods; 50% items | Usually neutral |
357 | Hydra:Nine-Headed Hydra | Huge Beast | 9d10+45 (94) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 9 bites +9 melee | Bite 1d10+5 | 20 ft. by 20 ft./10 ft. | | Scent | Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +7, Spot +8 | Combat Reflexes | Any marsh and underground | Solitary | 8 | 1/10 coins; 50% goods; 50% items | Usually neutral |
358 | Hydra:Ten-Headed Hydra | Huge Beast | 10d10+50 (105) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 10 bites +10 melee | Bite 1d10+5 | 20 ft. by 20 ft./10 ft. | | Scent | Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +8, Spot +8 | Combat Reflexes | Any marsh and underground | Solitary | 9 | 1/10 coins; 50% goods; 50% items | Usually neutral |
359 | Hydra:Eleven-Headed Hydra | Huge Beast | 11d10+55 (115) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 11 bites +12 melee | Bite 1d10+6 | 20 ft. by 20 ft./10 ft. | | Scent | Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +8, Spot +9 | Combat Reflexes | Any marsh and underground | Solitary | 10 | 1/10 coins; 50% goods; 50% items | Usually neutral |
360 | Hydra:Twelve-Headed Hydra | Huge Beast | 12d10+60 (126) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 12 bites +13 melee | Bite 1d10+6 | 20 ft. by 20 ft./10 ft. | | Scent | Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +9, Spot +9 | Combat Reflexes | Any marsh and underground | Solitary | 11 | 1/10 coins; 50% goods; 50% items | Usually neutral |
361 | Hydra:Five-Headed Pyrohydra | Huge Magical Beast | 5d10+25 (52) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 5 bites +4 melee | Bite 1d10+3 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype | Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +5, Spot +6 | Combat Reflexes | Any marsh and underground | Solitary | 6 | 1/10 coins; 50% goods; 50% items | Usually neutral |
362 | Hydra:Six-Headed Pyrohydra | Huge Magical Beast | 6d10+30 (63) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 6 bites +5 melee | Bite 1d10+3 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype | Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +6, Spot +6 | Combat Reflexes | Any marsh and underground | Solitary | 7 | 1/10 coins; 50% goods; 50% items | Usually neutral |
363 | Hydra:Seven-Headed Pyrohydra | Huge Magical Beast | 7d10+35 (73) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 7 bites +7 melee | Bite 1d10+4 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype | Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +6, Spot +7 | Combat Reflexes | Any marsh and underground | Solitary | 8 | 1/10 coins; 50% goods; 50% items | Usually neutral |
364 | Hydra:Eight-Headed Pyrohydra | Huge Magical Beast | 8d10+40 (84) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 8 bites +8 melee | Bite 1d10+4 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype | Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +7, Spot +7 | Combat Reflexes | Any marsh and underground | Solitary | 9 | 1/10 coins; 50% goods; 50% items | Usually neutral |
365 | Hydra:Nine-Headed Pyrohydra | Huge Magical Beast | 9d10+45 (94) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 9 bites +9 melee | Bite 1d10+5 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype | Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +7, Spot +8 | Combat Reflexes | Any marsh and underground | Solitary | 10 | 1/10 coins; 50% goods; 50% items | Usually neutral |
366 | Hydra:Ten-Headed Pyrohydra | Huge Magical Beast | 10d10+50 (105) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 10 bites +10 melee | Bite 1d10+5 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype | Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +8, Spot +8 | Combat Reflexes | Any marsh and underground | Solitary | 11 | 1/10 coins; 50% goods; 50% items | Usually neutral |
367 | Hydra:Eleven-Headed Pyrohydra | Huge Magical Beast | 11d10+55 (115) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 11 bites +12 melee | Bite 1d10+6 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype | Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +8, Spot +9 | Combat Reflexes | Any marsh and underground | Solitary | 12 | 1/10 coins; 50% goods; 50% items | Usually neutral |
368 | Hydra:Twelve-Headed Pyrohydra | Huge Magical Beast | 12d10+60 (126) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 12 bites +13 melee | Bite 1d10+6 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype | Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +9, Spot +9 | Combat Reflexes | Any marsh and underground | Solitary | 13 | 1/10 coins; 50% goods; 50% items | Usually neutral |
369 | Hydra:Five-Headed Cryohydra | Huge Magical Beast | 5d10+25 (52) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 5 bites +4 melee | Bite 1d10+3 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype | Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +5, Spot +6 | Combat Reflexes | Any marsh and underground | Solitary | 6 | 1/10 coins; 50% goods; 50% items | Usually neutral |
370 | Hydra:Six-Headed Cryohydra | Huge Magical Beast | 6d10+30 (63) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 6 bites +5 melee | Bite 1d10+3 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype | Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +6, Spot +6 | Combat Reflexes | Any marsh and underground | Solitary | 7 | 1/10 coins; 50% goods; 50% items | Usually neutral |
371 | Hydra:Seven-Headed Cryohydra | Huge Magical Beast | 7d10+35 (73) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 7 bites +7 melee | Bite 1d10+4 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype | Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +6, Spot +7 | Combat Reflexes | Any marsh and underground | Solitary | 8 | 1/10 coins; 50% goods; 50% items | Usually neutral |
372 | Hydra:Eight-Headed Cryohydra | Huge Magical Beast | 8d10+40 (84) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 8 bites +8 melee | Bite 1d10+4 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype | Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +7, Spot +7 | Combat Reflexes | Any marsh and underground | Solitary | 9 | 1/10 coins; 50% goods; 50% items | Usually neutral |
373 | Hydra:Nine-Headed Cryohydra | Huge Magical Beast | 9d10+45 (94) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 9 bites +9 melee | Bite 1d10+5 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype | Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +7, Spot +8 | Combat Reflexes | Any marsh and underground | Solitary | 10 | 1/10 coins; 50% goods; 50% items | Usually neutral |
374 | Hydra:Ten-Headed Cryohydra | Huge Magical Beast | 10d10+50 (105) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 10 bites +10 melee | Bite 1d10+5 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype | Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +8, Spot +8 | Combat Reflexes | Any marsh and underground | Solitary | 11 | 1/10 coins; 50% goods; 50% items | Usually neutral |
375 | Hydra:Eleven-Headed Cryohydra | Huge Magical Beast | 11d10+55 (115) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 11 bites +12 melee | Bite 1d10+6 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype | Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +8, Spot +9 | Combat Reflexes | Any marsh and underground | Solitary | 12 | 1/10 coins; 50% goods; 50% items | Usually neutral |
376 | Hydra:Twelve-Headed Cryohydra | Huge Magical Beast | 12d10+60 (126) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 12 bites +13 melee | Bite 1d10+6 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype | Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +9, Spot +9 | Combat Reflexes | Any marsh and underground | Solitary | 13 | 1/10 coins; 50% goods; 50% items | Usually neutral |
377 | Hydra:Five-Headed Lernaean Hydra | Huge Magical Beast | 5d10+25 (52) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 5 bites +4 melee | Bite 1d10+3 | 20 ft. by 20 ft./10 ft. | | Scent, regrowth | Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +5, Spot +6 | Combat Reflexes | Any marsh and underground | Solitary | 7 | 1/10 coins; 50% goods; 50% items | Usually neutral |
378 | Hydra:Six-Headed Lernaean Hydra | Huge Magical Beast | 6d10+30 (63) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 6 bites +5 melee | Bite 1d10+3 | 20 ft. by 20 ft./10 ft. | | Scent, regrowth | Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +6, Spot +6 | Combat Reflexes | Any marsh and underground | Solitary | 8 | 1/10 coins; 50% goods; 50% items | Usually neutral |
379 | Hydra:Seven-Headed Lernean Hydra | Huge Magical Beast | 7d10+35 (73) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 7 bites +7 melee | Bite 1d10+4 | 20 ft. by 20 ft./10 ft. | | Scent, regrowth | Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +6, Spot +7 | Combat Reflexes | Any marsh and underground | Solitary | 9 | 1/10 coins; 50% goods; 50% items | Usually neutral |
380 | Hydra:Eight-Headed Lernean Hydra | Huge Magical Beast | 8d10+40 (84) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 8 bites +8 melee | Bite 1d10+4 | 20 ft. by 20 ft./10 ft. | | Scent, regrowth | Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +7, Spot +7 | Combat Reflexes | Any marsh and underground | Solitary | 10 | 1/10 coins; 50% goods; 50% items | Usually neutral |
381 | Hydra:Nine-Headed Lernean Hydra | Huge Magical Beast | 9d10+45 (94) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 9 bites +9 melee | Bite 1d10+5 | 20 ft. by 20 ft./10 ft. | | Scent, regrowth | Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +7, Spot +8 | Combat Reflexes | Any marsh and underground | Solitary | 11 | 1/10 coins; 50% goods; 50% items | Usually neutral |
382 | Hydra:Ten-Headed Lernean Hydra | Huge Magical Beast | 10d10+50 (105) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 10 bites +10 melee | Bite 1d10+5 | 20 ft. by 20 ft./10 ft. | | Scent, regrowth | Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +8, Spot +8 | Combat Reflexes | Any marsh and underground | Solitary | 12 | 1/10 coins; 50% goods; 50% items | Usually neutral |
383 | Hydra:Eleven-Headed Lernean Hydra | Huge Magical Beast | 11d10+55 (115) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 11 bites +12 melee | Bite 1d10+6 | 20 ft. by 20 ft./10 ft. | | Scent, regrowth | Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +8, Spot +9 | Combat Reflexes | Any marsh and underground | Solitary | 13 | 1/10 coins; 50% goods; 50% items | Usually neutral |
384 | Hydra:Twelve-Headed Lernean Hydra | Huge Magical Beast | 12d10+60 (126) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 12 bites +13 melee | Bite 1d10+6 | 20 ft. by 20 ft./10 ft. | | Scent, regrowth | Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +9, Spot +9 | Combat Reflexes | Any marsh and underground | Solitary | 14 | 1/10 coins; 50% goods; 50% items | Usually neutral |
385 | Hydra:Five-Headed Lernaean Pyrohydra | Huge Magical Beast | 5d10+25 (52) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 5 bites +4 melee | Bite 1d10+3 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype, regrowth | Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +5, Spot +6 | Combat Reflexes | Any marsh and underground | Solitary | 8 | 1/10 coins; 50% goods; 50% items | Usually neutral |
386 | Hydra:Six-Headed Lernaean Pyrohydra | Huge Magical Beast | 6d10+30 (63) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 6 bites +5 melee | Bite 1d10+3 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype, regrowth | Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +6, Spot +6 | Combat Reflexes | Any marsh and underground | Solitary | 9 | 1/10 coins; 50% goods; 50% items | Usually neutral |
387 | Hydra:Seven-Headed Lernaean Pyrohydra | Huge Magical Beast | 7d10+35 (73) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 7 bites +7 melee | Bite 1d10+4 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype, regrowth | Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +6, Spot +7 | Combat Reflexes | Any marsh and underground | Solitary | 10 | 1/10 coins; 50% goods; 50% items | Usually neutral |
388 | Hydra:Eight-Headed Lernaean Pyrohydra | Huge Magical Beast | 8d10+40 (84) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 8 bites +8 melee | Bite 1d10+4 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype, regrowth | Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +7, Spot +7 | Combat Reflexes | Any marsh and underground | Solitary | 11 | 1/10 coins; 50% goods; 50% items | Usually neutral |
389 | Hydra:Nine-Headed Lernaean Pyrohydra | Huge Magical Beast | 9d10+45 (94) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 9 bites +9 melee | Bite 1d10+5 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype, regrowth | Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +7, Spot +8 | Combat Reflexes | Any marsh and underground | Solitary | 12 | 1/10 coins; 50% goods; 50% items | Usually neutral |
390 | Hydra:Ten-Headed Lernaean Pyrohydra | Huge Magical Beast | 10d10+50 (105) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 10 bites +10 melee | Bite 1d10+5 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype, regrowth | Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +8, Spot +8 | Combat Reflexes | Any marsh and underground | Solitary | 13 | 1/10 coins; 50% goods; 50% items | Usually neutral |
391 | Hydra:Eleven-Headed Lernaean Pyrohydra | Huge Magical Beast | 11d10+55 (115) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 11 bites +12 melee | Bite 1d10+6 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype, regrowth | Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +8, Spot +9 | Combat Reflexes | Any marsh and underground | Solitary | 14 | 1/10 coins; 50% goods; 50% items | Usually neutral |
392 | Hydra:Twelve-Headed Lernaean Pyrohydra | Huge Magical Beast | 12d10+60 (126) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 12 bites +13 melee | Bite 1d10+6 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, fire subtype, regrowth | Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +9, Spot +9 | Combat Reflexes | Any marsh and underground | Solitary | 15 | 1/10 coins; 50% goods; 50% items | Usually neutral |
393 | Hydra:Five-Headed Lernaean Cryohydra | Huge Magical Beast | 5d10+25 (52) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 5 bites +4 melee | Bite 1d10+3 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype, regrowth | Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +5, Spot +6 | Combat Reflexes | Any marsh and underground | Solitary | 8 | 1/10 coins; 50% goods; 50% items | Usually neutral |
394 | Hydra:Six-Headed Lernaean Cryohydra | Huge Magical Beast | 6d10+30 (63) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 6 bites +5 melee | Bite 1d10+3 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype, regrowth | Str 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +6, Spot +6 | Combat Reflexes | Any marsh and underground | Solitary | 9 | 1/10 coins; 50% goods; 50% items | Usually neutral |
395 | Hydra:Seven-Headed Lernaean Cryohydra | Huge Magical Beast | 7d10+35 (73) | +1 (Dex) | 20 ft., swim 10 ft. | 15 (-2 size, +1 Dex, +6 natural) | 7 bites +7 melee | Bite 1d10+4 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype, regrowth | Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +6, Spot +7 | Combat Reflexes | Any marsh and underground | Solitary | 10 | 1/10 coins; 50% goods; 50% items | Usually neutral |
396 | Hydra:Eight-Headed Lernaean Cryohydra | Huge Magical Beast | 8d10+40 (84) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 8 bites +8 melee | Bite 1d10+4 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype, regrowth | Str 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +7, Spot +7 | Combat Reflexes | Any marsh and underground | Solitary | 11 | 1/10 coins; 50% goods; 50% items | Usually neutral |
397 | Hydra:Nine-Headed Lernaean Cryohydra | Huge Magical Beast | 9d10+45 (94) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 9 bites +9 melee | Bite 1d10+5 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype, regrowth | Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +7, Spot +8 | Combat Reflexes | Any marsh and underground | Solitary | 12 | 1/10 coins; 50% goods; 50% items | Usually neutral |
398 | Hydra:Ten-Headed Lernaean Cryohydra | Huge Magical Beast | 10d10+50 (105) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 10 bites +10 melee | Bite 1d10+5 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype, regrowth | Str 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +8, Spot +8 | Combat Reflexes | Any marsh and underground | Solitary | 13 | 1/10 coins; 50% goods; 50% items | Usually neutral |
