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Monsters


IdNameSize and TypeHit DiceInitiativeSpeedArmor ClassAttacksDamageFace and ReachSpecial AttacksSpecial QualitiesAbilitiesSkillsFeatsClimate and TerrainOrganizationCRTreasureAlignment
1AbolethHuge Aberration (Aquatic)8d8+40 (76)+1 (Dex)10 ft., swim 60 ft.16 (-2 size, +1 Dex, +7 natural)4 tentacles +12 meleeTentacle 1d6+9 and transformation10 ft. by 20 ft./10 ft.Transformation, psionics, enslaveMucus cloudStr 26, Dex 12, Con 20, Int 15, Wis 17, Cha 17Concentration +16, Knowledge (any one) +7, Listen +16,Spot +16Alertness, Combat Casting, Iron WillAny undergroundSolitary, brood (2-4), or slaver brood (1d3+1 plus7-12 skum)7Double standardUsually lawful evil
2AchaieraiLarge Outsider (Evil, Lawful)6d8+12 (39)+1 (Dex)50 ft.20 (-1 size, +1 Dex, +10 natural)2 claws +9 melee, bite +4 meleeClaw 2d6+4, bite 4d6+25 ft. by 5 ft./10 ft.Black cloudSR 19Str 19, Dex 13, Con 14, Int 13, Wis 14, Cha 16Climb +13, Jump +13, Listen +11, Move Silently +10, SenseMotive +11, Spot +11Dodge, MobilityAny land and undergroundSolitary or flock (5-8)5Double standardAlways lawful evil
3AllipMedium-Size Undead (Incorporeal)4d12 (26)+5 (+1 Dex, +4 Improved Initiative)Fly 30 ft. (perfect)15 (+1 Dex, +4 deflection)Incorporeal touch +3 meleeIncorporeal touch 1d4 permanent Wisdom drain5 ft. by 5 ft./5 ft.Babble, Wisdom drain, madnessUndead, incorporeal, +2 turn resistanceStr -, Dex 12, Con -, Int 11, Wis 11, Cha 18Hide +8, Intimidate +11, Intuit Direction +4, Listen +7,Search +7, Spot +7Improved InitiativeAny land and undergroundSolitary3NoneAlways neutral evil
4AnkhegLarge Beast3d10+9 (25)+030 ft., burrow 20 ft.18 (-1 size, +9 natural)Bite +6 meleeBite 2d6+75 ft. by 10 ft./5 ft.Improved grab, acid, spit acidTremorsenseStr 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6Listen +4Temperate and warm plains, forest, andundergroundSolitary or cluster (2-4)3NoneAlways neutral
5AraneaMedium-Size Shapechanger3d8+6 (19)+6 (+2 Dex, +4 Improved Initiative)50 ft., climb 25 ft.13 (+2 Dex, +1 natural)Bite +4 melee; or web +4 rangedBite 1d6 and poison5 ft. by 5 ft./5 ft.Spells, web, poisonAlternate formStr 11, Dex 15, Con 14, Int 14, Wis 13, Cha 14Climb +14, Concentration +8, Craft (weaving) +8, EscapeArtist +8, Jump +6, Listen +3, Spot +3Alertness, Improved Initiative, Weapon Finesse (bite)Temperate and warm forest and undergroundSolitary or colony (3-6)4Standard coins; double goods; standard itemsUsually neutral
6Assassin VineLarge Plant4d8+12 (30)+00 ft.15 (-1 size, +6 natural)Slam +7 meleeSlam 1d6+75 ft. by 5 ft./10 ft. (20 ft. with vine)Entangle, improved grab, constrict 1d6+7Camouflage, electricity immunity,cold and fire resistance 20, blindsightStr 20, Dex 10, Con 16, Int -, Wis 13, Cha 9Temperate and warm forest and undergroundSolitary or patch (2-4)31/10th coins; 50% goods; 50% itemsAlways neutral
7AthachHuge Aberration14d8+70 (133)+1 (Dex)50 ft.20 (-2 size, +1 Dex, +3 hide, +8 natural)Huge club +12/+7 melee, 2 Huge clubs +12 melee, bite +14melee; or rock +5/+0 ranged, 2 rocks +5 rangedHuge club 2d6+8, 2 Huge clubs 2d6+4, bite 2d8+4 andpoison; or rock 2d6+8, 2 rocks 2d610 ft. by 10 ft./15 ft.PoisonStr 27, Dex 12, Con 21, Int 7, Wis 12, Cha 6Climb +16, Jump +16, Listen +7, Spot +7Multiattack, Multidexterity, Multiweapon FightingTemperate and warm hill, mountains, andundergroundSolitary, gang (2-4), or tribe (7-12)71/2 coins; double goods; standard itemsOften chaotic evil
8AzerMedium-Size Outsider (Fire, Lawful)2d8+2 (11)+1 (Dex)30 ft.19 (+1 Dex, +6 natural, +2 large shield)Warhammer +3 melee; or halfspear +3 rangedWarhammer 1d8+1 and 1 fire; or halfspear 1d6+1 and 1 fire5 ft. by 5 ft./5 ft.HeatSR 13, fire subtypeStr 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9Climb +2, Craft (any one) +6, Hide -1, Listen +4, Search+4, Spot +5Power AttackAny land and undergroundSolitary, pair, team (2-4), squad (11-20 plus 23rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)2Standard coins; double goods (nonflammables only);standard items (nonflammables only)Always lawful neutral
9BasiliskMedium-Size Magical Beast (Reptilian)6d10+12 (45)-1 (Dex)20 ft.16 (-1 Dex, +7 natural)Bite +8 meleeBite 1d8+35 ft. by 5 ft./5 ft.Petrifying gazeStr 15, Dex 8, Con 15, Int 2, Wis 12, Cha 10Hide +0*, Listen +7, Spot +7Alertness, Great FortitudeAny land and undergroundSolitary or colony (3-6)5NoneAlways neutral
10BehirHuge Magical Beast (Electricity)9d10+45 (94)+1 (Dex)40 ft., climb 15 ft.16 (-2 size, +1 Dex, +7 natural)Bite +15 melee, 6 claws +10 meleeBite 2d4+8, claw 1d4+410 ft. by 30 ft./10 ft.Breath weapon, improved grab, swallow whole,constrict 2d8+8Electricity immunity, scent, can't betrippedStr 26, Dex 13, Con 21, Int 7, Wis 14, Cha 12Climb +18, Hide +5, Spot +7Cleave, Power AttackAny land and undergroundSolitary or pair8StandardOften neutral
11BeholderLarge Aberration11d8+11 (60)+4 (Improved Initiative)5 ft., fly 20 ft. (good)20 (-1 size, +11 natural)Eye rays +7 ranged touch, bite +2 meleeBite 2d45 ft. by 5 ft./5 ft.Eye raysAll-around vision, antimagic cone, flyStr 10, Dex 10, Con 12, Int 17, Wis 15, Cha 15Hide +7, Knowledge (arcana) +10, Listen +15, Search +18,Spot +20Alertness, Flyby Attack, Improved Initiative, Iron Will,Shot on the RunAny land and undergroundSolitary, pair, or cluster (3-6)13Double standardUsually lawful evil
12BelkerLarge Elemental (Air)7d8+7 (38)+5 (Dex)30 ft., fly 50 ft. (perfect)22 (-1 size, +5 Dex, +8 natural)2 wings +9 melee, bite +4 melee, 2 claws +4 meleeWing 1d6+2, bite 1d4+1, claw 1d3+15 ft. by 5 ft./10 ft.Smoke clawsSmoke formStr 14, Dex 21, Con 13, Int 6, Wis 11, Cha 11Listen +9, Move Silently +9, Spot +9Multiattack, Weapon Finesse (wing)Any land and undergroundSolitary or clutch (2-4)6NoneUsually neutral evil
13Blink DogMedium-Size Magical Beast4d10 (22)+3 (Dex)30 ft.16 (+3 Dex, +3 natural)Bite +4 meleeBite 1d65 ft. by 5 ft./5 ft.Blink, dimension door, scentStr 10, Dex 17, Con 10, Int 10, Wis 13, Cha 11Hide +8, Listen +8, Sense Motive +5, Spot +8Iron WillTemperate plainsSolitary, pair, or pack (7-16)2NoneAlways lawful good
14BodakMedium-Size Undead9d12 (58)+6 (+2 Dex, +4 Improved Initiative)20 ft.15 (+2 Dex, +3 natural)Slam +6 meleeSlam 1d8+15 ft. by 5 ft./5 ft.Death gazeDamage reduction 15/silver, fire and acidresistance 20, electricity immunity, sunlight vulnerability, flashbacksStr 13, Dex 15, Con -, Int 6, Wis 12, Cha 12Listen +11, Move Silently +14, Spot +13Dodge, Improved Initiative, Weapon Focus (slam)Any land and undergroundSolitary or gang (2-4)8NoneAlways chaotic evil
15BugbearMedium-Size Humanoid (Goblinoid)3d8+3 (16)+1 (Dex)30 ft.17 (+1 Dex, +3 natural, +2 leather, +1 small shield)Morningstar +4 melee; or javelin +3 rangedMorningstar 1d8+2; or javelin 1d6+25 ft. by 5 ft./5 ft.Darkvision 60 ft.Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9Climb +2, Hide +3, Listen +3, Move Silently +6, Spot +3AlertnessAny undergroundSolitary, gang (2-4), or band (11-20 plus 150%noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd-5th level)2StandardUsually chaotic evil
16BuletteHuge Beast9d10+45 (94)+2 (Dex)40 ft., burrow 10 ft.22 (-2 size, +2 Dex, +12 natural)Bite +12 melee, 2 claws +7 meleeBite 2d8+8, claw 2d6+410 ft. by 20 ft./10 ft.LeapScent, tremorsenseStr 27, Dex 15, Con 20, Int 2, Wis 13, Cha 6Jump +12, Listen +6Temperate land and undergroundSolitary or pair7NoneAlways neutral
17Carrion CrawlerLarge Aberration3d8+6 (19)+2 (Dex)30 ft., climb 15 ft.17 (-1 size, +2 Dex, +6 natural)8 tentacles +3 melee, bite -2 meleeTentacle paralysis, bite 1d4+15 ft. by 10 ft./5 ft.ParalysisScentStr 14, Dex 15, Con 14, Int 1, Wis 15, Cha 6Climb +10, Listen +6, Spot +6AlertnessAny undergroundSolitary or cluster (2-5)4NoneAlways neutral
18CentaurLarge Monstrous Humanoid4d8+8 (26)+2 (Dex)50 ft.15 (-1 size, +2 Dex, +2 natural, +2 large shield)Greatclub +7 melee (or heavy lance +7 melee), 2 hooves+3 melee; or mighty composite longbow (+4) +5 rangedGreatclub 1d10+4 (or heavy lance 1d8+4), hoof 1d6+2; ormighty composite longbow 1d8+45 ft. by 10 ft./5 ft.Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11Hide +2 Listen +4, Move Silently +4, Spot +4,Wilderness Lore +5Weapon Focus (hoof)Temperate forestSolitary, company (5-8), troop (8-18 plus 1 leaderof 2nd-5th level), or tribe (20-200 plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level)3StandardUsually neutral good
19Chaos BeastMedium-Size Outsider (Chaotic)8d8+8 (44)+5 (+1 Dex, +4 Improved Initiative)20 ft.16 (+1 Dex, +5 natural)2 claws +10 meleeClaw 1d3+2 and corporeal instability5 ft. by 5 ft. to 10 ft. by 10 ft./5 ft.Corporeal instabilitySR 15, immune to transformation, immune tocritical hitsStr 14, Dex 13, Con 13, Int 10, Wis 10, Cha 10Climb +12, Escape Artist +11, Hide +10, Jump +10,Listen +9, Spot +9, Tumble +10Dodge, Improved Initiative, MobilityAny land and undergroundSolitary7NoneAlways chaotic neutral
20ChimeraLarge Magical Beast9d10+27 (76)+1 (Dex)30 ft., fly 50 ft. (poor)16 (-1 size, +1 Dex, +6 natural)Bite +12 melee, bite +10 melee, butt +10 melee, 2 claws+10 meleeBite 2d6+4, bite 1d8+2, butt 1d8+2, claw 1d6+25 ft. by 10 ft./5 ft.Breath weaponScentStr 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10Hide +4, Listen +9, Spot +9Alertness, MultiattackAny land and undergroundSolitary, pride (3-5), or flight (6-13)7StandardUsually chaotic evil
21ChokerSmall Aberration3d8+3 (16)+4 (Improved Initiative)20 ft., climb 10 ft.16 (+1 size, +5 natural)2 tentacle slaps +6 meleeTentacle slap 1d3+35 ft. by 5 ft./10 ft.Haste, improved grab, constrict 1d3+3Str 16, Dex 10, Con 13, Int 4, Wis 13, Cha 7Climb +16, Hide +7, Move Silently +4Improved InitiativeAny undergroundSolitary21/10 coins; 50% goods; 50% itemsUsually chaotic evil
22ChuulLarge Aberration11d8+44 (93)+7 (+3 Dex, +4 Improved Initiative)30 ft., swim 20 ft.22 (-1 size, +3 Dex, +10 natural)2 claws +12 meleeClaw 2d6+55 ft. by 5 ft./10 ft.Improved grab, squeeze, paralysisParalysis and poison immunityStr 20, Dex 16, Con 18, Int 10, Wis 14, Cha 5Hide +13, Jump +11, Listen +13, Spot +13Alertness, Improved InitiativeTemperate and warm forest, marsh, andundergroundSolitary or pack (2-5)71/10th coins; 50% goods; standard itemsUsually chaotic evil
23CloakerLarge Aberration6d8+18 (45)+7 (+3 Dex, +4 Improved Initiative)10 ft., fly 40 ft. (average)19 (-1 size, +3 Dex, +7 natural)Tail slap +8 melee, bite +3 meleeTail slap 1d6+5, bite 1d4+25 ft. by 5 ft./10 ft. (5 ft. with bite)Moan, engulfShadow shiftStr 21, Dex 16, Con 17, Int 14, Wis 15, Cha 15Hide +12, Listen +11, Move Silently +12, Spot +11Alertness, Improved InitiativeUndergroundSolitary, mob (3-6), or flock (7-12)5StandardUsually chaotic neutral
24CockatriceSmall Magical Beast5d10 (27)+3 (Dex)20 ft., fly 60 ft. (poor)14 (+1 size, +3 Dex)Bite +4 meleeBite 1d4-25 ft. by 5 ft./5 ft.PetrificationPetrification immunityStr 6, Dex 17, Con 11, Int 2, Wis 13, Cha 9Listen +7, Spot +7Alertness, DodgeAny temperate and warm land and undergroundSolitary, flight (2-4), or flock (6-13)3NoneAlways neutral
25CouatlLarge Outsider (Good, Lawful)9d8+18 (58)+7 (+3 Dex, +4 Improved Initiative)20 ft., fly 60 ft. (good)15 (-1 size, +3 Dex, +3 natural)Bite +12 meleeBite 1d3+6 and poison5 ft. by 5 ft. (coiled)/5 ft.Spells, psionics, poison, constrict 2d8+6Telepathy, ethereal jauntStr 18, Dex 16, Con 14, Int 17, Wis 19, Cha 17Concentration +14, Knowledge (any three) +8, Listen +16,Search +15, Sense Motive +16, Spellcraft +15, Spot +16, Tumble +15Dodge, Improved Initiative, Still SpellWarm forestSolitary, pair, or flight (3-6)10StandardAlways lawful good
26DarkmantleSmall Magical Beast1d10+1 (6)+4 (Improved Initiative)20 ft., fly 30 ft. (poor)17 (+1 size, +6 natural)Slam +5 meleeSlam 1d4+45 ft by 5 ft./5 ft.Darkness, improved grab, constrict 1d4+4BlindsightStr 16, Dex 10, Con 13, Int 2, Wis 10, Cha 10Hide +11, Listen +5*Improved InitiativeAny undergroundSolitary, pair, clutch (3-9), or swarm (6-15)1NoneAlways neutral
27DelverHuge Aberration15d8+75 (142)+5 (+1 Dex, +4 Improved Initiative)30 ft., burrow 10 ft.14 (-2 size, +1 Dex, +5 natural)2 slams +17 meleeSlam 1d6+8 and 2d6 acid10 ft. by 20 ft./10 ft.AcidAcid immunity, corrosive slime, tremorsense,stone shapeStr 27, Dex 13, Con 21, Int 14, Wis 14, Cha 12Intuit Direction +9, Knowledge (geology) +9, Listen +13,Move Silently +19, Spot +13Alertness, Blind-Fight, Improved Initiative, Power AttackAny undergroundSolitary9NoneUsually neutral
28DestrachanLarge Aberration8d8+24 (60)+5 (+1 Dex, +4 Improved Initiative)30 ft.16 (-1 size, +1 Dex, +6 natural)2 claws +9 meleeClaw 1d6+45 ft. by 10 ft./5 ft.Destructive harmonics, reverberating harmonicsBlindsight, protection from sonicsStr 18, Dex 12, Con 16, Int 12, Wis 18, Cha 12Hide +7, Intuit Direction +10, Listen +25, MoveSilently +10Dodge, Improved InitiativeAny undergroundSolitary or pack (3-5)8NoneUsually neutral evil
29DevourerLarge Undead12d12 (78)+4 (Improved Initiative)30 ft.18 (-1 size, +9 natural)2 claws +11 meleeClaw 1d6+55 ft. by 5 ft./10 ft.Energy drain, trap essence, spell-like abilitiesUndead, spell deflection, SR 21Str 21, Dex 10, Con -, Int 16, Wis 16, Cha 17Climb +10, Concentration +18, Jump +17, Listen +17, MoveSilently +12, Spot +17Alertness, Blind-Fight, Combat Casting, Expertise,Improved Initiative, Weapon Focus (claw)Any land and undergroundSolitary11NoneAlways neutral evil
30DigesterMedium-Size Magical Beast8d10+24 (68)+6 (+2 Dex, +4 Improved Initiative)60 ft.17 (+2 Dex, +5 natural)Rake +11 meleeRake 1d8+45 ft. by 5 ft./5 ft.Acid sprayScent, acid immunityStr 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10Hide +11, Listen +6, Jump +7, Spot +6Alertness, Improved InitiativeTemperate and warm land and undergroundSolitary or pack (3-6)6NoneAlways neutral
31Displacer BeastLarge Magical Beast6d10+18 (51)+2 (Dex)40 ft.16 (-1 size, +2 Dex, +5 natural)2 tentacles +9 melee, bite +4 meleeTentacle 1d6+4, bite 1d8 +25 ft. by 10 ft./5 ft. (15 ft. with tentacles)Displacement, resistance to ranged attacksStr 18, Dex 15, Con 16, Int 5, Wis 12, Cha 8Hide +12, Listen +3, Move Silently +7, Spot +6Alertness, DodgeTemperate forest, hill, or mountains andundergroundSolitary, pair, or pride (6-10)41/10 coins; 50% goods; 50% itemsUsually lawful evil
32DoppelgangerMedium-Size Shapechanger4d8+4 (22)+1 (Dex)30 ft.15 (+1 Dex, +4 natural)2 slams +4 meleeSlam 1d6+15 ft. by 5 ft./5 ft.Detect thoughtsAlter self, immunitiesStr 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13Bluff +12*, Disguise +12*, Listen +11, Sense Motive +6,Spot +8Alertness, DodgeAny land and undergroundSolitary, pair, or gang (3-6)3Double standardUsually neutral
33DragonneLarge Magical Beast9d10+27 (76)+6 (+2 Dex, +4 Improved Initiative)40 ft., fly 30 ft. (poor)18 (-1 size, +2 Dex, +7 natural)Bite +12 melee, 2 claws +7 meleeBite 2d6+4, claw 2d4+25 ft. by 10 ft./5 ft.RoarScentStr 19, Dex 15, Con 17, Int 6, Wis 12, Cha 12Listen +12, Spot +13Blind-Fight, Improved InitiativeTemperate and warm desert, hill, andundergroundSolitary, pair, or pride (5-10)7Double standardUsually neutral
34Dragon TurtleHuge Dragon (Aquatic)12d12+60 (138)+020 ft., swim 30 ft.20 (-2 size, +12 natural)Bite +18 melee, 2 claws +13 meleeBite 4d6+8, claw 2d8+430 ft. by 40 ft./10 ft.Breath weapon, snatch, capsizeScent, fire immunityStr 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12Hide +7*, Intimidate +16, Intuit Direction +10,Listen +18, Search +16, Spot +18Alertness, Blind-Fight, Cleave, Power AttackTemperate aquaticSolitary9Triple standardUsually neutral
35DriderLarge Aberration6d8+18 (45)+2 (Dex)30 ft., climb 15 ft.17 (-1 size, +2 Dex, +6 natural)2 short swords +3 melee, bite +0 melee; or shortbow +5rangedShort sword 1d6+2, short sword 1d6+1, bite 1d4+1;shortbow 1d610 ft. by 10 ft./5 ft.Spells, spell-like abilities, poisonSR 14Str 15, Dex 15, Con 16, Int 15, Wis 16, Cha 16Climb +14, Concentration +10, Hide +8, Listen +9, MoveSilently +7, Spellcraft +10, Spot +9Ambidexterity, Combat Casting, Two-Weapon FightingUndergroundSolitary, pair, or troupe (1-2 plus 7-12 Medium-size monstrous spiders)7Double standardAlways chaotic evil
36DryadMedium-Size Fey2d6 (7)+6 (+2 Dex, +4 Improved Initiative)30 ft.12 (+2 Dex)Dagger +1 meleeDagger 1d45 ft. by 5 ft./5 ft.Spell-like abilitiesSymbiosisStr 10, Dex 15, Con 11, Int 14, Wis 15, Cha 18Animal Empathy +9, Craft (any one) or Knowledge (any one)+6, Escape Artist +7, Hide +7, Listen +9, Move Silently +7, Sense Motive +7, Spot +9, Wilderness Lore +7Alertness, Dodge, Improved InitiativeTemperate and warm forestSolitary or grove (4-7)1StandardAlways chaotic good
37Ethereal FilcherMedium-Size Aberration5d8 (22)+8 (+4 Dex, +4 Improved Initiative)40 ft.17 (+4 Dex, +3 natural)Bite +3 meleeBite 1d45 ft. by 5 ft./5 ft.Ethereal jaunt, detect magicStr 10, Dex 18, Con 11, Int 7, Wis 12, Cha 10Listen +8, Pick Pocket +12, Spot +8Improved InitiativeAny land and undergroundSolitary3No coins; standard goods; double itemsUsually neutral
38Ethereal MarauderMedium-Size Magical Beast2d10 (11)+5 (+1 Dex, +4 Improved Initiative)40 ft.14 (+1 Dex, +3 natural)Bite +4Bite 1d6+35 ft. by 5 ft./5 ft.Ethereal jauntStr 14, Dex 12, Con 11, Int 7, Wis 12, Cha 10Listen +6, Move Silently +6, Spot +6Improved InitiativeAny land and undergroundSolitary3NoneAlways neutral
39EttercapMedium-Size Aberration5d8+5 (27)+3 (Dex)30 ft., climb 30 ft.14 (+3 Dex, +1 natural)Bite +3 melee, 2 claws +1 meleeBite 1d8 and poison, claws 1d35 ft. by 5 ft./5 ft.Web, poisonLow-light visionStr 10, Dex 17, Con 13, Int 6, Wis 15, Cha 8Climb +8, Craft (any one) +2, Hide +3*, Listen +10, Spot+10*MultiattackTemperate and warm forestsSolitary, pair, or troupe (1-2 plus 2-4 Medium-size monstrous spiders)4StandardUsually neutral evil
40EttinLarge Giant10d8+20 (65)+3 (-1 Dex, +4 Improved Initiative)40 ft.18 (-1 size, -1 Dex, +7 natural, +3 hide)2 greatclubs +12/+7 melee; or 2 longspears +5/+0 rangedGreatclub 1d10+6; longspear 1d8+65 ft. by 5 ft./10 ft.Superior two-weapon fightingDarkvision 90 ft.Str 23, Dex 8, Con 15, Int 6, Wis 10, Cha 11Listen +10, Search +0, Spot +10Alertness, Improved Initiative, Power AttackCold and temperate hill, mountains, andundergroundSolitary, gang (2-4), troupe (1-2 plus 1-2 brownbears), band (3-5 plus 1-2 brown bears), or colony (3-5 plus 1-2 brown bears and 7-12 orcs or 9-16 goblins)5StandardUsually chaotic evil
41Frost WormHuge Magical Beast (Cold)14d10+70 (147)+4 (Improved Initiative)30 ft., burrow 10 ft.18 (-2 size, +10 natural)Bite +20 meleeBite 2d6+12 and 1d8 cold5 ft. by 40 ft./10 ft.Trill, cold, breath weaponCold subtype, death throesStr 26, Dex 10, Con 20, Int 3, Wis 11, Cha 5Hide +3*, Listen +5, Spot +4Alertness, Improved Initiative, Iron WillAny cold landSolitary12NoneUsually neutral
42GargoyleMedium-Size Magical Beast (Earth)4d10+16 (38)+2 (Dex)45 ft., fly 75 ft. (average)16 (+2 Dex, +4 natural)2 claws +6 melee, bite +4 melee, gore +4 meleeClaw 1d4, bite 1d6, gore 1d65 ft. by 5 ft./5 ft.Damage reduction 15/+1, freezeStr 11, Dex 14, Con 18, Int 6, Wis 11, Cha 7Hide +9*, Listen +4, Spot +4Multiattack, Weapon Finesse (claw, bite, gore)Any land, aquatic, and undergroundSolitary, pair, or wing (5-16)4StandardAlways chaotic evil
43Giant EagleLarge Magical Beast4d10+4 (26)+3 (Dex)10 ft., fly 80 ft. (average)15 (-1 size, +3 Dex, +3 natural)2 claws +7 melee, bite +2 meleeClaw 1d6+4, bite 1d8+25 ft. by 5 ft./5 ft.EvasionStr 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10Knowledge (nature) +2, Listen +5, Sense Motive +8,Spot +11*, Wilderness Lore +8AlertnessAny forest, hill, mountains, and plainsSolitary or pair3NoneUsually neutral good
44Giant OwlLarge Magical Beast4d10+4 (26)+3 (Dex)10 ft., fly 70 ft. (average)15 (-1 size, +3 Dex, +3 natural)2 claws +7 melee, bite +2 meleeClaw 1d6+4, bite 1d8+25 ft. by 5 ft./5 ft.Superior low-light visionStr 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10Knowledge (nature) +6, Listen +16, Move Silently +9*,Spot +10*AlertnessAny forest, hill, mountains and plainsSolitary, pair, or company (2-5)3NoneUsually neutral good
45Gibbering MoutherMedium-Size Aberration4d8+4 (22)+1 (Dex)10 ft., swim 20 ft.19 (+1 Dex, +8 natural)6 bites +4 meleeBite 15 ft. by 5 ft./5 ft.Gibbering, spittle, improved grab, blood drain,engulf, ground manipulationAmorphousStr 10, Dex 13, Con 12, Int 4, Wis 13, Cha 13Listen +8, Spot +12Weapon Finesse (bite)Any land, aquatic, and undergroundSolitary5NoneUsually neutral
46GirallonLarge Beast7d10+14 (52)+3 (Dex)40 ft., climb 40 ft.16 (-1 size, +3 Dex, +4 natural)4 claws +12 melee, bite +7 meleeClaw 1d4+8, bite 1d8+45 ft. by 5 ft./10 ft.Rend 2d4+12ScentStr 26, Dex 17, Con 14, Int 3, Wis 12, Cha 7Climb +16, Move Silently +8, Spot +7Warm forest, mountains, and undergroundSolitary or company (5-8)5NoneAlways chaotic evil
47GnollMedium-Size Humanoid (Gnoll)2d8+2 (11)+020 ft. (scale mail), base 30 ft.17 (+1 natural, +4 scale, +2 large shield)Battleaxe +3 melee; or shortbow +1 rangedBattleaxe 1d8+2; or shortbow 1d65 ft. by 5 ft./5 ft.Darkvision 60 ft.Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8Listen +3, Spot +3Power AttackTemperate or warm land and undergroundSolitary, pair, gang (2-5), band (10-100 plus 50%noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), or tribe (20-200 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 6-10 dire lions; underground lairs also have 1-3 trolls)1StandardUsually chaotic evil
48GoblinSmall Humanoid (Goblinoid)1d8 (4)+1 (Dex)30 ft.15 (+1 size, +1 Dex, +3 studded leather)Morningstar +1 melee; or javelin +3 rangedMorningstar 1d8-1; or javelin 1d6-15 ft. by 5 ft./5 ft.Darkvision 60 ft.Str 8, Dex 13, Con 11, Int 10, Wis 11, Cha 8Hide +6, Listen +3, Move Silently +4, Spot +3AlertnessTemperate and warm land and undergroundGang (4-9), band (10-100 plus 100% noncombatantsplus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 with worg mounts), or tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)0.25StandardUsually neutral evil
49GorgonLarge Magical Beast8d10+24 (68)+4 (Improved Initiative)30 ft.18 (-1 size, +9 natural)Gore +12 meleeGore 1d8+75 ft. by 10 ft./5 ft.Breath weapon, trample 1d8+7ScentStr 21, Dex 10, Con 17, Int 2, Wis 12, Cha 9Listen +8, Spot +8Alertness, Improved InitiativeTemperate and warm land and undergroundSolitary, pair, pack (2-4), or herd (5-13)8NoneAlways neutral
50Gray RenderLarge Beast10d10+70 (125)+030 ft.19 (-1 size, +10 natural)Bite +12 melee, 2 claws +7 meleeBite 2d6+6, claw 1d6+35 ft. by 5 ft./10 ft.Improved grab, rend 3d6+9ScentStr 23, Dex 10, Con 24, Int 3, Wis 12, Cha 8Hide +7, Spot +8Any land and undergroundSolitary8NoneUsually neutral
51GrickMedium-Size Aberration2d8 (9)+2 (Dex)30 ft., climb 20 ft.16 (+2 Dex, +4 natural)4 tentacle rakes +3 melee, bite -2 meleeTentacle rake 1d4+2, bite 1d3+15 ft. by 5 ft./5 ft.Scent, damage reduction 15/+1Str 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5Climb +10, Hide +4*, Listen +7, Spot +7AlertnessUndergroundSolitary or cluster (2-4)31/10 coins; 50% goods; 50% itemsUsually neutral
52GriffonLarge Beast7d10+21 (59)+2 (Dex)30 ft., fly 80 ft. (average)17 (-1 size, +2 Dex, +6 natural)Bite +8 melee, 2 claws +3 meleeBite 2d6+4, claw 1d4+25 ft. by 10 ft./5 ft.Pounce, rake 1d6+2ScentStr 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8Jump +8, Listen +6, Spot +11*Temperate and warm hill and mountainsSolitary, pair, or pride (6-10)4NoneAlways neutral
53GrimlockMedium-Size Monstrous Humanoid2d8+2 (11)+1 (Dex)30 ft.15 (+1 Dex, +4 natural)Battleaxe +4 meleeBattleaxe 1d8+35 ft. by 5 ft./5 ft.BlindsightImmunities, scentStr 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6Climb +7, Hide +6*, Listen +6, Search +5, Spot +3AlertnessAny mountains and undergroundGang (2-4), pack (10-20), tribe (10-60 plus 1leader of 3rd-5th level per 10 adults), or cult (10-80 plus 1 leader of 3rd-5th level per 10 adults and 1 mind flayer or medusa)1Standard coins; standard goods (gems only); standarditemsAlways neutral evil
54HarpyMedium-Size Monstrous Humanoid7d8 (31)+2 (Dex)20 ft., fly 80 ft. (average)13 (+2 Dex, +1 natural)Club +7/+2 melee, or 2 claws +2 meleeClub 1d4, or claw 1d35 ft. by 5 ft./5 ft.Captivating songStr 10, Dex 15, Con 10, Int 7, Wis 10, Cha 15Bluff +8, Listen +7, Perform (buffoonery, chant, epic,limericks, melody, ode, storytelling) +9, Spot +6Dodge, Flyby AttackTemperate and warm land and undergroundSolitary, pair, or flight (7-12)4StandardUsually chaotic evil
55Hell HoundMedium-Size Outsider (Evil, Fire, Lawful)4d8+4 (22)+5 (+1 Dex, +4 Improved Initiative)40 ft.16 (+1 Dex, +5 natural)Bite +5 meleeBite 1d8+15 ft. by 5 ft./5 ft.Breath weaponScent, fire subtypeStr 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6Hide +11, Listen +5, Move Silently +13, Spot +7*,Wilderness Lore +0*Improved Initiative, TrackAny land and undergroundSolitary, pair, or pack (5-12)3NoneAlways lawful evil
56HippogriffLarge Beast3d10+9 (25)+2 (Dex)50 ft., fly 100 ft. (average)15 (-1 size, +2 Dex, +4 natural)2 claws +5 melee, bite +0 meleeClaw 1d4+4, bite 1d8+25 ft. by 10 ft./5 ft.Str 18, Dex 15, Con 16, Int 4, Wis 13, Cha 8Listen +4, Spot +7*Temperate and warm hill and plainsSolitary, pair, or flight (7-12)2NoneAlways neutral
57HobgoblinMedium-Size Humanoid (Goblinoid)1d8+1 (5)+1 (Dex)30 ft.15 (+1 Dex, +3 studded leather, +1 small shield)Longsword +1 melee; or javelin +2 rangedLongsword 1d8; or javelin 1d65 ft. by 5 ft./5 ft.Darkvision 60 ft.Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10Hide +1, Listen +3, Move Silently +3, Spot +3AlertnessTemperate and warm land and undergroundGang (4-9), band (10-100 plus 50% noncombatantsplus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls)0.5StandardUsually lawful evil
58HomunculusTiny Construct2d10 (11)+2 (Dex)20 ft., fly 50 ft. (good)14 (+2 Dex, +2 size)Bite +2 meleeBite 1d4-1 and poison2 1/2 ft. by 2 1/2 ft./0 ft.PoisonConstructStr 8, Dex 15, Con -, Int 10, Wis 12, Cha 7Any land and undergroundSolitary1NoneAny (same as creator)
59HowlerLarge Outsider (Chaotic, Evil)6d8+12 (39)+7 (+3 Dex, +4 Improved Initiative)60 ft.17 (-1 size, +3 Dex, +5 natural)Bite +10 melee, 1d4 quills +5 meleeBite 2d8+5, quill 1d4+25 ft. by 10 ft./5 ft.Quills, howlStr 21, Dex 17, Con 15, Int 6, Wis 14, Cha 8Climb +10, Hide +8, Listen +11, Move Silently +8, Search+1, Spot +11Alertness, Improved InitiativeAny land and undergroundSolitary, gang (2-4), or pack (6-10)3NoneAlways chaotic evil
60Invisible StalkerLarge Elemental (Air)8d8+16 (52)+8 (+4 Dex, +4 Improved Initiative)30 ft., fly 30 ft. (perfect)17 (-1 size, +4 Dex, +4 natural)Slam +10/+5Slam 2d6+65 ft. by 5 ft./10 ft.Elemental, natural invisibility, improvedtrackingStr 18, Dex 19, Con 14, Int 14, Wis 15, Cha 11Listen +11, Move Silently +15, Search +11, Spot +13Combat Reflexes, Improved Initiative, Weapon Focus (slam)Any land and undergroundSolitary7NoneUsually neutral
61KoboldSmall Humanoid (Reptilian)1/2d8 (2)+1 (Dex)30 ft.15 (+1 size, +1 Dex, +1 natural, +2 leather)Halfspear -1 melee; or light crossbow +2 rangedHalfspear 1d6-2; or light crossbow 1d85 ft. by 5 ft./5 ft.Darkvision 60 ft., light sensitivityStr 6, Dex 13, Con 11, Int 10, Wis 10, Cha 10Craft (trapmaking) +2, Hide +8, Listen +2, Move Silently+4, Search +2, Spot +2AlertnessAny forest and undergroundGang (4-9), band (10-100 plus 100% noncombatantsplus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level,and 5-8 dire weasels)0.167StandardUsually lawful evil
62KrakenGargantuan Magical Beast (Aquatic)20d10+180 (290)+4 (Improved Initiative)Swim 20 ft.20 (-4 size, +14 natural)2 tentacle rakes +28 melee, 6 arms +23 melee, bite +23meleeTentacle rake 2d8+12, arm 1d6+6, bite 4d6+620 ft. by 40 ft./10 ft. (100 ft. with tentacle)Improved grab, constrict 2d8+12 or 1d6+6Jet, ink cloud, spell-like abilitiesStr 34, Dex 10, Con 29, Int 21, Wis 20, Cha 10Concentration +19, Knowledge (geography) +10, Knowledge(nature) +10, Listen +15, Search +15, Spot +15Alertness, Blind-Fight, Expertise, ImprovedCritical (tentacle), Improved Initiative, Improved Trip, Iron WillAny aquaticSolitary12Triple standardAlways neutral evil
63KrensharMedium-Size Magical Beast2d10 (11)+2 (Dex)40 ft.15 (+2 Dex, +3 natural)Bite +2 melee, 2 claws +0 meleeBite 1d6, claw 1d45 ft. by 5 ft./5 ft.ScareScentStr 11, Dex 14, Con 11, Int 6, Wis 12, Cha 13Hide +4, Jump +4, Listen +4, Move Silently +6MultiattackTemperate and warm forest and plainsSolitary, pair, or pride (6-10)1NoneAlways neutral
64Kuo-ToaMedium-Size Monstrous Humanoid (Aquatic)2d8+2 (11)+020 ft., swim 50 ft.18 (+6 natural, +2 large shield)Spear +3 melee, bite -2 melee; or spear +2 rangedSpear 1d8+1, bite 1d45 ft. by 5 ft./5 ft.Lightning bolt, pincer staffKeen sight, slippery, adhesive, immunities,electricity resistance 30, light blindness, amphibiousStr 13, Dex 10, Con 13, Int 13, Wis 14, Cha 8Escape Artist +18, Knowledge or Craft (any one) +6, Listen +9, Move Silently +3, Search +10, Spot +11Alertness, Great FortitudeAny aquatic and undergroundPatrol (2-4 plus 1 3rd-level whip), squad (6-11plus 1 or 2 3rd-level whips, 1 or 2 4th-level monitors, and 1 8th-level fighter), band (20-50 plus 100% noncombatants plus 2 3rd-level whips, 2 8th-level fighters, and 1 10th-level fighter), or tribe (40-400 plus 1 3rd-level whip per 20 adults, 1 4th-level monitor, 4 8th-level fighters, 1 10th-"level whip, and 2 10th-level fighters)2StandardOften neutral evil
65LamiaMedium-Size Magical Beast9d10+9 (58)+2 (Dex)60 ft.17 (+2 Dex, +5 natural)Touch +9 melee; or dagger +11/+6 meleeTouch 1 permanent Wisdom drain; or dagger 1d45 ft. by 5 ft./5 ft.Spell-like abilities, Wisdom drainStr 10, Dex 15, Con 12, Int 13, Wis 15, Cha 12Bluff +13, Concentration +11, Hide +14Dodge, Iron Will, Mobility, Weapon Finesse (dagger)Any desert, hill, andundergroundSolitary, pair, or gang (2-4)6StandardUsually chaotic evil
66LammasuLarge Magical Beast7d10+21 (59)+030 ft., fly 60 ft. (average)14 (-1 size, +5 natural)2 claws +12 meleeClaw 1d6+65 ft. by 10 ft./ 5 ft.Spells, pounce, rake 1d6+3Magic circle against evil, spell-likeabilitiesStr 23, Dex 10, Con 17, Int 16, Wis 17, Cha 14Concentration +12, Knowledge (arcana) +12, Listen +8,Sense Motive +12, Spot +8*Blind-Fight, Combat Casting, Flyby Attack, Iron Will,Lightning ReflexesAny warm land and undergroundSolitary8StandardAlways lawful good
67LillendLarge Outsider (Chaotic, Good)7d8+14 (45)+3 (Dex)20 ft., fly 70 ft. (average)17 (-1 size, +3 Dex, +5 natural)Sword +11/+6 melee, tail slap +6 meleeSword 1d8+5, tail slap 2d6+25 ft. by 5 ft./10 ft.Improved grab, constrict 2d6+5, spells, spell-like abilities, bardic musicPoison immunity, fire resistance 20Str 20, Dex 17, Con 15, Int 14, Wis 16, Cha 18Appraise +12, Concentration +12, Knowledge (arcana) +12,Listen +13, Perform (any ten) +14, Spellcraft +12, Wilderness Lore +17Combat Casting, Extend SpellAny land and undergroundSolitary or covey (2-4)7StandardAlways chaotic good
68LizardfolkMedium-Size Humanoid (Aquatic, Reptilian)2d8+2 (11)+030 ft.15 (+5 natural) or 17 (+5 natural, +2 large shield)2 claws +2 melee (or greatclub +2 melee), bite +0 melee;or javelin +1 rangedClaw 1d4+1, greatclub 1d10+1, bite 1d4, or javelin 1d6+15 ft. by 5 ft./5 ft.Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10Balance +4, Jump +7, Swim +9MultiattackTemperate and warm marshGang (2-3), band (6-10 plus 50% noncombatants plus1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)150% coins; 50% goods; 50% itemsUsually neutral
69LocathahMedium-Size Humanoid (Aquatic)2d8 (9)+1 (Dex)10 ft., swim 60 ft.14 (+1 Dex, +3 natural)Longspear +1 melee; or light crossbow +2 rangedLongspear 1d8; or light crossbow 1d85 ft. by 5 ft./5 ft.Str 10, Dex 12, Con 10, Int 13, Wis 13, Cha 11Craft (any one) +3, Listen +4, Spot +4Blind-FightWarm aquaticCompany (2-4), patrol (11-20 plus 2 3rd-levelsergeants and 1 leader of 3rd-6th level), or tribe (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)0.5StandardUsually neutral
70MagminSmall Elemental (Fire)2d8 (9)+1 (Dex)30 ft.14 (+1 size, +1 Dex, +2 natural)Burning touch +1 meleeBurning touch 1d8 fire and combustion5 ft. by 5 ft./5 ft.Combustion, fiery auraElemental, fire subtype, melt weapons, damagereduction 15/+1Str 9, Dex 13, Con 11, Int 8, Wis 10, Cha 10Climb +4, Escape Artist +5, Jump +4, Spot +4Any land and undergroundSolitary , gang (2-4), or squad (6-10)3Standard coins; standard goods (nonflammables only);standard items (nonflammables only)Always chaotic neutral
71ManticoreHuge Magical Beast6d10+24 (57)+2 (Dex)30 ft., fly 50 ft. (clumsy)16 (-2 size, +2 Dex, +6 natural)2 claws +9 melee, bite +7 melee; or 6 spikes +6 rangedClaw 2d4+5, bite 1d8+2; or spike 1d8+210 ft. by 20 ft./10 ft.SpikesScentStr 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9Listen +9, Spot +9*Warm and temperate land and undergroundSolitary, pair, or pride (3-6)5StandardUsually lawful evil
72MedusaMedium-Size Monstrous Humanoid6d8+6 (33)+2 (Dex)30 ft.15 (+2 Dex, +3 natural)Shortbow +8/+3 ranged; or dagger +6/+1 melee, snakes +3meleeShortbow 1d6; or dagger 1d4, snakes 1d4 and poison5 ft. by 5 ft./5 ft.Petrifying gaze, poisonStr 10, Dex 15, Con 12, Int 12, Wis 13, Cha 15Bluff +11, Disguise +11, Move Silently +9, Spot +10Point Blank Shot, Precise Shot, Weapon Finesse (snakes)Any land and undergroundSolitary or covey (2-4)7Double standardUsually lawful evil
73MerfolkMedium-Size Humanoid (Aquatic)1d8+1 (5)+1 (Dex)5 ft., swim 50 ft.13 (+1 Dex, +2 leather)Trident +1 melee; or heavy crossbow +2 rangedTrident 1d8; or heavy crossbow 1d105 ft. by 5 ft./5 ft.Low-light visionStr 10, Dex 12, Con 12, Int 11, Wis 11, Cha 13Listen +4, Spot +4AlertnessTemperate aquaticCompany (2-4), patrol (11-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-6th level), or band (30-60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)0.5StandardUsually neutral
74MimicLarge Aberration7d8+21 (52)+1 (Dex)10 ft.13 (-1 size, +1 Dex, +3 natural)Slam +8 meleeSlam 1d8+65 ft. by 5 ft./10 ft.AdhesiveMimic shape, acid immunityStr 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10Climb +9, Disguise +12, Listen +11, Spot +6Skill Focus (Disguise)Any land and undergroundSolitary41/10th coins; 50% goods; 50% itemsUsually neutral
75Mind FlayerMedium-Size Aberration8d8+8 (44)+6 (+2 Dex, +4 Improved Initiative)30 ft.15 (+2 Dex, +3 natural)4 tentacles +8 meleeTentacle 1d4+15 ft. by 5 ft./5 ft.Mind blast, psionics, improved grab, extractSR 25, telepathyStr 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17Bluff +8, Concentration +12, Hide +8, Intimidate +10,Knowledge (any two) +9, Listen +10, Move Silently +7, Spot +10Alertness, Combat Casting, Dodge, Improved Initiative,Any undergroundSolitary, pair, inquisition (3-5), or cult (3-5plus 6-10 grimlocks)8Double standardUsually lawful evil
76MinotaurLarge Monstrous Humanoid6d8+12 (39)+030 ft.14 (-1 size, +5 natural)Huge greataxe +9/+4 melee, gore +4 meleeHuge greataxe 2d8+4, gore 1d8+25 ft. by 5 ft./10 ft.Charge 4d6+6Scent, natural cunningStr 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8Intimidate +5, Jump +8, Listen +8, Search +6, Spot +8Great Fortitude, Power AttackAny undergroundSolitary or gang (2-4)4StandardUsually chaotic evil
77MohrgMedium-Size Undead14d12 (91)+5 (+1 Dex, +4 Improved Initiative)30 ft.15 (+1 Dex, +4 natural)2 slams +12 melee, tongue touch +7 meleeSlam 1d6+5, tongue paralysis5 ft. by 5 ft./5 ft.Improved grab, paralyzing touch, create spawnUndeadStr 21, Dex 13, Con -, Int 11, Wis 10, Cha 10Climb +11, Hide +15, Listen +12, Move Silently +15, Spot+12, Swim +10Alertness, Dodge, Improved Initiative, MobilityAny land and undergroundSolitary, gang (2-4), or mob (2-4 plus 5-10zombies)8NoneAlways chaotic evil
78MummyMedium-Size Undead6d12+3 (42)-1 (Dex)20 ft.17 (-1 Dex, +8 natural)Slam +6 meleeSlam 1d6+4 and mummy rot5 ft. by 5 ft./5 ft.Despair, mummy rotUndead, resistant to blows, damage reduction5/+1, fire vulnerabilityStr 17, Dex 8, Con -, Int 6, Wis 14, Cha 15Hide +8, Listen +9 Move Silently +8, Spot +9Alertness, ToughnessAny desert and undergroundSolitary, wardens (2-4), or guardians (6-10)3StandardAlways lawful evil
79Night HagMedium-Size Outsider (Evil)8d8+8 (44)+1 (Dex)20 ft.20 (+1 Dex, +9 natural)Bite +12 meleeBite 2d6+6 and disease5 ft. by 5 ft./5 ft.Spell-like abilities, dream hauntingImmunities, SR 25, damage reduction 20/+3Str 19, Dex 12, Con 12, Int 15, Wis 15, Cha 12Bluff +11, Concentration +12, Intimidate +11, Listen +14,Ride +11, Sense Motive +12, Spellcraft +13, Spot +14Alertness, Combat Casting, Mounted CombatAny land and undergroundSolitary, mounted (1, on nightmare), or covey (3,on nightmares)9StandardAlways neutral evil
80NightmareLarge Outsider (Evil)6d8+18 (45)+6 (+2 Dex, +4 Improved Initiative)40 ft., fly 90 ft. (good)24 (-1 size, +2 Dex, +13 natural)2 hooves +9 melee, bite +4 meleeHoof 1d8+4 and 1d4 fire, bite 1d8+25 ft. by 10 ft./5 ft.Flaming hooves, smokeAstral projection, etherealnessStr 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12Intuit Direction +10, Listen +12, Move Silently +11,Search +10, Sense Motive +10, Spot +12Alertness, Improved InitiativeAny land and undergroundSolitary5NoneAlways neutral evil
81NymphMedium-Size Fey3d6 (10)+1 (Dex)30 ft., swim 20 ft.11 (+1 Dex)Dagger +1 meleeDagger 1d45 ft. by 5 ft./5 ft.Blinding beauty, unearthly beautySpell-like abilitiesStr 10, Dex 13, Con 10, Int 16, Wis 17, Cha 19Animal Empathy +10, Craft (any one) or Knowledge (anyone) +7, Escape Artist +7, Heal +9, Hide +7, Listen +11, Move Silently +7, Sense Motive +9, Spot +11Ability Focus (unearthly beauty), Alertness, Dodge, IronWillAny landSolitary6StandardAlways chaotic good
82OrcMedium-Size Humanoid (Orc)1d8 (4)+020 ft. (scale mail); base 30 ft.14 (+4 scale mail)Greataxe +3 melee; or javelin +1 rangedGreataxe 1d12+3; or javelin 1d6+25 ft. by 5 ft./5 ft.Darkvision 60 ft., light sensitivityStr 15, Dex 10, Con 11, Int 9, Wis 8, Cha 8Listen +2, Spot +2AlertnessAny land and undergroundGang (2-4), squad (11-20 plus 2 3rd-levelsergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)0.5StandardUsually chaotic evil
83OtyughLarge Aberration6d8+6 (33)+020 ft.17 (-1 size, +8 natural)2 tentacle rakes +3 melee, bite -2 meleeTentacle rake 1d6, bite 1d45 ft. by 5 ft./10 ft. (15 ft. with tentacle)Improved grab, constrict 1d6, diseaseScentStr 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6Hide +5*, Listen +6, Spot +9AlertnessAny undergroundSolitary, pair, or cluster (2-4)4StandardAlways neutral
84OwlbearLarge Beast5d10+20 (47)+1 (Dex)30 ft.15 (-1 size, +1 Dex, +5 natural)2 claws +7 melee, bite +2 meleeClaw 1d6+5, bite 1d8+25 ft. by 10 ft./5 ft.Improved grabScentStr 21, Dex 12, Con 19, Int 5, Wis 12, Cha 10Listen +8, Spot +7Temperate forestSolitary, pair, or pack (5-8)4NoneUsually chaotic evil
85PegasusLarge Magical Beast4d10+12 (34)+2 (Dex)60 ft., fly 120 ft. (average)14 (-1 size, +2 Dex, +3 natural)2 hooves +7 melee, bite +2 meleeHoof 1d6+4, bite 1d3+25 ft. by 10 ft./5 ft.Scent, spell-like abilitiesStr 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13Listen +12, Sense Motive +7, Spot +12, Wilderness Lore +3Iron WillTemperate and warm forestSolitary, pair, or herd (6-10)3NoneAlways chaotic good
86Phantom FungusMedium-Size Plant2d8+6 (15)+020 ft.14 (+4 natural)Bite +3 meleeBite 1d6+35 ft. by 5 ft./5 ft.Plant, Improved invisibilityStr 14, Dex 10, Con 16, Int 2, Wis 11, Cha 9Move Silently +5Any undergroundSolitary3NoneAlways neutral
87Phase SpiderLarge Magical Beast5d10+15 (42)+7 (+3 Dex, +4 Improved Initiative)40 ft., climb 20 ft.15 (-1 size, +3 Dex, +3 natural)Bite +7 meleeBite 1d6+4 and poison10 ft. by 10 ft./5 ft.Ethereal jaunt, poisonStr 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10Climb +12, Move Silently +11, Spot +9Improved InitiativeAny land and undergroundSolitary or cluster (2-5)5NoneAlways neutral
88PhasmMedium-Size Shapechanger15d8+30 (97)+6 (+2 Dex, +4 Improved Initiative)30 ft.17 (+2 Dex, +5 natural)2 slams +12 meleeSlam 1d3+15 ft. by 5 ft./5 ft.Amorphous, scent, alternate form, telepathy,tremorsenseStr 12, Dex 15, Con 15, Int 16, Wis 15, Cha 14Bluff +15, Climb +7, Craft (any one) +7, Disguise +7*,Knowledge (any one) +7, Listen +10, Spot +10, Wilderness Lore +6Alertness, Blind-Fight, Combat Reflexes, Dodge, ImprovedInitiative, Mobility, Skill Focus (Disguise)Any land and undergroundSolitary7StandardUsually neutral
89PseudodragonTiny Dragon2d12+2 (15)+015 ft., fly 60 ft. (good)18 (+2 size, +6 natural)Sting +4 melee, bite -1 meleeSting 1d3 and poison, bite 12 1/2 ft. by 2 1/2 ft./0 ft. (5 ft. with tail)PoisonSee invisibility, telepathy, immunities, SR 19Str 11, Dex 11, Con 13, Int 10, Wis 12, Cha 10Hide +16*, Intuit Direction +3, Listen +5, Search +2,Spot +5AlertnessTemperate and warm forestSolitary, pair, or clutch (3-5)1NoneAlways neutral good
90Purple WormGargantuan Beast16d10+112 (200)-2 (Dex)20 ft., burrow 20 ft., swim 10 ft.19 (-4 size, -2 Dex, +15 natural)Bite +20 melee, sting +15 meleeBite 2d8+12, sting 2d6+6 and poison30 ft. by 30 ft. (coiled)/ 15 ft.Improved grab, swallow whole, poisonTremorsenseStr 35, Dex 6, Con 25, Int 1, Wis 8, Cha 8Climb +14Any aquatic and undergroundSolitary12No coins, 50% goods (stone only), no itemsAlways neutral
91RakshasaMedium-Size Outsider (Evil, Lawful)7d8+21 (52)+2 (Dex)40 ft.21 (+2 Dex, +9 natural)2 claws +8 melee, bite +3 meleeClaw 1d4+1, bite 1d65 ft. by 5 ft./5 ft.Detect thoughts, spellsAlternate form, spell immunity, vulnerable toblessed crossbow bolts, damage reduction 20/+3Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17Bluff +16*, Disguise +17*, Listen +11, Move Silently +11,Perform (ballad, chant, drama, epic, plus any other five) +12, Sense Motive +10, Spot +12Alertness, DodgeWarm forest and marshSolitary9Standard coins; double goods; standard itemsAlways lawful evil
92RastMedium-Size Outsider (Fire)4d8+4 (22)+5 (+1 Dex, +4 Improved Initiative)Fly 50 ft. (good)15 (+1 Dex, +4 natural)4 claws +6 melee; or bite +6 meleeClaw 1d4+2; or bite 1d8+35 ft. by 5 ft./5 ft.Paralyzing gaze, improved grab, blood drainFire subtype, flightStr 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12Hide +5, Listen +7, Move Silently +7Dodge, Improved InitiativeAny land and undergroundSolitary, pair, or swarm (3-6)5NoneUsually neutral
93RavidMedium-Size Outsider3d8+3 (16)+0Fly 60 ft. (perfect)25 (+15 natural)Tail slap +4 melee, claw +2 meleeTail slap 1d6+1 and positive energy, claw 1d4 and positive energy5 ft. by 5 ft./5 ft.Positive energy lash, animate objectsFire immunity, flightStr 13, Dex 10, Con 13, Int 7, Wis 12, Cha 14Listen +7, Move Silently +6, Spot +7Multiattack*Any land and undergroundSolitary (1 plus at least 1 animated object)5NoneAlways neutral