399 | Hydra:Eleven-Headed Lernaean Cryohydra | Huge Magical Beast | 11d10+55 (115) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 11 bites +12 melee | Bite 1d10+6 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype, regrowth | Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +8, Spot +9 | Combat Reflexes | Any marsh and underground | Solitary | 14 | 1/10 coins; 50% goods; 50% items | Usually neutral |
400 | Hydra:Twelve-Headed Lernaean Cryohydra | Huge Magical Beast | 12d10+60 (126) | +1 (Dex) | 20 ft., swim 20 ft. | 15 (-2 size, +1 Dex, +6 natural) | 12 bites +13 melee | Bite 1d10+6 | 20 ft. by 20 ft./10 ft. | Breath weapon | Scent, cold subtype, regrowth | Str 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9 | Listen +9, Spot +9 | Combat Reflexes | Any marsh and underground | Solitary | 15 | 1/10 coins; 50% goods; 50% items | Usually neutral |
401 | Mephit:Air Mephit | Small Outsider (Air) | 3d8 (13) | +7 (+3 Dex, +4 Improved Initiative) | 30 ft., fly 60 ft. (perfect) | 17 (+1 size, +3 Dex, +3 natural) | 2 claws +4 melee | Claw 1d3 | 5 ft. by 5 ft./5 ft. | Breath weapon, spell-like abilities, summon mephit | Fast healing 2, damage reduction 5/+1 | Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15 | Bluff +6, Hide +12, Listen +6, Move Silently +9, Spot +6 | Improved Initiative | Any land and underground | Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) | 3 | Standard | Usually neutral |
402 | Mephit:Dust Mephit | Small Outsider (Air) | 3d8 (13) | +7 (+3 Dex, +4 Improved Initiative) | 30 ft., fly 50 ft. (perfect) | 17 (+1 size, +3 Dex, +3 natural) | 2 claws +4 melee | Claw 1d3 | 5 ft. by 5 ft./5 ft. | Breath weapon, spell-like abilities, summon mephit | Fast healing 2, damage reduction 5/+1 | Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15 | Bluff +6, Hide +12, Listen +6, Move Silently +9, Spot +6 | Improved Initiative | Any land and underground | Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) | 3 | Standard | Usually neutral |
403 | Mephit:Earth Mephit | Small Outsider (Earth) | 3d8+3 (16) | -1 (Dex) | 30 ft., fly 40 ft. (average) | 16 (+1 size, -1 Dex, +6 natural) | 2 claws +7 melee | Claw 1d3+3 | 5 ft. by 5 ft./5 ft. | Breath weapon, spell-like abilities, summon mephit | Fast healing 2, damage reduction 10/+1 | Str 17, Dex 8, Con 13, Int 12, Wis 11, Cha 15 | Bluff +5, Hide +9, Listen +6, Move Silently +5, Spot +6 | Power Attack | Any land and underground | Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) | 3 | Standard | Usually neutral |
404 | Mephit:Fire Mephit | Small Outsider (Fire) | 3d8 (13) | +5 (+1 Dex, +4 Improved Initiative) | 30 ft., fly 50 ft. (average) | 16 (+1 size, +1 Dex, +4 natural) | 2 claws +4 melee | Claw 1d3 and 2 fire | 5 ft. by 5 ft./5 ft. | Breath weapon, spell-like abilities, summon mephit | Fire subtype, fast healing 2, damage reduction 5/+1 | Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 15 | Bluff +5, Hide +11, Listen +6, Move Silently +7, Spot +6 | Improved Initiative | Any land and underground | Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) | 3 | Standard | Usually neutral |
405 | Mephit:Ice Mephit | Small Outsider (Air, Cold) | 3d8 (13) | +7 (+3 Dex, +4 Improved Initiative) | 30 ft., fly 50 ft. (perfect) | 18 (+1 size, +3 Dex, +4 natural) | 2 claws +4 melee | Claw 1d3 and 2 cold | 5 ft. by 5 ft./5 ft. | Breath weapon, spell-like abilities, summon mephit | Cold subtype, fast healing 2, damage reduction 5/+1 | Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15 | Bluff +6, Hide +12, Listen +6, Move Silently +9, Spot +6 | Improved Initiative | Any land and underground | Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) | 3 | Standard | Usually neutral |
406 | Mephit:Magma Mephit | Small Outsider (Fire) | 3d8 (13) | +5 (+1 Dex, +4 Improved Initiative) | 30 ft., fly 50 ft. (average) | 16 (+1 size, +1 Dex, +4 natural) | 2 claws +4 melee | Claw 1d3 and 2 fire | 5 ft. by 5 ft./5 ft. | Breath weapon, spell-like abilities, summon mephit | Fire subtype, fast healing 2, damage reduction 5/+1 | Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 15 | Bluff +5, Hide +11, Listen +6, Move Silently +7, Spot +6 | Improved Initiative | Any land and underground | Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) | 3 | Standard | Usually neutral |
407 | Mephit:Ooze Mephit | Small Outsider (Water) | 3d8+3 (16) | +0 | 30 ft., fly 40 ft. (average) | 16 (+1 size, +5 natural) | 2 claws +6 melee | Claw 1d3+2 | 5 ft. by 5 ft./5 ft. | Breath weapon, spell-like abilities, summon mephit | Fast healing 2, damage reduction 5/+1 | Str 14, Dex 10, Con 13, Int 12, Wis 11, Cha 15 | Bluff +6, Hide +9, Listen +6, Move Silently +6, Spot +6 | Power Attack | Any land and underground | Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) | 3 | Standard | Usually neutral |
408 | Mephit:Salt Mephit | Small Outsider (Earth) | 3d8+3 (16) | -1 (Dex) | 30 ft., fly 40 ft. (average) | 16 (+1 size, -1 Dex, +6 natural) | 2 claws +7 melee | Claw 1d3+3 | 5 ft. by 5 ft./5 ft. | Breath weapon, spell-like abilities, summon mephit | Fast healing 2, damage reduction 10/+1 | Str 17, Dex 8, Con 13, Int 12, Wis 11, Cha 15 | Bluff +6, Hide +8, Listen +6, Move Silently +5, Spot +6 | Power Attack | Any land and underground | Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) | 3 | Standard | Usually neutral |
409 | Mephit:Steam Mephit | Small Outsider (Fire) | 3d8 (13) | +5 (+1 Dex, +4 Improved Initiative) | 30 ft., fly 50 ft. (average) | 16 (+1 size, +1 Dex, +4 natural) | 2 claws +4 melee | Claw 1d3 and 2 fire | 5 ft. by 5 ft./5 ft. | Breath weapon, spell-like abilities, summon mephit | Fire subtype, fast healing 2, damage reduction 5/+1 | Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 15 | Bluff +6, Hide +11, Listen +6, Move Silently +6, Spot +6 | Improved Initiative | Any land and underground | Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) | 3 | Standard | Usually neutral |
410 | Mephit:Water Mephit | Small Outsider (Water) | 3d8+3 (16) | +0 | 30 ft., fly 40 ft. (average) | 16 (+1 size, +5 natural) | 2 claws +6 melee | Claw 1d3+2 | 5 ft. by 5 ft./5 ft. | Breath weapon, spell-like abilities, summon mephit | Fast healing 2, damage reduction 5/+1 | Str 14, Dex 10, Con 13, Int 12, Wis 11, Cha 15 | Bluff +6, Hide +9, Listen +6, Move Silently +6, Spot +6 | Power Attack | Any land and underground | Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) | 3 | Standard | Usually neutral |
411 | Naga:Water Naga | Large Aberration (Aquatic) | 7d8+28 (59) | +1 (Dex) | 30 ft., swim 50 ft. | 15 (-1 size, +1 Dex, +5 natural) | Bite +7 melee | Bite 2d6+4 and poison | 5 ft. by 5 ft. (coiled)/10 ft. | Poison, spells | | Str 16, Dex 13, Con 18, Int 10, Wis 17, Cha 15 | Concentration +12, Listen +10, Spellcraft +8, Spot +10 | Lightning Reflexes | Temperate and warm aquatic and underground | Solitary or nest (2-4) | 7 | Standard | Usually neutral |
412 | Naga:Spirit Naga | Large Aberration | 9d8+36 (76) | +1 (Dex) | 40 ft. | 16 (-1 size, +1 Dex, +6 natural) | Bite +9 melee | Bite 2d6+6 and poison | 5 ft. by 5 ft. (coiled)/10 ft. | Poison, charming gaze, spells | | Str 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17 | Concentration +13, Listen +15, Spellcraft +10, Spot +15 | Alertness, Lightning Reflexes | Temperate and warm land and underground | Solitary or nest (2-4) | 9 | Standard | Usually chaotic evil |
413 | Naga:Dark Naga | Large Aberration | 9d8+18 (58) | +2 (Dex) | 40 ft. | 14 (-1 size, +2 Dex, +3 natural) | Sting +7 melee, bite +2 melee | Sting 2d4+2 and poison, bite 1d4+1 | 5 ft. by 5 ft. (coiled)/10 ft. | Poison, detect thoughts, spells | Poison immunity, guarded thoughts, charm resistance | Str 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17 | Bluff +9, Concentration +13, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11 | Alertness, Combat Casting, Dodge, Lightning Reflexes | Temperate and warm land and underground | Solitary or nest (2-4) | 8 | Standard | Usually lawful evil |
414 | Naga:Guardian Naga | Large Aberration | 11d8+44 (93) | +2 (Dex) | 40 ft. | 18 (-1 size, +2 Dex, +7 natural) | Bite +12 melee | Bite 2d6+7 and poison | 5 ft. by 5 ft. (coiled)/10 ft. | Poison, spit, spells | | Str 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18 | Bluff +12, Concentration +15, Listen +13, Sense Motive +13, Spellcraft +11, Spot +13 | Alertness, Combat Casting, Dodge, Lightning Reflexes, Spell Focus (any one school) | Temperate and warm land and underground | Solitary or nest (2-4) | 10 | Standard | Usually lawful good |
415 | Nightshade:Nightwing | Huge Undead | 17d12 (110) | +8 (+4 Dex, +4 Improved Initiative) | 20 ft., fly 60 ft. (good) | 28 (-2 size, +4 Dex, +16 natural) | Bite +15 melee | Bite 2d6+13 and transformation | 20 ft. by 10 ft./10 ft. | Nightshade abilities, magic drain | Undead, nightshade abilities | Str 29, Dex 18, Con -, Int 20, Wis 20, Cha 18 | Concentration +16, Intuit Direction +19, Listen +22, Move Silently +20, Spellcraft +19, Spot +22 | Alertness, Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Flyby Attack, Improved Critical (bite), Improved Initiative, (slam), Power Attack | Any land and underground | Solitary, pair, or flock (3-6) | 14 | Standard | Always chaotic evil |
416 | Nightshade:Nightwalker | Huge Undead | 21d12 (136) | +6 (+2 Dex, +4 Improved Initiative) | 40 ft., fly 20 ft. (poor) | 26 (-2 size, +2 Dex, +16 natural) | 2 slams +20 melee | Slam 2d6+12 | 10 ft. by 10 ft./15 ft. | Nightshade abilities, crush item, evil gaze | Undead, nightshade abilities | Str 35, Dex 14, Con -, Int 20, Wis 20, Cha 18 | Concentration +19, Hide +12*, Listen +22, Move Silently +19, Spellcraft +19, Spot +22 | Alertness, Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Great Cleave, Improved Critical Improved Initiative, Power Attack, Sunder | Any land and underground | Solitary, pair, or gang (2-4) | 16 | Standard | Always chaotic evil |
417 | Nightshade:Nightcrawler | Gargantuan Undead | 25d12 (162) | +4 (Improved Initiative) | 30 ft., burrow 60 ft. | 28 (-4 size, +22 natural) | Bite +25 melee, sting +20 melee | Bite 4d6+17, sting 2d8+8 and poison | 30 ft. by 30 ft. (coiled)/10 ft. | Nightshade abilities, improved grab, swallow whole, energy drain, poison | Undead, nightshade abilities, tremorsense | Str 45, Dex 10, Con -, Int 20, Wis 20, Cha 18 | Concentration +18, Intuit Direction +7, Listen +22, Move Silently +20, Spellcraft +17, Spot +22 | Alertness, Blind-Fight, Combat Casting, Improved Critical (bite), Improved Critical (sting), Improved Initiative, Iron Will Power Attack | Any land and underground | Solitary or pair | 18 | Standard | Always chaotic evil |
418 | Ogre:Ogre | Large Giant | 4d8+8 (26) | -1 (Dex) | 30 ft. | 16 (-1 size, -1 Dex, +5 natural, +3 hide) | Huge greatclub +8 melee; or Huge longspear +1 ranged | Huge greatclub 2d6+7; or Huge longspear 2d6+5 | 5 ft. by 5 ft./10 ft. (15-20 ft. with longspear) | | | Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7 | Climb +4, Listen +2, Spot +2 | Weapon Focus (greatclub) | Any land and underground | Solitary, pair, gang (2-4), or band (5-8) | 2 | Standard | Usually chaotic evil |
419 | Ogre:Merrow (Aquatic Ogre) | Large Giant | 4d8+8 (26) | -1 (Dex) | 30 ft., swim 40 ft. | 16 (-1 size, -1 Dex, +5 natural, +3 hide) | Huge longspear +7 melee; or Huge longspear +1 ranged | Huge longspear 1d8+7; or Huge longspear 2d6+5 | 5 ft. by 5 ft./10 ft. (15-20 ft. with longspear) | | | Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7 | Climb +4, Listen +2, Spot +2 | Weapon Focus (longspear) | Any aquatic | Solitary, pair, gang (2-4), or band (5-8) | 2 | Standard | Usually chaotic evil |
420 | Ogre:Ogre Mage | Large Giant | 5d8+15 (37) | +4 (Improved Initiative) | 30 ft., fly 40 ft. (good) | 18 (-1 size, +5 natural, +4 chain shirt) | Huge greatsword +7 melee; or Huge longbow +2 ranged | Huge greatsword 2d8+7; or Huge longbow 2d6 | 5 ft. by 5 ft./10 ft. | Spell-like abilities | Regeneration 2, SR 18 | Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17 | Concentration +6, Listen +5, Spellcraft +4, Spot +5 | Improved Initiative | Any land and underground | Solitary, pair, or troupe (1-2 plus 2-4 ogres) | 8 | Double standard | Usually lawful evil |
421 | Ooze:Gray Ooze | Medium-Size Ooze | 3d10+10 (26) | -5 (Dex) | 10 ft. | 5 (-5 Dex) | Slam +3 melee | Slam 1d6+1 and 1d6 acid | 5 ft. by 5 ft./5 ft. | Improved grab, acid, corrosion, constrict 1d6+1 and 1d6 acid | Blindsight, cold and fire immunity, ooze, camouflage | Str 12, Dex 1, Con 11, Int -, Wis 1, Cha 1 | | | Any marsh and underground | Solitary | 4 | None | Always neutral |
422 | Ooze:Gelatinous Cube | Huge Ooze | 4d10+36 (58) | -5 (Dex) | 15 ft. | 3 (-2 size, -5 Dex) | Slam +1 melee | Slam 1d6+4 and 1d6 acid | 10 ft. by 10 ft./10 ft. | Engulf, paralysis, acid | Blindsight, transparent, electricity immunity, ooze | Str 10, Dex 1, Con 19, Int -, Wis 1, Cha 1 | | | Any underground | Solitary | 3 | 1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone) | Always neutral |
423 | Ooze:Ochre Jelly | Large Ooze | 6d10+27 (60) | -5 (Dex) | 10 ft., climb 10 ft. | 4 (-1 size, -5 Dex) | Slam +5 melee | Slam 2d4+3 and 1d4 acid | 5 ft. by 10 ft./10 ft. | Improved grab, acid, constrict 2d4+3 and 1d4 acid | Blindsight, split, ooze | Str 15, Dex 1, Con 15, Int -, Wis 1, Cha 1 | | | Any marsh and underground | Solitary | 5 | None | Always neutral |
424 | Ooze:Black Pudding | Huge Ooze | 10d10+60 (115) | -5 (Dex) | 20 ft., climb 20 ft. | 3 (-2 size, -5 Dex) | Slam +8 melee | Slam 2d6+4 and 2d6 acid | 5 ft. by 20 ft./10 ft. | Improved grab, acid, constrict 2d6+4 and 2d6 acid | Blindsight, split, ooze | Str 17, Dex 1, Con 19, Int -, Wis 1, Cha 1 | | | Any marsh and underground | Solitary | 7 | None | Always neutral |
425 | Planetouched:Aasimar | Medium-Size Outsider | 1d8 (4) | +4 (Improved Initiative) | 30 ft. | 16 (+4 scale, +2 large shield) | Longsword +1 melee; or light crossbow +1 ranged | Longsword 1d8; or light crossbow 1d8 | 5 ft. by 5 ft./5 ft. | Light | Acid, cold, and electricity resistance 5 | Str 10, Dex 10, Con 10, Int 10, Wis 13, Cha 13 | Heal +5, Knowledge (religion) +1, Listen +4, Ride +1, Spot +4 | Improved Initiative | Any land and underground | Solitary or team (2-4) | 0.5 | Standard | Usually good (any) |
426 | Planetouched:Tiefling | Medium-Size Outsider | 1d8 (4) | +1 (Dex) | 30 ft. | 15 (+1 Dex, +3 studded leather, +1 small shield) | Rapier +2 melee; or light crossbow +2 ranged | Rapier 1d6; or light crossbow 1d8 | 5 ft. by 5 ft./5 ft. | Darkness | Fire, cold, and electricity resistance 5 | Str 10, Dex 13, Con 10, Int 13, Wis 11, Cha 8 | Bluff +1, Hide +3, Move Silently +2, Pick Pocket +3 | Weapon Finesse (rapier) | Any land and underground | Solitary or gang (2-4) | 0.5 | Standard | Usually evil (any) |
427 | Salamander:Flamebrother | Small Outsider (Fire) | 3d8+3 (16) | +1 (Dex) | 20 ft. | 19 (+1 size, +1 Dex, +7 natural) | Halfspear +5 melee, tail slap +3 melee | Halfspear 1d6+1 and 1d6 fire, tail slap 1d4 and 1d6 fire | 5 ft. by 5 ft./5 ft. | Heat, constrict 1d4 and 1d6 fire | Fire subtype | Str 12, Dex 13, Con 12, Int 14, Wis 15, Cha 13 | Craft (metalworking) +11, Escape Artist +7, Hide +9, Listen +7, Search +7, Spot +7 | Multiattack | Any land and underground | Solitary, pair, or cluster (3-5) | 2 | Standard (nonflammables only) | Usually evil (any) |
428 | Salamander:Average Salamander | Medium-Size Outsider (Fire) | 7d8+7 (38) | +1 (Dex) | 20 ft. | 18 (+1 Dex, +7 natural) | Longspear +9/+4 melee, tail slap +7 melee | Longspear 1d8+2 and 1d6 fire, tail slap 2d6+1 and 1d6 fire | 5 ft. by 5 ft./5 ft. | Heat, constrict 2d6+1 and 1d6 fire | Fire subtype, damage reduction 10/+1 | Str 14, Dex 13, Con 12, Int 14, Wis 15, Cha 13 | Craft (metalworking) +16, Escape Artist +11, Hide +11, Listen +14, Move Silently +11, Search +12, Spot +14 | Alertness, Multiattack | Any land and underground | Solitary, pair, or cluster (3-5) | 5 | Standard (nonflammables only) | Usually evil (any) |
429 | Salamander:Noble Salamander | Large Outsider (Fire) | 15d8+45 (112) | +1 (Dex) | 20 ft. | 18 (-1 size, +1 Dex, +8 natural) | +3 Huge longspear +23/+18/+13 melee, tail slap +15 melee | +3 Huge longspear 2d8+9 and 1d8 fire, tail slap 2d8+3 and 1d8 fire | 5 ft. by 5 ft./10 ft. | Heat, constrict 2d8+3 and 1d8 fire, spell-like abilities | Fire subtype, damage reduction 20 /+2 | Str 22, Dex 13, Con 16, Int 15, Wis 15, Cha 15 | Bluff +11, Craft (metalworking) +24, Diplomacy +13, Escape Artist +19, Hide +15, Listen +20, Move Silently +17, Search +20, Sense Motive +12, Spot +20 | Cleave, Great Cleave, Multiattack, Power Attack | Any land and underground | Solitary, pair, or noble party (9-14) | 9 | Double standard (nonflammables only) and +3 Huge longspear | Usually evil (any) |
430 | Skeleton:Tiny Skeleton | Tiny Undead | 1/4 d12 (1) | +5 (+1 Dex, +4 Improved Initiative) | 30 ft. | 13 (+2 size, +1 Dex) | 2 claws +0 melee | Claw 1d2-2 | 2 1/2 ft. by 2 1/2 ft./0 ft. | | Undead, immunities | Str 6, Dex 12, Con -, Int -, Wis 10, Cha 11 | | Improved Initiative | Any land and underground | Any | 0.167 | None | Always neutral |