94RemorhazHuge Magical Beast7d10+35 (73)+1 (Dex)30 ft., burrow 20 ft.20 (-2 size, +1 Dex, +11 natural)Bite +13 meleeBite 2d8+1210 ft. by 20 ft./10 ft.Improved grab, swallow wholeHeat, tremorsenseStr 26, Dex 13, Con 21, Int 5, Wis 12, Cha 10Listen +10, Spot +9Power AttackAny cold landSolitary7NoneUsually neutral
95RocGargantuan Beast18d10+126 (225)+2 (Dex)20 ft., fly 80 ft. (average)14 (-4 size, +2 Dex, +6 natural)2 claws +21 melee, bite +16 meleeClaw 2d6+12, bite 2d8+620 ft. by 40 ft./10 ft.SnatchStr 34, Dex 15, Con 24, Int 2, Wis 13, Cha 11Listen +4, Spot +4*Temperate and warm mountainsSolitary or pair9NoneAlways neutral
96RoperLarge Magical Beast10d10+30 (85)+5 (+1 Dex, +4 Improved Initiative)10 ft.24 (-1 size, +1 Dex, +14 natural)6 strands +11 ranged, bite +8 meleeStrand (see text), bite 2d6+25 ft. by 5 ft./10 ft. (50 ft. with strand)Strands, attach, weaknessElectricity immunity, cold resistance 30, firevulnerability, SR 28Str 19, Dex 13, Con 17, Int 12, Wis 16, Cha 12Climb +7, Hide +10*, Listen +13, Spot +13Alertness, Improved Initiative, Iron Will, Weapon Focus(strand)Any undergroundSolitary, pair, or cluster (3-6)10No coins; 50% goods (stone only); no itemsUsually chaotic evil
97Rust MonsterMedium-Size Aberration5d8+5 (27)+3 (Dex)40 ft.18 (+3 Dex, +5 natural)Antennae touch +3 melee, bite -2 meleeAntennae touch rust, bite 1d35 ft. by 5 ft./5 ft.RustScentStr 10, Dex 17, Con 13, Int 2, Wis 13, Cha 8Listen +9, Spot +9AlertnessAny undergroundSolitary or pair3NoneAlways neutral
98SahuaginMedium-Size Humanoid (Aquatic)2d8+2 (11)+1 (Dex)30 ft., swim 60 ft.16 (+1 Dex, +5 natural)Trident +3 melee, 2 rakes +1 melee (or 2 rakes +3 melee,2 claws +1 melee), bite +1 melee; or heavy crossbow +2 rangedTrident 1d8+2, rake 1d4+2 (1d4+1 when a secondaryattack), claw 1d2+1, bite 1d4+1; or heavy crossbow 1d105 ft. by 5 ft./5 ft.Blood frenzySpeak with sharks, underwater sense, lightblindness, amphibious, freshwater sensitivityStr 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9Animal Empathy +2, Hide +6*, Listen +7*, Profession(hunt) +2, Spot +7*, Wilderness Lore +1*MultiattackWarm aquaticSolitary, pair, team (5-8), patrol (11-20 plus 13rd-level lieutenant and 1-2 sharks), band (20-80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2 sharks), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1-4 underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th level plus 5-8 sharks)2StandardAlways lawful evil
99Sahuagin:MalentiMedium-Size Humanoid (Aquatic)2d8+2 (11)+1 (Dex)30 ft., swim 40 ft.16 (+1 Dex, +5 natural)Trident +3 melee, 2 rakes +1 melee (or 2 rakes +3 melee,2 claws +1 melee), bite +1 melee; or heavy crossbow +2 rangedTrident 1d8+2, rake 1d4+2 (1d4+1 when a secondaryattack), claw 1d2+1, bite 1d4+1; or heavy crossbow 1d105 ft. by 5 ft./5 ft.Blood frenzySpeak with sharks, underwater sense, light sensitivity, amphibious, freshwater sensitivityStr 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9Animal Empathy +2, Hide +6*, Listen +7*, Profession(hunt) +2, Spot +7*, Wilderness Lore +1*MultiattackWarm aquaticSolitary, pair, team (5-8), patrol (11-20 plus 13rd-level lieutenant and 1-2 sharks), band (20-80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2 sharks), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1-4 underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th level plus 5-8 sharks)2StandardAlways lawful evil
100Sahuagin:Sahuagin MutantMedium-Size Humanoid (Aquatic)2d8+2 (11)+1 (Dex)30 ft., swim 60 ft.16 (+1 Dex, +5 natural)Trident +3 melee, 2 rakes +1 melee (or 2 rakes +3 melee,4 claws +1 melee), bite +1 melee; or heavy crossbow +2 rangedTrident 1d8+2, rake 1d4+2 (1d4+1 when a secondary attack), claw 1d2+1, bite 1d4+1; or heavy crossbow 1d105 ft. by 5 ft./5 ft.Blood frenzySpeak with sharks, underwater sense, lightblindness, amphibious, freshwater sensitivityStr 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9Animal Empathy +2, Hide +6*, Listen +7*, Profession(hunt) +2, Spot +7*, Wilderness Lore +1*MultiattackWarm aquaticSolitary, pair, team (5-8), patrol (11-20 plus 13rd-level lieutenant and 1-2 sharks), band (20-80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2 sharks), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1-4 underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th level plus 5-8 sharks)2StandardAlways lawful evil
101Orc:Half OrcMedium-Size Humanoid (Orc)1d8 (4)+020 ft. (scale mail); base 30 ft.14 (+4 scale mail)Greataxe +2 melee; or javelin +1 rangedGreataxe 1d12+1; or javelin 1d6+15 ft. by 5 ft./5 ft.Darkvision 60 ft.Str 13, Dex 10, Con 11, Int 9, Wis 8, Cha 8Listen +2, Spot +2AlertnessAny land and undergroundGang (2-4), squad (11-20 plus 2 3rd-levelsergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)0.5StandardUsually chaotic evil
102SatyrMedium-Size Fey5d6+5 (22)+1 (Dex)40 ft.15 (+1 Dex, +4 natural)Gore +2 melee, dagger -3 melee; or shortbow +3 rangedGore 1d6, dagger 1d4; or shortbow 1d65 ft. by 5 ft./5 ft.Str 10, Dex 13, Con 12, Int 12, Wis 13, Cha 13Bluff +9, Hide +13, Listen +15, Move Silently +13,Perform (dance, pan pipes, plus any two others) +9, Spot +15Alertness, Dodge, MobilityTemperate forestSolitary, band (2-5), or troop (6-11)2StandardUsually chaotic neutral
103Satyr, with pipesMedium-Size Fey5d6+5 (22)+1 (Dex)40 ft.15 (+1 Dex, +4 natural)Gore +2 melee, dagger -3 melee; or shortbow +3 rangedGore 1d6, dagger 1d4; or shortbow 1d65 ft. by 5 ft./5 ft.PipesStr 10, Dex 13, Con 12, Int 12, Wis 13, Cha 13Bluff +9, Hide +13, Listen +15, Move Silently +13,Perform (dance, pan pipes, plus any two others) +9, Spot +15Alertness, Dodge, MobilityTemperate forestSolitary, band (2-5), or troop (6-11)4StandardUsually chaotic neutral
104Sea LionLarge Beast6d10+18 (51)+1 (Dex)Swim 40 ft.18 (-1 size, +1 Dex, +8 natural)2 claws +7 melee, bite +2 meleeClaw 1d6+4, bite 1d8+25 ft. by 10 ft./5 ft.Rend 2d6+6ScentStr 19, Dex 12, Con 17, Int 4, Wis 13, Cha 10Listen +7, Spot +7Temperate and warm aquaticSolitary, pair, or pride (5-12)4NoneAlways neutral
105ShadowMedium-Size Undead (Incorporeal)3d12 (19)+2 (Dex)30 ft., fly 40 ft. (good)13 (+2 Dex, +1 deflection)Incorporeal touch +3 meleeIncorporeal touch 1d6 temporary Strength5 ft. by 5 ft./5 ft.Strength damage, create spawnUndead, incorporeal, +2 turn resistanceStr -, Dex 14, Con -, Int 6, Wis 12, Cha 13Hide +8, Intuit Direction +5, Listen +7, Spot +7Any land and undergroundSolitary, gang (2-5), or swarm (6-11)3NoneAlways chaotic evil
106Shadow MastiffMedium-Size Outsider (Evil)4d8+12 (30)+5 (+1 Dex, +4 Improved Initiative)50 ft.14 (+1 Dex, +3 natural)Bite +7 meleeBite 1d6+45 ft. by 5 ft./5 ft.Bay, tripShadow blend, scentStr 17, Dex 13, Con 17, Int 4, Wis 12, Cha 13Listen +8, Spot +8, Wilderness Lore +7*Dodge, Improved InitiativeAny land and undergroundSolitary, pair, or pack (5-12)5NoneAlways neutral evil
107Shambling MoundLarge Plant8d8+24 (60)+020 ft.20 (-1 size, +11 natural)2 slams +10 meleeSlam 2d6+55 ft by 5 ft./10 ft.Improved grab, constrict 2d6+7Plant, electricity immunity, fire resistance30Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9Hide +0*, Listen +4, Move Silently +4Temperate and warm forest, marsh, andundergroundSolitary61/10th coins; 50% goods; 50% itemsAlways neutral
108Shield GuardianLarge Construct15d10 (82)+030 ft.24 (-1 size, +15 natural)Slam +16/+11/+6 meleeSlam 1d8+95 ft. by 5 ft./10 ft.Spell storingConstruct, fast healing 5, shield other, guard, find masterStr 22, Dex 10, Con -, Int -, Wis 10, Cha 1Any land and undergroundSolitary8NoneAlways neutral
109Shocker LizardSmall Magical Beast2d10+2 (13)+2 (Dex)40 ft., climb 20 ft., swim 20 ft.16 (+1 size, +2 Dex, +3 natural)Bite +3 meleeBite 1d45 ft. by 5 ft./5 ft.Stunning shock, lethal shockElectricity sense, electricity immunityStr 10, Dex 15, Con 13, Int 5, Wis 12, Cha 6Climb +12, Hide +11, Jump +4, Listen +4, Spot +4AlertnessWarm aquatic, marsh, and undergroundSolitary, pair, clutch (3-5), or colony (6-11)21/10 coins; 50% goods; 50% itemsUsually neutral
110SkumMedium-Size Aberration (Aquatic)2d8+2 (11)+1 (Dex)20 ft., swim 40 ft.13 (+1 Dex, +2 natural)Bite +5 melee, 2 claws +0 melee, 2 rakes +0 meleeBite 2d6+4, claw 1d4+2, rake 1d6+25 ft. by 5 ft./5 ft.Low-light visionStr 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6Climb +9, Hide +6*, Listen +7*, Move Silently +3,Spot +7*AlertnessTemperate and warm aquatic and undergroundBrood (2-5) or pack (6-15)2NoneAlways lawful evil
111SpectreMedium-Size Undead (Incorporeal)7d12 (45)+7 (+3 Dex, +4 Improved Initiative)40 ft., fly 80 ft. (good)15 (+3 Dex, +2 deflection)Incorporeal touch +6 meleeIncorporeal touch 1d8 and energy drain5 ft. by 5 ft./5 ft.Energy drain, create spawnUndead, incorporeal, +2 turn resistance,unnatural aura, sunlight powerlessnessStr -, Dex 16, Con -, Int 14, Wis 14, Cha 15Hide +13, Intimidate +12, Intuit Direction +10, Listen+13, Search +10, Spot +13Alertness, Blind-Fight, Combat Reflexes, ImprovedInitiativeAny land and undergroundSolitary, gang (2-4), or swarm (6-11)7NoneAlways lawful evil
112Spider EaterHuge Magical Beast4d10+20 (42)+1 (Dex)30 ft., fly 60 ft. (good)13 (-2 size, +1 Dex, +4 natural)Sting +7 melee, bite +2 meleeSting 1d8+5 and poison, bite 1d8+210 ft. by 40 ft./10 ft.Poison, implantFreedom of movement, scentStr 21, Dex 13, Con 21, Int 2, Wis 12, Cha 10Listen +7, Spot +7DodgeTemperate and warm land and undergroundSolitary5NoneAlways neutral
113StirgeTiny Beast1d10 (5)+4 (Dex)10 ft., fly 40 ft. (average)16 (+2 size, +4 Dex)Touch +6Touch 1d3-42 1/2 ft. by 2 1/2 ft./0 ft.Attach, blood drainStr 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6Hide +14Weapon Finesse (touch)Temperate and warm forest and undergroundClutch (2-4), swarm (5-8), or flock (9-13)0.5NoneAlways neutral
114TarrasqueColossal Magical Beast48d10+576 (840)+7 (+3 Dex, +4 Improved Initiative)20 ft.35 (-8 size, +3 Dex, +30 natural)Bite +57 melee, 2 horns +52 melee, 2 claws +52 melee,tail slap +52 meleeBite 4d8+17, horn 1d10+8, claw 1d12+8, tail slap 3d8+840 ft. by 40 ft./25 ft.Frightful presence, rush, improved grab, swallowwhole, augmented criticalsDamage reduction 25/+5, carapace, immunities,regeneration 40, scent, SR 32Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14Listen +21, Spot +21Blind-Fight, Combat Reflexes, Dodge, Improved Initiative,Iron WillAny landSolitary20NoneAlways neutral
115TendriculosHuge Plant9d8+54 (94)-1 (Dex)20 ft.16 (-2 size, -1 Dex, +9 natural)Bite +13 melee, 2 tendrils +8 meleeBite 2d8+9, tendril 1d6+410 ft. by 40 ft./15 ft.Improved grab, swallow whole, paralysisPlant, regeneration 10Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3Temperate and warm forest, hill, and marshSolitary61/10th coins; 50% goods; 50% itemsAlways neutral
116ThoqquaMedium-Size Elemental (Earth, Fire)3d8+3 (16)+1 (Dex)30 ft., burrow 20 ft.18 (+1 Dex, +7 natural)Slam +4 meleeSlam 1d6+3 and 2d6 fire5 ft. by 5 ft./5 ft.Heat, burnFire subtype, tremorsenseStr 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10Intuit Direction +4, Jump +6, Listen +6, Move Silently +5Any undergroundSolitary or pair2NoneUsually neutral
117TitanHuge Outsider (Chaotic, Good)20d8+120 (210)+1 (Dex)90 ft.22 (-2 size, +1 Dex, +13 natural)Gargantuan warhammer +31/+26/+21/+16 melee; or Huge javelin +19/+14/+9/+4 rangedGargantuan warhammer 4d6+19; or Huge javelin 2d6+1310 ft. by 10 ft./15 ft.Spell-like abilities, spellsDamage reduction 15/+1, SR 25Str 37, Dex 12, Con 23, Int 21, Wis 20, Cha 18Bluff +27, Climb +21, Concentration +29, Craft (any one)+27, Jump +36, Knowledge (any one) +28, Knowledge (religion) +28, Listen +30, Perform (ballad, chant, dance, epic, harp, melody, ode, plus any other sixteen) +27, Sense Motive +28, Spot +30, Swim +36Alertness, Blind-Fight, Cleave, Expertise, Great Cleave,Power AttackAny land and undergroundSolitary or pair21Triple standardAlways chaotic good
118TreantHuge Plant7d8+35 (66)-1 (Dex)30 ft.20 (-2 size, -1 Dex, +13 natural)2 slams +12 meleeSlam 2d6+910 ft. by 10 ft./15 ft.Animate trees, trample, double damage againstobjectsPlant, fire vulnerability, half damage frompiercingStr 29, Dex 8, Con 21, Int 12, Wis 15, Cha 12Hide -9*, Intimidate +8, Knowledge (any one) +8, Listen+9, Sense Motive +9, Spot +9, Wilderness Lore +9Iron Will, Power AttackAny forestSolitary or grove (4-7)8StandardAlways neutral good
119TritonMedium-Size Outsider (Water)3d8+3 (16)+0Swim 40 ft.16 (+6 natural)Trident +4 melee; or heavy crossbow +3 rangedTrident 1d8+1; or heavy crossbow 1d105 ft. by 5 ft./5 ft.Spell-like abilitiesStr 12, Dex 10, Con 12, Int 13, Wis 13, Cha 11Craft (any one) +4, Hide +6, Listen +7, Ride +6, Spot +7Mounted CombatAny aquaticCompany (2-5), squad (6-11), or band (20-80)4StandardAlways neutral good
120TroglodyteMedium-Size Humanoid (Reptilian)2d8+4 (13)-1 (Dex)30 ft.15 (-1 Dex, +6 natural)Longspear +1 melee (or 2 claws +1 melee), bite -1 melee;or javelin +1 rangedLongspear 1d8, bite 1d4, claw 1d4; or javelin 1d65 ft. by 5 ft./5 ft. (10 ft. with longspear)Stench, darkvision 90 ft.Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10Hide +6*, Listen +3Multiattack, Weapon Focus (javelin)Any mountains and undergroundClutch (2-5), squad (6-11 plus 1-2 giant lizards),or band (20-80 plus 20% noncombatants plus 3-13 giant lizards)150% coins; 50% goods; 50% itemsAlways chaotic evil
121TrollLarge Giant6d8+36 (63)+2 (Dex)30 ft.18 (-1 size, +2 Dex, +7 natural)2 claws +9 melee, bite +4 meleeClaw 1d6+6, bite 1d6+35 ft. by 5 ft./10 ft.Rend 2d6+9Regeneration 5, scent, darkvision 90 ft.Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6Listen +5, Spot +5Alertness, Iron WillAny land and undergroundSolitary or gang (2-4)5StandardAlways chaotic evil
122Umber HulkLarge Aberration8d8+32 (68)+1 (Dex)20 ft., burrow 20 ft.17 (-1 size, +1 Dex, +7 natural)2 claws +11 melee, bite +9 meleeClaw 2d4+6, bite 2d8+35 ft. by 5 ft./10 ft.Confusing gazeTremorsenseStr 23, Dex 13, Con 19, Int 9, Wis 11, Cha 13Climb +17, Jump +14, Listen +11MultiattackAny undergroundSolitary or cluster (2-4)7StandardAlways chaotic evil
123UnicornLarge Magical Beast4d10+20 (42)+3 (Dex)60 ft.18 (-1 size, +3 Dex, +6 natural)Horn +11 melee, 2 hooves +3 meleeHorn 1d8+8, hoof 1d4+25 ft. by 10 ft./5 ft. (10 ft. with horn)Magic circle against evil, spell-likeabilities, immunitiesStr 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24Animal Empathy +11, Listen +11, Move Silently +9, Spot+11, Wilderness Lore +9*AlertnessTemperate forestSolitary, pair, or grace (3-6)3NoneAlways chaotic good
124Vampire SpawnMedium-Size Undead4d12 (26)+6 (+2 Dex, +4 Improved Initiative)30 ft.15 (+2 Dex, +3 natural)Slam +5 meleeSlam 1d6+4 and energy drain5 ft. by 5 ft./5 ft.Charm, energy drain, blood drainUndead, +2 turn resistance, damage reduction 10/silver, cold and electricity resistance 10, gaseous form, spider climb, fast healing 2Str 16, Dex 14, Con -, Int 13, Wis 13, Cha 14Bluff +8, Climb +8, Craft (any one) or Profession (anyone) +10, Hide +10, Jump +8, Listen +11, Move Silently +11, Search +8, Sense Motive +11, Spot +11Alertness, Improved Initiative, Lightning Reflexes,Skill Focus (any Craft or Profession)Any land and undergroundSolitary or pack (2-5)4StandardAlways chaotic evil
125VargouilleSmall Outsider (Evil)1d8+1 (5)+1 (Dex)Fly 30 ft. (good)12 (+1 size, +1 Dex)Bite +3 meleeBite 1d4 and poison5 ft. by 5 ft./5 ft.Shriek, poison, kissStr 10, Dex 13, Con 12, Int 5, Wis 12, Cha 8Listen +4, Spot +3Weapon Finesse (bite)Any land and undergroundCluster (2-5) or swarm (6-11)2NoneAlways neutral evil
126WightMedium-Size Undead4d12 (26)+1 (Dex)30 ft.15 (+1 Dex, +4 natural)Slam +3 meleeSlam 1d4+1 and energy drain5 ft. by 5 ft./5 ft.Energy drain, create spawnUndeadStr 12, Dex 12, Con -, Int 11, Wis 13, Cha 15Climb +5, Hide +8, Listen +8, Move Silently +16, Search +7, Spot +8Blind-FightAny land and undergroundSolitary, gang (2-5), or pack (6-11)3NoneAlways lawful evil
127Will-o'-wispSmall Aberration (Air)9d8 (40)+13 (+9 Dex, +4 Improved Initiative)Fly 50 ft. (perfect)29 (+1 size, +9 Dex, +9 deflection)Shock +16 meleeShock 2d85 ft. by 5 ft./5 ft.Spell immunity, natural invisibilityStr -, Dex 29, Con 10, Int 15, Wis 16, Cha 12Bluff +11, Listen +17, Search +14, Spot +17Alertness, Blind-Fight, Dodge, Improved InitiativeAny swampSolitary or string (2-4)61/10 coins; 50% goods; 50% itemsAlways chaotic evil
128Winter WolfLarge Magical Beast (Cold)6d10+18 (51)+5 (+1 Dex, +4 Improved Initiative)50 ft.15 (-1 size, +1 Dex, +5 natural)Bite +9 meleeBite 1d8+65 ft. by 10 ft./5 ft.Breath weapon, tripScent, cold subtypeStr 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10Hide +6*, Listen +9, Move Silently +7, Spot +9,Wilderness Lore +1*Alertness, Improved InitiativeAny cold land and undergroundSolitary, pair, or pack (2-5)51/10 coins; 50% goods; 50% itemsAlways neutral evil
129WorgMedium-Size Magical Beast4d10+8 (30)+2 (Dex)50 ft.14 (+2 Dex, +2 natural)Bite +7 meleeBite 1d6+45 ft. by 5 ft./5 ft.TripScentStr 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10Hide +7, Listen +9, Move Silently +7, Spot +9, WildernessLore +2*AlertnessAny forest, hill, plains, and mountainsSolitary, pair, or pack (6-11)21/10 coins; 50% goods; 50% itemsAlways neutral evil
130WraithMedium-Size Undead (Incorporeal)5d12 (32)+7 (+3 Dex, +4 Improved Initiative)30 ft., fly 60 ft. (good)15 (+3 Dex, +2 deflection)Incorporeal touch +5 meleeIncorporeal touch 1d4 and 1d6 permanent Constitution drain5 ft. by 5 ft./5 ft.Constitution drain, create spawnUndead, incorporeal, +2 turn resistance,unnatural aura, daylight powerlessnessStr -, Dex 16, Con -, Int 14, Wis 14, Cha 15Hide +11, Intimidate +10, Intuit Direction +6, Listen+12, Search +10, Sense Motive +8, Spot +12Alertness, Blind-Fight, Combat Reflexes, Improved InitiativeAny land and undergroundSolitary, gang (2-5), or pack (6-11)5NoneAlways lawful evil
131WyvernHuge Dragon7d12+14 (59)+1 (Dex)20 ft., fly 60 ft. (poor)17 (-2 size, +1 Dex, +8 natural)Sting +9 melee, bite +4 melee, 2 wings +4 melee; or 2claws +9 meleeSting 1d6+4 and poison, bite 2d8+2, wing 1d8+2; or claw1d6+410 ft. by 20 ft./10 ft.Poison, improved grab, snatchScentStr 19, Dex 12, Con 15, Int 6, Wis 12, Cha 9Listen +13, Move Silently +9, Spot +13*Alertness, Flyby AttackTemperate and warm forest, hill, andmountainsSolitary, pair, or flight (3-6)6StandardUsually neutral
132XillMedium-Size Outsider (Evil, Lawful)5d8+10 (32)+7 (+3 Dex, +4 Improved Initiative)40 ft.20 (+3 Dex, +7 natural)2 short swords +7 melee, 2 claws +2 melee (or 4 claws +7melee); or 1 or 2 longbows +8 rangedShort sword 1d6+2, short sword 1d6+1, claw 1d4+1; claw1d4+2, or longbow 1d85 ft. by 5 ft./5 ft.Improved grab, paralysis, implantSR 21, planewalkStr 15, Dex 16, Con 15, Int 12, Wis 12, Cha 11Escape Artist +11, Intuit Direction +6, Listen +9, MoveSilently +11, Spot +9, Tumble +11Improved Initiative, Multidexterity, Multiweapon FightingAny land and undergroundSolitary or gang (2-5)6StandardAlways lawful evil
133Yeth HoundMedium-Size Outsider (Evil)3d8+6 (19)+6 (+2 Dex, +4 Improved Initiative)40 ft., fly 70 ft. (good)20 (+2 Dex, +8 natural)Bite +6 meleeBite 1d8+45 ft. by 5 ft./5 ft.Bay, tripScent, flight, damage reduction 10/silverStr 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10Listen +8, Spot +8, Wilderness Lore +8*Improved InitiativeAny land and undergroundSolitary, pair, or pack (6-11)3NoneAlways neutral evil
134YrthakHuge Magical Beast12d10+36 (102)+6 (+2 Dex, +4 Improved Initiative)20 ft., fly 60 ft. (average)18 (-2 size, +2 Dex, +8 natural)Bite +15 melee, 2 claws +13 meleeBite 2d8+5, claw 1d6+210 ft. by 20 ft./10 ft.Sonic lance +12 ranged touch, explosion, snatchBlindsight, sonic vulnerabilityStr 20, Dex 14, Con 17, Int 7, Wis 13, Cha 11Listen +19, Move Silently +10Flyby Attack, Improved Initiative, MultiattackAny hill and mountainsSolitary or clutch (2-4)9NoneOften neutral
135Animal:ApeLarge Animal4d8+8 (26)+2 (Dex)30 ft., climb 30 ft.14 (-1 size, +2 Dex, +3 natural)2 claws +7 melee, bite +2 meleeClaw 1d6+5, bite 1d6+25 ft. by 5 ft./5 ft.ScentStr 21, Dex 15, Con 14, Int 2, Wis 12, Cha 7Climb +18, Listen +6, Spot +6Warm forest and mountainsSolitary or company (2-5)2NoneAlways neutral
136Animal:BaboonMedium-Size Animal1d8+1 (5)+2 (Dex)40 ft., climb 30 ft.13 (+2 Dex, +1 natural)Bite +2 meleeBite 1d6+35 ft. by 5 ft./5 ft.ScentStr 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4Climb +13, Listen +5, Spot +5Warm desert and plainsSolitary or troop (10-40)0.5NoneAlways neutral
137Animal:BadgerTiny Animal1d8+2 (6)+3 (Dex)30 ft., burrow 10 ft.15 (+2 size, +3 Dex)2 claws +5 melee, bite +0 meleeClaw 1d2-1, bite 1d3-12 1/2 ft. by 2 1/2 ft./0 ft.RageScentStr 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6Escape Artist +7, Listen +4, Spot +4Weapon Finesse (bite, claw)Temperate forest, hill, plains, and undergroundSolitary or cete (2-5)0.5NoneAlways neutral
138Animal:BatDiminutive Animal1/4 d8 (1)+2 (Dex)5 ft., fly 40 ft. (good)16 (+4 size, +2 Dex)1 ft. by 1 ft./0 ft.BlindsightStr 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4Listen +9, Move Silently +6, Spot +9*Temperate and warm desert, forest, hill, plains, and undergroundColony (10-40) or swarm (10-50)0.1NoneAlways neutral
139Animal:Bear, BlackMedium-Size Animal3d8+6 (19)+1 (Dex)40 ft.13 (+1 Dex, +2 natural)2 claws +6 melee, bite +1 meleeClaw 1d4+4, bite 1d6+25 ft. by 5 ft./5 ft.ScentStr 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6Climb +6, Listen +4, Spot +7, Swim +8Temperate and warm forest, hill, and mountainsSolitary or pair2NoneAlways neutral
140Animal:Bear, BrownLarge Animal6d8+24 (51)+1 (Dex)40 ft.15 (-1 size, +1 Dex, +5 natural)2 claws +11 melee, bite +6 meleeClaw 1d8+8, bite 2d8+45 ft. by 10 ft./5 ft.Improved grabScentStr 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6Listen +4, Spot +7, Swim +14Any forest, hill, mountains, and undergroundSolitary or pair4NoneAlways neutral
141Animal:Bear, PolarLarge Animal8d8+32 (68)+1 (Dex)40 ft., swim 30 ft.15 (-1 size, +1 Dex, +5 natural)2 claws +13 melee, bite +8 meleeClaw 1d8+8, bite 2d8+45 ft. by 10 ft./5 ft.Improved grabScentStr 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6Hide -2*, Listen +4, Spot +7Any cold landSolitary or pair4NoneAlways neutral
142Animal:BisonLarge Animal5d8+15 (37)+040 ft.13 (-1 size, +4 natural)Butt +6 meleeButt 1d8+65 ft. by 10 ft./5 ft.StampedeScentStr 18, Dex 10, Con 16, Int 2, Wis 11, Cha 4Listen +8, Spot +5Temperate plainsSolitary or herd (6-30)2NoneAlways neutral
143Animal:BoarMedium-Size Animal3d8+9 (22)+040 ft.16 (+6 natural)Gore +4 meleeGore 1d8+35 ft. by 5 ft./5 ft.FerocityScentStr 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4Listen +7, Spot +5Temperate and warm forestSolitary2NoneAlways neutral
144Animal:CamelLarge Animal3d8+6 (19)+3 (Dex)50 ft.13 (-1 size, +3 Dex, +1 natural)Bite +5 meleeBite 1d4+65 ft. by 10 ft./5 ft.ScentStr 18, Dex 16, Con 14, Int 1, Wis 11, Cha 4Listen +5, Spot +5Any desert, hill, and mountainsSolitary1NoneAlways neutral
145Animal:CatTiny Animal1/2 d8 (2)+2 (Dex)30 ft.14 (+2 size, +2 Dex)2 claws +4 melee, bite -1 meleeClaw 1d2-4, bite 1d3-42 1/2 ft. by 2 1/2 ft./0 ft.Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7Balance +10, Climb +5, Hide +17*, Listen +4, Move Silently +9, Spot +4Weapon Finesse (claw, bite)Any landSolitary0.25NoneAlways neutral
146Animal:CheetahMedium-Size Animal3d8+6 (19)+4 (Dex)50 ft.15 (+4 Dex, +1 natural)Bite +6 melee, 2 claws +1 meleeBite 1d6+3, claw 1d2+15 ft. by 5 ft./5 ft.TripSprintStr 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6Hide +7, Listen +5, Move Silently +8, Spot +5Weapon Finesse (bite, claw)Warm plainsSolitary, pair, or family (3-5)2NoneAlways neutral
147Animal:CrocodileMedium-Size Animal3d8+9 (22)+1 (Dex)20 ft., swim 30 ft.15 (+1 Dex, +4 natural)Bite +6 melee; or tail slap +6 meleeBite 1d8+6; tail slap 1d12+65 ft. by 5 ft./5 ft.Improved grabStr 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2Hide +7*, Listen +5, Spot +5Warm marsh and aquaticSolitary or colony (6-11)2NoneAlways neutral
148Animal:Crocodile, GiantHuge Animal7d8+28 (59)+1 (Dex)20 ft., swim 30 ft.16 (-2 size, +1 Dex, +7 natural)Bite +11 melee; or tail slap +11 meleeBite 2d8+12; tail slap 1d12+1210 ft. by 20 ft./10 ft.Improved grabStr 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2Hide +0*, Listen +5, Spot +5Warm marsh and aquaticSolitary or colony (6-11)4NoneAlways neutral
149Animal:DogSmall Animal1d8+2 (6)+3 (Dex)40 ft.15 (+1 size, +3 Dex, +1 natural)Bite +2 meleeBite 1d4+15 ft. by 5 ft./5 ft.ScentStr 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6Listen +5, Spot +5, Swim +5, Wilderness Lore +1*Any landSolitary0.333NoneAlways neutral
150Animal:Dog, RidingMedium-Size Animal2d8+4 (13)+2 (Dex)40 ft.16 (+2 Dex, +4 natural)Bite +3 meleeBite 1d6+35 ft. by 5 ft./5 ft.ScentStr 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6Listen +5, Spot +5, Swim +5, Wilderness Lore +1*Any landSolitary1NoneAlways neutral
151Animal:DonkeyMedium-Size Animal2d8+2 (11)+1 (Dex)30 ft.13 (+1 Dex, +2 natural)Bite +1 meleeBite 1d25 ft. by 5 ft./5 ft.ScentStr 10, Dex 13, Con 12, Int 1, Wis 11, Cha 4Balance +3, Listen +5, Spot +5Temperate and warm desert, hill, plains, and mountainsSolitary0.167NoneAlways neutral
152Animal:EagleSmall Animal1d8+1 (5)+2 (Dex)10 ft., fly 80 ft. (average)14 (+1 size, +2 Dex, +1 natural)2 claws +3 melee, bite -2 meleeClaw 1d3, bite 1d45 ft. by 5 ft./5 ft.Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6Listen +6, Spot +6*Weapon Finesse (claw, bite)Any forest, hill, plains, and mountainsSolitary or pair0.5NoneAlways neutral
153Animal:ElephantHuge Animal11d8+55 (104)+0 (Dex)40 ft.15 (-2 size, +7 natural)Slam +16 melee, 2 stamps +11 melee; or gore +16 meleeSlam 2d6+10, stamp 2d6+5; gore 2d8+1510 ft. by 20 ft./10 ft.Trample 2d8+15ScentStr 30, Dex 10, Con 21, Int 2, Wis 13, Cha 7Listen +6, Spot +6Warm forest and plainsSolitary or herd (6-30)8NoneAlways neutral
154Animal:HawkTiny Animal1d8 (4)+3 (Dex)10 ft., fly 60 ft. (average)17 (+2 size, +3 Dex, +2 natural)Claws +5 meleeClaws 1d4-22 1/2 ft. by 2 1/2 ft./0 ft.Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6Listen +6, Spot +6*Weapon Finesse (claws)Any forest, hill, plains, and mountainsSolitary or pair0.333NoneAlways neutral
155Animal:Horse, HeavyLarge Animal3d8+6 (19)+1 (Dex)50 ft.13 (-1 size, +1 Dex, +3 natural)2 hooves +3 meleeHoof 1d6+25 ft. by 10 ft./5 ft.ScentStr 15, Dex 13, Con 15, Int 2, Wis 12, Cha 6Listen +6, Spot +6Any landSolitary1NoneAlways neutral
156Animal:Horse, Heavy WarLarge Animal4d8+12 (30)+1 (Dex)50 ft.14 (-1 size, +1 Dex, +4 natural)2 hooves +6 melee; bite +1 meleeHoof 1d6+4; bite 1d4+25 ft. by 10 ft./5 ft.ScentStr 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6Listen +7, Spot +7Any landDomesticated2NoneAlways neutral
157Animal:Horse, LightLarge Animal3d8+6 (19)+1 (Dex)60 ft.13 (-1 size, +1 Dex, +3 natural)2 hooves +2 meleeHoof 1d4+15 ft. by 10 ft./5 ft.ScentStr 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6Listen +6, Spot +6Any landSolitary1NoneAlways neutral
158Animal:Horse, Light WarLarge Animal3d8+9 (22)+1 (Dex)60 ft.14 (-1 size, +1 Dex, +4 natural)2 hooves +4 melee; bite -1 meleeHoof 1d4+3; bite 1d3+15 ft. by 10 ft./5 ft.ScentStr 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6Listen +7, Spot +7Any landSolitary1NoneAlways neutral
159Animal:LeopardMedium-Size Animal3d8+6 (19)+4 (Dex)40 ft., climb 20 ft.15 (+4 Dex, +1 natural)Bite +6 melee; 2 claws +1 meleeBite 1d6+3; claw 1d3+15 ft. by 5 ft./5 ft.Pounce, improved grab, rake 1d3+1ScentStr 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6Balance +12, Climb +11, Hide +9*, Listen +6, Move Silently +9, Spot +6Weapon Finesse (bite, claw)Warm forest and plainsSolitary or pair2NoneAlways neutral
160Animal:LionLarge Animal5d8+10 (32)+3 (Dex)40 ft.15 (-1 size, +3 Dex, +3 natural)2 claws +7 melee, bite +2 meleeClaw 1d4+5, bite 1d8+25 ft. by 10 ft./5 ft.Pounce, improved grab, rake 1d4+2ScentStr 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6Balance +7, Hide +4*, Jump +5, Listen +5, Move Silently +11, Spot +5Warm plainsSolitary, pair, or pride (6-10)3NoneAlways neutral
161Animal:LizardTiny Animal1/2 d8 (2)+2 (Dex)20 ft., climb 20 ft.14 (+2 size, +2 Dex)Bite +4 meleeBite 1d42 1/2 ft. by 2 1/2 ft./0 ft.Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 2Balance +10, Climb +12, Hide +13, Listen +4, Spot +4Weapon Finesse (bite)Any warm landSolitary0.167NoneAlways neutral
162Animal:Lizard, GiantMedium-Size Animal3d8+9 (22)+2 (Dex)30 ft., swim 30 ft.15 (+2 Dex, +3 natural)Bite +5 meleeBite 1d8+45 ft. by 5 ft./5 ft.Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 2Climb +9, Hide +7*, Listen +4, Move Silently +6, Spot +4Any warm landSolitary2NoneAlways neutral
163Animal:MonkeyTiny Animal1d8 (4)+2 (Dex)30 ft., climb 30 ft.14 (+2 size, +2 Dex)Bite +4 meleeBite 1d3-42 1/2 ft. by 2 1/2 ft./0 ft.Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5Balance + 10, Climb +13, Hide +13, Listen +4, Spot +4Weapon Finesse (bite)Warm forestTroop (10-40)0.167NoneAlways neutral
164Animal:MuleLarge Animal3d8+9 (22)+1 (Dex)30 ft.13 (-1 size, +1 Dex, +3 natural)2 hooves +4 meleeHoof 1d4+35 ft. by 10 ft./5 ft.Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6Listen +6, Spot +6Warm plainsSolitary1NoneAlways neutral
165Animal:OctopusSmall Animal2d8 (9)+3 (Dex)20 ft., swim 30 ft.16 (+1 size, +3 Dex, +2 natural)8 arms +5 melee, bite +0 meleeArms 0, bite 1d35 ft. by 5 ft./5 ft.Improved grabInk cloud, jetStr 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3Hide +15, Listen +5, Spot +5Weapon Finesse (arms, bite)Temperate and warm aquaticSolitary1NoneAlways neutral
166Animal:Octopus, GiantLarge Animal8d8+8 (44)+2 (Dex)20 ft., swim 30 ft.18 (-1 size, +2 Dex, +7 natural)8 tentacle rakes +10 melee, bite +5 meleeTentacle rake 1d4+5, bite 1d8+25 ft. by 5 ft./10 ft.Improved grab, constrictInk cloud, jetStr 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3Hide +11, Listen +4, Spot +4Temperate and warm aquaticSolitary8NoneAlways neutral
167Animal:OwlTiny Animal1d8 (4)+3 (Dex)10 ft., fly 40 ft. (average)17 (+2 size, +3 Dex, +2 natural)Claws +5 meleeClaws 1d2-22 1/2 ft. by 2 1/2 ft./0 ft.Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 4Listen +14, Move Silently +20, Spot +6*Weapon Finesse (claws)Any forest, hill, plains, and mountainsSolitary0.25NoneAlways neutral
168Animal:PonyMedium-Size Animal2d8+2 (11)+1 (Dex)40 ft.13 (+1 Dex, +2 natural)2 hooves +2 meleeHoof 1d3+15 ft. by 5 ft./5 ft.ScentStr 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4Listen +5, Spot +5Any landSolitary0.25NoneAlways neutral
169Animal:Pony, WarMedium-Size Animal2d8+4 (13)+1 (Dex)40 ft.13 (+1 Dex, +2 natural)2 hooves +3 meleeHoof 1d3+25 ft. by 5 ft./5 ft.ScentStr 15, Dex 13, Con 14, Int 2, Wis 11, Cha 4Listen +5, Spot +5Any landSolitary0.25NoneAlways neutral
170Animal:PorpoiseMedium-Size Animal2d8+2 (11)+3 (Dex)Swim 80 ft.15 (+3 Dex, +2 natural)Butt +4 meleeButt 2d45 ft. by 5 ft./5 ft.BlindsightStr 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6Listen +10*, Spot +10*Weapon Finesse (butt)Any aquaticSolitary or school (2-20)0.5NoneAlways neutral
171Animal:RatTiny Animal1/4 d8 (1)+2 (Dex)15 ft., climb 15 ft.14 (+2 size, +2 Dex)Bite +4 meleeBite 1d3-42 1/2 ft. by 2 1/2 ft./0 ft.ScentStr 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2Balance +10, Climb +12, Hide +18, Move Silently +10Weapon Finesse (bite)Any land and undergroundSwarm (10-100)0.125NoneAlways neutral
172Animal:RavenTiny Animal1/4 d8 (1)+2 (Dex)10 ft., fly 40 ft. (average)14 (+2 size, +2 Dex)Claws +4 meleeClaws 1d2-52 1/2 ft. by 2 1/2 ft./0 ft.Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6Listen +6, Spot +6Weapon Finesse (claws)Any forest, hill, plains, and mountainsSolitary0.167NoneAlways neutral
173Animal:RhinocerosLarge Animal8d8+40 (76)+0 (Dex)30 ft.16 (-1 size, +7 natural)Gore +13 meleeGore 2d6+125 ft. by 10 ft./5 ft.Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2Listen +11Warm plainsSolitary or herd (2-12)4NoneAlways neutral
174Animal:Shark, Medium-SizeMedium-Size Animal3d8+3 (16)+2 (Dex)Swim 60 ft.15 (+2 Dex, +3 natural)Bite +4 meleeBite 1d6+15 ft. by 5 ft./5 ft.Keen scentStr 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2Listen +7, Spot +7Weapon Finesse (bite)Any aquaticSolitary, school (2-5), or pack (6-11)1NoneAlways neutral
175Animal:Shark, LargeLarge Animal7d8+7 (38)+2 (Dex)Swim 60 ft.15 (-1 size, +2 Dex, +4 natural)Bite +7 meleeBite 1d8+45 ft. by 10 ft./5 ft.Keen scentStr 17, Dex 15, Con 13, Int 1, Wis 12, Cha 2Listen +7, Spot +7Any aquaticSolitary, school (2-5), or pack (6-11)2NoneAlways neutral
176Animal:Shark, HugeHuge Animal10d8+20 (65)+2 (Dex)Swim 60 ft.15 (-2 size, +2 Dex, +5 natural)Bite +10 meleeBite 2d6+710 ft. by 20 ft./10 ft.Keen scentStr 21, Dex 15, Con 15, Int 1, Wis 12, Cha 2Listen +7, Spot +7Any aquaticSolitary, school (2-5), or pack (6-11)4NoneAlways neutral
177Animal:Snake, ConstrictorMedium-Size Animal3d8+3 (16)+3 (Dex)20 ft., climb 20 ft., swim 20 ft.15 (+3 Dex, +2 natural)Bite +5 meleeBite 1d3+45 ft. by 5 ft. (coiled)/5 ft.Improved grab, constrict 1d3+4ScentStr 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2Balance +11, Climb +14, Hide +11, Listen +9, Spot +9Warm forest and aquaticSolitary2NoneAlways neutral
178Animal:Snake, Giant ConstrictorHuge Animal11d8+11 (60)+3 (Dex)20 ft., climb 20 ft.15 (-2 size, +3 Dex, +4 natural)Bite +13 meleeBite 1d8+1015 ft. by 15 ft. (coiled)/10 ft.Improved grab, constrict 1d8+10ScentStr 25, Dex 17, Con 13, Int 1, Wis 12, Cha 2Balance +11, Climb +18, Hide +3, Listen +9, Spot +9Warm forest and aquaticSolitary5NoneAlways neutral
179Animal:Snake, Tiny ViperTiny Animal1/4 d8 (1)+3 (Dex)15 ft., climb 15 ft., swim 15 ft.17 (+2 size, +3 Dex, +2 natural)Bite +5 meleeBite poison2 1/2 ft. by 2 1/2 ft. (coiled)/0 ft.PoisonScentStr 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2Balance +11, Climb +12, Hide +18 Listen +8, Spot +8Weapon Finesse (bite)Temperate and warm land, aquatic, and undergroundSolitary0.333NoneAlways neutral
180Animal:Snake, Small ViperSmall Animal1d8 (4)+3 (Dex)20 ft., climb 20 ft., swim 20 ft.17 (+1 size, +3 Dex, +3 natural)Bite +4 meleeBite 1d2-2 and poison5 ft. by 5 ft. (coiled)/5 ft.PoisonScentStr 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2Balance +11, Climb +12, Hide +15, Listen +9, Spot +9Weapon Finesse (bite)Temperate and warm land, aquatic, and undergroundSolitary0.5NoneAlways neutral
181Animal:Snake, Medium-Size ViperMedium-Size Animal2d8 (9)+3 (Dex)20 ft., climb 20 ft., swim 20 ft.16 (+3 Dex, +3 natural)Bite +4 meleeBite 1d4-1 and poison5 ft. by 5 ft. (coiled)/5 ft.PoisonScentStr 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2Balance +11, Climb +11, Hide +12, Listen +9, Spot +9Weapon Finesse (bite)Temperate and warm land, aquatic, and undergroundSolitary1NoneAlways neutral
182Animal:Snake, Large ViperLarge Animal3d8 (13)+3 (Dex)20 ft., climb 20 ft., swim 20 ft.15 (-1 size, +3 Dex, +3 natural)Bite +4 meleeBite 1d4 and poison5 ft. by 5 ft. (coiled)/10 ft.PoisonScentStr 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2Balance +11, Climb +11, Hide +8, Listen +9, Spot +9Weapon Finesse (bite)Temperate and warm land, aquatic, and undergroundSolitary2NoneAlways neutral
183Animal:Snake, Huge ViperHuge Animal4d8+4 (22)+4 (Dex)20 ft., climb 20 ft., swim 20 ft.15 (-2 size, +4 Dex, +3 natural)Bite +5 meleeBite 1d4 and poison15 ft. by 15 ft. (coiled)/10 ft.PoisonScentStr 10, Dex 19, Con 13, Int 1, Wis 12, Cha 2Balance, +12, Climb +12, Hide +3, Listen +9, Spot +9Weapon Finesse (bite)Temperate and warm land, aquatic, and undergroundSolitary3NoneAlways neutral
184Animal:SquidMedium-Size Animal3d8 (13)+3 (Dex)Swim 60 ft.16 (+3 Dex, +3 natural)10 arms +4 melee, bite -1 meleeArms 0, bite 1d6+15 ft. by 5 ft./5 ft.Improved grabInk cloud, jetStr 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2Listen +7, Spot +7Any aquaticSolitary or school (6-11)1NoneAlways neutral
185Animal:Squid, GiantHuge Animal12d8+12 (66)+3 (Dex)Swim 80 ft.17 (-2 size, +3 Dex, +6 natural)10 tentacle rakes +15 melee, bite +10 meleeTentacle 1d6+8, bite 2d8+410 ft. by 20 ft./10 ft. (40 ft. with tentacle)Improved grab, constrict 1d6+8Ink cloud, jetStr 26, Dex 17, Con 13, Int 1, Wis 12, Cha 2Listen +8, Spot +8Any aquaticSolitary9NoneAlways neutral
186Animal:TigerLarge Animal6d8+18 (45)+2 (Dex)40 ft.14 (-1 size, +2 Dex, +3 natural)2 claws +9 melee, bite +4 meleeClaw 1d8+6, bite 2d6+35 ft. by 10 ft./5 ft.Pounce, improved grab, rake 1d8+3Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6Balance +6, Hide +5*, Listen +3, Move Silently +9, Spot +3, Swim +11Any forest, hill, mountains, and plainsSolitary4NoneAlways neutral
187Animal:ToadDiminutive Animal1/4 d8 (1)+1 (Dex)5 ft.15 (+4 size, +1 Dex)1 ft. by 1 ft./0 ft.Str 1, Dex 12, Con 11, Int 1, Wis 14, Cha 4Hide +21, Listen +5, Spot +5Temperate and warm land and aquaticSwarm (10-100)0.1NoneAlways neutral
188Animal:WeaselTiny Animal1/2 d8 (2)+2 (Dex)20 ft., climb 20 ft.14 (+2 size, +2 Dex)Bite +4 meleeBite 1d3-42 1/2 ft. by 2 1/2 ft./0 ft.AttachScentStr 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +4Weapon Finesse (bite)Temperate forest, hill, mountains, and plainsSolitary0.25NoneAlways neutral
189Animal:Whale, BaleenGargantuan Animal12d8+72 (126)+1 (Dex)Swim 40 ft.16 (-4 size, +1 Dex, +9 natural)Tail slap +17 meleeTail slap 1d8+1820 ft. by 40 ft./10 ft.BlindsightStr 35, Dex 13, Con 22, Int 2, Wis 12, Cha 6Listen +10*, Spot +11*Any aquaticSolitary5NoneAlways neutral
190Animal:Whale, CachalotGargantuan Animal12d8+84 (138)+1 (Dex)Swim 40 ft.16 (-4 size, +1 Dex, +9 natural)Bite +17 melee, tail slap +12 meleeBite 4d6+12, tail slap 1d8+620 ft. by 40 ft./10 ft.BlindsightStr 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6Listen +11*, Spot +12*Any aquaticSolitary or pod (6-11)6NoneAlways neutral
191Animal:Whale, OrcaHuge Animal9d8+45 (85)+2 (Dex)Swim 50 ft.16 (-2 size, +2 Dex, +6 natural)Bite +12 meleeBite 2d6+1210 ft. by 20 ft./10 ft.BlindsightStr 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6Listen +12*, Spot +12*Any aquaticSolitary or pod (6-11)5NoneAlways neutral
192Animal:WolfMedium-Size Animal2d8+4 (13)+2 (Dex)50 ft.14 (+2 Dex, +2 natural)Bite +3 meleeBite 1d6+15 ft. by 5 ft./5 ft.TripScentStr 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6Hide +3, Listen +6, Move Silently +4, Spot +4, Wilderness Lore +1*Weapon Finesse (bite)Any forest, hill, plains, and mountainsSolitary, pair, or pack (7-16)1NoneAlways neutral
193Animal:WolverineMedium-Size Animal3d8+12 (25)+2 (Dex)30 ft., burrow 10 ft., climb 10 ft.14 (+2 Dex, +2 natural)2 claws +4 melee; bite -1 meleeClaw 1d4+2; bite 1d6+15 ft. by 5 ft./5 ft.RageScentStr 14, Dex 15, Con 19, Int 1, Wis 12, Cha 10Climb +15, Listen +6, Spot +6Cold and temperate forest and hillSolitary2NoneAlways neutral
194Vermin:Giant Ant, WorkerMedium-Size Vermin2d8 (9)+050 ft., climb 20 ft.17 (+7 natural)Bite +1 meleeBite 1d65 ft. by 5 ft./5 ft.Improved grabVerminStr 10, Dex 10, Con 10, Int -, Wis 11, Cha 9Climb +8, Listen +5, Spot +5Temperate and warm desert, forest, hill, plains, and undergroundGang (2-6) or crew (6-11 plus 1 giant ant soldier)1NoneAlways neutral
195Vermin:Giant Ant, SoldierMedium-Size Vermin2d8+2 (11)+050 ft., climb 20 ft.17 (+7 natural)Bite +3 meleeBite 2d4+35 ft. by 5 ft./5 ft.Improved grab, acid stingVerminStr 14, Dex 10, Con 13, Int -, Wis 13, Cha 11Climb +10, Listen +6, Spot +6Temperate and warm desert, forest, hill, plains, and undergroundSolitary or gang (2-4)2NoneAlways neutral
196Vermin:Giant Ant, QueenLarge Vermin4d8+4 (22)-1 (Dex)40 ft.17 (-1 size, -1 Dex, +9 natural)Bite +5 meleeBite 2d6+45 ft. by 10 ft./5 ft.Improved grabVerminStr 16, Dex 9, Con 13, Int -, Wis 13, Cha 11Listen +7, Spot +7Temperate and warm desert, forest, hill, plains, and undergroundHive (1 plus 10-100 workers and 5-20 soldiers)21/10 coins; 50% goods; 50% itemsAlways neutral
197Vermin:Giant BeeMedium-Size Vermin3d8 (13)+2 (Dex)20 ft., fly 80 ft. (good)14 (+2 Dex, +2 natural)Sting +2 meleeSting 1d4 and poison5 ft. by 5 ft./5 ft.PoisonVerminStr 11, Dex 14, Con 11, Int -, Wis 12, Cha 9Intuit Direction +6, Spot +6Temperate and warm land and undergroundSolitary, swarm (2-5), or hive (11-20)0.5No coins; 1/4 goods (honey only); no itemsAlways neutral
198Vermin:Giant Beetle, BombardierMedium-Size Vermin2d8+4 (13)+030 ft.16 (+6 natural)Bite +2 meleeBite 1d4+15 ft. by 5 ft./5 ft.Acid sprayVerminStr 13, Dex 10, Con 14, Int -, Wis 10, Cha 9Listen +5, Spot +5Temperate and warm land and undergroundCluster (2-5) or swarm (6-11)2NoneAlways neutral
199Vermin:Giant Beetle, FireSmall Vermin1d8 (4)+030 ft.16 (+1 size, +5 natural)Bite +1 meleeBite 2d45 ft. by 5 ft./5 ft.VerminStr 10, Dex 11, Con 11, Int -, Wis 10, Cha 7Climb +4, Listen +3, Spot +3Temperate and warm land and undergroundCluster (2-5) or swarm (6-11)0.333NoneAlways neutral
200Vermin:Giant Beetle, StagLarge Vermin7d8+21 (52)+020 ft.19 (-1 size, +10 natural)Bite +10 meleeBite 4d6+95 ft. by 10 ft./5 ft.Trample 2d8+3VerminStr 23, Dex 10, Con 17, Int -, Wis 10, Cha 9Listen +8, Spot +7 Hide +1*,Temperate and warm forest and undergroundCluster (2-5) or swarm (6-11)4NoneAlways neutral
201Vermin:Giant Praying MantisLarge Vermin4d8+8 (26)-1 (Dex)20 ft., fly 40 ft. (poor)14 (-1 size, -1 Dex, +6 natural)Claws +6 melee, bite +1 meleeClaws 1d8+4, bite 1d6+25 ft. by 10 ft./5 ft.Improved grab, squeezeVerminStr 19, Dex 8, Con 15, Int -, Wis 14, Cha 11Listen +5, Spot +8Any land and undergroundSolitary2NoneAlways neutral
202Vermin:Giant WaspLarge Vermin5d8+10 (32)+1 (Dex)20 ft., fly 60 ft. (good)14 (-1 size, +1 Dex, +4 natural)Sting +6 meleeSting 1d3+6 and poison5 ft. by 10 ft./5 ft.PoisonVerminStr 18, Dex 12, Con 14, Int -, Wis 13, Cha 11Intuit Direction +7, Spot +9Temperate and warm land and undergroundSolitary, swarm (2-5), or nest (11-20)3NoneAlways neutral
203Vermin:Monstrous Centipede, TinyTiny Vermin1/4 d8 (1)+2 (Dex)20 ft.14 (+2 size, +2 Dex)Bite +4 meleeBite 1d3-5 and poison2 1/2 ft. by 2 1/2 ft./0 ft.PoisonVerminStr 1, Dex 15, Con 10, Int -, Wis 10, Cha 2Climb +3, Hide +17, Spot +7Weapon Finesse (bite)Temperate and warm land and undergroundColony (8-16)0.125NoneAlways neutral