431 | Skeleton:Small Skeleton | Small Undead | 1/2 d12 (3) | +5 (+1 Dex, +4 Improved Initiative) | 30 ft. | 13 (+1 size, +1 Dex, +1 natural) | 2 claws +0 melee | Claw 1d3-1 | 5 ft. by 5 ft./5 ft. | | Undead, immunities | Str 8, Dex 12, Con -, Int -, Wis 10, Cha 11 | | Improved Initiative | Any land and underground | Any | 0.25 | None | Always neutral |
432 | Skeleton:Medium-Size Skeleton | Medium-Size Undead | 1d12 (6) | +5 (+1 Dex, +4 Improved Initiative) | 30 ft. | 13 (+ 1 Dex, +2 natural) | 2 claws +0 melee | Claw 1d4 | 5 ft. by 5 ft./5 ft. | | Undead, immunities | Str 10, Dex 12, Con -, Int -, Wis 10, Cha 11 | | Improved Initiative | Any land and underground | Any | 0.333 | None | Always neutral |
433 | Skeleton:Large Skeleton | Large Undead | 2d12 (13) | +5 (+1 Dex, +4 Improved Initiative) | 40 ft. | 13 (-1 size, +1 Dex, +3 natural) | 2 claws +2 melee | Claw 1d6+2 | 5 ft. by 5 ft./10 ft. | | Undead, immunities | Str 14, Dex 12, Con -, Int -, Wis 10, Cha 11 | | Improved Initiative | Any land and underground | Any | 1 | None | Always neutral |
434 | Skeleton:Huge Skeleton | Huge Undead | 4d12 (26) | +5 (+1 Dex, +4 Improved Initiative) | 40 ft. | 13 (-2 size, +1 Dex, +4 natural) | 2 claws +4 melee | Claw 1d8+4 | 10 ft. by 10 ft./15 ft. | | Undead, immunities | Str 18, Dex 12, Con -, Int -, Wis 10, Cha 11 | | Improved Initiative | Any land and underground | Any | 2 | None | Always neutral |
435 | Skeleton:Gargantuan Skeleton | Gargantuan Undead | 16d12 (104) | +5 (+1 Dex, +4 Improved Initiative) | 40 ft. | 13 (-4 size, +1 Dex, +6 natural) | 2 claws +10 melee | Claw 2d6+6 | 20 ft. by 20 ft./20 ft. | | Undead, immunities | Str 22, Dex 12, Con -, Int -, Wis 10, Cha 11 | | Improved Initiative | Any land and underground | Any | 7 | None | Always neutral |
436 | Skeleton:Colossal Skeleton | Colossal Undead | 32d12 (208) | +5 (+1 Dex, +4 Improved Initiative) | 40 ft. | 13 (-8 size, +1 Dex, +10 natural) | 2 claws +16 melee | Claw 2d8+8 | 40 ft. by 40 ft./25 ft. | | Undead, immunities | Str 26, Dex 12, Con -, Int -, Wis 10, Cha 11 | | Improved Initiative | Any land and underground | Any | 9 | None | Always neutral |
437 | Slaad:Red Slaad | Large Outsider (Chaotic) | 7d8+21 (52) | +1 (Dex) | 30 ft. | 16 (-1 size, +1 Dex, +6 natural) | Bite +10 melee, 2 claws +8 melee | Bite 2d8+4, claw 1d4+2 and implant | 5 ft. by 5 ft./10 ft. | Pounce, implant, stunning croak, summon slaad | Fast healing 5, resistances | Str 19, Dex 13, Con 17, Int 6, Wis 6, Cha 8 | Climb +14, Jump +14, Listen +6, Move Silently +5, Spot +8 | Dodge, Multiattack | Any land and underground | Solitary, gang (2-5), or pack (6-10) | 7 | None | Always chaotic neutral |
438 | Slaad:Blue Slaad | Large Outsider (Chaotic) | 8d8+24 (60) | +2 (Dex) | 30 ft. | 18 (-1 size, +2 Dex, +7 natural) | 4 rakes +11 melee, bite +9 melee | Rake 2d6+4, bite 2d8+2 and disease | 5 ft. by 5 ft./10 ft. | Spell-like abilities, disease, summon slaad | Fast healing 5, resistances | Str 19, Dex 15, Con 17, Int 6, Wis 6, Cha 10 | Climb +14, Jump +15, Listen +8, Move Silently +9, Spot +8 | Dodge, Mobility, Multiattack | Any land and underground | Solitary, gang (2-5), or pack (6-10) | 8 | Standard | Always chaotic neutral |
439 | Slaad:Green Slaad | Large Outsider (Chaotic) | 9d8+27 (67) | +1 (Dex) | 30 ft. | 20 (-1 size, +1 Dex, +10 natural) | 2 claws +12 melee, bite +10 melee | Claw 1d6+4, bite 2d8+2 | 5 ft. by 5 ft./10 ft. | Spell-like abilities, summon slaad | Fast healing 5, resistances | Str 19, Dex 13, Con 17, Int 10, Wis 10, Cha 10 | Climb +16, Hide +9, Jump +16, Listen +12, Move Silently +13, Spot +12 | Cleave, Multiattack, Power Attack | Any land and underground | Solitary or gang (2-5) | 9 | Standard | Always chaotic neutral |
440 | Slaad:Gray Slaad | Medium-Size Outsider (Chaotic) | 10d8+30 (75) | +1 (Dex) | 30 ft. | 22 (+1 Dex, +11 natural) | 2 claws +14 melee, bite +12 melee | Claw 2d4+4, bite 2d8+2 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, summon slaad | Fast healing 5, damage reduction 10/+1, resistances, alternate form | Str 19, Dex 13, Con 17, Int 14, Wis 14, Cha 14 | Climb +15, Hide +14, Jump +17, Knowledge (arcana) +13, Listen +15, Move Silently +14, Search +15, Spot +15 | Multiattack, item creation feats (any two) | Any land and underground | Solitary or pair | 10 | Double standard | Always chaotic neutral |
441 | Slaad:Death Slaad | Medium-Size Outsider (Chaotic) | 15d8+45 (112) | +8 (+4 Dex, +4 Improved Initiative) | 30 ft. | 26 (+4 Dex, +12 natural) | 2 claws +20 melee, bite +18 melee | Claw 3d6+5 and stun, bite 2d10+2 | 5 ft. by 5 ft./5 ft. | Stun, spell-like abilities, summon slaad | Fast healing 5, damage reduction 20/+2, resistances, telepathy, alternate form | Str 20, Dex 18, Con 17, Int 18, Wis 18, Cha 18 | Climb +23, Escape Artist +22, Hide +22, Jump +23, Knowledge (any two) +22, Listen +22, Move Silently +22, Search +22, Spot +22 | Cleave, Improved Initiative, Multiattack, Power Attack | Any land and underground | Solitary or pair | 13 | Double standard | Usually chaotic neutral (sometimes chaotic evil) |
442 | Sphinx:Androsphinx | Large Magical Beast | 12d10+48 (114) | +0 | 50 ft., fly 80 ft. (poor) | 22 (-1 size, +13 natural) | 2 claws +18 melee | Claw 2d4+7 | 5 ft. by 10 ft./5 ft. | Pounce, rake 2d4+3, roar, spells | | Str 25, Dex 10, Con 19, Int 16, Wis 17, Cha 17 | Intimidate +13, Knowledge (any one) +5, Listen +15, Spot +15, Wilderness Lore +13 | Alertness, Cleave, Great Cleave, Flyby Attack, Power Attack, Track | Any warm land | Solitary | 9 | Standard | Always chaotic good |
443 | Sphinx:Criosphinx | Large Magical Beast | 10d10+30 (85) | +0 | 30 ft., fly 60 ft. (poor) | 20 (-1 size, +11 natural) | Butt +15 melee, 2 claws +10 melee | Butt 2d6+6, claw 1d6+3 | 5 ft. by 10 ft./5 ft. | Pounce, rake 1d6+3 | | Str 23, Dex 10, Con 17, Int 10, Wis 11, Cha 11 | Intimidate +8, Listen +10, Spot +10 | Cleave, Flyby Attack, Power Attack | Warm forest | Solitary | 7 | Standard | Always neutral |
444 | Sphinx:Gynosphinx | Large Magical Beast | 8d10+8 (52) | +5 (+1 Dex, +4 Improved Initiative) | 40 ft., fly 60 ft. (poor) | 21 (-1 size, +1 Dex, +11 natural) | 2 claws +11 melee | Claw 1d6+4 | 5 ft. by 10 ft./5 ft. | Pounce, rake 1d6+2, spell-like abilities | | Str 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19 | Concentration +12, Intimidate +13, Listen +17, Spot +17 | Alertness, Blind-Fight, Combat Casting, Flyby Attack, Improved Initiative, Iron Will | Any warm land | Solitary or covey (2-4) | 8 | Double standard | Always neutral |
445 | Sphinx:Hieracosphinx | Large Magical Beast | 9d10+18 (67) | +2 (Dex) | 30 ft., fly 90 ft. (poor) | 19 (-1 size, +2 Dex, +8 natural) | Bite +13 melee, 2 claws +8 melee | Bite 1d10+5, claw 1d6+2 | 5 ft. by 10 ft./5 ft. | Pounce, rake 1d6+2 | | Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10 | Listen +13, Spot +14* | Alertness, Flyby Attack | Warm hill | Solitary, pair, or flock (4-7) | 5 | None | Always chaotic evil |
446 | Sprite:Grig | Tiny Fey | 1/2 d6+1 (2) | +4 (Dex) | 20 ft., fly 40 ft. (poor) | 18 (+2 size, +4 Dex, +2 natural) | Dagger +6 melee; or composite shortbow +6 ranged | Dagger 1d4-3; or composite shortbow 1d4 | 2 1/2 ft. by 2 1/2 ft./0 ft. | Spell-like abilities, fiddle | SR 17 | Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14 | Craft (any one) +4, Escape Artist +8, Hide +16, Jump +9, Listen +7, Move Silently +8*, Perform (dance, +8, fiddle, melody, plus any other one) +6, Search +3, Spot +4 | Dodge, Weapon Finesse (dagger) | Temperate and warm forest | Gang (2-4), band (6-11), or tribe (20-80) | 1 | No coins; 50% goods; 50% items | Always neutral good |
447 | Sprite:Nixie | Small Fey | 1d6 (3) | +7 (+3 Dex, +4 Improved Initiative) | 20 ft., swim 30 ft. | 14 (+1 size, +3 Dex) | Dagger +4 melee; or light crossbow +4 ranged | Dagger 1d4-2; or light crossbow 1d8 | 5 ft. by 5 ft./5 ft. | Water breathing, charm person | SR 16 | Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 18 | Animal Empathy +7, Bluff +8, Craft (any one) +5, Escape Artist +6, Handle Animal Hide +10*, Listen +7, Perform (dance, melody, plus any other one) +7, Search +3, Sense Motive +5, Spot +7 | Dodge, Improved Initiative, Weapon Finesse (dagger) | Temperate aquatic | Gang (2-4), band (6-11), or tribe (20-80) | 1 | No coins; 50% goods (metal or stone only); 50% items (no scrolls) | Always neutral |
448 | Sprite:Pixie | Small Fey | 1d6 (3) | +4 (Dex) | 20 ft., fly 60 ft. (good) | 16 (+1 size, +4 Dex, +1 natural) | Dagger +5 melee; or composite shortbow +6 ranged | Dagger 1d4-2; or composite shortbow 1d6 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, special arrows | SR 16, natural invisibility | Str 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16 | Bluff +7, Concentration +4, Craft (any one) +7,Escape Artist +8, Heal +6, Hide +12, Listen +8, Move Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +8 | Dodge, Point Blank Shot, Rapid Shot, Weapon Finesse (dagger), Weapon Focus (shortbow) | Temperate forest | Gang (2-4), band (6-11), or tribe (20-80) | 4 | No coins; 50% goods; 50% items | Always neutral good |
449 | Xorn:Minor Xorn | Small Outsider (Earth) | 3d8+6 (19) | +0 | 20 ft., burrow 20 ft. | 23 (+1 size, +12 natural) | Bite +6 melee, 3 claws +4 melee | Bite 2d8+2, claw 1d3+1 | 5 ft. by 5 ft./5 ft. | Burrow | Fire and cold immunity, electricity resistance 10, half damage from slashing, all-around vision, tremorsense | Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Hide +10, Intuit Direction +3, Listen +6, Move Silently +3, Search 6, Spot +8 | Multiattack | Any land and underground | Solitary, pair, or cluster (3-5) | 3 | None | Usually neutral |
450 | Xorn:Average Xorn | Medium-Size Outsider (Earth) | 7d8+14 (45) | +0 | 20 ft., burrow 20 ft. | 22 (+12 natural) | Bite +10 melee, 3 claws +8 melee | Bite 4d6+3, claw 1d4+1 | 5 ft. by 5 ft./5 ft. | Burrow | Fire and cold immunity, electricity resistance 10, half damage from slashing, all-around vision, tremorsense | Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Hide +10, Intuit Direction +10, Listen +10, Move Silently +10, Search +10, Spot +14 | Multiattack, Power Attack | Any land and underground | Solitary, pair, or cluster (3-5) | 6 | None | Usually neutral |
451 | Xorn:Elder Xorn | Large Outsider (Earth) | 15d8+60 (127) | +0 | 20 ft., burrow 20 ft. | 22 (-1 size, +13 natural) | Bite +21 melee, 3 claws +19 melee | Bite 4d8+7, claw 1d6+3 | 10 ft. by 10 ft./10 ft. | Burrow | Fire and cold immunity, electricity resistance 10, half damage from slashing, all-around vision, tremorsense | Str 25, Dex 10, Con 19, Int 10, Wis 11, Cha 10 | Hide +14, Intuit Direction +18, Knowledge (minerals) +12, Listen +18, Move Silently +18, Search +22, Spot +22 | Cleave, Great Cleave, Multiattack, Power Attack | Any land and underground | Solitary, pair, or party (6-11) | 8 | None | Usually neutral |
452 | Yuan-ti:Pureblood | Medium-Size Monstrous Humanoid | 6d8 (27) | +5 (+1 Dex, +4 Improved Initiative) | 30 ft. | 16 (+1 Dex, +1 natural, +2 leather, +2 masterwork large shield) masterwork small shield) with human arms | Masterwork scimitar +7/+2 melee; or masterwork longbow with masterwork arrows +9/+4 ranged | Masterwork scimitar 1d6; or masterwork longbow 1d8 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, psionics | SR 16 | Str 11, Dex 13, Con 11, Int 18, Wis 18, Cha 16 | Concentration +9, Craft (any two) or Knowledge (any two) +9, Disguise +3*, Hide +7*, Listen +15, Spot +15 | Alertness, Blind-Fight, Dodge, Expertise, Improved Initiative | Warm forest and underground | Solitary, pair, gang (2-4), troupe (2-13 purebloods, 2-5 halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80 halfbloods, and 10-40 abominations) | 5 | Double standard | Usually chaotic evil |
453 | Yuan-ti:Halfblood | Medium-Size Monstrous Humanoid | 7d8+7 (38) | +5 (+1 Dex, +4 Improved Initiative) | 30 ft. | 16 (+1 Dex, +1 natural, +2 leather, +2 masterwork large shield) | Masterwork scimitar +10/+5 melee (and bite if snake-headed +4 melee); or masterwork mighty composite longbow (+2) with m | Masterwork scimitar 1d6+2, bite 1d6+1 and poison; or masterwork mighty composite longbow (+2) 1d8+2 | 5 ft. by 5 ft./5 ft. | Spell-like abilities, psionics | SR 16 | Str 15, Dex 13, Con 13, Int 18, Wis 18, Cha 16 | Concentration +11, Craft (any two) or Knowledge (any two) +9, Hide +8*, Listen +15, Spot +15 | Alertness, Blind-Fight, Dodge, Expertise, Improved Initiative | Warm forest and underground | Solitary, pair, gang (2-4), troupe (2-13 purebloods, 2-5 halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80 halfbloods, and 10-40 abominations) | 5 | Double standard | Usually chaotic evil |
454 | Yuan-ti:Abomination | Large Monstrous Humanoid | 9d8+27 (67) | +5 (+1 Dex, +4 Improved Initiative) | 30 ft., climb 20 ft., swim 20 ft. | 20 (-1 size, +1 Dex, +10 natural); or 21 (-1 size, +1 Dex, +10 natural, +1 | Masterwork falchion +13/+8 melee (human arms) (or bite +12 melee if snake-headed); or master- work mighty composite long | Masterwork falchion 2d4+6, bite 2d6+6 and poison; or masterwork mighty composite longbow (+2) 1d8+2 | 5 ft. by 5 ft./10 ft. | Spell-like abilities, psionics, improved grab (if snake-headed), constrict 1d6+6 | SR 16 | Str 19, Dex 13, Con 17, Int 18, Wis 18, Cha 16 | Concentration +11, 2 Craft (any two) or Knowledge (any two) +9, Hide +9*, Listen +15, Spot +15 | Alertness, Blind-Fight, Dodge, Expertise, Improved Initiative | Warm forest and underground | Solitary, pair, gang (2-4), troupe (2-13 purebloods, 2-5 halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80 halfbloods, and 10-40 abominations) | 7 | Double standard | Usually chaotic evil |
455 | Zombie:Tiny Zombie | Tiny Undead | 1/2 d12+3 (6) | -1 (Dex) | 20 ft. | 11 (+2 size, -1 Dex) | Slam +2 melee | Slam 1d3 | 2 1/2 ft. by 2 1/2 ft./0 ft. | | Undead, partial actions only | Str 9, Dex 8, Con -, Int -, Wis 10, Cha 1 | | Toughness | Any land and underground | Squad (6-10) or mob (11-20) | 0.167 | None | Always neutral |
456 | Zombie:Small Zombie | Small Undead | 1d12+3 (9) | -1 (Dex) | 30 ft. | 11 (+1 size, -1 Dex, +1 natural) | Slam +1 melee | Slam 1d4 | 5 ft. by 5 ft./5 ft. | | Undead, partial actions only | Str 11, Dex 8, Con -, Int -, Wis 10, Cha 1 | | Toughness | Any land and underground | Squad (6-10) or mob (11-20) | 0.25 | None | Always neutral |
457 | Zombie:Medium Zombie | Medium-Size Undead | 2d12+3 (16) | -1 (Dex) | 30 ft. | 11 (-1 Dex, +2 natural) | Slam +2 melee | Slam 1d6+1 | 5 ft. by 5 ft./5 ft. | | Undead, partial actions only | Str 13, Dex 8, Con -, Int -, Wis 10, Cha 1 | | Toughness | Any land and underground | Gang (2-5), squad (6-10), or mob (11-20) | 0.5 | None | Always neutral |
458 | Zombie:Large Zombie | Large Undead | 4d12+3 (29) | -1 (Dex) | 40 ft. | 11 (-1 size, -1 Dex, +3 natural) | Slam +4 melee | Slam 1d8+4 | 5 ft. by 5 ft./10 ft. | | Undead, partial actions only | Str 17, Dex 8, Con -, Int -, Wis 10, Cha 1 | | Toughness | Any land and underground | Solitary, gang (2-5), squad (6-10), or mob (11-20) | 1 | None | Always neutral |
459 | Zombie:Huge Zombie | Huge Undead | 8d12+3 (55) | -1 (Dex) | 40 ft. | 11 (-2 size, -1 Dex, +4 natural) | Slam +7 melee | Slam 2d6+7 | 10 ft. by 10 ft./15 ft. | | Undead, partial actions only | Str 21, Dex 8, Con -, Int -, Wis 10, Cha 1 | | Toughness | Any land and underground | Solitary, gang (2-5), squad (6-10), or mob (11-20) | 3 | None | Always neutral |
460 | Zombie:Gargantuan Zombie | Gargantuan Undead | 24d12+3 (159) | -1 (Dex) | 40 ft. | 11 (-4 size, -1 Dex, +6 natural) | Slam +15 melee | Slam 2d8+10 | 20 ft. by 20 ft./20 ft. | | Undead, partial actions only | Str 25, Dex 8, Con -, Int -, Wis 10, Cha 1 | | Toughness, Improved Critical (slam) | Any land and underground | Solitary, gang (2-5), squad (6-10), or mob (11-20) | 6 | None | Always neutral |
461 | Zombie:Colossal Zombie | Colossal Undead | 48d12+3 (315) | -2 (Dex) | 40 ft. | 11 (-8 size, -2 Dex, +11 natural) | Slam +25 melee | Slam 4d6+13 | 40 ft. by 40 ft./25 ft. | | Undead, partial actions only | Str 29, Dex 6, Con -, Int -, Wis 10, Cha 3 | | Toughness, Improved Critical (slam) | Any land and underground | Solitary, gang (2-5), squad, (6-10) or mob (11-20) | 12 | None | Always neutral |
462 | Dragon:Black Dragon, Wyrmling | Tiny Dragon | 4d12+4 (30) | +0 (Dex) | 60 ft., fly 100 ft.(average), swim 60 ft. | 15 (+2 size, +3 natural) | Bite +6 melee, 2 Claws +1 melee | Bite 1d, claw 1d3+0 | 2 1/2 ft. by 2 1/2 ft. / 5 ft. | Breath weapon | Immunities, water breathing, blindsight, keen senses | Str 11, Dex 10, Con 13, Int 8, Wis 11, Cha 8 | Bluff +2, Concentration +2, Diplomacy +2, Escape Artist +1, Knowledge (any) +1, Listen +4, Search +4, Spot +4 | Any 2 | Any marsh and underground | solitary or clutch (2-5) | 2 | Double standard | Always chaotic evil |
463 | Dragon:Black Dragon, Very young | Small Dragon | 7d12+7 (52) | +0 (Dex) | 60 ft., fly 100 ft.(average), swim 60 ft. | 17 (+1 size, +6 natural) | Bite +9 melee, 2 Claws +4 melee | Bite 1d6+1, claw 1d | 5 ft. by 5 ft. / 5 ft. | Breath weapon | Immunities, water breathing, blindsight, keen senses | Str 13, Dex 10, Con 13, Int 8, Wis 11, Cha 8 | Bluff +3, Concentration +3, Diplomacy +3, Escape Artist +3, Knowledge (any) +2, Listen +7, Search +7, Spot +7 | Any 2 | Any marsh and underground | solitary or clutch (2-5) | 3 | Double standard | Always chaotic evil |
464 | Dragon:Black Dragon, Young | Medium-size Dragon | 10d12+20 (85) | +0 (Dex) | 60 ft., fly 150 ft.(poor), swim 60 ft. | 19 (+9 natural) | Bite +12 melee, 2 Claws +7 melee, 2 Wings +7 melee | Bite 1d8+2, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon | Immunities, water breathing, blindsight, keen senses | Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Bluff +6, Concentration +6, Diplomacy +6, Escape Artist +6, Knowledge (any) +6, Listen +10, Search +10, Spot +10 | Any 3 | Any marsh and underground | solitary or clutch (2-5) | 4 | Double standard | Always chaotic evil |
465 | Dragon:Black Dragon, Juvenile | Medium-size Dragon | 13d12+26 (110) | +0 (Dex) | 60 ft., fly 150 ft.(poor), swim 60 ft. | 22 (+12 natural) | Bite +16 melee, 2 Claws +11 melee, 2 Wings +11 melee | Bite 1d8+3, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spell-like abilities | Immunities, water breathing, blindsight, keen senses | Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +8, Knowledge (any) +7, Listen +13, Search +13, Spot +13 | Any 4 | Any marsh and underground | solitary or clutch (2-5) | 6 | Double standard | Always chaotic evil |
466 | Dragon:Black Dragon, Young adult | Large Dragon | 16d12+48 (152) | +0 (Dex) | 60 ft., fly 150 ft.(poor), swim 60 ft. | 24 (-1 size, +15 natural) | Bite +19 melee, 2 Claws +14 melee, 2 Wings +14 melee, 1 Tail slap +14 | Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 17, water breathing, blindsight, keen senses | Str 19, Dex 10, Con 17, Int 12, Wis 13, Cha 12 | Bluff +11, Concentration +11, Diplomacy +11, Escape Artist +11, Knowledge (any) +10, Listen +16, Scry +10, Search +16, Spellcraft +16, Spot +16 | Any 5 | Any marsh and underground | solitary or clutch (2-5) | 8 | Double standard | Always chaotic evil |
467 | Dragon:Black Dragon, Adult | Large Dragon | 19d12+76 (199) | +0 (Dex) | 60 ft., fly 150 ft.(poor), swim 60 ft. | 27 (-1 size, +18 natural) | Bite +24 melee, 2 Claws +19 melee, 2 Wings +19 melee, 1 Tail slap +19 | Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 18, water breathing, blindsight, keen senses | Str 23, Dex 10, Con 19, Int 12, Wis 13, Cha 12 | Bluff +13, Concentration +13, Diplomacy +13, Escape Artist +13, Knowledge (any) +12, Listen +19, Scry +12, Search +19, Spellcraft +19, Spot +19 | Any 5 | Any marsh and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 10 | Double standard | Always chaotic evil |
468 | Dragon:Black Dragon, Mature adult | Huge Dragon | 22d12+110 (253) | +0 (Dex) | 60 ft., fly 150 ft.(poor), swim 60 ft. | 29 (-2 size, +21 natural) | Bite +28 melee, 2 Claws +23 melee, 2 Wings +23 melee, 1 Tail slap +23 melee; or 1 Crush +28 melee | Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 21, water breathing, blindsight, keen senses | Str 27, Dex 10, Con 21, Int 14, Wis 15, Cha 14 | Bluff +19, Concentration +19, Diplomacy +18, Escape Artist +18, Knowledge (any) +18, Listen +22, Scry +18, Search +22, Spellcraft +22, Spot +22 | Any 6 | Any marsh and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 13 | Double standard | Always chaotic evil |
469 | Dragon:Black Dragon, Old | Huge Dragon | 25d12+125 (287) | +0 (Dex) | 60 ft., fly 150 ft.(poor), swim 60 ft. | 32 (-2 size, +24 natural) | Bite +32 melee, 2 Claws +27 melee, 2 Wings +27 melee, 1 Tail slap +27 melee; or 1 Crush +32 melee | Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 22, water breathing, blindsight, keen senses | Str 29, Dex 10, Con 21, Int 14, Wis 15, Cha 14 | Bluff +21, Concentration +21, Diplomacy +21, Escape Artist +21, Knowledge (any) +21, Listen +25, Scry +20, Search +25, Spellcraft +25, Spot +25 | Any 7 | Any marsh and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 15 | Double standard | Always chaotic evil |
470 | Dragon:Black Dragon, Very old | Huge Dragon | 28d12+168 (350) | +0 (Dex) | 60 ft., fly 150 ft.(poor), swim 60 ft. | 35 (-2 size, +27 natural) | Bite +36 melee, 2 Claws +31 melee, 2 Wings +31 melee, 1 Tail slap +31 melee; or 1 Crush +36 melee | Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 23, water breathing, blindsight, keen senses | Str 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16 | Bluff +28, Concentration +28, Diplomacy +28, Escape Artist +28, Knowledge (any) +28, Listen +28, Scry +28, Search +28, Spellcraft +28, Spot +28 | Any 8 | Any marsh and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 17 | Double standard | Always chaotic evil |
471 | Dragon:Black Dragon, Ancient | Huge Dragon | 31d12+186 (387) | +0 (Dex) | 60 ft., fly 150 ft.(poor), swim 60 ft. | 38 (-2 size, +30 natural) | Bite +40 melee, 2 Claws +35 melee, 2 Wings +35 melee, 1 Tail slap +35 melee; or 1 Crush +40 melee | Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 25, water breathing, blindsight, keen senses | Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 16 | Bluff +31, Concentration +31, Diplomacy +31, Escape Artist +31, Knowledge (any) +31, Listen +31, Scry +31, Search +31, Spellcraft +31, Spot +31 | Any 8 | Any marsh and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 18 | Double standard | Always chaotic evil |
472 | Dragon:Black Dragon, Wyrm | Gargantuan Dragon | 34d12+238 (459) | +0 (Dex) | 60 ft., fly 200 ft.(clumsy), swim 60 ft. | 39 (-4 size, +33 natural) | Bite +42 melee, 2 Claws +37 melee, 2 Wings +37 melee, 1 Tail slap +37 melee; or 1 Crush +42 melee; or 1 Tail sweep +42 m | Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+18 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 26, water breathing, blindsight, keen senses | Str 35, Dex 10, Con 25, Int 18, Wis 19, Cha 18 | Bluff +40, Concentration +40, Diplomacy +40, Escape Artist +40, Knowledge (any) +39, Listen +34, Scry +39, Search +34, Spellcraft +34, Spot +34 | Any 9 | Any marsh and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 19 | Double standard | Always chaotic evil |
473 | Dragon:Black Dragon, Great wyrm | Gargantuan Dragon | 37d12+296 (536) | +0 (Dex) | 60 ft., fly 200 ft.(clumsy), swim 60 ft. | 42 (-4 size, +36 natural) | Bite +46 melee, 2 Claws +41 melee, 2 Wings +41 melee, 1 Tail slap +41 melee; or 1 Crush +46 melee; or 1 Tail sweep +46 m | Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+19 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 28, water breathing, blindsight, keen senses | Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20 | Bluff +50, Concentration +50, Diplomacy +49, Escape Artist +49, Knowledge (any) +49, Listen +37, Scry +49, Search +37, Spellcraft +37, Spot +37 | Any 10 | Any marsh and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 21 | Double standard | Always chaotic evil |
474 | Dragon:Blue Dragon, Wyrmling | Small Dragon | 6d12+6 (45) | +0 (Dex) | 40 ft., fly 100 ft. (average), burrow 20 ft. | 16 (+1 size, +5 natural) | Bite +8 melee, 2 Claws +3 melee | Bite 1d6+1, claw 1d | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spell-like abilities | Immunities, blindsight, keen senses | Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10 | Bluff +4, Concentration +4, Diplomacy +4, Escape Artist +3, Knowledge (any) +3, Listen +6, Search +6, Spot +6 | Any 2 | Temperate and warm desert and underground | solitary or clutch (2-5) | 2 | Double standard | Always lawful evil |
475 | Dragon:Blue Dragon, Very young | Medium-size Dragon | 9d12+18 (76) | +0 (Dex) | 40 ft., fly 150 ft. (poor), burrow 20 ft. | 18 (+8 natural) | Bite +11 melee, 2 Claws +6 melee, 2 Wings +6 melee | Bite 1d8+2, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spell-like abilities | Immunities, blindsight, keen senses | Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Bluff +6, Concentration +6, Diplomacy +5, Escape Artist +5, Knowledge (any) +5, Listen +9, Search +9, Spot +9 | Any 3 | Temperate and warm desert and underground | solitary or clutch (2-5) | 3 | Double standard | Always lawful evil |
476 | Dragon:Blue Dragon, Young | Medium-size Dragon | 12d12+24 (102) | +0 (Dex) | 40 ft., fly 150 ft. (poor), burrow 20 ft. | 21 (+11 natural) | Bite +15 melee, 2 Claws +10 melee, 2 Wings +10 melee | Bite 1d8+3, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spell-like abilities | Immunities, blindsight, keen senses | Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12 | Bluff +10, Concentration +10, Diplomacy +10, Escape Artist +9, Knowledge (any) +9, Listen +12, Search +12, Spot +12 | Any 4 | Temperate and warm desert and underground | solitary or clutch (2-5) | 5 | Double standard | Always lawful evil |
477 | Dragon:Blue Dragon, Juvenile | Large Dragon | 15d12+45 (142) | +0 (Dex) | 40 ft., fly 150 ft. (poor), burrow 20 ft. | 23 (-1 size, +14 natural) | Bite +18 melee, 2 Claws +13 melee, 2 Wings +13 melee, 1 Tail slap +13 | Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, spells, spell-like abilities | Immunities, sound imitation, blindsight, keen senses | Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14 | Bluff +13, Concentration +13, Diplomacy +13, Escape Artist +12, Knowledge (any) +12, Listen +15, Scry +12, Search +15, Spellcraft +15, Spot +15 | Any 4 | Temperate and warm desert and underground | solitary or clutch (2-5) | 7 | Double standard | Always lawful evil |
478 | Dragon:Blue Dragon, Young adult | Large Dragon | 18d12+72 (189) | +0 (Dex) | 40 ft., fly 150 ft. (poor), burrow 20 ft. | 26 (-1 size, +17 natural) | Bite +23 melee, 2 Claws +18 melee, 2 Wings +18 melee, 1 Tail slap +18 | Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 19, sound imitation, blindsight, keen senses | Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14 | Bluff +15, Concentration +15, Diplomacy +15, Escape Artist +15, Knowledge (any) +15, Listen +18, Scry +15, Search +18, Spellcraft +18, Spot +18 | Any 5 | Temperate and warm desert and underground | solitary or clutch (2-5) | 10 | Double standard | Always lawful evil |
479 | Dragon:Blue Dragon, Adult | Huge Dragon | 21d12+105 (241) | +0 (Dex) | 40 ft., fly 150 ft. (poor), burrow 20 ft. | 28 (-2 size, +20 natural) | Bite +27 melee, 2 Claws +22 melee, 2 Wings +22 melee, 1 Tail slap +22 melee; or 1 Crush +27 melee | Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 21, sound imitation, blindsight, keen senses | Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16 | Bluff +21, Concentration +21, Diplomacy +21, Escape Artist +21, Knowledge (any) +21, Listen +21, Scry +21, Search +21, Spellcraft +21, Spot +21 | Any 6 | Temperate and warm desert and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 13 | Double standard | Always lawful evil |
480 | Dragon:Blue Dragon, Mature adult | Huge Dragon | 24d12+120 (276) | +0 (Dex) | 40 ft., fly 150 ft. (poor), burrow 20 ft. | 31 (-2 size, +23 natural) | Bite +31 melee, 2 Claws +26 melee, 2 Wings +26 melee, 1 Tail slap +26 melee; or 1 Crush +31 melee | Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 22, sound imitation, blindsight, keen senses | Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16 | Bluff +24, Concentration +24, Diplomacy +24, Escape Artist +24, Knowledge (any) +24, Listen +24, Scry +24, Search +24, Spellcraft +24, Spot +24 | Any 7 | Temperate and warm desert and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 15 | Double standard | Always lawful evil |
481 | Dragon:Blue Dragon, Old | Huge Dragon | 27d12+162 (337) | +0 (Dex) | 40 ft., fly 150 ft. (poor), burrow 20 ft. | 34 (-2 size, +26 natural) | Bite +35 melee, 2 Claws +30 melee, 2 Wings +30 melee, 1 Tail slap +30 melee; or 1 Crush +35 melee | Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 24, sound imitation, blindsight, keen senses | Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Bluff +32, Concentration +32, Diplomacy +32, Escape Artist +31, Knowledge (any) +31, Listen +27, Scry +31, Search +27, Spellcraft +27, Spot +27 | Any 7 | Temperate and warm desert and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 17 | Double standard | Always lawful evil |
482 | Dragon:Blue Dragon, Very old | Huge Dragon | 30d12+180 (375) | +0 (Dex) | 40 ft., fly 150 ft. (poor), burrow 20 ft. | 37 (-2 size, +29 natural) | Bite +39 melee, 2 Claws +34 melee, 2 Wings +34 melee, 1 Tail slap +34 melee; or 1 Crush +39 melee | Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 25, sound imitation, blindsight, keen senses | Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Bluff +35, Concentration +35, Diplomacy +35, Escape Artist +35, Knowledge (any) +35, Listen +30, Scry +35, Search +30, Spellcraft +30, Spot +30 | Any 8 | Temperate and warm desert and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 18 | Double standard | Always lawful evil |
483 | Dragon:Blue Dragon, Ancient | Gargantuan Dragon | 33d12+231 (445) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy), burrow 20 ft. | 38 (-4 size, +32 natural) | Bite +41 melee, 2 Claws +36 melee, 2 Wings +36 melee, 1 Tail slap +36 melee; or 1 Crush +41 melee; or 1 Tail sweep +41 m | Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+18 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 27, sound imitation, blindsight, keen senses | Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20 | Bluff +44, Concentration +44, Diplomacy +44, Escape Artist +44, Knowledge (any) +44, Listen +33, Scry +44, Search +33, Spellcraft +33, Spot +33 | Any 9 | Temperate and warm desert and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 20 | Double standard | Always lawful evil |
484 | Dragon:Blue Dragon, Wyrm | Gargantuan Dragon | 36d12+288 (522) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy), burrow 20 ft. | 41 (-4 size, +35 natural) | Bite +45 melee, 2 Claws +40 melee, 2 Wings +40 melee, 1 Tail slap +40 melee; or 1 Crush +45 melee; or 1 Tail sweep +45 m | Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+19 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 29, sound imitation, blindsight, keen senses | Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20 | Bluff +48, Concentration +48, Diplomacy +48, Escape Artist +48, Knowledge (any) +48, Listen +36, Scry +48, Search +36, Spellcraft +36, Spot +36 | Any 10 | Temperate and warm desert and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 22 | Double standard | Always lawful evil |
485 | Dragon:Blue Dragon, Great wyrm | Gargantuan Dragon | 39d12+312 (565) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy), burrow 20 ft. | 44 (-4 size, +38 natural) | Bite +49 melee, 2 Claws +44 melee, 2 Wings +44 melee, 1 Tail slap +44 melee; or 1 Crush +49 melee; or 1 Tail sweep +49 m | Bite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+21 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 31, sound imitation, blindsight, keen senses | Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22 | Bluff +59, Concentration +59, Diplomacy +59, Escape Artist +58, Knowledge (any) +58, Listen +39, Scry +58, Search +39, Spellcraft +39, Spot +39 | Any 10 | Temperate and warm desert and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 24 | Double standard | Always lawful evil |
486 | Dragon:Brass Dragon, Wyrmling | Tiny Dragon (Fire) | 4d12+4 (30) | +0 (Dex) | 60 ft., fly 150 ft. (average), burrow 30 ft. | 15 (+2 size, +3 natural) | Bite +6 melee, 2 Claws +1 melee | Bite 1d, claw 1d3+0 | 2 1/2 ft. by 2 1/2 ft. / 5 ft. | Breath weapon, spell-like abilities | Immunities, fire subtype, blindsight, keen senses | Str 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10 | Bluff +3, Concentration +3, Diplomacy +2, Escape Artist +2, Knowledge (any) +2, Listen +4, Search +4, Spot +4 | Any 2 | Temperate and warm desert, plains, and underground | solitary or clutch (2-5) | 2 | Double standard | Always chaotic good |
487 | Dragon:Brass Dragon, Very young | Small Dragon (Fire) | 7d12+7 (52) | +0 (Dex) | 60 ft., fly 150 ft. (average), burrow 30 ft. | 17 (+1 size, +6 natural) | Bite +9 melee, 2 Claws +4 melee | Bite 1d6+1, claw 1d | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spell-like abilities | Immunities, fire subtype, blindsight, keen senses | Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10 | Bluff +5, Concentration +4, Diplomacy +4, Escape Artist +4, Knowledge (any) +4, Listen +7, Search +7, Spot +7 | Any 2 | Temperate and warm desert, plains, and underground | solitary or clutch (2-5) | 3 | Double standard | Always chaotic good |