204Vermin:Monstrous Centipede, SmallSmall Vermin1/2 d8 (2)+2 (Dex)30 ft.14 (+1 size, +2 Dex, +1 natural)Bite +3 meleeBite 1d4-3 and poison5 ft. by 5 ft./5 ft.PoisonVerminStr 5, Dex 15, Con 10, Int -, Wis 10, Cha 2Climb +5, Hide +13, Spot +7Weapon Finesse (bite)Temperate and warm land and undergroundColony (2-5) or swarm (6-11)0.25NoneAlways neutral
205Vermin:Monstrous Centipede, Medium-SizeMedium-Size Vermin1d8 (4)+2 (Dex)40 ft.14 (+2 Dex, +2 natural)Bite +2 meleeBite 1d6-1 and poison5 ft. by 5 ft./5 ft.PoisonVerminStr 9, Dex 15, Con 10, Int -, Wis 10, Cha 2Climb +8, Hide +8, Spot +8Weapon Finesse (bite)Temperate and warm land and undergroundSolitary or colony (2-5)0.5NoneAlways neutral
206Vermin:Monstrous Centipede, LargeLarge Vermin2d8 (9)+2 (Dex)40 ft.14 (-1 size, +2 Dex, +3 natural)Bite +2 meleeBite 1d8+1 and poison5 ft. by 15 ft./5 ft.PoisonVerminStr 13, Dex 15, Con 10, Int -, Wis 10, Cha 2Climb +10, Hide +3, Spot +8Weapon Finesse (bite)Temperate and warm land and undergroundSolitary or colony (2-5)1NoneAlways neutral
207Vermin:Monstrous Centipede, HugeHuge Vermin4d8 (18)+2 (Dex)40 ft.16 (-2 size, +2 Dex, +6 natural)Bite +4 meleeBite 2d6+4 and poison10 ft. by 30 ft./10 ft.PoisonVerminStr 17, Dex 15, Con 10, Int -, Wis 10, Cha 2Climb +11, Hide +1, Spot +7Temperate and warm land and undergroundSolitary or colony (2-5)2NoneAlways neutral
208Vermin:Monstrous Centipede, GargantuanGargantuan Vermin16d8 (72)+2 (Dex)40 ft.18 (-4 size, +2 Dex, +10 natural)Bite +13 meleeBite 2d8+7 and poison15 ft. by 60 ft./10 ft.PoisonVerminStr 21, Dex 15, Con 10, Int -, Wis 10, Cha 2Climb +13, Hide -3, Spot +7Temperate and warm land and undergroundSolitary6NoneAlways neutral
209Vermin:Monstrous Centipede, ColossalColossal Vermin32d8 (144)+2 (Dex)40 ft.20 (-8 size, +2 Dex, +16 natural)Bite +23 meleeBite 4d6+10 and poison30 ft. by 120 ft./15 ft.PoisonVerminStr 25, Dex 15, Con 10, Int -, Wis 10, Cha 2Climb +15, Hide -7, Spot +7Temperate and warm land and undergroundSolitary8NoneAlways neutral
210Vermin:Monstrous Scorpion, TinyTiny Vermin1/2 d8+2 (4)+020 ft.14 (+2 size, +2 natural)2 claws +2 melee, sting -3 meleeClaw 1d2-4, sting 1d2-4 and poison2 1/2 ft. by 2 1/2 ft./0 ft.Improved grab, poisonVerminStr 3, Dex 10, Con 14, Int -, Wis 10, Cha 2Climb +4, Hide +15, Spot +7Weapon Finesse (claw, sting)Temperate and warm land and undergroundColony (8-16)0.25NoneAlways neutral
211Vermin:Monstrous Scorpion, SmallSmall Vermin1d8+2 (6)+030 ft.14 (+1 size, +3 natural)2 claws +1 melee, sting -4 meleeClaw 1d3-1, sting 1d3-1 and poison5 ft. by 5 ft./5 ft.Improved grab, squeeze, poisonVerminStr 9, Dex 10, Con 14, Int -, Wis 10, Cha 2Climb +6, Hide +12, Spot +7Weapon Finesse (claw, sting)Temperate and warm land and undergroundColony (2-5) or swarm (6-11)0.5NoneAlways neutral
212Vermin:Monstrous Scorpion, Medium-SizeMedium-Size Vermin2d8+4 (13)+040 ft.14 (+4 natural)2 claws +2 melee, sting -3 meleeClaw 1d4+1, sting 1d4 and poison5 ft. by 5 ft./5 ft.Improved grab, squeeze, poisonVerminStr 13, Dex 10, Con 14, Int -, Wis 10, Cha 2Climb +8, Hide +8, Spot +7Temperate and warm land and undergroundSolitary or colony (2-5)11/10 coins; 50% goods; 50% itemsAlways neutral
213Vermin:Monstrous Scorpion, LargeLarge Vermin4d8+8 (26)+050 ft.14 (-1 size, +5 natural)2 claws +5 melee, sting +0 meleeClaw 1d6+3, sting 1d6+1 and poison5 ft. by 10 ft./5 ft.Improved grab, squeeze, poisonVerminStr 17, Dex 10, Con 14, Int -, Wis 10, Cha 2Climb +11, Hide +3, Spot +7Temperate and warm land and undergroundSolitary or colony (2-5)21/10 coins; 50% goods; 50% itemsAlways neutral
214Vermin:Monstrous Scorpion, HugeHuge Vermin16d8+32 (104)+050 ft.16 (-2 size, +8 natural)2 claws +15 melee, sting +10 meleeClaw 1d8+5, sting 2d4+2 and poison10 ft. by 20 ft./10 ft.Improved grab, squeeze, poisonVerminStr 21, Dex 10, Con 14, Int -, Wis 10, Cha 2Climb +12, Hide +0, Spot +7Temperate and warm land and undergroundSolitary or colony (2-5)61/10 coins; 50% goods; 50% itemsAlways neutral
215Vermin:Monstrous Scorpion, GargantuanGargantuan Vermin32d8+64 (208)+050 ft.18 (-4 size, +12 natural)2 claws +27 melee, sting +22 meleeClaw 2d6+7, sting 2d6+3 and poison20 ft. by 40 ft./10 ft.Improved grab, squeeze, poisonVerminStr 25, Dex 10, Con 14, Int -, Wis 10, Cha 2Climb +14, Hide -4, Spot +7Temperate and warm land and undergroundSolitary91/10 coins; 50% goods; 50% itemsAlways neutral
216Vermin:Monstrous Scorpion, ColossalColossal Vermin64d8+128 (416)+050 ft.20 (-8 size, +18 natural)2 claws +49 melee, sting +44 meleeClaw 2d8+9, sting 2d8+4 and poison40 ft. by 80 ft./15 ft.Improved grab, squeeze, poisonVerminStr 29, Dex 10, Con 14, Int -, Wis 10, Cha 2Climb +16, Hide -8, Spot +7Temperate and warm land and undergroundSolitary111/10 coins; 50% goods; 50% itemsAlways neutral
217Vermin:Monstrous Spider, TinyTiny Vermin1/2 d8 (2)+3 (Dex)20 ft., climb 10 ft.15 (+2 size, +3 Dex)Bite +5 meleeBite 1d3-4 and poison2 1/2 ft. by 2 1/2 ft./0 ft.Poison, webVerminStr 3, Dex 17, Con 10, Int -, Wis 10, Cha 2Climb +8, Hide +18, Jump -4*, Spot +7*Weapon Finesse (bite)Temperate and warm land and undergroundColony (8-16)0.25NoneAlways neutral
218Vermin:Monstrous Spider, SmallSmall Vermin1d8 (4)+3 (Dex)30 ft., climb 20 ft. (40 ft., climb 20 ft.)14 (+1 size, +3 Dex)Bite +4 meleeBite 1d4-2 and poison5 ft. by 5 ft./5 ft.Poison, webVerminStr 7, Dex 17, Con 10, Int -, Wis 10, Cha 2Climb +10, Hide +14, Jump -2*, Spot +7*Weapon Finesse (bite)Temperate and warm land and undergroundColony (2-5) or swarm (6-11)0.5NoneAlways neutral
219Vermin:Monstrous Spider, Medium-SizeMedium-Size Vermin2d8+2 (11)+3 (Dex)30 ft., climb 20 ft. (40 ft., climb 20 ft.)14 (+3 Dex, +1 natural)Bite +4 meleeBite 1d6 and poison5 ft. by 5 ft./5 ft.Poison, webVerminStr 11, Dex 17, Con 12, Int -, Wis 10, Cha 2Climb +12, Hide +10, Jump +0*, Spot +7*Weapon Finesse (bite)Temperate and warm land and undergroundSolitary or colony (2-5)11/10 coins; 50% goods; 50% itemsAlways neutral
220Vermin:Monstrous Spider, LargeLarge Vermin4d8+4 (22)+3 (Dex)30 ft., climb 20 ft. (40 ft., climb 20 ft.)14 (-1 size, +3 Dex, +2 natural)Bite +4 meleeBite 1d8+3 and poison10 ft. by 10 ft./5 ft.Poison, webVerminStr 15, Dex 17, Con 12, Int -, Wis 10, Cha 2Climb +14, Hide +6, Jump +2*, Spot +7*Temperate and warm land and undergroundSolitary or colony (2-5)21/10 coins; 50% goods; 50% itemsAlways neutral
221Vermin:Monstrous Spider, HugeHuge Vermin10d8+10 (55)+3 (Dex)30 ft., climb 20 ft. (40 ft., climb 20 ft.)16 (-2 size, +3 Dex, +5 natural)Bite +9 meleeBite 2d6+6 and poison15 ft. by 15 ft./10 ft.Poison, webVerminStr 19, Dex 17, Con 12, Int -, Wis 10, Cha 2Climb +16, Hide +2, Jump +4*, Spot +7*Temperate and warm land and undergroundSolitary or colony (2-5)41/10 coins; 50% goods; 50% itemsAlways neutral
222Vermin:Monstrous Spider, GargantuanGargantuan Vermin24d8+24 (132)+3 (Dex)30 ft., climb 20 ft. (40 ft., climb 20 ft.)18 (-4 size, +3 Dex, +9 natural)Bite +20 meleeBite 2d8+9 and poison20 ft. by 20 ft./10 ft.Poison, webVerminStr 23, Dex 17, Con 12, Int -, Wis 10, Cha 2Climb +18, Hide -2, Jump +6*, Spot +7*Temperate and warm land and undergroundSolitary71/10 coins; 50% goods; 50% itemsAlways neutral
223Vermin:Monstrous Spider, ColossalColossal Vermin48d8+48 (264)+3 (Dex)30 ft., climb 20 ft. (40 ft., climb 20 ft.)20 (-8 size, +3 Dex, +15 natural)Bite +36 meleeBite 4d6+12 and poison40 ft. by 40 ft./15 ft.Poison, webVerminStr 27, Dex 17, Con 12, Int -, Wis 10, Cha 2Climb +20, Hide -6, Jump +8*, Spot +7*Temperate and warm land and undergroundSolitary101/10 coins; 50% goods; 50% itemsAlways neutral
224Animated Object:Tiny Animated ObjectTiny Construct1/2 d10 (2)+2 (Dex)40 ft. (50 ft. legs, 60 ft. multiple legs, 80 ft. wheels)14 (+2 size, +2 Dex)Slam +1 meleeSlam 1d3-12 1/2 ft. by 2 1/2 ft./0 ft.See textSee textStr 8, Dex 14, Con -, Int -, Wis 1, Cha 1Any land and undergroundGroup (4)0.5NoneAlways neutral
225Animated Object:Small Animated ObjectSmall Construct1d10 (5)+1 (Dex)30 ft. (40 ft. legs, 50 ft. multiple legs, 70 ft. wheels)14 (+1 size, +1 Dex, +2 natural)Slam +1 meleeSlam 1d45 ft. by 5 ft./5 ft.See textSee textStr 10, Dex 12, Con -, Int -, Wis 1, Cha 1Any land and undergroundPair1NoneAlways neutral
226Animated Object:Medium-Size Animated ObjectMedium-Size Construct2d10 (11)+030 ft. (40 ft. legs, 50 ft. multiple legs, 70 ft. wheels)14 (+4 natural)Slam +2 meleeSlam 1d6+15 ft. by 5 ft./5 ft.See textSee textStr 12, Dex 10, Con -, Int -, Wis 1, Cha 1Any land and undergroundSolitary2NoneAlways neutral
227Animated Object:Large Animated ObjectLarge Construct4d10 (22)+020 ft. (30 ft. legs, 40 ft. multiple legs, 60 ft. wheels)14 (-1 size, +5 natural)Slam +5 meleeSlam 1d8+45 ft. by 10 ft./5 ft. (long) 5 ft. by 5 ft./10 ft. (tall)See textSee textStr 16, Dex 10, Con -, Int -, Wis 1, Cha 1Any land and undergroundSolitary3NoneAlways neutral
228Animated Object:Huge Animated ObjectHuge Construct8d10 (44)-1 (Dex)20 ft. (30 ft. legs, 40 ft. multiple legs, 60 ft. wheels)13 (-2 size, -1 Dex, +6 natural)Slam +9 meleeSlam 2d6+710 ft. by 20 ft./10 ft. (long) 10 ft. by 10 ft./15 ft. (tall)See textSee textStr 20, Dex 8, Con -, Int -, Wis 1, Cha 1Any land and undergroundSolitary5NoneAlways neutral
229Animated Object:Gargantuan Animated ObjectGargantuan Construct16d10 (88)-2 (Dex)10 ft. (20 ft. legs, 30 ft. multiple legs, 50 ft. wheels)12 (-4 size, -2 Dex, +8 natural)Slam +15 meleeSlam 2d8+1020 ft. by 40 ft./10 ft. (long) 20 ft. by 20 ft./20 ft. (tall)See textSee textStr 24, Dex 6, Con -, Int -, Wis 1, Cha 1Any land and undergroundSolitary7NoneAlways neutral
230Animated Object:Colossal Animated ObjectColossal Construct32d10 (176)-3 (Dex)10 ft. (20 ft. legs, 30 ft. multiple legs, 50 ft. wheels)11 (-8 size, -3 Dex, +12 natural)Slam +25 meleeSlam 4d6+1340 ft. by 80 ft./15 ft. (long) 40 ft. by 40 ft./25 ft. (tall)See textSee textStr 28, Dex 4, Con -, Int -, Wis 1, Cha 1Any land and undergroundSolitary10NoneAlways neutral
231Arrowhawk:JuvenileSmall Outsider (Air)3d8+3 (16)+5 (Dex)Fly 60 ft. (perfect)20 (+1 size, +5 Dex, +4 natural)Electricity ray +9 ranged touch; or bite +9 meleeElectricity ray 2d6; or bite 1d6+15 ft. by 5 ft./5 ft.Electricity rayImmunities, fire and cold resistance 20Str 12, Dex 21, Con 12, Int 10, Wis 13, Cha 13Intuit Direction +2, Listen +7, Search +7, Sense Motive +7, Spot +7Weapon Finesse (bite)Any land and undergroundSolitary or clutch (2-4)3NoneAlways neutral
232Arrowhawk:AdultMedium-Size Outsider (Air)7d8+7 (38)+5 (Dex)Fly 60 ft. (perfect)21 (+5 Dex, +6 natural)Electricity ray +12 ranged touch; or bite +12 meleeElectricity ray 2d8; or bite 1d8+25 ft. by 5 ft./5 ft.Electricity rayImmunities, fire and cold resistance 20Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13Escape Artist +15, Intuit Direction +7, Listen +11, Search +10, Sense Motive +11, Spot +11Dodge, Weapon Finesse (bite)Any land and undergroundSolitary or clutch (2-4)5NoneAlways neutral
233Arrowhawk:ElderLarge Outsider (Air)15d8+45 (112)+5 (Dex)Fly 60 ft. (perfect)22 (-1 size, +5 Dex, +8 natural)Electricity ray +19 ranged touch; or bite +20 meleeElectricity ray 2d8; or bite 2d6+95 ft. by 10 ft./5 ft.Electricity rayImmunities, fire and cold resistance 20Str 22, Dex 21, Con 16, Int 10, Wis 13, Cha 13Escape Artist +23, Intuit Direction +16, Knowledge (Plane of Air) +15, Listen +19, Search +18, Sense Motive +19, Spot +19Blind-Fight, Combat Reflexes, Dodge, Weapon Finesse (bite)Any land and undergroundSolitary or clutch (2-4)8NoneAlways neutral
234Barghest:BarghestMedium-Size Outsider (Evil, Lawful)6d8+6 (33)+6 (+2 Dex, +4 Improved Initiative)30 ft. or 60 ft.18 (+2 Dex, +6 natural)Bite +9 melee, 2 claws +4 meleeBite 1d6+3, claw 1d4+15 ft. by 5 ft./5 ft. 5 ft. by 10 ft./5 ft. (wolf form)Spell-like abilities, feedDamage reduction 15/+1, scent, alternate formStr 17, Dex 15, Con 13, Int 14, Wis 14, Cha 14Bluff +11, Hide +11*, Intimidate +11, Jump +12, Listen +11, Move Silently +10, Spot +11Combat Reflexes, Improved InitiativeAny land and undergroundSolitary or pack (3-6)4Double standardAlways lawful evil
235Barghest:Greater BarghestLarge Outsider (Evil, Lawful)9d8+18 (58)+6 (+2 Dex, +4 Improved Initiative)30 ft. or 60 ft.20 (-1 size, +2 Dex, +9 natural)Bite +12 melee, 2 claws +7 meleeBite 1d8+4, claw 1d6+25 ft. by 5 ft./10 ft. (goblin form) 5 ft. by 10 ft./5 ft. (wolf form)Spell-like abilities, feedDamage reduction 15/+1, scent, alternate formStr 19, Dex 15, Con 15, Int 18, Wis 18, Cha 18Bluff +16, Concentration +14, Hide +10*, Intimidate +18, Jump +16, Listen +16, Move Silently +14, Sense Motive +16, Spot +16Combat Casting, Combat Reflexes, Improved InitiativeAny land and undergroundSolitary or pack (3-6)5Double standardAlways lawful evil
236Celestial:Lantern ArchonSmall Outsider (Good, Lawful)1d8 (4)+4 (Improved Initiative)Fly 60 ft. (perfect)15 (+1 size, +4 natural)2 light rays +2 ranged touchLight ray 1d65 ft. by 5 ft./5 ft.Spell-like abilities, aura of menaceDamage reduction 20/+1, electricity and petrification immunity, magic circle against evil, teleport, tongues, poison saves, keen visionStr 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10- - - - -Improved InitiativeAny land and undergroundSolitary, pair, or squad (3-5)2NoneAlways lawful good
237Celestial:Hound ArchonMedium-Size Outsider (Good, Lawful)6d8+6 (33)+4 (Improved Initiative)40 ft. or 60 ft.*19 (+9 natural)Bite +8 melee, 2 slams +3 melee; or greatsword +8/+3 melee, bite +3 meleeBite 1d8+2, slam 1d4+1; greatsword 2d6+2, bite 1d8+15 ft. by 5 ft./5 ft.Spell-like abilities, aura of menaceDamage reduction 10/+1, SR 16, scent, alternate form, magic circle against evil, electricity and petrification immunity, teleport, tongues, poison saves, keen visionStr 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12Concentration +8, Hide +7*, Jump +9, Listen +8, Move Silently +7, Sense Motive +8, Spot +7, Wilderness Lore +1*Improved Initiative, TrackAny land and undergroundSolitary, pair, or squad (3-5)4No coins; double goods; standard itemsAlways lawful good
238Celestial:Avoral (Guardinal)Medium-Size Outsider (Good)7d8+7 (38)+7 (+3 Dex, +4 Improved Initiative)40 ft., fly 90 ft. (good)21 (+3 Dex, +8 natural)2 claws +9 melee; 2 wings +9 meleeClaw 2d6+2; wing 2d8+25 ft. by 5 ft./5 ft.Spell-like abilities, fear auraDamage reduction 10/+1, SR 25, lay on hands, animal telepathy, true seeing, electricity and petrification immunity, resistances, tongues, poison saves, keen visionStr 15, Dex 17, Con 12, Int 15, Wis 16, Cha 16Animal Empathy +10, Concentration +8, Hide +10, Knowledge (any two) or Craft (any two) +9, Listen +10, Move Silently +10, Sense Motive +10, Spellcraft +9, Spot +18Improved Initiative, Flyby AttackAny land and undergroundSolitary, pair, or squad (3-5)9No coins; double goods; standard itemsAlways neutral good
239Celestial:Ghaele (Eladrin)Medium-Size Outsider (Chaotic, Good)10d8+20 (65)+5 (+1 Dex, +4 Improved Initiative)50 ft., fly 150 ft. (perfect)25 (+1 Dex, +14 natural)+4 greatsword +21/+16 melee; or 2 light rays +11 ranged touch+4 greatsword 2d6+14 and positive energy; light ray 2d125 ft. by 5 ft./5 ft.Spell-like abilities, spells, gaze, positive energyDamage reduction 25/+3, SR 28, alternate form, protective aura, electricity and petrification immunity, resistances, tongues, poison saves, keen visionStr 25, Dex 12, Con 15, Int 17, Wis 16, Cha 16Animal Empathy +13, Concentration +12, Escape Artist +11, Hide +11, Knowledge (any three) or Craft (any three) +13, Listen +15, Move Silently +11, Sense Motive +13, Spot +15Alertness, Blind-Fight, Improved InitiativeAny land and undergroundSolitary, pair, or squad (3-5)13No coins; double goods; standard itemsAlways chaotic good
240Celestial:Trumpet ArchonMedium-Size Outsider (Good, Lawful)12d8+12 (66)+7 (+3 Dex, +4 Improved Initiative)40 ft., Fly 90 ft. (good)27 (+3 Dex, +14 natural)+4 greatsword +21/+16/+11 melee+4 greatsword 2d6+115 ft. by 5 ft./5 ft.Spell-like abilities, spells, trumpet, aura of menaceDamage reduction 10/+1, SR 29, magic circle against evil, electricity and petrification immunity, teleport, tongues, poison saves, keen visionStr 20, Dex 17, Con 13, Int 16, Wis 16, Cha 16Animal Empathy +15, Concentration +13, Escape Artist +15, Hide +15, Knowledge (any three) +15, Listen +15, Move Silently +15, Sense Motive +15, Spot +15Blind-Fight, Cleave, Improved Initiative, Power AttackAny land and undergroundSolitary, pair, or squad (3-5)14No coins; double goods; standard itemsAlways lawful good
241Celestial:Astral DevaMedium-Size Outsider (Good)12d8+48 (102)+8 (+4 Dex, +4 Improved Initiative)50 ft., fly 100 ft. (good)29 (+4 Dex, +15 natural)+3 heavy mace of disruption +21/+16/+11 melee+3 heavy mace of disruption 1d8+12 and stun5 ft. by 5 ft./5 ft.Stun, spell-like abilitiesDamage reduction 10/+1, SR 30, uncanny dodge, protective aura, immunities, fire resistance 20, poison saves, tongues, keen visionStr 22, Dex 18, Con 18, Int 18, Wis 18, Cha 20Concentration +19, Escape Artist +19, Hide +19, Knowledge (any three) or Craft (any three) +17, Listen +25, Move Silently +19, Sense Motive +19, Spot +25Alertness, Cleave, Improved Initiative, Power AttackAny land and undergroundSolitary, pair, or squad (3-5)14No coins; double goods; standard itemsAlways good (any)
242Celestial:PlanetarLarge Outsider (Good)14d8+70 (133)+8 (+4 Dex, +4 Improved Initiative)30 ft., fly 90 ft. (good)32 (-1 size, +4 Dex, +19 natural)+3 greatsword +23/+18/+13 melee+3 greatsword 2d6+135 ft. by 5 ft./10 ft.Spell-like abilities, spellsDamage reduction 30/+3, SR 30, regeneration 10, protective aura, immunities, fire resistance 20, tongues, poison saves, keen visionStr 25, Dex 19, Con 20, Int 22, Wis 23, Cha 22Concentration +16, Escape Artist +20, Hide +17, Knowledge (any five) or Craft (any five) +21, Listen +23, Move Silently +17, Sense Motive +23, Search +19, Spot +23Blind-Fight, Cleave, Improved Initiative, Power AttackAny land and undergroundSolitary or pair16No coins; double goods; standard itemsAlways good (any)
243Celestial:SolarLarge Outsider (Good)22d8+110 (209)+9 (+5 Dex, +4 Improved Initiative)50 ft., fly 150 ft. (good)35 (-1 size, +5 Dex, +21 natural)+5 dancing, vorpal greatsword +35/+30/+25/+20/15 melee; or +2 mighty composite longbow (+5) +28/+23/+18/+13/+8 ranged+5 dancing, vorpal greatsword 2d6+18; +2 mighty composite longbow (+5) 1d8+7 and slaying5 ft. by 5 ft./10 ft.Spell-like abilities, spellsDamage reduction 35/+4, SR 32, regeneration 15, protective aura, immunities, fire resistance 20, poison saves, tongues, keen visionStr 28, Dex 20, Con 20, Int 23, Wis 25, Cha 25Concentration +16, Escape Artist +30, Hide +26, Knowledge (any five) or Craft (any five) +28, Listen +32, Move Silently +30, Search +30, Sense Motive +32, Spellcraft +19, Spot +32Cleave, Dodge, Great Cleave, Improved Initiative, Mobility, Power AttackAny land and undergroundSolitary or pair19No coins; double goods; standard itemsAlways good (any)
244Demon:Dretch (Tanar'ri)Small Outsider (Chaotic, Evil)2d8 (9)+020 ft.16 (+1 size, +5 natural)2 claws +3 melee, bite +1 meleeClaw 1d4, bite 1d45 ft. by 5 ft./5 ft.Spell-like abilities, summon tanar'riDamage reduction 5/silver, SR 5, tanar'ri qualitiesStr 10, Dex 10, Con 10, Int 5, Wis 11, Cha 11MultiattackAny land and undergroundSolitary, gang (2-4), swarm (6-15), or mob (10-40)2NoneAlways chaotic evil
245Demon:QuasitTiny Outsider (Chaotic, Evil)3d8 (13)+3 (Dex)20 ft., fly 50 ft. (perfect)18 (+2 size, +3 Dex, +3 natural)2 claws +8 melee, bite +3 meleeClaw 1d3-1 and poison, bite 1d4-12 1/2 ft. by 2 1/2 ft./0 ft.Spell-like abilities, poisonDamage reduction 5/silver, SR 5, poison immunity, fire resistance 20, alternate form, regeneration 2Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10Hide +14, Listen +6, Move Silently +6, Search +4, Spellcraft +4, Spot +6Weapon Finesse (bite, claw)Any land and undergroundSolitary3NoneAlways chaotic evil
246Demon:Succubus (Tanar'ri)Medium-Size Outsider (Chaotic, Evil)6d8+6 (33)+1 (Dex)30 ft., fly 50 ft. (average)20 (+1 Dex, +9 natural)2 claws +7 meleeClaw 1d3+15 ft. by 5 ft./5 ft.Spell-like abilities, energy drain, summon tanar'riDamage reduction 20/+2, SR 12, tanar'ri qualities, alternate form, tonguesStr 13, Dex 13, Con 13, Int 16, Wis 14, Cha 20Bluff +11, Concentration +7, Disguise +11*, Escape Artist +7, Hide +7, Knowledge (any one) +9, Listen +16, Move Silently +7, Ride +7, Search +9, Spot +16Dodge, MobilityAny land and undergroundSolitary9StandardAlways chaotic evil
247Demon:BebilithHuge Outsider (Chaotic, Evil)12d8+48 (102)+5 (+1 Dex, +4 Improved Initiative)40 ft., climb 20 ft.25 (-2 size, +1 Dex, +16 natural)Bite +19 melee, 2 claws +14 meleeBite 2d6+9 and poison, claw 2d4+4 and armor damage15 ft. by 15 ft./10 ft.Web, poison, armor damageDamage reduction 30/+3, protective aura, plane shift, scent, telepathyStr 28, Dex 12, Con 18, Int 11, Wis 13, Cha 13Climb +21, Hide +11, Jump +21, Listen +17, Move Silently +15, Search +14, Sense Motive +15, Spot +17Alertness, Cleave, Improved Initiative, Power AttackAny land and undergroundSolitary9NoneAlways chaotic evil
248Demon:RetrieverHuge Construct10d10 (55)+1 (Dex)50 ft.22 (-2 size, +1 Dex, +13 natural)4 claws +12 meleeClaw 2d6+710 ft. by 10 ft./10 ft.Eye rays +6 ranged touch, improved grab, find targetConstruct, regeneration 5Str 25, Dex 13, Con -, Int -, Wis 11, Cha 1Any land and undergroundSolitary10NoneAlways chaotic evil