488 | Dragon:Brass Dragon, Young | Medium-size Dragon (Fire) | 10d12+20 (85) | +0 (Dex) | 60 ft., fly 200 ft. (poor), burrow 30 ft. | 19 (+9 natural) | Bite +12 melee, 2 Claws +7 melee, 2 Wings +7 melee | Bite 1d8+2, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spells, spell-like abilities | Immunities, fire subtype, blindsight, keen senses | Str 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12 | Bluff +7, Concentration +7, Diplomacy +7, Escape Artist +7, Knowledge (any) +6, Listen +10, Scry +6, Search +10, Spellcraft +10, Spot +10 | Any 3 | Temperate and warm desert, plains, and underground | solitary or clutch (2-5) | 5 | Double standard | Always chaotic good |
489 | Dragon:Brass Dragon, Juvenile | Medium-size Dragon (Fire) | 13d12+26 (110) | +0 (Dex) | 60 ft., fly 200 ft. (poor), burrow 30 ft. | 22 (+12 natural) | Bite +16 melee, 2 Claws +11 melee, 2 Wings +11 melee | Bite 1d8+3, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spells, spell-like abilities | Immunities, fire subtype, blindsight, keen senses | Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12 | Bluff +9, Concentration +9, Diplomacy +9, Escape Artist +9, Knowledge (any) +8, Listen +13, Scry +8, Search +13, Spellcraft +13, Spot +13 | Any 4 | Temperate and warm desert, plains, and underground | solitary or clutch (2-5) | 7 | Double standard | Always chaotic good |
490 | Dragon:Brass Dragon, Young adult | Large Dragon (Fire) | 16d12+48 (152) | +0 (Dex) | 60 ft., fly 200 ft. (poor), burrow 30 ft. | 24 (-1 size, +15 natural) | Bite +19 melee, 2 Claws +14 melee, 2 Wings +14 melee, 1 Tail slap +14 | Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 18, fire subtype, blindsight, keen senses | Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14 | Bluff +14, Concentration +14, Diplomacy +13, Escape Artist +13, Knowledge (any) +13, Listen +16, Scry +13, Search +16, Spellcraft +16, Spot +16 | Any 5 | Temperate and warm desert, plains, and underground | solitary or clutch (2-5) | 9 | Double standard | Always chaotic good |
491 | Dragon:Brass Dragon, Adult | Large Dragon (Fire) | 19d12+76 (199) | +0 (Dex) | 60 ft., fly 200 ft. (poor), burrow 30 ft. | 27 (-1 size, +18 natural) | Bite +24 melee, 2 Claws +19 melee, 2 Wings +19 melee, 1 Tail slap +19 | Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 20, fire subtype, blindsight, keen senses | Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14 | Bluff +16, Concentration +16, Diplomacy +16, Escape Artist +16, Knowledge (any) +16, Listen +19, Scry +15, Search +19, Spellcraft +19, Spot +19 | Any 5 | Temperate and warm desert, plains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 11 | Double standard | Always chaotic good |
492 | Dragon:Brass Dragon, Mature adult | Huge Dragon (Fire) | 22d12+110 (253) | +0 (Dex) | 60 ft., fly 200 ft. (poor), burrow 30 ft. | 29 (-2 size, +21 natural) | Bite +28 melee, 2 Claws +23 melee, 2 Wings +23 melee, 1 Tail slap +23 melee; or 1 Crush +28 melee | Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 22, fire subtype, blindsight, keen senses | Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16 | Bluff +22, Concentration +22, Diplomacy +22, Escape Artist +22, Knowledge (any) +22, Listen +22, Scry +22, Search +22, Spellcraft +22, Spot +22 | Any 6 | Temperate and warm desert, plains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 14 | Double standard | Always chaotic good |
493 | Dragon:Brass Dragon, Old | Huge Dragon (Fire) | 25d12+125 (287) | +0 (Dex) | 60 ft., fly 200 ft. (poor), burrow 30 ft. | 32 (-2 size, +24 natural) | Bite +32 melee, 2 Claws +27 melee, 2 Wings +27 melee, 1 Tail slap +27 melee; or 1 Crush +32 melee | Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 24, fire subtype, blindsight, keen senses | Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16 | Bluff +25, Concentration +25, Diplomacy +25, Escape Artist +25, Knowledge (any) +25, Listen +25, Scry +25, Search +25, Spellcraft +25, Spot +25 | Any 7 | Temperate and warm desert, plains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 16 | Double standard | Always chaotic good |
494 | Dragon:Brass Dragon, Very old | Huge Dragon (Fire) | 28d12+168 (350) | +0 (Dex) | 60 ft., fly 200 ft. (poor), burrow 30 ft. | 35 (-2 size, +27 natural) | Bite +36 melee, 2 Claws +31 melee, 2 Wings +31 melee, 1 Tail slap +31 melee; or 1 Crush +36 melee | Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 25, fire subtype, blindsight, keen senses | Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Bluff +33, Concentration +33, Diplomacy +33, Escape Artist +33, Knowledge (any) +32, Listen +28, Scry +32, Search +28, Spellcraft +28, Spot +28 | Any 8 | Temperate and warm desert, plains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 18 | Double standard | Always chaotic good |
495 | Dragon:Brass Dragon, Ancient | Huge Dragon (Fire) | 31d12+186 (387) | +0 (Dex) | 60 ft., fly 200 ft. (poor), burrow 30 ft. | 38 (-2 size, +30 natural) | Bite +40 melee, 2 Claws +35 melee, 2 Wings +35 melee, 1 Tail slap +35 melee; or 1 Crush +40 melee | Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 27, fire subtype, blindsight, keen senses | Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Bluff +37, Concentration +36, Diplomacy +36, Escape Artist +36, Knowledge (any) +36, Listen +31, Scry +36, Search +31, Spellcraft +31, Spot +31 | Any 8 | Temperate and warm desert, plains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 19 | Double standard | Always chaotic good |
496 | Dragon:Brass Dragon, Wyrm | Gargantuan Dragon (Fire) | 34d12+238 (459) | +0 (Dex) | 60 ft., fly 250 ft. (clumsy), burrow 30 ft. | 39 (-4 size, +33 natural) | Bite +42 melee, 2 Claws +37 melee, 2 Wings +37 melee, 1 Tail slap +37 melee; or 1 Crush +42 melee; or 1 Tail sweep +42 m | Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+18 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 28, fire subtype, blindsight, keen senses | Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20 | Bluff +46, Concentration +46, Diplomacy +45, Escape Artist +45, Knowledge (any) +45, Listen +34, Scry +45, Search +34, Spellcraft +34, Spot +34 | Any 9 | Temperate and warm desert, plains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 20 | Double standard | Always chaotic good |
497 | Dragon:Brass Dragon, Great wyrm | Gargantuan Dragon (Fire) | 37d12+296 (536) | +0 (Dex) | 60 ft., fly 250 ft. (clumsy), burrow 30 ft. | 42 (-4 size, +36 natural) | Bite +46 melee, 2 Claws +41 melee, 2 Wings +41 melee, 1 Tail slap +41 melee; or 1 Crush +46 melee; or 1 Tail sweep +46 m | Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+19 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 30, fire subtype, blindsight, keen senses | Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20 | Bluff +50, Concentration +50, Diplomacy +49, Escape Artist +49, Knowledge (any) +49, Listen +37, Scry +49, Search +37, Spellcraft +37, Spot +37 | Any 10 | Temperate and warm desert, plains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 22 | Double standard | Always chaotic good |
498 | Dragon:Bronze Dragon, Wyrmling | Small Dragon | 6d12+6 (45) | +0 (Dex) | 40 ft., fly 100 ft.(average), swim 60 ft. | 16 (+1 size, +5 natural) | Bite +8 melee, 2 Claws +3 melee | Bite 1d6+1, claw 1d | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spell-like abilities | Immunities, water breathing, blindsight, keen senses | Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14 | Bluff +6, Concentration +6, Diplomacy +6, Escape Artist +6, Knowledge (any) +6, Listen +6, Search +6, Spot +6 | Any 2 | Temperate and warm aquatic and underground | solitary or clutch (2-5) | 2 | Double standard | Always lawful good |
499 | Dragon:Bronze Dragon, Very young | Medium-size Dragon | 9d12+18 (76) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 60 ft. | 18 (+8 natural) | Bite +11 melee, 2 Claws +6 melee, 2 Wings +6 melee | Bite 1d8+2, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spell-like abilities | Immunities, water breathing, blindsight, keen senses | Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14 | Bluff +9, Concentration +9, Diplomacy +9, Escape Artist +9, Knowledge (any) +9, Listen +9, Search +9, Spot +9 | Any 3 | Temperate and warm aquatic and underground | solitary or clutch (2-5) | 4 | Double standard | Always lawful good |
500 | Dragon:Bronze Dragon, Young | Medium-size Dragon | 12d12+24 (102) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 60 ft. | 21 (+11 natural) | Bite +15 melee, 2 Claws +10 melee, 2 Wings +10 melee | Bite 1d8+3, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spells, spell-like abilities | Immunities, water breathing, blindsight, keen senses | Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16 | Bluff +12, Concentration +12, Diplomacy +12, Escape Artist +12, Knowledge (any) +12, Listen +12, Scry +12, Search +12, Spellcraft +12, Spot +12 | Any 4 | Temperate and warm aquatic and underground | solitary or clutch (2-5) | 6 | Double standard | Always lawful good |
501 | Dragon:Bronze Dragon, Juvenile | Large Dragon | 15d12+45 (142) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 60 ft. | 23 (-1 size, +14 natural) | Bite +18 melee, 2 Claws +13 melee, 2 Wings +13 melee, 1 Tail slap +13 | Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, spells, spell-like abilities | Immunities, water breathing, blindsight, keen senses | Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18 | Bluff +18, Concentration +18, Diplomacy +18, Escape Artist +17, Knowledge (any) +17, Listen +15, Scry +17, Search +15, Spellcraft +15, Spot +15 | Any 4 | Temperate and warm aquatic and underground | solitary or clutch (2-5) | 8 | Double standard | Always lawful good |
502 | Dragon:Bronze Dragon, Young adult | Large Dragon | 18d12+72 (189) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 60 ft. | 26 (-1 size, +17 natural) | Bite +23 melee, 2 Claws +18 melee, 2 Wings +18 melee, 1 Tail slap +18 | Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 20, water breathing, blindsight, keen senses | Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18 | Bluff +21, Concentration +21, Diplomacy +21, Escape Artist +21, Knowledge (any) +21, Listen +18, Scry +21, Search +18, Spellcraft +18, Spot +18 | Any 5 | Temperate and warm aquatic and underground | solitary or clutch (2-5) | 11 | Double standard | Always lawful good |
503 | Dragon:Bronze Dragon, Adult | Huge Dragon | 21d12+105 (241) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 60 ft. | 28 (-2 size, +20 natural) | Bite +27 melee, 2 Claws +22 melee, 2 Wings +22 melee, 1 Tail slap +22 melee; or 1 Crush +27 melee | Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 22, water breathing, blindsight, keen senses | Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20 | Bluff +28, Concentration +28, Diplomacy +28, Escape Artist +28, Knowledge (any) +28, Listen +21, Scry +28, Search +21, Spellcraft +21, Spot +21 | Any 6 | Temperate and warm aquatic and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 14 | Double standard | Always lawful good |
504 | Dragon:Bronze Dragon, Mature adult | Huge Dragon | 24d12+120 (276) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 60 ft. | 31 (-2 size, +23 natural) | Bite +31 melee, 2 Claws +26 melee, 2 Wings +26 melee, 1 Tail slap +26 melee; or 1 Crush +31 melee | Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 23, water breathing, blindsight, keen senses | Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20 | Bluff +32, Concentration +32, Diplomacy +32, Escape Artist +32, Knowledge (any) +32, Listen +24, Scry +32, Search +24, Spellcraft +24, Spot +24 | Any 7 | Temperate and warm aquatic and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 16 | Double standard | Always lawful good |
505 | Dragon:Bronze Dragon, Old | Huge Dragon | 27d12+162 (337) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 60 ft. | 34 (-2 size, +26 natural) | Bite +35 melee, 2 Claws +30 melee, 2 Wings +30 melee, 1 Tail slap +30 melee; or 1 Crush +35 melee | Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 25, water breathing, blindsight, keen senses | Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22 | Bluff +41, Concentration +41, Diplomacy +41, Escape Artist +40, Knowledge (any) +40, Listen +27, Scry +40, Search +27, Spellcraft +27, Spot +27 | Any 7 | Temperate and warm aquatic and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 18 | Double standard | Always lawful good |
506 | Dragon:Bronze Dragon, Very old | Huge Dragon | 30d12+180 (375) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 60 ft. | 37 (-2 size, +29 natural) | Bite +39 melee, 2 Claws +34 melee, 2 Wings +34 melee, 1 Tail slap +34 melee; or 1 Crush +39 melee | Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 26, water breathing, blindsight, keen senses | Str 33, Dex 10, Con 23, Int 22, Wis 23, Cha 22 | Bluff +45, Concentration +45, Diplomacy +45, Escape Artist +45, Knowledge (any) +45, Listen +30, Scry +45, Search +30, Spellcraft +30, Spot +30 | Any 8 | Temperate and warm aquatic and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 19 | Double standard | Always lawful good |
507 | Dragon:Bronze Dragon, Ancient | Gargantuan Dragon | 33d12+231 (445) | +0 (Dex) | 40 ft., fly 200 ft.(clumsy), swim 60 ft. | 38 (-4 size, +32 natural) | Bite +41 melee, 2 Claws +36 melee, 2 Wings +36 melee, 1 Tail slap +36 melee; or 1 Crush +41 melee; or 1 Tail sweep +41 m | Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+18 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 28, water breathing, blindsight, keen senses | Str 35, Dex 10, Con 25, Int 24, Wis 25, Cha 24 | Bluff +55, Concentration +55, Diplomacy +55, Escape Artist +55, Knowledge (any) +55, Listen +33, Scry +55, Search +33, Spellcraft +33, Spot +33 | Any 9 | Temperate and warm aquatic and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 21 | Double standard | Always lawful good |
508 | Dragon:Bronze Dragon, Wyrm | Gargantuan Dragon | 36d12+288 (522) | +0 (Dex) | 40 ft., fly 200 ft.(clumsy), swim 60 ft. | 41 (-4 size, +35 natural) | Bite +45 melee, 2 Claws +40 melee, 2 Wings +40 melee, 1 Tail slap +40 melee; or 1 Crush +45 melee; or 1 Tail sweep +45 m | Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+19 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 29, water breathing, blindsight, keen senses | Str 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26 | Bluff +66, Concentration +66, Diplomacy +66, Escape Artist +66, Knowledge (any) +66, Listen +36, Scry +66, Search +36, Spellcraft +36, Spot +36 | Any 10 | Temperate and warm aquatic and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 22 | Double standard | Always lawful good |
509 | Dragon:Bronze Dragon, Great wyrm | Gargantuan Dragon | 39d12+312 (565) | +0 (Dex) | 40 ft., fly 200 ft.(clumsy), swim 60 ft. | 44 (-4 size, +38 natural) | Bite +49 melee, 2 Claws +44 melee, 2 Wings +44 melee, 1 Tail slap +44 melee; or 1 Crush +49 melee; or 1 Tail sweep +49 m | Bite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+21 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 31, water breathing, blindsight, keen senses | Str 39, Dex 10, Con 27, Int 26, Wis 27, Cha 26 | Bluff +72, Concentration +72, Diplomacy +72, Escape Artist +71, Knowledge (any) +71, Listen +39, Scry +71, Search +39, Spellcraft +39, Spot +39 | Any 10 | Temperate and warm aquatic and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 24 | Double standard | Always lawful good |
510 | Dragon:Copper Dragon, Wyrmling | Tiny Dragon | 5d12+5 (37) | +0 (Dex) | 40 ft., fly 100 ft. (average) | 16 (+2 size, +4 natural) | Bite +7 melee, 2 Claws +2 melee | Bite 1d, claw 1d3+0 | 2 1/2 ft. by 2 1/2 ft. / 5 ft. | Breath weapon | Immunities, spider climb, blindsight, keen senses | Str 11, Dex 10, Con 13, Int 12, Wis 13, Cha 12 | Bluff +4, Concentration +4, Diplomacy +4, Escape Artist +4, Jump +5, Knowledge (any) +4, Listen +5, Search +5, Spot +5 | Any 2 | Temperate and warm desert, hill, mountains, and underground | solitary or clutch (2-5) | 2 | Double standard | Always chaotic good |
511 | Dragon:Copper Dragon, Very young | Small Dragon | 8d12+8 (60) | +0 (Dex) | 40 ft., fly 100 ft. (average) | 18 (+1 size, +7 natural) | Bite +10 melee, 2 Claws +5 melee | Bite 1d6+1, claw 1d | 5 ft. by 5 ft. / 5 ft. | Breath weapon | Immunities, spider climb, blindsight, keen senses | Str 13, Dex 10, Con 13, Int 12, Wis 13, Cha 12 | Bluff +7, Concentration +7, Diplomacy +6, Escape Artist +6, Jump +8, Knowledge (any) +6, Listen +8, Search +8, Spot +8 | Any 3 | Temperate and warm desert, hill, mountains, and underground | solitary or clutch (2-5) | 4 | Double standard | Always chaotic good |