249Demon:Vrock (Tanar'ri)Large Outsider (Chaotic, Evil)8d8+24 (60)+2 (Dex)30 ft., fly 50 ft. (average)25 (-1 size, +2 Dex, +14 natural)2 claws +11 melee, bite +9 melee, 2 rakes +9 meleeClaw 1d8+4, bite 1d6+2, rake 1d4+25 ft. by 5 ft./10 ft.Spell-like abilities, spores, screech, dance of ruin, summon tanar'riDamage reduction 20/+2, SR 22, tanar'ri qualitiesStr 19, Dex 15, Con 17, Int 14, Wis 14, Cha 12Concentration +14, Hide +9, Knowledge (any one) +12, Listen +13, Move Silently +13, Search +13, Sense Motive +13, Spellcraft +12, Spot +12Cleave, Multiattack, Power AttackAny land and undergroundSolitary, gang (2-4), or squad (6-10)13StandardAlways chaotic evil
250Demon:Hezrou (Tanar'ri)Large Outsider (Chaotic, Evil)9d8+27 (67)+030 ft.26 (-1 size, +17 natural)Bite +13 melee, 2 claws +8 melee melee, bite +13 meleeBite 4d4+5, claw 1d6+25 ft. by 5 ft./10 ft.Spell-like abilities, stench, improved grab, summon tanar'riDamage reduction 20/+2, SR 23, tanar'ri qualities, half damageStr 21, Dex 10, Con 17, Int 14, Wis 14, Cha 14Concentration +15, Hide +14, Listen +22, Move Silently +12, Search +14, Spellcraft +14, Spot +22Blind-Fight, Cleave, Power AttackAny land and undergroundSolitary or gang (2-4)14StandardAlways chaotic evil
251Demon:Glabrezu (Tanar'ri)Huge Outsider (Chaotic, Evil)10d8+40 (85)+040 ft.27 (-2 size, +19 natural)2 pincers +15 melee, 2 claws +13Pincer 2d6+7, claw 1d3+3, bite 1d4+35 ft. by 10 ft./15 ft.Spell-like abilities, improved grab, summon tanar'riDamage reduction 20/+2, SR 21, tanar'ri qualities, detect magic, true seeingStr 25, Dex 10, Con 19, Int 16, Wis 16, Cha 16Bluff +13, Concentration +14, Hide +2, Knowledge (any one)+13, Listen +21, Move Silently +10, Scry +13, Search +13, Sense Motive +13, Spellcraft +13, Spot +21Cleave, Multiattack, Power AttackAny land and undergroundSolitary or troupe (1 glabrezu, 1 succubus, and 2-5 vrocks)15Standard coins; double goods; standard itemsAlways chaotic evil
252Demon:Nalfeshnee (Tanar'ri)Huge Outsider (Chaotic, Evil)11d8+44 (93)+1 (Dex)30 ft., fly 40 ft. (poor)28 (-2 size, +1 Dex, +19 natural)Bite +15 melee, 2 claws +13 meleeBite 2d4+6, claw 1d4+310 ft. by 10 ft./15 ft.Spell-like abilities, smite, summon tanar'riDamage reduction 20/+2, SR 24, tanar'ri qualities, know alignment, see invisibilityStr 23, Dex 13, Con 19, Int 22, Wis 22, Cha 16Bluff +17, Concentration +18, Diplomacy +17, Hide +7 Knowledge (arcana) +16, Listen +26, Move Silently +15, Scry +19, Search +20, Sense Motive +19, Spellcraft +20, Spot +26Cleave, Multiattack, Power AttackAny land and undergroundSolitary or troupe (1 nalfeshnee, 1 hezrou, and 2-5 vrocks)16Standard coins; double goods; standard itemsAlways chaotic evil
253Demon:Marilith (Tanar'ri)Large Outsider (Chaotic, Evil)9d8+45 (85)+2 (Dex)40 ft.29 (-1 size, +2 Dex, +18 natural)Weapon +13/+8 melee, 5 weapons +13 melee, tail slam +11 meleeWeapon 1d8+5, weapons 1d8+2, tail slam 4d6+25 ft. by 5 ft./10 ft.Spell-like abilities, improved grab, constrict 4d6+7, summon tanar'riDamage reduction 20/+2, SR 25, tanar'ri qualitiesStr 21, Dex 15, Con 21, Int 18, Wis 18, Cha 16Bluff +14, Concentration +15, Hide +10, Listen +24, Move Silently +12, Scry +14, Search +14, Sense Motive +15, Spellcraft +14, Spot +24Cleave, Multiattack, Multidexterity, Multiweapon Fighting, Power AttackAny land and undergroundSolitary or pair17Standard coins; double goods; standard items, plus 1d4 magic weaponsAlways chaotic evil
254Demon:Balor (Tanar'ri)Large Outsider (Chaotic, Evil)13d8+52 (110)+5 (+1 Dex, +4 Improved Initiative)40 ft., fly 90 ft. (good)30 (-1 size, +1 Dex, +20 natural)+1 vorpal greatsword +18/+13/+8 melee, whip +17 melee; or 2 slams +19 melee+1 vorpal greatsword 2d6+8, whip 1d4+3 and entangle; or slam 1d6+7 and fear5 ft. by 5 ft./10 ft. (15 ft. with whip)Spell-like abilities, fear, entangle, body flames, summon tanar'riDamage reduction 30/+3, SR 28, tanar'ri qualities, death throesStr 25, Dex 13, Con 19, Int 20, Wis 20, Cha 16Bluff +18, Concentration +19, Diplomacy +17, Hide +13, Knowledge (any one) +13, Listen +28, Move Silently +13, Scry +21, Search +20, Sense Motive +20, Spellcraft +21, Spot +29Ambidexterity, Cleave, Improved Initiative, Two-Weapon FightingAny land and undergroundSolitary or troupe (1 balor, 1 marilith, and 2-5 hezrous)18Standard coins; double goods, plus whip; standard items, plus +1 vorpal greatswordAlways chaotic evil
255Devil:Lemure (Baatezu)Medium-Size Outsider (Evil, Lawful)2d8 (9)+020 ft.13 (+3 natural)2 claws +2 meleeClaw 1d35 ft. by 5 ft./5 ft.Damage reduction 5/silver, SR 5, baatezu qualities, mindlessStr 10, Dex 10, Con 10, Int -, Wis 11, Cha 5Any land and undergroundSolitary, gang (2-4), swarm (6-15), or mob (10-40)1NoneAlways lawful evil
256Devil:ImpTiny Outsider (Evil, Lawful)3d8 (13)+3 (Dex)20 ft., fly 50 ft. (perfect)18 (+2 size, +3 Dex, +3 natural)Sting +8 meleeSting 1d4 and poison2 1/2 ft. by 2 1/2 ft./0 ft.Spell-like abilities, poisonDamage reduction 5/silver, SR 5, poison immunity, fire resistance 20, see in darkness, polymorph, regeneration 2Str 10, Dex 17, Con 10, Int 10, Wis 12, Cha 10Hide +15, Listen +5, Move Silently +5, Search +5, Spellcraft +5, Spot +5Dodge, Weapon Finesse (sting)Any land and undergroundSolitary2NoneAlways lawful evil
257Devil:Osyluth (Baatezu)Large Outsider (Evil, Lawful)5d8+10 (32)+4 (Improved Initiative)40 ft.17 (-1 size, +8 natural)Bite +9 melee, 2 claws +4 melee, sting +4 meleeBite 1d8+5, claw 1d4+2, sting 3d4+2 and poison5 ft. by 5 ft./10 ft.Spell-like abilities, fear aura, poison, summon baatezuDamage reduction 10/+1, SR 22, baatezu qualities, know alignmentStr 21, Dex 10, Con 15, Int 14, Wis 14, Cha 14Concentration +8, Hide +3, Listen +11, Move Silently +8, Search +8, Sense Motive +10, Spot +12Alertness, Improved InitiativeAny land and undergroundSolitary, team (2-4), or squad (6-10)6StandardAlways lawful evil
258Devil:KytonMedium-Size Outsider (Evil, Lawful)8d8+8 (44)+4 (Improved Initiative)30 ft.18 (+8 natural)2 chain rakes +9 meleeChain rake 1d8+15 ft. by 5 ft./10 ft.Dancing chains, unnerving gazeDamage reduction 20/+2, SR 17, cold immunity, regeneration 2Str 13, Dex 11, Con 13, Int 6, Wis 10, Cha 12Climb +12, Craft (blacksmithing) +10, Escape Artist +11, Listen +13, Spot +13Alertness, Improved Critical (chain), Improved InitiativeAny land and undergroundSolitary, gang (2-4), band (6-10), or mob (11-20)6StandardAlways lawful evil
259Devil:HellcatLarge Outsider (Evil, Lawful)7d8+21 (52)+6 (+2 Dex, +4 Improved Initiative)40 ft.14 (-1 size, +2 Dex, +3 natural)2 claws +12 melee, bite +7 meleeClaw 1d4+6, bite 2d6+35 ft. by 10 ft./5 ft.Pounce, improved grab, rake 1d4+3Scent, invisible in light, SR 16, damage reduction 20/+2, fire resistance 20Str 23, Dex 15, Con 17, Int 10, Wis 14, Cha 10Climb +16, Jump +16, Listen +16, Move Silently +16, Spot +12, Swim +12Dodge, Improved InitiativeAny land and undergroundSolitary, pair, or pride (6-10)7NoneAlways lawful evil
260Devil:Barbazu (Baatezu)Medium-Size Outsider (Evil, Lawful)6d8+6 (33)+4 (Improved Initiative)40 ft.17 (+7 natural)Glaive +8/+3 melee; or claws +8 melee, beard (see text)Glaive 1d10+3 and wounding; claw 1d4+2; beard 1d8+2 and disease5 ft. by 5 ft./5 ft.Wounding, beard, battle frenzy, summon baatezuDamage reduction 10/+1, SR 23, baatezu qualitiesStr 15, Dex 11, Con 13, Int 6, Wis 10, Cha 10Concentration +7, Hide +6, Listen +6, Move Silently +6, Sense Motive +6, Spot +6Cleave, Improved InitiativeAny land and undergroundSolitary, team (2-4), or squad (6-10)7StandardAlways lawful evil
261Devil:Erinyes (Baatezu)Medium-Size Outsider (Evil, Lawful)6d8+6 (33)+1 (Dex)30 ft., fly 50 ft. (average)20 (+1 Dex, +9 natural)Longsword +8/+3 melee; or longbow +7/+2 ranged; or rope +7 rangedLongsword 1d8+3; or longbow 1d8; or rope entangle5 ft. by 5 ft./5 ft.Rope entangle, charm person, summon baatezuDamage reduction 10/+1, SR 12, baatezu qualities, tonguesStr 14, Dex 13, Con 13, Int 14, Wis 14, Cha 20Concentration +9, Disguise +11, Escape Artist +8, Hide +9, Listen +10, Move Silently +9, Search +9, Spot +10Dodge, MobilityAny land and undergroundSolitary7Standard, plus ropeAlways lawful evil
262Devil:Hamatula (Baatezu)Medium-Size Outsider (Evil, Lawful)9d8+9 (49)+030 ft.22 (+12 natural)2 claws +12 meleeClaw 2d4+3 and fear5 ft. by 5 ft./5 ft.Fear, improved grab, impale 3d4+4, summon baatezuDamage reduction 10/+1, SR 23, baatezu qualitiesStr 17, Dex 11, Con 13, Int 12, Wis 14, Cha 10Concentration +13, Hide +12, Listen +15, Move Silently +12, Search +13, Sense Motive +13, Spot +15Alertness, Cleave, Power AttackAny land and undergroundSolitary, team (2-4), or squad (6-10)8StandardAlways lawful evil
263Devil:Cornugon (Baatezu)Large Outsider (Evil, Lawful)11d8+33 (82)+1 (Dex)20 ft., fly 50 ft. (average)25 (-1 size, +1 Dex, +15 natural)Whip +15/+10/+5 melee (or 2 claws +15 melee), bite +9 melee, tail +9 meleeWhip 1d6+5 and stun, claw 1d4 +5; bite 1d4+2, tail 1d3+2 and wound10 ft. by 10 ft./15 ft.Spell-like abilities, fear aura, stun, wound, summon baatezuDamage reduction 20/+2, SR 24, baatezu qualities, regeneration 5Str 21, Dex 12, Con 17, Int 14, Wis 14, Cha 14Bluff +14, Climb +16, Concentration +15, Hide +7, Listen +14, Move Silently +14, Search +14, Sense Motive +14, Spot +14Cleave, Power Attack, SunderAny land and undergroundSolitary, team (2-4), or squad (6-10)10Standard coins; double goods; standard itemsAlways lawful evil
264Devil:Gelugon (Baatezu)Large Outsider (Evil, Lawful)12d8+60 (114)+1 (Dex)40 ft.28 (-1 size, +1 Dex, +18 natural)Longspear +17/+12/+7 melee (or 2 claws +17 melee), bite +12 melee, tail +12 meleeLongspear 1d8+9 and cold, claw 1d8+6, bite 2d4+3, tail 3d4+3 and cold10 ft. by 10 ft./15 ft.Spell-like abilities, fear aura, cold, summon baatezuDamage reduction 20/+2, SR 25, baatezu qualities, regeneration 5Str 23, Dex 13, Con 21, Int 22, Wis 22, Cha 16Bluff +16, Climb +20, Concentration +20, Disguise +17, Jump +19, Knowledge (arcana) +20, Listen +22, Move Silently +16, Search +20, Sense Motive +20, Spellcraft +20, Spot +22Alertness, Cleave, Dodge, Power AttackAny land and undergroundSolitary, team (2-4), squad (6-10), or troupe (1-2 gelugons, 7-12 barbazu, and 1-4 osyluths)13Standard coins; double goods; standard itemsAlways lawful evil
265Devil:Pit Fiend (Baatezu)Large Outsider (Evil, Lawful)13d8+65 (123)+5 (+1 Dex, +4 Improved Initiative)40 ft., fly 60 ft. (average)30 (-1 size, +1 Dex, +20 natural)2 claws +19 melee, 2 wings +14 melee, bite +14 melee, tail slap +14 meleeClaw 1d6+7, wing 1d4+3, bite 2d6+3 and poison plus disease, tail slap 2d4+35 ft. by 5 ft./10 ft.Spell-like abilities, fear aura, improved grab, constrict 2d4+10, summon baatezuDamage reduction 25/+2, SR 28, baatezu qualities, regeneration 5Str 25, Dex 13, Con 21, Int 20, Wis 20, Cha 16Bluff +17, Climb +20, Concentration +19, Disguise +17, Hide +4, Jump +19, Knowledge (arcana) +20, Listen +21, Move Silently +17, Search +21, Spellcraft +21, Spot +21Cleave, Great Cleave, Improved Initiative, Power AttackAny land and undergroundSolitary, team (2-4), or troupe (1-2 pit fiends, 2-5 cornugons, and 2-5 hamatulas)16Standard coins; double goods; standard itemsAlways lawful evil
266Dinosaur:DeinonychusLarge Beast4d10+12 (34)+2 (Dex)60 ft.16 (-1 size, +2 Dex, +5 natural)Rake +6 melee, 2 claws +1 melee, bite +1 meleeRake 2d6+4, claw 1d3+2, bite 2d4+25 ft. by 5 ft./10 ft.ScentStr 19, Dex 15, Con 17, Int 2, Wis 12, Cha 10Hide +7, Jump +13, Listen +11, Spot +11, Wilderness Lore +9Warm forest, hill, plains, and marshSolitary, pair, or pack (3-6)3NoneAlways neutral
267Dinosaur:ElasmosaurusHuge Beast (Aquatic)5d10+25 (52)+2 (Dex)20 ft., swim 50 ft.13 (-2 size, +2 Dex, +3 natural)Bite +9 meleeBite 2d8+1210 ft. by 20 ft./10 ft.ScentStr 26, Dex 14, Con 20, Int 2, Wis 13, Cha 9Listen +2, Spot +5Warm aquaticSolitary or pair5NoneAlways neutral
268Dinosaur:MegaraptorHuge Beast8d10+32 (76)+2 (Dex)60 ft.16 (-2 size, +2 Dex, +6 natural)Rake +9 melee, 2 claws +4 melee, bite +4 meleeRake 2d8+5, claw 1d4+2, bite 2d6+210 ft. by 10 ft./15 ft.ScentStr 21, Dex 15, Con 19, Int 2, Wis 15, Cha 10Hide +5, Jump +14, Listen +12, Spot +12, Wilderness Lore +10Warm forest, hill, plains, and marshSolitary, pair, or pack (3-6)6NoneAlways neutral
269Dinosaur:TriceratopsHuge Beast16d10+112 (200)-1 (Dex)30 ft.18 (-2 size, -1 Dex, +11 natural)Gore +15 meleeGore 2d8+710 ft. by 20 ft./10 ft.Charge for double damage, trampleScentStr 20, Dex 9, Con 25, Int 1, Wis 12, Cha 7Listen +8, Spot +8Warm forest, hill, and plainsSolitary, pair, or herd (5-8)7NoneAlways neutral
270Dinosaur:TyrannosaurusHuge Beast18d10+72 (171)+1 (Dex)40 ft.14 (-2 size, +1 Dex, +5 natural)Bite +20 meleeBite 5d8+1310 ft. by 10 ft./15 ft.Improved grab, swallow wholeScentStr 28, Dex 12, Con 19, Int 2, Wis 15, Cha 10Listen +11, Spot +11Warm forest, hill, plains, and marshSolitary or pair8NoneAlways neutral
271Dire Animal:RatSmall Animal1d8+1 (5)+3 (Dex)40 ft., climb 20 ft.15 (+1 size, +3 Dex, +1 natural)Bite +4 meleeBite 1d45 ft. by 5 ft./5 ft.DiseaseScentStr 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4Climb +11, Hide +11, Move Silently +6Weapon Finesse (bite)Any land and undergroundSolitary or pack (11-20)0.333NoneAlways neutral
272Dire Animal:WeaselMedium-Size Animal3d8 (13)+4 (Dex)40 ft.16 (+4 Dex, +2 natural)Bite +6 meleeBite 1d6+35 ft. by 5 ft./5 ft.Attach, blood drainScentStr 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11Hide +9, Move Silently +10, Spot +5Weapon Finesse (bite)Temperate forest, hill, mountains, plains, and undergroundSolitary or pair2NoneAlways neutral
273Dire Animal:BadgerMedium-Size Animal3d8+12 (25)+3 (Dex)30 ft., burrow 10 ft.16 (+3 Dex, +3 natural)2 claws +4 melee, bite -1 meleeClaw 1d4+2, bite 1d6+15 ft. by 5 ft./5 ft.RageScentStr 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10Listen +6, Spot +6Temperate forest, hill, plains, and undergroundSolitary or cete (2-5)2NoneAlways neutral
274Dire Animal:BatLarge Animal4d8+12 (30)+6 (Dex)20 ft., fly 40 ft. (good)20 (-1 size, +6 Dex, +5 natural)Bite +5 meleeBite 1d8+410 ft. by 5 ft./5 ft.BlindsightStr 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6Listen +11*, Move Silently +11, Spot +11*Temperate and warm desert, forest, hill, plains, and undergroundSolitary or colony (5-8)2NoneAlways neutral
275Dire Animal:ApeLarge Animal5d8+10 (32)+2 (Dex)30 ft., climb 15 ft.15 (-1 size, +2 Dex, +4 natural)2 claws +8 melee, bite +3 meleeClaw 1d6+6, bite 1d8+35 ft. by 5 ft./10 ft.Rend 2d6+12ScentStr 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7Climb +14, Move Silently +9, Spot +9Warm forest, warm mountains, and undergroundSolitary or company (5-8)3NoneAlways neutral
276Dire Animal:WolverineLarge Animal5d8+20 (42)+3 (Dex)30 ft., climb 10 ft.16 (-1 size, +3 Dex, +4 natural)2 claws +8 melee, bite +3 meleeClaw 1d6+6, bite 1d8+35 ft. by 10 ft./5 ft.RageScentStr 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10Climb +14, Listen +9, Spot +8Temperate forest, hill, plains, and undergroundSolitary or pair4NoneAlways neutral
277Dire Animal:WolfLarge Animal6d8+18 (45)+2 (Dex)50 ft.14 (-1 size, +2 Dex, +3 natural)Bite +10 meleeBite 1d8+105 ft. by 10 ft./5 ft.TripScentStr 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10Hide +5, Listen +6, Move Silently +5, Spot +6, Wilderness Lore +1*Any forest, hill, mountains, plains, and undergroundSolitary or pack (5-8)3NoneAlways neutral
278Dire Animal:BoarLarge Animal7d8+21 (52)+040 ft.15 (-1 size, +6 natural)Bite +12 meleeBite 1d8+125 ft. by 10 ft./5 ft.FerocityScentStr 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8Listen +9, Spot +8Temperate and warm forestSolitary or herd (5-8)4NoneAlways neutral
279Dire Animal:LionLarge Animal8d8+24 (60)+2 (Dex)40 ft.15 (-1 size, +2 Dex, +4 natural)2 claws +12 melee, bite +7 meleeClaw 1d6+7, bite 1d8+35 ft. by 10 ft./5 ft.Pounce, improved grab, rake 1d6+3ScentStr 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10Hide +5*, Jump +10, Listen +4, Move Silently +9, Spot +4Any forest, hill, mountains, plains, and undergroundSolitary, pair, or pride (6-10)5NoneAlways neutral
280Dire Animal:BearLarge Animal12d8+48 (102)+1 (Dex)40 ft.17 (-1 size, +1 Dex, +7 natural)2 claws +18 melee, bite +13 meleeClaw 2d4+10, bite 2d8+510 ft. by 20 ft./10 ft.Improved grabScentStr 31, Dex 13, Con 19, Int 2, Wis 12, Cha 10Listen +7, Spot +7, Swim +13Any forest, hill, mountains, plains, and undergroundSolitary or pair7NoneAlways neutral
281Dire Animal:TigerHuge Animal16d8+48 (120)+2 (Dex)40 ft.16 (-2 size, +2 Dex, +6 natural)2 claws +18 melee, bite +13 meleeClaw 2d4+8, bite 2d6+410 ft. by 30 ft./10 ft.Pounce, improved grab, rake 2d4+4ScentStr 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10Hide +0*, Jump +11, Listen +3, Move Silently +9, Spot +3, Swim +11Any forest, hill, mountains, plains, and undergroundSolitary or pair8NoneAlways neutral
282Dire Animal:SharkHuge Animal (Aquatic)18d8+54 (135)+2 (Dex)Swim 90 ft.17 (-2 size, +2 Dex, +7 natural)Bite +17 meleeBite 2d6+910 ft. by 50 ft./10 ft.Improved grab, swallow wholeKeen scentStr 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10Listen +7, Spot +7Any aquaticSolitary or school (2-5)9NoneAlways neutral
283Dwarf:Hill DwarfMedium-Size Humanoid (Dwarf)1d8+1 (5)+015 ft. (scale mail); base 20 ft.16 (+4 scale mail, +2 large shield)Dwarven waraxe +1 melee; or shortbow+1 rangedDwarven waraxe 1d10; shortbow 1d65 ft. by 5 ft./5 ft.Darkvision, dwarven traitsStr 11, Dex 10, Con 13, Int 10, Wis 10, Cha 8Appraise +2, Craft (metalworking) +2, Listen +2, Spot +2Exotic Weapon Proficiency (dwarven waraxe)Any hill, mountains, and undergroundTeam (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)0.5Standard coins, double goods; standard itemsUsually lawful good
284Dwarf:Deep DwarfMedium-Size Humanoid (Dwarf)1d8+1 (5)+015 ft. (scale mail); base 20 ft.16 (+4 scale mail, +2 large shield)Dwarven waraxe +1 melee; or shortbow+1 rangedDwarven waraxe 1d10; shortbow 1d65 ft. by 5 ft./5 ft.Darkvision, dwarven traitsStr 11, Dex 10, Con 13, Int 10, Wis 10, Cha 6Appraise +2, Craft (metalworking) +2, Listen +2, Spot +2Exotic Weapon Proficiency (dwarven waraxe)Any undergroundTeam (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)0.5Standard coins, double goods; standard itemsUsually lawful neutral or neutral
285Dwarf:DerroMedium-Size Humanoid (Dwarf)1d8+1 (5)+015 ft. (scale mail); base 20 ft.16 (+4 scale mail, +2 large shield)Dagger +1 melee; or repeating light crossbow+1 rangedDagger 1d4; crossbow 1d6 and poison5 ft. by 5 ft./5 ft.Darkvision, derro traits, SR 18, sunlight vulnerabilityStr 9, Dex 14, Con 13, Int 10, Wis 10, Cha 6Appraise +2, Craft (metalworking) +2, Listen +2, Spot +2Blind-FightAny undergroundSquad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or platoon (30-100 plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)1Standard coins, double goods; standard itemsUsually chaotic evil
286Dwarf:DuergarMedium-Size Humanoid (Dwarf)1d8+1 (5)+015 ft. (scale mail); base 20 ft.16 (+4 scale mail, +2 large shield)Dwarven waraxe +1 melee; or shortbow+1 rangedDwarven waraxe 1d10; shortbow 1d65 ft. by 5 ft./5 ft.Spell-like abilitiesDuergar traits, immunities, light sensitivityStr 11, Dex 10, Con 13, Int 10, Wis 10, Cha 6Appraise +2, Craft (metalworking) +2, Listen +3, Move Silently +4, Spot +3Alertness, Exotic Weapon Proficiency (dwarven waraxe)Any undergroundTeam (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)1Standard coins, double goods; standard itemsUsually lawful evil
287Dwarf:Mountain DwarfMedium-Size Humanoid (Dwarf)1d8+1 (5)+015 ft. (scale mail); base 20 ft.16 (+4 scale mail, +2 large shield)Dwarven waraxe +1 melee; or shortbow+1 rangedDwarven waraxe 1d10; shortbow 1d65 ft. by 5 ft./5 ft.Dwarven traitsStr 11, Dex 10, Con 13, Int 10, Wis 10, Cha 8Appraise +2, Craft (metalworking) +2, Listen +2, Spot +2Exotic Weapon Proficiency (dwarven waraxe)Any undergroundTeam (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)0.5Standard coins, double goods; standard itemsUsually lawful good
288Elemental:Air Elemental, SmallSmall Elemental (Air)2d8 (9)+7 (+3 Dex, +4 Improved Initiative)Fly 100 ft. (perfect)17 (+1 size, +3 Dex, +3 natural)Slam +5 meleeSlam 1d45 ft. by 5 ft./5 ft.Air mastery, whirlwindElementalStr 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11Listen +5, Spot +5Flyby Attack, Improved Initiative, Weapon Finesse (slam)Any land and undergroundSolitary1NoneUsually neutral
289Elemental:Air Elemental, MediumMedium-Size Elemental (Air)4d8+8 (26)+9 (+5 Dex, +4 Improved Initiative)Fly 100 ft. (perfect)18 (+5 Dex, +3 natural)Slam +8 meleeSlam 1d6+15 ft. by 5 ft./5 ft.Air mastery, whirlwindElementalStr 12, Dex 21, Con 14, Int 4, Wis 11, Cha 11Listen +7, Spot +7Flyby Attack, Improved Initiative, Weapon Finesse (slam)Any land and undergroundSolitary3NoneUsually neutral
290Elemental:Air Elemental, LargeLarge Elemental (Air)8d8+24 (60)+11 (+7 Dex, +4 Improved Initiative)Fly 100 ft. (perfect)20 (-1 size, +7 Dex, +4 natural)Slam +12/+7 meleeSlam 2d6+35 ft. by 5 ft./10 ft.Air mastery, whirlwindElemental, damage reduction 10/+1Str 14, Dex 25, Con 16, Int 6, Wis 11, Cha 11Listen +11, Spot +11Dodge, Flyby Attack, Improved Initiative, Weapon Finesse (slam)Any land and undergroundSolitary5NoneUsually neutral