512 | Dragon:Copper Dragon, Young | Medium-size Dragon | 11d12+22 (93) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 20 (+10 natural) | Bite +13 melee, 2 Claws +8 melee, 2 Wings +8 melee | Bite 1d8+2, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spells | Immunities, spider climb, blindsight, keen senses | Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14 | Bluff +10, Concentration +9, Diplomacy +9, Escape Artist +9, Jump +11, Knowledge (any) +9, Listen +11, Scry +9, Search +11, Spellcraft +11, Spot +11 | Any 3 | Temperate and warm desert, hill, mountains, and underground | solitary or clutch (2-5) | 6 | Double standard | Always chaotic good |
513 | Dragon:Copper Dragon, Juvenile | Medium-size Dragon | 14d12+28 (119) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 23 (+13 natural) | Bite +17 melee, 2 Claws +12 melee, 2 Wings +12 melee | Bite 1d8+3, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spells | Immunities, spider climb, blindsight, keen senses | Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14 | Bluff +12, Concentration +12, Diplomacy +12, Escape Artist +12, Jump +14, Knowledge (any) +11, Listen +14, Scry +11, Search +14, Spellcraft +14, Spot +14 | Any 4 | Temperate and warm desert, hill, mountains, and underground | solitary or clutch (2-5) | 8 | Double standard | Always chaotic good |
514 | Dragon:Copper Dragon, Young adult | Large Dragon | 17d12+51 (161) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 25 (-1 size, +16 natural) | Bite +20 melee, 2 Claws +15 melee, 2 Wings +15 melee, 1 Tail slap +15 | Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, frightful presence, spells | Immunities, damage reduction 5/+1, SR 19, spider climb, blindsight, keen senses | Str 19, Dex 10, Con 17, Int 16, Wis 17, Cha 16 | Bluff +17, Concentration +17, Diplomacy +17, Escape Artist +17, Jump +17, Knowledge (any) +17, Listen +17, Scry +17, Search +17, Spellcraft +17, Spot +17 | Any 5 | Temperate and warm desert, hill, mountains, and underground | solitary or clutch (2-5) | 10 | Double standard | Always chaotic good |
515 | Dragon:Copper Dragon, Adult | Large Dragon | 20d12+80 (210) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 28 (-1 size, +19 natural) | Bite +25 melee, 2 Claws +20 melee, 2 Wings +20 melee, 1 Tail slap +20 | Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 21, spider climb, blindsight, keen senses | Str 23, Dex 10, Con 19, Int 16, Wis 17, Cha 16 | Bluff +20, Concentration +20, Diplomacy +20, Escape Artist +20, Jump +20, Knowledge (any) +20, Listen +20, Scry +20, Search +20, Spellcraft +20, Spot +20 | Any 6 | Temperate and warm desert, hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 13 | Double standard | Always chaotic good |
516 | Dragon:Copper Dragon, Mature adult | Huge Dragon | 23d12+115 (264) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 30 (-2 size, +22 natural) | Bite +29 melee, 2 Claws +24 melee, 2 Wings +24 melee, 1 Tail slap +24 melee; or 1 Crush +29 melee | Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 23, spider climb, blindsight, keen senses | Str 27, Dex 10, Con 21, Int 18, Wis 19, Cha 18 | Bluff +27, Concentration +27, Diplomacy +27, Escape Artist +27, Jump +23, Knowledge (any) +27, Listen +23, Scry +26, Search +23, Spellcraft +23, Spot +23 | Any 6 | Temperate and warm desert, hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 15 | Double standard | Always chaotic good |
517 | Dragon:Copper Dragon, Old | Huge Dragon | 26d12+130 (299) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 33 (-2 size, +25 natural) | Bite +33 melee, 2 Claws +28 melee, 2 Wings +28 melee, 1 Tail slap +28 melee; or 1 Crush +33 melee | Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 25, spider climb, blindsight, keen senses | Str 29, Dex 10, Con 21, Int 18, Wis 19, Cha 18 | Bluff +31, Concentration +31, Diplomacy +30, Escape Artist +30, Jump +26, Knowledge (any) +30, Listen +26, Scry +30, Search +26, Spellcraft +26, Spot +26 | Any 7 | Temperate and warm desert, hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 18 | Double standard | Always chaotic good |
518 | Dragon:Copper Dragon, Very old | Huge Dragon | 29d12+174 (362) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 36 (-2 size, +28 natural) | Bite +37 melee, 2 Claws +32 melee, 2 Wings +32 melee, 1 Tail slap +32 melee; or 1 Crush +37 melee | Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 26, spider climb, blindsight, keen senses | Str 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20 | Bluff +39, Concentration +39, Diplomacy +39, Escape Artist +39, Jump +29, Knowledge (any) +38, Listen +29, Scry +38, Search +29, Spellcraft +29, Spot +29 | Any 8 | Temperate and warm desert, hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 19 | Double standard | Always chaotic good |
519 | Dragon:Copper Dragon, Ancient | Huge Dragon | 32d12+192 (400) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 39 (-2 size, +31 natural) | Bite +41 melee, 2 Claws +36 melee, 2 Wings +36 melee, 1 Tail slap +36 melee; or 1 Crush +41 melee | Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 28, spider climb, blindsight, keen senses | Str 33, Dex 10, Con 23, Int 20, Wis 21, Cha 20 | Bluff +43, Concentration +43, Diplomacy +43, Escape Artist +43, Jump +32, Knowledge (any) +42, Listen +32, Scry +42, Search +32, Spellcraft +32, Spot +32 | Any 9 | Temperate and warm desert, hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 21 | Double standard | Always chaotic good |
520 | Dragon:Copper Dragon, Wyrm | Gargantuan Dragon | 35d12+245 (472) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy) | 40 (-4 size, +34 natural) | Bite +43 melee, 2 Claws +38 melee, 2 Wings +38 melee, 1 Tail slap +38 melee; or 1 Crush +43 melee; or 1 Tail sweep +43 m | Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+18 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 29, spider climb, blindsight, keen senses | Str 35, Dex 10, Con 25, Int 22, Wis 23, Cha 22 | Bluff +53, Concentration +53, Diplomacy +53, Escape Artist +52, Jump +35, Knowledge (any) +52, Listen +35, Scry +52, Search +35, Spellcraft +35, Spot +35 | Any 9 | Temperate and warm desert, hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 22 | Double standard | Always chaotic good |
521 | Dragon:Copper Dragon, Great wyrm | Gargantuan Dragon | 38d12+304 (551) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy) | 43 (-4 size, +37 natural) | Bite +47 melee, 2 Claws +42 melee, 2 Wings +42 melee, 1 Tail slap +42 melee; or 1 Crush +47 melee; or 1 Tail sweep +47 m | Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+19 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 31, spider climb, blindsight, keen senses | Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22 | Bluff +57, Concentration +57, Diplomacy +57, Escape Artist +57, Jump +38, Knowledge (any) +57, Listen +38, Scry +57, Search +38, Spellcraft +38, Spot +38 | Any 10 | Temperate and warm desert, hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 24 | Double standard | Always chaotic good |
522 | Dragon:Gold Dragon, Wyrmling | Medium-size Dragon (Fire) | 8d12+16 (68) | +0 (Dex) | 60 ft., fly 200 ft. (poor), swim 60 ft. | 17 (+7 natural) | Bite +11 melee, 2 Claws +6 melee, 2 Wings +6 melee | Bite 1d8+3, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spell-like abilities | Immunities, fire subtype, water breathing, blindsight, keen senses | Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14 | Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +8, Jump +8, Knowledge (any) +8, Listen +8, Search +8, Spot +8 | Any 3 | Any land and underground | solitary or clutch (2-5) | 4 | Double standard | Always lawful good |
523 | Dragon:Gold Dragon, Very young | Large Dragon (Fire) | 11d12+33 (104) | +0 (Dex) | 60 ft., fly 200 ft. (poor), swim 60 ft. | 19 (-1 size, +10 natural) | Bite +15 melee, 2 Claws +10 melee, 2 Wings +10 melee, 1 Tail slap +10 | Bite 2d6+5, claw 1d8+2, wing 1d6+2, tail slap 1d8+7 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, spell-like abilities | Immunities, fire subtype, water breathing, blindsight, keen senses | Str 21, Dex 10, Con 17, Int 16, Wis 17, Cha 16 | Bluff +14, Concentration +13, Diplomacy +13, Escape Artist +13, Jump +11, Knowledge (any) +13, Listen +11, Search +11, Spot +11 | Any 3 | Any land and underground | solitary or clutch (2-5) | 6 | Double standard | Always lawful good |
524 | Dragon:Gold Dragon, Young | Large Dragon (Fire) | 14d12+42 (133) | +0 (Dex) | 60 ft., fly 200 ft. (poor), swim 60 ft. | 22 (-1 size, +13 natural) | Bite +20 melee, 2 Claws +15 melee, 2 Wings +15 melee, 1 Tail slap +15 | Bite 2d6+7, claw 1d8+3, wing 1d6+3, tail slap 1d8+10 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, spells, spell-like abilities | Immunities, fire subtype, water breathing, blindsight, keen senses | Str 25, Dex 10, Con 17, Int 16, Wis 17, Cha 16 | Bluff +14, Concentration +14, Diplomacy +14, Escape Artist +14, Jump +14, Knowledge (any) +14, Listen +14, Scry +14, Search +14, Spellcraft +14, Spot +14 | Any 4 | Any land and underground | solitary or clutch (2-5) | 8 | Double standard | Always lawful good |
525 | Dragon:Gold Dragon, Juvenile | Large Dragon (Fire) | 17d12+68 (178) | +0 (Dex) | 60 ft., fly 200 ft. (poor), swim 60 ft. | 25 (-1 size, +16 natural) | Bite +25 melee, 2 Claws +20 melee, 2 Wings +20 melee, 1 Tail slap +20 | Bite 2d6+9, claw 1d8+4, wing 1d6+4, tail slap 1d8+13 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, spells, spell-like abilities | Immunities, fire subtype, water breathing, blindsight, keen senses | Str 29, Dex 10, Con 19, Int 18, Wis 19, Cha 18 | Bluff +20, Concentration +20, Diplomacy +20, Escape Artist +20, Jump +17, Knowledge (any) +20, Listen +17, Scry +19, Search +17, Spellcraft +17, Spot +17 | Any 5 | Any land and underground | solitary or clutch (2-5) | 10 | Double standard | Always lawful good |
526 | Dragon:Gold Dragon, Young adult | Huge Dragon (Fire) | 20d12+100 (230) | +0 (Dex) | 60 ft., fly 200 ft. (poor), swim 60 ft. | 27 (-2 size, +19 natural) | Bite +28 melee, 2 Claws +23 melee, 2 Wings +23 melee, 1 Tail slap +23 melee; or 1 Crush +28 melee | Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 21, fire subtype, water breathing, blindsight, keen senses | Str 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18 | Bluff +24, Concentration +24, Diplomacy +23, Escape Artist +23, Jump +20, Knowledge (any) +23, Listen +20, Scry +23, Search +20, Spellcraft +20, Spot +20 | Any 6 | Any land and underground | solitary or clutch (2-5) | 13 | Double standard | Always lawful good |
527 | Dragon:Gold Dragon, Adult | Huge Dragon (Fire) | 23d12+115 (264) | +0 (Dex) | 60 ft., fly 200 ft. (poor), swim 60 ft. | 30 (-2 size, +22 natural) | Bite +32 melee, 2 Claws +27 melee, 2 Wings +27 melee, 1 Tail slap +27 melee; or 1 Crush +32 melee | Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 23, fire subtype, water breathing, blindsight, keen senses | Str 33, Dex 10, Con 21, Int 20, Wis 21, Cha 20 | Bluff +31, Concentration +31, Diplomacy +31, Escape Artist +31, Jump +23, Knowledge (any) +30, Listen +23, Scry +30, Search +23, Spellcraft +23, Spot +23 | Any 6 | Any land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 15 | Double standard | Always lawful good |
528 | Dragon:Gold Dragon, Mature adult | Huge Dragon (Fire) | 26d12+156 (325) | +0 (Dex) | 60 ft., fly 200 ft. (poor), swim 60 ft. | 33 (-2 size, +25 natural) | Bite +36 melee, 2 Claws +31 melee, 2 Wings +31 melee, 1 Tail slap +31 melee; or 1 Crush +36 melee | Bite 2d8+12, claw 2d6+6, wing 1d8+6, tail slap 2d6+18; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 25, fire subtype, water breathing, blindsight, keen senses | Str 35, Dex 10, Con 23, Int 20, Wis 21, Cha 20 | Bluff +35, Concentration +35, Diplomacy +35, Escape Artist +35, Jump +26, Knowledge (any) +34, Listen +26, Scry +34, Search +26, Spellcraft +26, Spot +26 | Any 7 | Any land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 18 | Double standard | Always lawful good |
529 | Dragon:Gold Dragon, Old | Gargantuan Dragon (Fire) | 29d12+203 (391) | +0 (Dex) | 60 ft., fly 250 ft. (clumsy), swim 60 ft. | 34 (-4 size, +28 natural) | Bite +39 melee, 2 Claws +34 melee, 2 Wings +34 melee, 1 Tail slap +34 melee; or 1 Crush +39 melee; or 1 Tail sweep +39 m | Bite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+21 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 27, fire subtype, water breathing, blindsight, keen senses | Str 39, Dex 10, Con 25, Int 24, Wis 25, Cha 24 | Bluff +49, Concentration +49, Diplomacy +48, Escape Artist +48, Jump +29, Knowledge (any) +48, Listen +29, Scry +48, Search +29, Spellcraft +29, Spot +29 | Any 8 | Any land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 20 | Double standard | Always lawful good |
530 | Dragon:Gold Dragon, Very old | Gargantuan Dragon (Fire) | 32d12+256 (464) | +0 (Dex) | 60 ft., fly 250 ft. (clumsy), swim 60 ft. | 37 (-4 size, +31 natural) | Bite +43 melee, 2 Claws +38 melee, 2 Wings +38 melee, 1 Tail slap +38 melee; or 1 Crush +43 melee; or 1 Tail sweep +43 m | Bite 4d6+15, claw 2d8+7, wing 2d6+7, tail slap 2d8+22; or crush 4d6+22; or tail sweep 2d6+22 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 28, fire subtype, water breathing, blindsight, keen senses | Str 41, Dex 10, Con 27, Int 26, Wis 27, Cha 26 | Bluff +59, Concentration +59, Diplomacy +59, Escape Artist +59, Jump +32, Knowledge (any) +58, Listen +32, Scry +58, Search +32, Spellcraft +32, Spot +32 | Any 9 | Any land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 21 | Double standard | Always lawful good |
531 | Dragon:Gold Dragon, Ancient | Gargantuan Dragon (Fire) | 35d12+315 (542) | +0 (Dex) | 60 ft., fly 250 ft. (clumsy), swim 60 ft. | 40 (-4 size, +34 natural) | Bite +47 melee, 2 Claws +42 melee, 2 Wings +42 melee, 1 Tail slap +42 melee; or 1 Crush +47 melee; or 1 Tail sweep +47 m | Bite 4d6+16, claw 2d8+8, wing 2d6+8, tail slap 2d8+24; or crush 4d6+24; or tail sweep 2d6+24 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 30, fire subtype, water breathing, blindsight, keen senses | Str 43, Dex 10, Con 29, Int 28, Wis 29, Cha 28 | Bluff +70, Concentration +70, Diplomacy +70, Escape Artist +70, Jump +35, Knowledge (any) +70, Listen +35, Scry +70, Search +35, Spellcraft +35, Spot +35 | Any 9 | Any land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 23 | Double standard | Always lawful good |
532 | Dragon:Gold Dragon, Wyrm | Colossal Dragon (Fire) | 38d12+380 (627) | +0 (Dex) | 60 ft., fly 250 ft. (clumsy), swim 60 ft. | 39 (-8 size, +37 natural) | Bite +47 melee, 2 Claws +42 melee, 2 Wings +42 melee, 1 Tail slap +42 melee; or 1 Crush +47 melee; or 1 Tail sweep +47 m | Bite 4d8+17, claw 4d6+8, wing 2d8+8, tail slap 4d6+25; or crush 4d8+25; or tail sweep 2d8+25 | 40 ft. by 80 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 31, fire subtype, water breathing, blindsight, keen senses | Str 45, Dex 10, Con 31, Int 30, Wis 31, Cha 30 | Bluff +83, Concentration +83, Diplomacy +82, Escape Artist +82, Jump +38, Knowledge (any) +82, Listen +38, Scry +82, Search +38, Spellcraft +38, Spot +38 | Any 10 | Any land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 24 | Double standard | Always lawful good |
533 | Dragon:Gold Dragon, Great wyrm | Colossal Dragon (Fire) | 41d12+451 (717) | +0 (Dex) | 60 ft., fly 250 ft. (clumsy), swim 60 ft. | 42 (-8 size, +40 natural) | Bite +51 melee, 2 Claws +46 melee, 2 Wings +46 melee, 1 Tail slap +46 melee; or 1 Crush +51 melee; or 1 Tail sweep +51 m | Bite 4d8+18, claw 4d6+9, wing 2d8+9, tail slap 4d6+27; or crush 4d8+27; or tail sweep 2d8+27 | 40 ft. by 80 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 33, fire subtype, water breathing, blindsight, keen senses | Str 47, Dex 10, Con 33, Int 32, Wis 33, Cha 32 | Bluff +96, Concentration +96, Diplomacy +96, Escape Artist +96, Jump +41, Knowledge (any) +95, Listen +41, Scry +95, Search +41, Spellcraft +41, Spot +41 | Any 11 | Any land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 26 | Double standard | Always lawful good |
534 | Dragon:Green Dragon, Wyrmling | Small Dragon | 5d12+5 (37) | +0 (Dex) | 40 ft., fly 100 ft.(average), swim 40 ft. | 15 (+1 size, +4 natural) | Bite +7 melee, 2 Claws +2 melee | Bite 1d6+1, claw 1d | 5 ft. by 5 ft. / 5 ft. | Breath weapon | Immunities, water breathing, blindsight, keen senses | Str 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10 | Bluff +3, Concentration +3, Diplomacy +3, Escape Artist +3, Knowledge (any) +3, Listen +5, Search +5, Spot +5 | Any 2 | Temperate and warm forest and underground | solitary or clutch (2-5) | 2 | Double standard | Always lawful evil |
535 | Dragon:Green Dragon, Very young | Medium-size Dragon | 8d12+16 (68) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 40 ft. | 17 (+7 natural) | Bite +10 melee, 2 Claws +5 melee, 2 Wings +5 melee | Bite 1d8+2, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon | Immunities, water breathing, blindsight, keen senses | Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Bluff +5, Concentration +5, Diplomacy +5, Escape Artist +5, Knowledge (any) +4, Listen +8, Search +8, Spot +8 | Any 3 | Temperate and warm forest and underground | solitary or clutch (2-5) | 3 | Double standard | Always lawful evil |