291Elemental:Air Elemental, HugeHuge Elemental (Air)16d8+64 (136)+13 (+9 Dex, +4 Improved Initiative)Fly 100 ft. (perfect)21 (-2 size, +9 Dex, +4 natural)Slam +19/+14/+9 meleeSlam 2d8+610 ft. by 5 ft./15 ft.Air mastery, whirlwindElemental, damage reduction 10/+2Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11Listen +18, Spot +18Dodge, Flyby Attack, Improved Initiative, Weapon Finesse (slam) Weapon Finesse (slam)Any land and undergroundSolitary7NoneUsually neutral
292Elemental:Air Elemental, GreaterHuge Elemental (Air)21d8+84 (178)+14 (+10 Dex, +4 Improved Initiative)Fly 100 ft. (perfect)26 (-2 size, +10 Dex, +8 natural)Slam +23/+18/+13 meleeSlam 2d8+710 ft. by 5 ft./15 ft.Air mastery, whirlwindElemental, damage reduction 10/+2Str 20, Dex 31, Con 18, Int 6, Wis 11, Cha 11Listen +23, Spot +23Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse (slam)Any land and undergroundSolitary9NoneUsually neutral
293Elemental:Air Elemental, ElderHuge Elemental (Air)24d8+96 (204)+15 (+11 Dex, +4 Improved Initiative)Fly 100 ft. (perfect)27 (-2 size, +11 Dex, +8 natural)Slam +27/+22/+17/+12 meleeSlam 2d8+910 ft. by 5 ft./15 ft.Air mastery, whirlwindElemental, damage reduction 15/+3Str 22, Dex 33, Con 18, Int 6, Wis 11, Cha 11Listen +26, Spot +26Dodge, Flyby Attack, Improved Initiative, Mobility,Any land and undergroundSolitary11NoneUsually neutral
294Elemental:Earth Elemental, SmallSmall Elemental (Earth)2d8+2 (11)-1 (Dex)20 ft.17 (+1 size, -1 Dex, +7 natural)Slam +5 meleeSlam 1d6+45 ft. by 5 ft./5 ft.Earth mastery, pushElementalStr 17, Dex 8, Con 13, Int 4, Wis 11, Cha 11Listen +5, Spot +5Power AttackAny land and undergroundSolitary1NoneUsually neutral
295Elemental:Earth Elemental, MediumMedium-Size Elemental (Earth)4d8+12 (30)-1 (Dex)20 ft.18 (-1 Dex, +9 natural)Slam +8 meleeSlam 1d8+75 ft. by 5 ft./5 ft.Earth mastery, pushElementalStr 21, Dex 8, Con 17, Int 4, Wis 11, Cha 11Listen +7, Spot +7Power AttackAny land and undergroundSolitary3NoneUsually neutral
296Elemental:Earth Elemental, LargeLarge Elemental (Earth)8d8+32 (68)-1 (Dex)20 ft.18 (-1 size, -1 Dex, +10 natural)Slam +12/+7 meleeSlam 2d8+105 ft. by 5 ft./10 ft.Earth mastery, pushElemental, damage reduction 10/+1Str 25, Dex 8, Con 19, Int 6, Wis 11, Cha 11Listen +11, Spot +11Cleave, Power AttackAny land and undergroundSolitary5NoneUsually neutral
297Elemental:Earth Elemental, HugeHuge Elemental (Earth)16d8+80 (152)-1 (Dex)20 ft.18 (-2 size, -1 Dex, +11 natural)Slam +19/+14/+9 meleeSlam 2d10+1310 ft. by 5 ft./15 ft.Earth mastery, pushElemental, damage reduction 10/+2Str 29, Dex 8, Con 21, Int 6, Wis 11, Cha 11Listen +18, Spot +18Cleave, Great Cleave, Power Attack, SunderAny land and undergroundSolitary7NoneUsually neutral
298Elemental:Earth Elemental, GreaterHuge Elemental (Earth)21d8+105 (199)-1 (Dex)20 ft.20 (-2 size, -1 Dex, +13 natural)Slam +23/+18/+13 meleeSlam 2d10+1510 ft. by 5 ft./15 ft.Earth mastery, pushElemental, damage reduction 10/+2Str 31, Dex 8, Con 21, Int 6, Wis 11, Cha 11Listen +23, Spot +23Cleave, Great Cleave, Improved Critical (slam), Power Attack, SunderAny land and undergroundSolitary9NoneUsually neutral
299Elemental:Earth Elemental, ElderHuge Elemental (Earth)24d8+120 (228)-1 (Dex)20 ft.22 (-2 size, -1 Dex, +15 natural)Slam +27/+22/+17/+12 meleeSlam 2d10+1610 ft. by 5 ft./15 ft.Earth mastery, pushElemental, damage reduction 15/+3Str 33, Dex 8, Con 21, Int 6, Wis 11, Cha 11Listen +26, Spot +26Cleave, Great Cleave, Improved Critical (slam), Power Attack, SunderAny land and undergroundSolitary11NoneUsually neutral
300Elemental:Fire Elemental, SmallSmall Elemental (Fire)2d8 (9)+5 (+1 Dex, +4 Improved Initiative)50 ft.15 (+1 size, +1 Dex, +3 natural)Slam +3 meleeSlam 1d4 and 1d4 fire5 ft. by 5 ft./5 ft.BurnElemental, fire subtypeStr 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11Listen +5, Spot +5Improved Initiative, Weapon Finesse (slam)Any land and undergroundSolitary1NoneUsually neutral
301Elemental:Fire Elemental, MediumMedium-Size Elemental (Fire)4d8+8 (26)+7 (+3 Dex, +4 Improved Initiative)50 ft.16 (+0 size, +3 Dex, +3 natural)Slam +6 meleeSlam 1d6+1 and 1d6 fire5 ft. by 5 ft./5 ft.BurnElemental, fire subtypeStr 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11Listen +7, Spot +7Improved Initiative, Weapon Finesse (slam)Any land and undergroundSolitary3NoneUsually neutral
302Elemental:Fire Elemental, LargeLarge Elemental (Fire)8d8+24 (60)+9 (+5 Dex, +4 Improved Initiative)50 ft.18 (-1 size, +5 Dex, +4 natural)Slam +10/+5 meleeSlam 2d6+3 and 2d6 fire5 ft. by 5 ft./10 ft.BurnElemental, damage reduction 10/+1, fire subtypeStr 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11Listen +11, Spot +11Dodge, Improved Initiative, Weapon Finesse (slam)Any land and undergroundSolitary5NoneUsually neutral
303Elemental:Fire Elemental, HugeHuge Elemental (Fire)16d8+64 (136)+11 (+7 Dex, +4 Improved Initiative)50 ft.19 (-2 size, +7 Dex, +4 natural)Slam +17/+12/+7 meleeSlam 2d8+6 and 2d8 fire10 ft. by 5 ft./15 ft.BurnElemental, damage reduction 10/+2, fire subtypeStr 18, Dex 25, Con 18, Int 6, Wis 11, Cha 11Listen +18, Spot +18Dodge, Improved Initiative, Mobility, Weapon Finesse (slam)Any land and undergroundSolitary7NoneUsually neutral
304Elemental:Fire Elemental, GreaterHuge Elemental (Fire)21d8+84 (178)+12 (+8 Dex, +4 Improved Initiative)50 ft.24 (-2 size, +8 Dex, +8 natural)Slam +21/+16/+11 meleeSlam 2d8+7 and 2d8 fire10 ft. by 5 ft./15 ft.BurnElemental, damage reduction 10/+2, fire subtypeStr 20, Dex 27, Con 18, Int 6, Wis 11, Cha 11Listen +23, Spot +23Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam)Any land and undergroundSolitary9NoneUsually neutral
305Elemental:Fire Elemental, ElderHuge Elemental (Fire)24d8+96 (204)+13 (+9 Dex, +4 Improved Initiative)50 ft.25 (-2 size, +9 Dex, +8 natural)Slam +25/+20/+15/+10 meleeSlam 2d8+9 and 2d8 fire10 ft. by 5 ft./15 ft.BurnElemental, damage reduction 15/+3, fire subtypeStr 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11Listen +26, Spot +26Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Finesse (slam)Any land and undergroundSolitary11NoneUsually neutral
306Elemental:Water Elemental, SmallSmall Elemental (Water)2d8+2 (11)+020 ft., swim 90 ft.17 (+1 size, +0 Dex, +6 natural)Slam +4 meleeSlam 1d6+35 ft. by 5 ft./5 ft.Water mastery, drench, vortexElementalStr 14, Dex 10, Con 13, Int 4, Wis 11, Cha 11Listen +5, Spot +5Power AttackAny land and undergroundSolitary1NoneUsually neutral
307Elemental:Water Elemental, MediumMedium-Size Elemental (Water)4d8+12 (30)+1 (Dex)20 ft., swim 90 ft.19 (+1 Dex, +8 natural)Slam +6 meleeSlam 1d8+45 ft. by 5 ft./5 ft.Water mastery, drench, vortexElementalStr 16, Dex 12, Con 17, Int 4, Wis 11, Cha 11Listen +7, Spot +7Power AttackAny land and undergroundSolitary3NoneUsually neutral
308Elemental:Water Elemental, LargeLarge Elemental (Water)8d8+32 (68)+2 (Dex)20 ft., swim 90 ft.20 (-1 size, +2 Dex, +9 natural)Slam +10/+5 meleeSlam 2d8+75 ft. by 5 ft./10 ft.Water mastery, drench, vortexElemental, damage reduction 10/+1Str 20, Dex 14, Con 19, Int 6, Wis 11, Cha 11Listen +11, Spot +11Cleave, Power AttackAny land and undergroundSolitary5NoneUsually neutral
309Elemental:Water Elemental, HugeHuge Elemental (Water)16d8+80 (152)+4 (Dex)20 ft., swim 90 ft.21 (-2 size, +4 Dex, +9 natural)Slam +17/+12/+7 meleeSlam 2d10+1010 ft. by 5 ft./15 ft.Water mastery, drench, vortexElemental, damage reduction 10/+2, fire immunityStr 24, Dex 18, Con 21, Int 6, Wis 11, Cha 11Listen +18, Spot +18Cleave, Great Cleave, Power Attack, SunderAny land and undergroundSolitary7NoneUsually neutral
310Elemental:Water Elemental, GreaterHuge Elemental (Water)21d8+105 (199)+5 (Dex)20 ft., swim 90 ft.22 (-2 size, +5 Dex, +9 natural)Slam +21/+16/+11 meleeSlam 2d10+1210 ft. by 5 ft./15 ft.Water mastery, drench, vortexElemental, damage reduction 10/+2, fire immunityStr 26, Dex 20, Con 21, Int 6, Wis 11, Cha 11Listen +23, Spot +23Cleave, Great Cleave, Improved Critical (slam), Power Attack, SunderAny land and undergroundSolitary9NoneUsually neutral
311Elemental:Water Elemental, ElderHuge Elemental (Water)24d8+120 (228)+6 (Dex)20 ft., swim 90 ft.23 (-2 size, +6 Dex, +9 natural)Slam +25/+20/+15/+10 meleeSlam 2d10+1310 ft. by 5 ft./15 ft.Water mastery, drench, vortexElemental, damage reduction 15/+3, fire immunityStr 28, Dex 22, Con 21, Int 6, Wis 11, Cha 11Listen +26, Spot +26Cleave, Great Cleave, Improved Critical (slam), Power Attack, SunderAny land and undergroundSolitary11NoneUsually neutral
312Elf:High ElfMedium-Size Humanoid (Elf)1d8-1 (3)+1 (Dex)30 ft.15 (+1 Dex, +3 studded leather, +1 small shield)Longsword +1 melee; or longbow +2 rangedLongsword 1d8; or longbow 1d85 ft. by 5 ft./5 ft.Low-light vision, elven traitsStr 10, Dex 13, Con 8, Int 11, Wis 11, Cha 11Hide +1, Listen +3, Search +3, Spot +2Weapon Focus (longbow)Temperate forestCompany (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)0.5StandardUsually chaotic good
313Elf:Half ElfMedium-Size Humanoid (Elf)1d8-1 (3)+1 (Dex)30 ft.15 (+1 Dex, +3 studded leather, +1 small shield)Longsword +1 melee; or longbow +2 rangedLongsword 1d8; or longbow 1d85 ft. by 5 ft./5 ft.Low-light vision, elven traitsStr 10, Dex 13, Con 8, Int 11, Wis 11, Cha 11Hide +1, Listen +3, Search +3, Spot +2Weapon Focus (longbow)Any landCompany (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)0.5StandardUsually chaotic good
314Elf:Aquatic ElfMedium-Size Humanoid (Elf)1d8-1 (3)+1 (Dex)30 ft., swim 40 feet.15 (+1 Dex, +3 studded leather, +1 small shield)Longsword +1 melee; or longbow +2 rangedLongsword 1d8; or longbow 1d85 ft. by 5 ft./5 ft.Low-light vision, elven traits, gillsStr 10, Dex 13, Con 10, Int 9, Wis 11, Cha 11Hide +1, Listen +3, Search +3, Spot +2Weapon Focus (longbow)Temperate aquaticCompany (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)0.5StandardUsually chaotic good
315Elf:DrowMedium-Size Humanoid (Elf)1d8-1 (3)+1 (Dex)30 ft.15 (+1 Dex, +3 studded leather, +1 small shield)Longsword +1 melee; or longbow +2 rangedLongsword 1d8; or longbow 1d85 ft. by 5 ft./5 ft.Spell-like abilitiesDarkvision, SR 11, elven traits, light blindnessStr 10, Dex 13, Con 8, Int 13, Wis 11, Cha 9Hide +1, Listen +3, Search +3, Spot +2Weapon Focus (longbow)Any undergroundCompany (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)1StandardUsually neutral evil
316Elf:Gray ElfMedium-Size Humanoid (Elf)1d8-1 (3)+1 (Dex)30 ft.15 (+1 Dex, +3 studded leather, +1 small shield)Longsword +1 melee; or longbow +2 rangedLongsword 1d8; or longbow 1d85 ft. by 5 ft./5 ft.Low-light vision, elven traitsStr 8, Dex 13, Con 8, Int 13, Wis 10, Cha 11Hide +1, Listen +3, Search +3, Spot +2Weapon Focus (longbow)Temperate forest and mountainsCompany (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)0.5StandardUsually chaotic good
317Elf:Wild ElfMedium-Size Humanoid (Elf)1d8-1 (3)+1 (Dex)30 ft.15 (+1 Dex, +3 studded leather, +1 small shield)Longsword +1 melee; or longbow +2 rangedLongsword 1d8; or longbow 1d85 ft. by 5 ft./5 ft.Low-light vision, elven traitsStr 10, Dex 13, Con 10, Int 9, Wis 10, Cha 11Hide +1, Listen +3, Search +3, Spot +2Weapon Focus (longbow)Temperate and warm forestCompany (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)0.5StandardUsually chaotic good
318Elf:Wood ElfMedium-Size Humanoid (Elf)1d8-1 (3)+1 (Dex)30 ft.15 (+1 Dex, +3 studded leather, +1 small shield)Longsword +1 melee; or longbow +2 rangedLongsword 1d8; or longbow 1d85 ft. by 5 ft./5 ft.Low-light vision, elven traitsStr 12, Dex 13, Con 8, Int 9, Wis 11, Cha 9Hide +1, Listen +3, Search +3, Spot +2Weapon Focus (longbow)Temperate forestCompany (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)0.5StandardUsually neutral
319Formian:WorkerSmall Outsider (Lawful)1d8+1 (5)+2 (Dex)40 ft.17 (+1 size, +2 Dex, +4 natural)Bite +3 meleeBite 1d4+15 ft. by 5 ft./5 ft.Hive mindImmunities, resistances, make whole, healStr 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9Craft (any one) +3, Climb +3Skill Focus (craft)Any land and undergroundTeam (2-4) or crew (7-18)0.5NoneAlways lawful neutral
320Formian:WarriorMedium-Size Outsider (Lawful)4d8+8 (26)+3 (Dex)40 ft.18 (+3 Dex, +5 natural)Sting +7 melee, 2 claws +5 melee, bite +5 meleeSting 2d4+3, claw 1d6+1, bite 1d4+15 ft. by 5 ft./5 ft.Hive mind, poisonImmunities, resistances, SR 18Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11Climb +10, Hide +10, Listen +7, Move Silently +10, Spot +6Dodge, MultiattackAny land and undergroundSolitary, team (2-4), or troop (6-11)3NoneAlways lawful neutral
321Formian:TaskmasterMedium-Size Outsider (Lawful)6d8+12 (39)+7 (+3 Dex, +4 Improved Initiative)40 ft.19 (+3 Dex, +6 natural)Sting +10 melee, 2 claws +5 meleeSting 2d4+4, claw 1d6+25 ft. by 5 ft./5 ft.Hive mind, poison, dominate person, dominated creatureImmunities, resistances, telepathy, SR 21Str 18, Dex 16, Con 14, Int 14, Wis 16, Cha 19Climb +13, Hide +12, Listen +12, Move Silently +12, Search +8, Sense Motive +12, Spot +12Improved Initiative, Spell-Like Ability Focus (enchantment)Any land and undergroundSolitary (1 plus 1 dominated creature) or conscription team (2-4 plus 1 dominated creature each)7StandardAlways lawful neutral
322Formian:MyrmarchLarge Outsider (Lawful)12d8+48 (102)+8 (+4 Dex, +4 Improved Initiative)40 ft.28 (-1 size, +4 Dex, +15 natural)Sting +15 melee, bite +13 melee; or javelin +15/+10 rangedSting 2d4+4, bite 2d6+2; or javelin 1d6+4 and poison5 ft. by 10 ft./5 ft.Hive mind, poison, spell-like abilitiesImmunities, resistances, fast healing 2, SR 25Str 19, Dex 18, Con 18, Int 16, Wis 16, Cha 17Climb +18, Craft (any one) +9, Diplomacy +15, Hide +15, Knowledge (any one) +16, Listen +18, Move Silently +19, Search +17, Sense Motive +18, Spot +18Dodge, Improved Initiative, Mobility, MultiattackAny land and undergroundSolitary, team (2-4), or platoon (1 plus 7-18 workers and 6-11 warriors)10StandardAlways lawful neutral
323Formian:QueenLarge Outsider (Lawful)20d8+100 (190)+5 (Int)0 ft.23 (-1 size, +14 natural)5 ft. by 10 ft./5 ft.Hive mind, spells, spell-like abilitiesImmunities, resistances, fast healing 2, telepathy, SR 30Str -, Dex -, Con 20, Int 20, Wis 20, Cha 21Appraise +22, Bluff +28, Concentration +22, Diplomacy +28, Knowledge (any three) +28, Listen +30, Scry +28, Sense Motive +28, Spellcraft +28, Spot +30Alertness, Great Fortitude, Iron Will, item creation feat (any one), Quicken Spell, Spell Focus (Enchantment)Any land and undergroundSolitary or hive (1 plus 100-400 workers, 11-40 warriors, 4-7 taskmasters with 1 dominated creature each, and 5-8 myrmarchs)18Double standardAlways lawful neutral
324Fungus:ShriekerMedium-Size Plant2d8+2 (11)-5 (Int)0 ft.13 (+3 natural)5 ft. by 5 ft./0 ft.ShriekPlantStr -, Dex -, Con 13,Int 1, Wis 2, Cha 1Any undergroundSolitary or patch (3-5)1NoneAlways neutral
325Fungus:Violet FungusMedium-Size Plant2d8+6 (15)-1 (Dex)10 ft.13 (-1 Dex, +4 natural)4 tentacles +3 meleeTentacle 1d6+2 and poison5 ft. by 5 ft./"10_ft. (with tentacle)PlantStr 14, Dex 8, Con 16, Int 2, Wis 11, Cha 9Any undergroundSolitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers)31/10 coins; 50% goods; 50% itemsAlways neutral
326Genie:JanniMedium-Size Outsider6d8+6 (33)+6 (+2 Dex, +4 Improved Initiative)20 ft., fly 10 ft. (perfect) in chainmail; base 30 ft., fly 20 ft. (perfect)18 (+2 Dex, +1 natural, +5 chainmail)Scimitar +9/+4 melee; or longbow +8/+3 rangedScimitar 1d8+4; or longbow 1d85 ft. by 5 ft./5 ft.Spell-like abilitiesPlane shift, telepathy, fire resistance 30, elemental enduranceStr 16, Dex 15, Con 12, Int 14, Wis 15, Cha 13Appraise +8, Concentration +7, Craft (any two) +7, Escape Artist +6, Listen +8, Move Silently +6, Ride +6, Sense Motive +6, Spot +8Combat Reflexes, Dodge, Improved Initiative, MobilityAny landSolitary, company (2-4), or band (6-15)4StandardUsually neutral
327Genie:DjinniLarge Outsider (Air, Chaotic, Good)7d8+14 (45)+8 (+4 Dex, +4 Improved Initiative)20 ft., fly 60 ft. (perfect)16 (-1 size, +4 Dex, +3 natural)Slam +10/+5 meleeSlam 1d8+65 ft. by 5 ft./10 ft.Spell-like abilities, air mastery, whirlwindPlane shift, telepathy, acid immunityStr 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15Appraise +9, Concentration +9, Craft (any one) +11, Escape Artist +11, Knowledge (any one) +9, Listen +9, Move Silently +9, Sense Motive +9, Spellcraft +9, Spot +9Combat Casting, Combat Reflexes, Dodge, Improved InitiativeAny landSolitary, company (2-4), or band (6-15)5StandardAlways chaotic good
328Genie:EfreetiLarge Outsider (Evil, Fire, Lawful)10d8+20 (65)+7 (+3 Dex, +4 Improved Initiative)20 ft., fly 40 ft. (perfect)18 (-1 size, +3 Dex, +6 natural)Slam +15/+10 meleeSlam 1d8+9 and 1d6 fire5 ft. by 5 ft./10 ft.Spell-like abilities, heatPlane shift, telepathyStr 23, Dex 17, Con 14, Int 12, Wis 15, Cha 15Bluff +12, Concentration +16, Escape Artist +13, Intimidate +11, Listen +12, Move Silently +13, Sense Motive +11, Spellcraft +11, Spot +12Combat Casting, Combat Reflexes, Dodge, Improved InitiativeAny landSolitary, company (2-4), or band (6-15)8Standard coins; double goods; standard itemsAlways lawful evil
329Genie:Noble DjinnLarge Outsider (Air, Chaotic, Good)10d8+20 (65)+8 (+4 Dex, +4 Improved Initiative)20 ft., fly 60 ft. (perfect)16 (-1 size, +4 Dex, +3 natural)Slam +12/+7 meleeSlam 1d8+85 ft. by 5 ft./10 ft.Spell-like abilities, air mastery, whirlwindPlane shift, telepathy, acid immunityStr 23, Dex 19, Con 14, Int 14, Wis 15, Cha 15Appraise +9, Concentration +9, Craft (any one) +11, Escape Artist +11, Knowledge (any one) +9, Listen +9, Move Silently +9, Sense Motive +9, Spellcraft +9, Spot +9Combat Casting, Combat Reflexes, Dodge, Improved InitiativeAny landSolitary5StandardAlways chaotic good
330Ghoul:GhoulMedium-Size Undead2d12 (13)+2 (Dex)30 ft.14 (+2 Dex, +2 natural)Bite +3 melee; 2 claws +0 meleeBite 1d6+1 and paralysis; claw 1d3 and paralysis5 ft. by 5 ft./5 ft.Paralysis, create spawnUndead, +2 turn resistanceStr 13, Dex 15, Con -, Int 13, Wis 14, Cha 16Climb +6, Escape Artist +7, Hide +7, Intuit Direction +3, Jump +6, Listen +7, Move Silently +7, Search +6, Spot +7Multiattack, Weapon Finesse (bite)Any land and undergroundSolitary, gang (2-4), or pack (7-12)1NoneAlways chaotic evil
331Ghoul:LacedonMedium-Size Undead2d12 (13)+2 (Dex)30 ft., swim 30 ft.14 (+2 Dex, +2 natural)Bite +3 melee; 2 claws +0 meleeBite 1d6+1 and paralysis; claw 1d3 and paralysis5 ft. by 5 ft./5 ft.Paralysis, create spawnUndead, +2 turn resistanceStr 13, Dex 15, Con -, Int 13, Wis 14, Cha 16Climb +6, Escape Artist +7, Hide +7, Intuit Direction +3, Jump +6, Listen +7, Move Silently +7, Search +6, Spot +7Multiattack, Weapon Finesse (bite)Any aquaticSolitary, gang (2-4), or pack (7-12)1NoneAlways chaotic evil
332Ghoul:GhastMedium-Size Undead4d12 (26)+2 (Dex)30 ft.16 (+2 Dex, +4 natural)Bite +4 melee; 2 claws +1 meleeBite 1d8+1 and paralysis; claw 1d4 and paralysis5 ft. by 5 ft./5 ft.Stench, paralysis, create spawnUndead, +2 turn resistanceStr 13, Dex 15, Con -, Int 13, Wis 14, Cha 16Climb +6, Escape Artist +8, Hide +8, Intuit Direction +3, Jump +6, Listen +8, Move Silently +7, Search +6, Spot +8Multiattack, Weapon Finesse (bite)Any land and undergroundSolitary, gang (2-4), or pack (2-4 plus 7-12 ghouls)3StandardAlways chaotic evil
333Giant:Hill GiantLarge Giant12d8+48 (102)-1 (Dex)40 ft.20 (-1 size, -1 Dex, +9 natural, +3 hide)Huge greatclub +16/+11 melee; or rock +8/+3 rangedHuge greatclub 2d6+10; or rock 2d6+75 ft. by 5 ft./10 ft.Rock throwingRock catchingStr 25, Dex 8, Con 19, Int 6, Wis 10, Cha 17Climb +9, Jump +9, Spot +4Cleave, Power Attack, Weapon Focus (greatclub)Any hill, mountains, and undergroundSolitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs)7StandardOften chaotic evil
334Giant:Stone GiantLarge Giant (Earth)14d8+56 (119)+2 (Dex)40 ft.25 (-1 size, +2 Dex, +11 natural, +3 hide)Huge greatclub +17/+12 melee; or rock +12/+7 rangedHuge greatclub 2d6+12; or rock 2d8+85 ft. by 5 ft./10 ft.Rock throwing, and see textRock catchingStr 27, Dex 15, Con 19, Int 10, Wis 10, Cha 11Climb +10, Hide +0*, Jump +10, Spot +3Combat Reflexes, Point Blank Shot, Power Attack, Precise ShotAny mountainsSolitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears) plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons)8StandardUsually neutral
335Giant:Stone Giant ElderLarge Giant (Earth)14d8+56 (119)+2 (Dex)40 ft.25 (-1 size, +2 Dex, +11 natural, +3 hide)Huge greatclub +17/+12 melee; or rock +12/+7 rangedHuge greatclub 2d6+12; or rock 2d8+85 ft. by 5 ft./10 ft.Rock throwing, and see textRock catchingStr 27, Dex 15, Con 19, Int 10, Wis 10, Cha 15Climb +10, Hide +0*, Jump +10, Spot +3Combat Reflexes, Point Blank Shot, Power Attack, Precise ShotAny mountainsSolitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding/trading party (6-9 plus 1 elder), or tribe (21-30 plus 35% noncombatants plus 1-3 elders and 3-6 dire bears) plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons)8StandardUsually neutral