536 | Dragon:Green Dragon, Young | Medium-size Dragon | 11d12+22 (93) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 40 ft. | 20 (+10 natural) | Bite +14 melee, 2 Claws +9 melee, 2 Wings +9 melee | Bite 1d8+3, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon | Immunities, water breathing, blindsight, keen senses | Str 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12 | Bluff +9, Concentration +9, Diplomacy +9, Escape Artist +9, Knowledge (any) +8, Listen +11, Search +11, Spot +11 | Any 3 | Temperate and warm forest and underground | solitary or clutch (2-5) | 4 | Double standard | Always lawful evil |
537 | Dragon:Green Dragon, Juvenile | Large Dragon | 14d12+42 (133) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 40 ft. | 22 (-1 size, +13 natural) | Bite +17 melee, 2 Claws +12 melee, 2 Wings +12 melee, 1 Tail slap +12 | Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, spells | Immunities, water breathing, blindsight, keen senses | Str 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14 | Bluff +12, Concentration +12, Diplomacy +12, Escape Artist +12, Knowledge (any) +11, Listen +14, Scry +11, Search +14, Spellcraft +14, Spot +14 | Any 4 | Temperate and warm forest and underground | solitary or clutch (2-5) | 7 | Double standard | Always lawful evil |
538 | Dragon:Green Dragon, Young adult | Large Dragon | 17d12+68 (178) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 40 ft. | 25 (-1 size, +16 natural) | Bite +22 melee, 2 Claws +17 melee, 2 Wings +17 melee, 1 Tail slap +17 | Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, frightful presence, spells | Immunities, damage reduction 5/+1, SR 19, water breathing, blindsight, keen senses | Str 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14 | Bluff +15, Concentration +14, Diplomacy +14, Escape Artist +14, Knowledge (any) +14, Listen +17, Scry +14, Search +17, Spellcraft +17, Spot +17 | Any 5 | Temperate and warm forest and underground | solitary or clutch (2-5) | 10 | Double standard | Always lawful evil |
539 | Dragon:Green Dragon, Adult | Huge Dragon | 20d12+100 (230) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 40 ft. | 27 (-2 size, +19 natural) | Bite +26 melee, 2 Claws +21 melee, 2 Wings +21 melee, 1 Tail slap +21 melee; or 1 Crush +26 melee | Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 21, water breathing, blindsight, keen senses | Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16 | Bluff +20, Concentration +20, Diplomacy +20, Escape Artist +20, Knowledge (any) +20, Listen +20, Scry +20, Search +20, Spellcraft +20, Spot +20 | Any 6 | Temperate and warm forest and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 12 | Double standard | Always lawful evil |
540 | Dragon:Green Dragon, Mature adult | Huge Dragon | 23d12+115 (264) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 40 ft. | 30 (-2 size, +22 natural) | Bite +30 melee, 2 Claws +25 melee, 2 Wings +25 melee, 1 Tail slap +25 melee; or 1 Crush +30 melee | Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 22, water breathing, blindsight, keen senses | Str 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16 | Bluff +23, Concentration +23, Diplomacy +23, Escape Artist +23, Knowledge (any) +23, Listen +23, Scry +23, Search +23, Spellcraft +23, Spot +23 | Any 6 | Temperate and warm forest and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 15 | Double standard | Always lawful evil |
541 | Dragon:Green Dragon, Old | Huge Dragon | 26d12+156 (325) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 40 ft. | 33 (-2 size, +25 natural) | Bite +34 melee, 2 Claws +29 melee, 2 Wings +29 melee, 1 Tail slap +29 melee; or 1 Crush +34 melee | Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 24, water breathing, blindsight, keen senses | Str 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Bluff +31, Concentration +31, Diplomacy +30, Escape Artist +30, Knowledge (any) +30, Listen +26, Scry +30, Search +26, Spellcraft +26, Spot +26 | Any 7 | Temperate and warm forest and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 17 | Double standard | Always lawful evil |
542 | Dragon:Green Dragon, Very old | Huge Dragon | 29d12+174 (362) | +0 (Dex) | 40 ft., fly 150 ft.(poor), swim 40 ft. | 36 (-2 size, +28 natural) | Bite +38 melee, 2 Claws +33 melee, 2 Wings +33 melee, 1 Tail slap +33 melee; or 1 Crush +38 melee | Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 25, water breathing, blindsight, keen senses | Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Bluff +34, Concentration +34, Diplomacy +34, Escape Artist +34, Knowledge (any) +34, Listen +29, Scry +33, Search +29, Spellcraft +29, Spot +29 | Any 8 | Temperate and warm forest and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 18 | Double standard | Always lawful evil |
543 | Dragon:Green Dragon, Ancient | Gargantuan Dragon | 32d12+224 (432) | +0 (Dex) | 40 ft., fly 200 ft.(clumsy), swim 40 ft. | 37 (-4 size, +31 natural) | Bite +40 melee, 2 Claws +35 melee, 2 Wings +35 melee, 1 Tail slap +35 melee; or 1 Crush +40 melee; or 1 Tail sweep +40 m | Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+18 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 27, water breathing, blindsight, keen senses | Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20 | Bluff +43, Concentration +43, Diplomacy +43, Escape Artist +43, Knowledge (any) +42, Listen +32, Scry +42, Search +32, Spellcraft +32, Spot +32 | Any 9 | Temperate and warm forest and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 20 | Double standard | Always lawful evil |
544 | Dragon:Green Dragon, Wyrm | Gargantuan Dragon | 35d12+280 (507) | +0 (Dex) | 40 ft., fly 200 ft.(clumsy), swim 40 ft. | 40 (-4 size, +34 natural) | Bite +44 melee, 2 Claws +39 melee, 2 Wings +39 melee, 1 Tail slap +39 melee; or 1 Crush +44 melee; or 1 Tail sweep +44 m | Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+19 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+2, SR 28, water breathing, blindsight, keen senses | Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20 | Bluff +47, Concentration +47, Diplomacy +47, Escape Artist +47, Knowledge (any) +46, Listen +35, Scry +46, Search +35, Spellcraft +35, Spot +35 | Any 9 | Temperate and warm forest and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 21 | Double standard | Always lawful evil |
545 | Dragon:Green Dragon, Great wyrm | Gargantuan Dragon | 38d12+304 (551) | +0 (Dex) | 40 ft., fly 200 ft.(clumsy), swim 40 ft. | 43 (-4 size, +37 natural) | Bite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee; or 1 Crush +48 melee; or 1 Tail sweep +48 m | Bite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+21 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+2, SR 30, water breathing, blindsight, keen senses | Str 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22 | Bluff +57, Concentration +57, Diplomacy +57, Escape Artist +57, Knowledge (any) +57, Listen +38, Scry +57, Search +38, Spellcraft +38, Spot +38 | Any 10 | Temperate and warm forest and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 23 | Double standard | Always lawful evil |
546 | Dragon:Red Dragon, Wyrmling | Medium-size Dragon (Fire) | 7d12+14 (59) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 16 (+6 natural) | Bite +10 melee, 2 Claws +5 melee, 2 Wings +5 melee | Bite 1d8+3, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon | Immunities, fire subtype, blindsight, keen senses | Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10 | Bluff +5, Concentration +4, Diplomacy +4, Escape Artist +4, Jump +7, Knowledge (any) +4, Listen +7, Search +7, Spot +7 | Any 2 | Temperate and warm hill, mountains, and underground | solitary or clutch (2-5) | 3 | Double standard | Always chaotic evil |
547 | Dragon:Red Dragon, Very young | Large Dragon (Fire) | 10d12+30 (95) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 18 (-1 size, +9 natural) | Bite +14 melee, 2 Claws +9 melee, 2 Wings +9 melee, 1 Tail slap +9 | Bite 2d6+5, claw 1d8+2, wing 1d6+2, tail slap 1d8+7 | 5 ft. by 10 ft. / 10 ft. | Breath weapon | Immunities, fire subtype, blindsight, keen senses | Str 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12 | Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +8, Jump +10, Knowledge (any) +8, Listen +10, Search +10, Spot +10 | Any 3 | Temperate and warm hill, mountains, and underground | solitary or clutch (2-5) | 4 | Double standard | Always chaotic evil |
548 | Dragon:Red Dragon, Young | Large Dragon (Fire) | 13d12+39 (123) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 21 (-1 size, +12 natural) | Bite +19 melee, 2 Claws +14 melee, 2 Wings +14 melee, 1 Tail slap +14 | Bite 2d6+7, claw 1d8+3, wing 1d6+3, tail slap 1d8+10 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, spells | Immunities, fire subtype, blindsight, keen senses | Str 25, Dex 10, Con 17, Int 12, Wis 13, Cha 12 | Bluff +9, Concentration +9, Diplomacy +9, Escape Artist +9, Jump +13, Knowledge (any) +8, Listen +13, Scry +8, Search +13, Spellcraft +13, Spot +13 | Any 4 | Temperate and warm hill, mountains, and underground | solitary or clutch (2-5) | 6 | Double standard | Always chaotic evil |
549 | Dragon:Red Dragon, Juvenile | Large Dragon (Fire) | 16d12+64 (168) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 24 (-1 size, +15 natural) | Bite +24 melee, 2 Claws +19 melee, 2 Wings +19 melee, 1 Tail slap +19 | Bite 2d6+9, claw 1d8+4, wing 1d6+4, tail slap 1d8+13 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, spells, spell-like abilities | Immunities, fire subtype, blindsight, keen senses | Str 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14 | Bluff +14, Concentration +14, Diplomacy +13, Escape Artist +13, Jump +16, Knowledge (any) +13, Listen +16, Scry +13, Search +16, Spellcraft +16, Spot +16 | Any 5 | Temperate and warm hill, mountains, and underground | solitary or clutch (2-5) | 9 | Double standard | Always chaotic evil |
550 | Dragon:Red Dragon, Young adult | Huge Dragon (Fire) | 19d12+95 (218) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 26 (-2 size, +18 natural) | Bite +27 melee, 2 Claws +22 melee, 2 Wings +22 melee, 1 Tail slap +22 melee; or 1 Crush +27 melee | Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 19, fire subtype, blindsight, keen senses | Str 31, Dex 10, Con 21, Int 14, Wis 15, Cha 14 | Bluff +16, Concentration +16, Diplomacy +16, Escape Artist +16, Jump +19, Knowledge (any) +16, Listen +19, Scry +15, Search +19, Spellcraft +19, Spot +19 | Any 5 | Temperate and warm hill, mountains, and underground | solitary or clutch (2-5) | 12 | Double standard | Always chaotic evil |
551 | Dragon:Red Dragon, Adult | Huge Dragon (Fire) | 22d12+110 (253) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 29 (-2 size, +21 natural) | Bite +31 melee, 2 Claws +26 melee, 2 Wings +26 melee, 1 Tail slap +26 melee; or 1 Crush +31 melee | Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 21, fire subtype, blindsight, keen senses | Str 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16 | Bluff +22, Concentration +22, Diplomacy +22, Escape Artist +22, Jump +22, Knowledge (any) +22, Listen +22, Scry +22, Search +22, Spellcraft +22, Spot +22 | Any 6 | Temperate and warm hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 14 | Double standard | Always chaotic evil |
552 | Dragon:Red Dragon, Mature adult | Huge Dragon (Fire) | 25d12+150 (312) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 32 (-2 size, +24 natural) | Bite +34 melee, 2 Claws +29 melee, 2 Wings +29 melee, 1 Tail slap +29 melee; or 1 Crush +34 melee | Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 23, fire subtype, blindsight, keen senses | Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18 | Bluff +30, Concentration +29, Diplomacy +29, Escape Artist +29, Jump +25, Knowledge (any) +29, Listen +25, Scry +29, Search +25, Spellcraft +25, Spot +25 | Any 7 | Temperate and warm hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 17 | Double standard | Always chaotic evil |
553 | Dragon:Red Dragon, Old | Gargantuan Dragon (Fire) | 28d12+196 (378) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy) | 33 (-4 size, +27 natural) | Bite +36 melee, 2 Claws +31 melee, 2 Wings +31 melee, 1 Tail slap +31 melee; or 1 Crush +36 melee; or 1 Tail sweep +36 m | Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+18 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 24, fire subtype, blindsight, keen senses | Str 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20 | Bluff +38, Concentration +38, Diplomacy +37, Escape Artist +37, Jump +28, Knowledge (any) +37, Listen +28, Scry +37, Search +28, Spellcraft +28, Spot +28 | Any 8 | Temperate and warm hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 19 | Double standard | Always chaotic evil |
554 | Dragon:Red Dragon, Very old | Gargantuan Dragon (Fire) | 31d12+248 (449) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy) | 36 (-4 size, +30 natural) | Bite +40 melee, 2 Claws +35 melee, 2 Wings +35 melee, 1 Tail slap +35 melee; or 1 Crush +40 melee; or 1 Tail sweep +40 m | Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+19 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 26, fire subtype, blindsight, keen senses | Str 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22 | Bluff +47, Concentration +47, Diplomacy +47, Escape Artist +46, Jump +31, Knowledge (any) +46, Listen +31, Scry +46, Search +31, Spellcraft +31, Spot +31 | Any 8 | Temperate and warm hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 20 | Double standard | Always chaotic evil |
555 | Dragon:Red Dragon, Ancient | Gargantuan Dragon (Fire) | 34d12+306 (527) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy) | 39 (-4 size, +33 natural) | Bite +44 melee, 2 Claws +39 melee, 2 Wings +39 melee, 1 Tail slap +39 melee; or 1 Crush +44 melee; or 1 Tail sweep +44 m | Bite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+21 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 28, fire subtype, blindsight, keen senses | Str 39, Dex 10, Con 29, Int 24, Wis 25, Cha 24 | Bluff +57, Concentration +57, Diplomacy +57, Escape Artist +57, Jump +34, Knowledge (any) +56, Listen +34, Scry +56, Search +34, Spellcraft +34, Spot +34 | Any 9 | Temperate and warm hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 22 | Double standard | Always chaotic evil |
556 | Dragon:Red Dragon, Wyrm | Gargantuan Dragon (Fire) | 37d12+370 (610) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy) | 42 (-4 size, +36 natural) | Bite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee; or 1 Crush +48 melee; or 1 Tail sweep +48 m | Bite 4d6+15, claw 2d8+7, wing 2d6+7, tail slap 2d8+22; or crush 4d6+22; or tail sweep 2d6+22 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 30, fire subtype, blindsight, keen senses | Str 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24 | Bluff +62, Concentration +62, Diplomacy +62, Escape Artist +62, Jump +37, Knowledge (any) +61, Listen +37, Scry +61, Search +37, Spellcraft +37, Spot +37 | Any 10 | Temperate and warm hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 23 | Double standard | Always chaotic evil |
557 | Dragon:Red Dragon, Great wyrm | Colossal Dragon (Fire) | 40d12+400 (660) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy) | 41 (-8 size, +39 natural) | Bite +49 melee, 2 Claws +44 melee, 2 Wings +44 melee, 1 Tail slap +44 melee; or 1 Crush +49 melee; or 1 Tail sweep +49 m | Bite 4d8+17, claw 4d6+8, wing 2d8+8, tail slap 4d6+25; or crush 4d8+25; or tail sweep 2d8+25 | 40 ft. by 80 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 32, fire subtype, blindsight, keen senses | Str 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26 | Bluff +74, Concentration +74, Diplomacy +73, Escape Artist +73, Jump +40, Knowledge (any) +73, Listen +40, Scry +73, Search +40, Spellcraft +40, Spot +40 | Any 11 | Temperate and warm hill, mountains, and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 25 | Double standard | Always chaotic evil |
558 | Dragon:Silver Dragon, Wyrmling | Small Dragon | 7d12+7 (52) | +0 (Dex) | 40 ft., fly 100 ft. (average) | 17 (+1 size, +6 natural) | Bite +9 melee, 2 Claws +4 melee | Bite 1d6+1, claw 1d | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spell-like abilities | Immunities, cloudwalking, blindsight, keen senses | Str 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14 | Bluff +7, Concentration +7, Diplomacy +7, Escape Artist +7, Jump +7, Knowledge (any) +7, Listen +7, Search +7, Spot +7 | Any 2 | Temperate and warm mountains and underground | solitary or clutch (2-5) | 3 | Double standard | Always lawful good |
559 | Dragon:Silver Dragon, Very young | Medium-size Dragon | 10d12+20 (85) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 19 (+9 natural) | Bite +12 melee, 2 Claws +7 melee, 2 Wings +7 melee | Bite 1d8+2, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spell-like abilities | Immunities, cloudwalking, blindsight, keen senses | Str 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14 | Bluff +10, Concentration +10, Diplomacy +10, Escape Artist +10, Jump +10, Knowledge (any) +10, Listen +10, Search +10, Spot +10 | Any 3 | Temperate and warm mountains and underground | solitary or clutch (2-5) | 4 | Double standard | Always lawful good |
560 | Dragon:Silver Dragon, Young | Medium-size Dragon | 13d12+26 (110) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 22 (+12 natural) | Bite +16 melee, 2 Claws +11 melee, 2 Wings +11 melee | Bite 1d8+3, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spells, spell-like abilities | Immunities, cloudwalking, blindsight, keen senses | Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16 | Bluff +13, Concentration +13, Diplomacy +13, Escape Artist +13, Jump +13, Knowledge (any) +13, Listen +13, Scry +13, Search +13, Spellcraft +13, Spot +13 | Any 4 | Temperate and warm mountains and underground | solitary or clutch (2-5) | 6 | Double standard | Always lawful good |
561 | Dragon:Silver Dragon, Juvenile | Large Dragon | 16d12+48 (152) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 24 (-1 size, +15 natural) | Bite +19 melee, 2 Claws +14 melee, 2 Wings +14 melee, 1 Tail slap +14 | Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, spells, spell-like abilities | Immunities, cloudwalking, blindsight, keen senses | Str 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18 | Bluff +19, Concentration +19, Diplomacy +19, Escape Artist +19, Jump +16, Knowledge (any) +18, Listen +16, Scry +18, Search +16, Spellcraft +16, Spot +16 | Any 5 | Temperate and warm mountains and underground | solitary or clutch (2-5) | 9 | Double standard | Always lawful good |
562 | Dragon:Silver Dragon, Young adult | Large Dragon | 19d12+76 (199) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 27 (-1 size, +18 natural) | Bite +24 melee, 2 Claws +19 melee, 2 Wings +19 melee, 1 Tail slap +19 | Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 20, cloudwalking, blindsight, keen senses | Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18 | Bluff +23, Concentration +22, Diplomacy +22, Escape Artist +22, Jump +19, Knowledge (any) +22, Listen +19, Scry +22, Search +19, Spellcraft +19, Spot +19 | Any 5 | Temperate and warm mountains and underground | solitary or clutch (2-5) | 12 | Double standard | Always lawful good |
563 | Dragon:Silver Dragon, Adult | Huge Dragon | 22d12+110 (253) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 29 (-2 size, +21 natural) | Bite +28 melee, 2 Claws +23 melee, 2 Wings +23 melee, 1 Tail slap +23 melee; or 1 Crush +28 melee | Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 22, cloudwalking, blindsight, keen senses | Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20 | Bluff +30, Concentration +30, Diplomacy +29, Escape Artist +29, Jump +22, Knowledge (any) +29, Listen +22, Scry +29, Search +22, Spellcraft +22, Spot +22 | Any 6 | Temperate and warm mountains and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 14 | Double standard | Always lawful good |
564 | Dragon:Silver Dragon, Mature adult | Huge Dragon | 25d12+125 (287) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 32 (-2 size, +24 natural) | Bite +32 melee, 2 Claws +27 melee, 2 Wings +27 melee, 1 Tail slap +27 melee; or 1 Crush +32 melee | Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 24, cloudwalking, blindsight, keen senses | Str 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20 | Bluff +34, Concentration +34, Diplomacy +33, Escape Artist +33, Jump +25, Knowledge (any) +33, Listen +25, Scry +33, Search +25, Spellcraft +25, Spot +25 | Any 7 | Temperate and warm mountains and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 17 | Double standard | Always lawful good |
565 | Dragon:Silver Dragon, Old | Huge Dragon | 28d12+168 (350) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 35 (-2 size, +27 natural) | Bite +36 melee, 2 Claws +31 melee, 2 Wings +31 melee, 1 Tail slap +31 melee; or 1 Crush +36 melee | Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 26, cloudwalking, blindsight, keen senses | Str 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22 | Bluff +42, Concentration +42, Diplomacy +42, Escape Artist +42, Jump +28, Knowledge (any) +42, Listen +28, Scry +42, Search +28, Spellcraft +28, Spot +28 | Any 8 | Temperate and warm mountains and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 19 | Double standard | Always lawful good |
566 | Dragon:Silver Dragon, Very old | Huge Dragon | 31d12+186 (387) | +0 (Dex) | 40 ft., fly 150 ft. (poor) | 38 (-2 size, +30 natural) | Bite +40 melee, 2 Claws +35 melee, 2 Wings +35 melee, 1 Tail slap +35 melee; or 1 Crush +40 melee | Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 27, cloudwalking, blindsight, keen senses | Str 33, Dex 10, Con 23, Int 24, Wis 25, Cha 24 | Bluff +52, Concentration +52, Diplomacy +52, Escape Artist +52, Jump +31, Knowledge (any) +51, Listen +31, Scry +51, Search +31, Spellcraft +31, Spot +31 | Any 8 | Temperate and warm mountains and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 20 | Double standard | Always lawful good |
567 | Dragon:Silver Dragon, Ancient | Gargantuan Dragon | 34d12+238 (459) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy) | 39 (-4 size, +33 natural) | Bite +42 melee, 2 Claws +37 melee, 2 Wings +37 melee, 1 Tail slap +37 melee; or 1 Crush +42 melee; or 1 Tail sweep +42 m | Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+18 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 29, cloudwalking, blindsight, keen senses | Str 35, Dex 10, Con 25, Int 26, Wis 27, Cha 26 | Bluff +63, Concentration +63, Diplomacy +62, Escape Artist +62, Jump +34, Knowledge (any) +62, Listen +34, Scry +62, Search +34, Spellcraft +34, Spot +34 | Any 9 | Temperate and warm mountains and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 22 | Double standard | Always lawful good |
568 | Dragon:Silver Dragon, Wyrm | Gargantuan Dragon | 37d12+333 (573) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy) | 42 (-4 size, +36 natural) | Bite +47 melee, 2 Claws +42 melee, 2 Wings +42 melee, 1 Tail slap +42 melee; or 1 Crush +47 melee; or 1 Tail sweep +47 m | Bite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+21 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 30, cloudwalking, blindsight, keen senses | Str 39, Dex 10, Con 29, Int 28, Wis 29, Cha 28 | Bluff +74, Concentration +74, Diplomacy +74, Escape Artist +74, Jump +37, Knowledge (any) +74, Listen +37, Scry +74, Search +37, Spellcraft +37, Spot +37 | Any 10 | Temperate and warm mountains and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 23 | Double standard | Always lawful good |
569 | Dragon:Silver Dragon, Great wyrm | Colossal Dragon | 40d12+400 (660) | +0 (Dex) | 40 ft., fly 200 ft. (clumsy) | 41 (-8 size, +39 natural) | Bite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee; or 1 Crush +48 melee; or 1 Tail sweep +48 m | Bite 4d8+16, claw 4d6+8, wing 2d8+8, tail slap 4d6+24; or crush 4d8+24; or tail sweep 2d8+24 | 40 ft. by 80 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 32, cloudwalking, blindsight, keen senses | Str 43, Dex 10, Con 31, Int 30, Wis 31, Cha 30 | Bluff +87, Concentration +87, Diplomacy +87, Escape Artist +87, Jump +40, Knowledge (any) +86, Listen +40, Scry +86, Search +40, Spellcraft +40, Spot +40 | Any 11 | Temperate and warm mountains and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 25 | Double standard | Always lawful good |
570 | Dragon:White Dragon, Wyrmling | Tiny Dragon (Cold) | 3d12+3 (22) | +0 (Dex) | 60 ft., fly 150 ft. (average),swim 60 ft., burrow 30 ft. | 14 (+2 size, +2 natural) | Bite +5 melee, 2 Claws +0 melee | Bite 1d, claw 1d3+0 | 2 1/2 ft. by 2 1/2 ft. / 5 ft. | Breath weapon | Immunities, cold subtype, icewalking, blindsight, keen senses | Str 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6 | Bluff +1, Concentration +1, Diplomacy +1, Listen +3, Search +3, Spot +3 | Any 1 | Any cold land and underground | solitary or clutch (2-5) | 1 | Double standard | Always chaotic evil |
571 | Dragon:White Dragon, Very young | Small Dragon (Cold) | 6d12+6 (45) | +0 (Dex) | 60 ft., fly 150 ft. (average),swim 60 ft., burrow 30 ft. | 16 (+1 size, +5 natural) | Bite +8 melee, 2 Claws +3 melee | Bite 1d6+1, claw 1d | 5 ft. by 5 ft. / 5 ft. | Breath weapon | Immunities, cold subtype, icewalking, blindsight, keen senses | Str 13, Dex 10, Con 13, Int 6, Wis 11, Cha 6 | Bluff +2, Concentration +1, Diplomacy +1, Escape Artist +1, Knowledge (any) +1, Listen +6, Search +6, Spot +6 | Any 2 | Any cold land and underground | solitary or clutch (2-5) | 2 | Double standard | Always chaotic evil |
572 | Dragon:White Dragon, Young | Medium-size Dragon (Cold) | 9d12+18 (76) | +0 (Dex) | 60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft. | 18 (+8 natural) | Bite +11 melee, 2 Claws +6 melee, 2 Wings +6 melee | Bite 1d8+2, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon | Immunities, cold subtype, icewalking, blindsight, keen senses | Str 15, Dex 10, Con 15, Int 6, Wis 11, Cha 6 | Bluff +2, Concentration +2, Diplomacy +2, Escape Artist +2, Knowledge (any) +1, Listen +9, Search +9, Spot +9 | Any 3 | Any cold land and underground | solitary or clutch (2-5) | 3 | Double standard | Always chaotic evil |
573 | Dragon:White Dragon, Juvenile | Medium-size Dragon (Cold) | 12d12+24 (102) | +0 (Dex) | 60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft. | 21 (+11 natural) | Bite +15 melee, 2 Claws +10 melee, 2 Wings +10 melee | Bite 1d8+3, claw 1d6+1, wing 1d4+1 | 5 ft. by 5 ft. / 5 ft. | Breath weapon, spell-like abilities | Immunities, cold subtype, icewalking, blindsight, keen senses | Str 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8 | Bluff +5, Concentration +5, Diplomacy +5, Escape Artist +5, Knowledge (any) +4, Listen +12, Search +12, Spot +12 | Any 4 | Any cold land and underground | solitary or clutch (2-5) | 5 | Double standard | Always chaotic evil |
574 | Dragon:White Dragon, Young adult | Large Dragon (Cold) | 15d12+45 (142) | +0 (Dex) | 60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft. | 23 (-1 size, +14 natural) | Bite +18 melee, 2 Claws +13 melee, 2 Wings +13 melee, 1 Tail slap +13 | Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+6 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, frightful presence, spell-like abilities | Immunities, damage reduction 5/+1, SR 16, cold subtype, icewalking, blindsight, keen senses | Str 19, Dex 10, Con 17, Int 8, Wis 11, Cha 8 | Bluff +6, Concentration +6, Diplomacy +6, Escape Artist +6, Knowledge (any) +6, Listen +15, Search +15, Spot +15 | Any 4 | Any cold land and underground | solitary or clutch (2-5) | 7 | Double standard | Always chaotic evil |
575 | Dragon:White Dragon, Adult | Large Dragon (Cold) | 18d12+72 (189) | +0 (Dex) | 60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft. | 26 (-1 size, +17 natural) | Bite +23 melee, 2 Claws +18 melee, 2 Wings +18 melee, 1 Tail slap +18 | Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+9 | 5 ft. by 10 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 5/+1, SR 18, cold subtype, icewalking, blindsight, keen senses | Str 23, Dex 10, Con 19, Int 10, Wis 11, Cha 10 | Bluff +9, Concentration +9, Diplomacy +9, Escape Artist +9, Knowledge (any) +9, Listen +18, Scry +9, Search +18, Spot +18 | Any 5 | Any cold land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 9 | Double standard | Always chaotic evil |
576 | Dragon:White Dragon, Mature adult | Huge Dragon (Cold) | 21d12+105 (241) | +0 (Dex) | 60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft. | 28 (-2 size, +20 natural) | Bite +27 melee, 2 Claws +22 melee, 2 Wings +22 melee, 1 Tail slap +22 melee; or 1 Crush +27 melee | Bite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 20, cold subtype, icewalking, blindsight, keen senses | Str 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12 | Bluff +14, Concentration +14, Diplomacy +14, Escape Artist +14, Knowledge (any) +14, Listen +21, Scry +14, Search +21, Spellcraft +21, Spot +21 | Any 6 | Any cold land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 11 | Double standard | Always chaotic evil |
577 | Dragon:White Dragon, Old | Huge Dragon (Cold) | 24d12+120 (276) | +0 (Dex) | 60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft. | 31 (-2 size, +23 natural) | Bite +31 melee, 2 Claws +26 melee, 2 Wings +26 melee, 1 Tail slap +26 melee; or 1 Crush +31 melee | Bite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 10/+1, SR 21, cold subtype, icewalking, blindsight, keen senses | Str 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12 | Bluff +16, Concentration +16, Diplomacy +16, Escape Artist +16, Knowledge (any) +16, Listen +24, Scry +16, Search +24, Spellcraft +24, Spot +24 | Any 7 | Any cold land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 14 | Double standard | Always chaotic evil |
578 | Dragon:White Dragon, Very old | Huge Dragon (Cold) | 27d12+162 (337) | +0 (Dex) | 60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft. | 34 (-2 size, +26 natural) | Bite +35 melee, 2 Claws +30 melee, 2 Wings +30 melee, 1 Tail slap +30 melee; or 1 Crush +35 melee | Bite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 23, cold subtype, icewalking, blindsight, keen senses | Str 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14 | Bluff +23, Concentration +23, Diplomacy +23, Escape Artist +22, Knowledge (any) +22, Listen +27, Scry +22, Search +27, Spellcraft +27, Spot +27 | Any 7 | Any cold land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 16 | Double standard | Always chaotic evil |
579 | Dragon:White Dragon, Ancient | Huge Dragon (Cold) | 30d12+180 (375) | +0 (Dex) | 60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft. | 37 (-2 size, +29 natural) | Bite +39 melee, 2 Claws +34 melee, 2 Wings +34 melee, 1 Tail slap +34 melee; or 1 Crush +39 melee | Bite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d8 | 10 ft. by 20 ft. / 10 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 15/+2, SR 24, cold subtype, icewalking, blindsight, keen senses | Str 33, Dex 10, Con 23, Int 14, Wis 15, Cha 14 | Bluff +25, Concentration +25, Diplomacy +25, Escape Artist +25, Knowledge (any) +25, Listen +30, Scry +25, Search +30, Spellcraft +30, Spot +30 | Any 8 | Any cold land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 17 | Double standard | Always chaotic evil |
580 | Dragon:White Dragon, Wyrm | Gargantuan Dragon (Cold) | 33d12+231 (445) | +0 (Dex) | 60 ft., fly 250 ft. (clumsy),swim 60 ft., burrow 30 ft. | 38 (-4 size, +32 natural) | Bite +41 melee, 2 Claws +36 melee, 2 Wings +36 melee, 1 Tail slap +36 melee; or 1 Crush +41 melee; or 1 Tail sweep +41 m | Bite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+18 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 25, cold subtype, icewalking, blindsight, keen senses | Str 35, Dex 10, Con 25, Int 14, Wis 15, Cha 16 | Bluff +28, Concentration +28, Diplomacy +28, Escape Artist +27, Knowledge (any) +27, Listen +33, Scry +27, Search +33, Spellcraft +33, Spot +33 | Any 9 | Any cold land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 18 | Double standard | Always chaotic evil |
581 | Dragon:White Dragon, Great wyrm | Gargantuan Dragon (Cold) | 36d12+288 (522) | +0 (Dex) | 60 ft., fly 250 ft. (clumsy),swim 60 ft., burrow 30 ft. | 41 (-4 size, +35 natural) | Bite +45 melee, 2 Claws +40 melee, 2 Wings +40 melee, 1 Tail slap +40 melee; or 1 Crush +45 melee; or 1 Tail sweep +45 m | Bite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+19 | 20 ft. by 40 ft. / 15 ft. | Breath weapon, frightful presence, spells, spell-like abilities | Immunities, damage reduction 20/+3, SR 27, cold subtype, icewalking, blindsight, keen senses | Str 37, Dex 10, Con 27, Int 18, Wis 19, Cha 18 | Bluff +42, Concentration +42, Diplomacy +42, Escape Artist +42, Knowledge (any) +42, Listen +36, Scry +42, Search +36, Spellcraft +36, Spot +36 | Any 10 | Any cold land and underground | solitary, pair, or family (1-2 and 2-5 offspring) | 20 | Double standard | Always chaotic evil |
582 | Troll:Scrag | Large Giant | 6d8+36 (63) | +2 (Dex) | 20 ft., swim 40 ft. | 18 (-1 size, +2 Dex, +7 natural) | 2 claws +9 melee, bite +4 melee | Claw 1d6+6, bite 1d6+3 | 5 ft. by 5 ft./10 ft. | Rend 2d6+9 | Regeneration 5, scent, darkvision 90 ft. | Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6 | Listen +5, Spot +5 | Alertness, Iron Will | Any aquatic | Solitary or gang (2-4) | 5 | Standard | Always chaotic evil |