336Giant:Frost GiantLarge Giant (Cold)14d8+70 (133)-1 (Dex)40 ft.21 (-1 size, -1 Dex, +9 natural, +4 chain shirt)Huge greataxe +18/+13 melee; or rock +9/+4 rangedHuge greataxe 2d8+13; or rock 2d6+95 ft. by 5 ft./10 ft.Rock throwingRock catching, cold subtypeStr 29, Dex 9, Con 21, Int 10, Wis 10, Cha 11Climb +13, Jump +13, Spot +6Cleave, Great Cleave, Power Attack, SunderAny cold land and undergroundSolitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level9StandardOften chaotic evil
337Giant:Fire GiantLarge Giant (Fire)15d8+75 (142)-1 (Dex)30 ft. (chainmail); base 40 ft.21 (-1 size, -1 Dex, +8 natural, +5 chainmail)Huge greatsword +20/+15/+10 melee; or rock +10/+5/+0 rangedHuge greatsword 2d8+15; or rock 2d6+10 and 2d6 fire5 ft. by 5 ft./10 ft.Rock throwingRock catching, fire subtypeStr 31, Dex 9, Con 21, Int 10, Wis 10, Cha 11Climb +11, Jump +11, Spot +7Cleave, Great Cleave, Power Attack, SunderAny land and undergroundSolitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus level 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons)10StandardOften lawful evil
338Giant:Cloud GiantHuge Giant (Air)17d8+102 (178)+1 (Dex)50 ft.21 (-2 size, +1 Dex, +12 natural)Gargantuan morningstar +22/+17/+12 melee; or rock +12/+7/+2 rangedGargantuan morningstar 4d6+18; or rock 2d8+1210 ft. by 10 ft./15 ft.Rock throwing, spell-like abilitiesRock catching, scentStr 35, Dex 13, Con 23, Int 12, Wis 12, Cha 13Climb +16, Jump +16, Listen +10, Spot +10Alertness, Cleave, Great Cleave, Power AttackTemperate and warm mountains and aquaticSolitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions)11Standard coins; double goods; standard itemsUsually neutral good or neutral evil
339Giant:Storm GiantHuge Giant (Electricity)19d8+114 (199)+2 (Dex)40 ft., swim 30 ft. (breastplate); base 50 ft., swim 40 ft.27 (-2 size, +2 Dex, +12 natural, +5 breastplate)Gargantuan greatsword +26/+21/+16 melee; or Gargantuan mighty composite longbow (+14) +14/+9/+4 rangedGargantuan greatsword 4d6+21; or Gargantuan mighty composite longbow (+14) 2d8+1410 ft. by 10 ft./15 ft.Spell-like abilitiesElectricity immunity, rock catching, freedom of movement, water breathingStr 39, Dex 14, Con 23, Int 16, Wis 16, Cha 15Climb +18, Concentration +12, Jump +12, Perform (chant, dance, drama, harp, recorder) +7, Spot +8Cleave, Combat Reflexes, Great Cleave, Power Attack, SunderTemperate and warm mountainsSolitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea lions)13Standard coins; double goods; standard itemsOften chaotic good
340Gnome:Rock GnomeSmall Humanoid (Gnome)1d8+1 (5)+020 ft.16 (+1 size, +4 chain shirt, +1 small shield)Short sword +2 melee; or light crossbow +2 rangedShort sword 1d6-1; or light crossbow 1d85 ft. by 5 ft./5 ft.SpellsGnome traits, speak with animalsStr 8, Dex 10, Con 12, Int 11, Wis 11, Cha 11Listen +4, Spot +2Weapon Focus (short sword)Any forest, hill, and undergroundCompany (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers)0.5StandardUsually neutral good
341Gnome:SvirfneblinSmall Humanoid (Gnome)1d8+1 (5)+020 ft.16 (+1 size, +4 chain shirt, +1 small shield)Short sword +2 melee; or light crossbow +2 rangedShort sword 1d6-1; or light crossbow 1d85 ft. by 5 ft./5 ft.Spell-like abilitiesSvirfneblin traits, non-detection, speak with animalsStr 8, Dex 12, Con 12, Int 10, Wis 12, Cha 6Hide +2*, Listen +4, Spot +2Weapon Focus (short sword)Any forest, hill, and undergroundCompany (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers)1StandardUsually neutral good
342Gnome:Forest GnomeSmall Humanoid (Gnome)1d8+1 (5)+020 ft., swim 40 feet.16 (+1 size, +4 chain shirt, +1 small shield)Short sword +2 melee; or light crossbow +2 rangedShort sword 1d6-1; or light crossbow 1d85 ft. by 5 ft./5 ft.SpellsGnome traits, speak with animals, pass without traceStr 8, Dex 10, Con 12, Int 11, Wis 11, Cha 11Hide +4*, Listen +4, Spot +2Weapon Focus (short sword)Any forest, hill, and undergroundCompany (2-4), squad (11-20 plus 1 leader of 3rd-6th level and 2 3rd-level lieutenants), or band (30-50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2-5 dire badgers)0.5StandardUsually neutral good
343Golem:FleshLarge Construct9d10 (49)-1 (Dex)30 ft. (can't run)18 (-1 size, -1 Dex, +10 natural)2 slams +10 meleeSlam 2d8+55 ft. by 5 ft./10 ft.BerserkConstruct, magic immunity, damage reduction 15/+1Str 21, Dex 9, Con -, Int -, Wis 11, Cha 1Any land and undergroundSolitary or gang (2-4)7NoneAlways neutral
344Golem:ClayLarge Construct11d10 (60)-1 (Dex)20 ft. (can't run)22 (-1 size, -1 Dex, +14 natural)2 slams +14 meleeSlam 2d10+75 ft. by 5 ft./10 ft.Berserk, woundConstruct, magic immunity, damage reduction 20/+1, immune to piercing and slashing, hasteStr 25, Dex 9, Con -, Int -, Wis 11, Cha 1Any land and undergroundSolitary or gang (2-4)10NoneAlways neutral
345Golem:StoneLarge Construct14d10 (77)-1 (Dex)20 ft. (can't run)26 (-1 size, -1 Dex, +18 natural)2 slams +18 meleeSlam 2d10+95 ft. by 5 ft./10 ft.SlowConstruct, magic immunity, damage reduction 30/+2Str 29, Dex 9, Con -, Int -, Wis 11, Cha 1Any landSolitary or gang (2-4)11NoneAlways neutral
346Golem:IronLarge Construct18d10 (99)-1 (Dex)20 ft. (can't run)30 (-1 size, -1 Dex, +22 natural)2 slams +23 meleeSlam 2d10+115 ft. by 5 ft./10 ft.Breath weaponConstruct, magic immunity, damage reduction 50/+3, rust vulnerabilityStr 33, Dex 9, Con -, Int -, Wis 11, Cha 1Any landSolitary or gang (2-4)13NoneAlways neutral
347Hag:Sea HagLarge Monstrous Humanoid (Aquatic)3d8+3 (16)+1 (Dex)30 ft., swim 40 ft.13 (-1 size, +1 Dex, +3 natural)2 claws +6 meleeClaw 1d4+45 ft. by 5 ft./10 ft.Horrific appearance, evil eyeSR 14, water breathingStr 19, Dex 12, Con 12, Int 10, Wis 13, Cha 10Craft or Knowledge (any one) +4, Hide +3, Listen +9, Spot +9AlertnessAny aquaticSolitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants)4StandardAlways chaotic evil
348Hag:AnnisLarge Monstrous Humanoid7d8+14 (45)+1 (Dex)40 ft.20 (-1 size, +1 Dex, +10 natural)2 claws +13 melee, bite +8 meleeClaw 1d6+7, bite 1d6+35 ft. by 5 ft./10 ft.Improved grab, rend 2d6+14, spell-like abilitiesSR 19, steely skinStr 25, Dex 12, Con 14, Int 13, Wis 13, Cha 10Concentration +12, Hide +7, Listen +11, Spot +11Alertness, Blind-Fight, Combat CastingAny land and undergroundSolitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants)6StandardAlways chaotic evil
349Hag:Green HagMedium-Size Monstrous Humanoid9d8+9 (49)+1 (Dex)30 ft., swim 30 ft.22 (+1 Dex, +11 natural)2 claws +13 meleeClaw 1d4+45 ft. by 5 ft./5 ft.Spell-like abilities, weakness, mimicrySR 18, darkvision 90 ft.Str 19, Dex 12, Con 12, Int 13, Wis 13, Cha 10Concentration +13, Craft or Knowledge (any one) +5, Hide +11, Listen +11, Spot +11Alertness, Blind-Fight, Combat Casting, Great FortitudeTemperate and warm forest and marshSolitary or covey (3 hags of any type plus 1-8 ogres and 1-4 evil giants)5StandardAlways chaotic evil
350Halfling:LightfootSmall Humanoid (Halfling)1d8 (4)+1 (Dex)20 ft.15 (+1 Size, +1 Dex, +3 studded leather)Longsword +2 melee; or heavy crossbow +3 rangedLongsword 1d8-1; or heavy crossbow 1d105 ft. by 5 ft./5 ft.Halfling traitsStr 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11Climb +0, Hide +5, Jump +0, Listen +3, Move Silently +4Weapon Focus (longsword)Any land and undergroundCompany (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)0.5StandardUsually neutral
351Halfling:TallfellowSmall Humanoid (Halfling)1d8 (4)+1 (Dex)20 ft.15 (+1 Size, +1 Dex, +3 studded leather)Longsword +2 melee; or heavy crossbow +3 rangedLongsword 1d8-1; or heavy crossbow 1d105 ft. by 5 ft./5 ft.Tallfellow traitsStr 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11Climb -2, Hide +5, Jump -2, Listen +3, Move Silently +2, Search +2, Spot +2Weapon Focus (longsword)Any land and undergroundCompany (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)0.5StandardUsually neutral
352Halfling:Deep HalflingSmall Humanoid (Halfling)1d8 (4)+1 (Dex)20 ft.15 (+1 Size, +1 Dex, +3 studded leather)Longsword +2 melee; or heavy crossbow +3 rangedLongsword 1d8-1; or heavy crossbow 1d105 ft. by 5 ft./5 ft.Darkvision, deep halfling traitsStr 8, Dex 13, Con 10, Int 11, Wis 11, Cha 11Climb -2, Hide +5, Jump -2, Listen +3, Move Silently +4Weapon Focus (longsword)Any land and undergroundCompany (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6-10 dogs, and 2-5 riding dogs)0.5StandardUsually neutral
353Hydra:Five-Headed HydraHuge Beast5d10+25 (52)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)5 bites +4 meleeBite 1d10+320 ft. by 20 ft./10 ft.ScentStr 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +5, Spot +6Combat ReflexesAny marsh and undergroundSolitary41/10 coins; 50% goods; 50% itemsUsually neutral
354Hydra:Six-Headed HydraHuge Beast6d10+30 (63)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)6 bites +5 meleeBite 1d10+320 ft. by 20 ft./10 ft.ScentStr 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +6, Spot +6Combat ReflexesAny marsh and undergroundSolitary51/10 coins; 50% goods; 50% itemsUsually neutral
355Hydra:Seven-Headed HydraHuge Beast7d10+35 (73)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)7 bites +7 meleeBite 1d10+420 ft. by 20 ft./10 ft.ScentStr 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +6, Spot +7Combat ReflexesAny marsh and undergroundSolitary61/10 coins; 50% goods; 50% itemsUsually neutral
356Hydra:Eight-Headed HydraHuge Beast8d10+40 (84)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)8 bites +8 meleeBite 1d10+420 ft. by 20 ft./10 ft.ScentStr 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +7, Spot +7Combat ReflexesAny marsh and undergroundSolitary71/10 coins; 50% goods; 50% itemsUsually neutral
357Hydra:Nine-Headed HydraHuge Beast9d10+45 (94)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)9 bites +9 meleeBite 1d10+520 ft. by 20 ft./10 ft.ScentStr 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +7, Spot +8Combat ReflexesAny marsh and undergroundSolitary81/10 coins; 50% goods; 50% itemsUsually neutral
358Hydra:Ten-Headed HydraHuge Beast10d10+50 (105)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)10 bites +10 meleeBite 1d10+520 ft. by 20 ft./10 ft.ScentStr 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +8, Spot +8Combat ReflexesAny marsh and undergroundSolitary91/10 coins; 50% goods; 50% itemsUsually neutral
359Hydra:Eleven-Headed HydraHuge Beast11d10+55 (115)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)11 bites +12 meleeBite 1d10+620 ft. by 20 ft./10 ft.ScentStr 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +8, Spot +9Combat ReflexesAny marsh and undergroundSolitary101/10 coins; 50% goods; 50% itemsUsually neutral
360Hydra:Twelve-Headed HydraHuge Beast12d10+60 (126)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)12 bites +13 meleeBite 1d10+620 ft. by 20 ft./10 ft.ScentStr 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +9, Spot +9Combat ReflexesAny marsh and undergroundSolitary111/10 coins; 50% goods; 50% itemsUsually neutral
361Hydra:Five-Headed PyrohydraHuge Magical Beast5d10+25 (52)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)5 bites +4 meleeBite 1d10+320 ft. by 20 ft./10 ft.Breath weaponScent, fire subtypeStr 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +5, Spot +6Combat ReflexesAny marsh and undergroundSolitary61/10 coins; 50% goods; 50% itemsUsually neutral
362Hydra:Six-Headed PyrohydraHuge Magical Beast6d10+30 (63)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)6 bites +5 meleeBite 1d10+320 ft. by 20 ft./10 ft.Breath weaponScent, fire subtypeStr 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +6, Spot +6Combat ReflexesAny marsh and undergroundSolitary71/10 coins; 50% goods; 50% itemsUsually neutral
363Hydra:Seven-Headed PyrohydraHuge Magical Beast7d10+35 (73)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)7 bites +7 meleeBite 1d10+420 ft. by 20 ft./10 ft.Breath weaponScent, fire subtypeStr 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +6, Spot +7Combat ReflexesAny marsh and undergroundSolitary81/10 coins; 50% goods; 50% itemsUsually neutral
364Hydra:Eight-Headed PyrohydraHuge Magical Beast8d10+40 (84)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)8 bites +8 meleeBite 1d10+420 ft. by 20 ft./10 ft.Breath weaponScent, fire subtypeStr 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +7, Spot +7Combat ReflexesAny marsh and undergroundSolitary91/10 coins; 50% goods; 50% itemsUsually neutral
365Hydra:Nine-Headed PyrohydraHuge Magical Beast9d10+45 (94)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)9 bites +9 meleeBite 1d10+520 ft. by 20 ft./10 ft.Breath weaponScent, fire subtypeStr 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +7, Spot +8Combat ReflexesAny marsh and undergroundSolitary101/10 coins; 50% goods; 50% itemsUsually neutral
366Hydra:Ten-Headed PyrohydraHuge Magical Beast10d10+50 (105)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)10 bites +10 meleeBite 1d10+520 ft. by 20 ft./10 ft.Breath weaponScent, fire subtypeStr 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +8, Spot +8Combat ReflexesAny marsh and undergroundSolitary111/10 coins; 50% goods; 50% itemsUsually neutral
367Hydra:Eleven-Headed PyrohydraHuge Magical Beast11d10+55 (115)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)11 bites +12 meleeBite 1d10+620 ft. by 20 ft./10 ft.Breath weaponScent, fire subtypeStr 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +8, Spot +9Combat ReflexesAny marsh and undergroundSolitary121/10 coins; 50% goods; 50% itemsUsually neutral
368Hydra:Twelve-Headed PyrohydraHuge Magical Beast12d10+60 (126)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)12 bites +13 meleeBite 1d10+620 ft. by 20 ft./10 ft.Breath weaponScent, fire subtypeStr 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +9, Spot +9Combat ReflexesAny marsh and undergroundSolitary131/10 coins; 50% goods; 50% itemsUsually neutral
369Hydra:Five-Headed CryohydraHuge Magical Beast5d10+25 (52)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)5 bites +4 meleeBite 1d10+320 ft. by 20 ft./10 ft.Breath weaponScent, cold subtypeStr 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +5, Spot +6Combat ReflexesAny marsh and undergroundSolitary61/10 coins; 50% goods; 50% itemsUsually neutral
370Hydra:Six-Headed CryohydraHuge Magical Beast6d10+30 (63)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)6 bites +5 meleeBite 1d10+320 ft. by 20 ft./10 ft.Breath weaponScent, cold subtypeStr 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +6, Spot +6Combat ReflexesAny marsh and undergroundSolitary71/10 coins; 50% goods; 50% itemsUsually neutral
371Hydra:Seven-Headed CryohydraHuge Magical Beast7d10+35 (73)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)7 bites +7 meleeBite 1d10+420 ft. by 20 ft./10 ft.Breath weaponScent, cold subtypeStr 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +6, Spot +7Combat ReflexesAny marsh and undergroundSolitary81/10 coins; 50% goods; 50% itemsUsually neutral
372Hydra:Eight-Headed CryohydraHuge Magical Beast8d10+40 (84)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)8 bites +8 meleeBite 1d10+420 ft. by 20 ft./10 ft.Breath weaponScent, cold subtypeStr 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +7, Spot +7Combat ReflexesAny marsh and undergroundSolitary91/10 coins; 50% goods; 50% itemsUsually neutral
373Hydra:Nine-Headed CryohydraHuge Magical Beast9d10+45 (94)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)9 bites +9 meleeBite 1d10+520 ft. by 20 ft./10 ft.Breath weaponScent, cold subtypeStr 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +7, Spot +8Combat ReflexesAny marsh and undergroundSolitary101/10 coins; 50% goods; 50% itemsUsually neutral
374Hydra:Ten-Headed CryohydraHuge Magical Beast10d10+50 (105)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)10 bites +10 meleeBite 1d10+520 ft. by 20 ft./10 ft.Breath weaponScent, cold subtypeStr 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +8, Spot +8Combat ReflexesAny marsh and undergroundSolitary111/10 coins; 50% goods; 50% itemsUsually neutral
375Hydra:Eleven-Headed CryohydraHuge Magical Beast11d10+55 (115)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)11 bites +12 meleeBite 1d10+620 ft. by 20 ft./10 ft.Breath weaponScent, cold subtypeStr 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +8, Spot +9Combat ReflexesAny marsh and undergroundSolitary121/10 coins; 50% goods; 50% itemsUsually neutral
376Hydra:Twelve-Headed CryohydraHuge Magical Beast12d10+60 (126)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)12 bites +13 meleeBite 1d10+620 ft. by 20 ft./10 ft.Breath weaponScent, cold subtypeStr 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +9, Spot +9Combat ReflexesAny marsh and undergroundSolitary131/10 coins; 50% goods; 50% itemsUsually neutral
377Hydra:Five-Headed Lernaean HydraHuge Magical Beast5d10+25 (52)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)5 bites +4 meleeBite 1d10+320 ft. by 20 ft./10 ft.Scent, regrowthStr 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +5, Spot +6Combat ReflexesAny marsh and undergroundSolitary71/10 coins; 50% goods; 50% itemsUsually neutral
378Hydra:Six-Headed Lernaean HydraHuge Magical Beast6d10+30 (63)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)6 bites +5 meleeBite 1d10+320 ft. by 20 ft./10 ft.Scent, regrowthStr 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +6, Spot +6Combat ReflexesAny marsh and undergroundSolitary81/10 coins; 50% goods; 50% itemsUsually neutral
379Hydra:Seven-Headed Lernean HydraHuge Magical Beast7d10+35 (73)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)7 bites +7 meleeBite 1d10+420 ft. by 20 ft./10 ft.Scent, regrowthStr 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +6, Spot +7Combat ReflexesAny marsh and undergroundSolitary91/10 coins; 50% goods; 50% itemsUsually neutral
380Hydra:Eight-Headed Lernean HydraHuge Magical Beast8d10+40 (84)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)8 bites +8 meleeBite 1d10+420 ft. by 20 ft./10 ft.Scent, regrowthStr 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +7, Spot +7Combat ReflexesAny marsh and undergroundSolitary101/10 coins; 50% goods; 50% itemsUsually neutral
381Hydra:Nine-Headed Lernean HydraHuge Magical Beast9d10+45 (94)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)9 bites +9 meleeBite 1d10+520 ft. by 20 ft./10 ft.Scent, regrowthStr 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +7, Spot +8Combat ReflexesAny marsh and undergroundSolitary111/10 coins; 50% goods; 50% itemsUsually neutral
382Hydra:Ten-Headed Lernean HydraHuge Magical Beast10d10+50 (105)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)10 bites +10 meleeBite 1d10+520 ft. by 20 ft./10 ft.Scent, regrowthStr 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +8, Spot +8Combat ReflexesAny marsh and undergroundSolitary121/10 coins; 50% goods; 50% itemsUsually neutral
383Hydra:Eleven-Headed Lernean HydraHuge Magical Beast11d10+55 (115)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)11 bites +12 meleeBite 1d10+620 ft. by 20 ft./10 ft.Scent, regrowthStr 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +8, Spot +9Combat ReflexesAny marsh and undergroundSolitary131/10 coins; 50% goods; 50% itemsUsually neutral
384Hydra:Twelve-Headed Lernean HydraHuge Magical Beast12d10+60 (126)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)12 bites +13 meleeBite 1d10+620 ft. by 20 ft./10 ft.Scent, regrowthStr 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +9, Spot +9Combat ReflexesAny marsh and undergroundSolitary141/10 coins; 50% goods; 50% itemsUsually neutral
385Hydra:Five-Headed Lernaean PyrohydraHuge Magical Beast5d10+25 (52)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)5 bites +4 meleeBite 1d10+320 ft. by 20 ft./10 ft.Breath weaponScent, fire subtype, regrowthStr 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +5, Spot +6Combat ReflexesAny marsh and undergroundSolitary81/10 coins; 50% goods; 50% itemsUsually neutral
386Hydra:Six-Headed Lernaean PyrohydraHuge Magical Beast6d10+30 (63)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)6 bites +5 meleeBite 1d10+320 ft. by 20 ft./10 ft.Breath weaponScent, fire subtype, regrowthStr 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +6, Spot +6Combat ReflexesAny marsh and undergroundSolitary91/10 coins; 50% goods; 50% itemsUsually neutral
387Hydra:Seven-Headed Lernaean PyrohydraHuge Magical Beast7d10+35 (73)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)7 bites +7 meleeBite 1d10+420 ft. by 20 ft./10 ft.Breath weaponScent, fire subtype, regrowthStr 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +6, Spot +7Combat ReflexesAny marsh and undergroundSolitary101/10 coins; 50% goods; 50% itemsUsually neutral
388Hydra:Eight-Headed Lernaean PyrohydraHuge Magical Beast8d10+40 (84)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)8 bites +8 meleeBite 1d10+420 ft. by 20 ft./10 ft.Breath weaponScent, fire subtype, regrowthStr 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +7, Spot +7Combat ReflexesAny marsh and undergroundSolitary111/10 coins; 50% goods; 50% itemsUsually neutral
389Hydra:Nine-Headed Lernaean PyrohydraHuge Magical Beast9d10+45 (94)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)9 bites +9 meleeBite 1d10+520 ft. by 20 ft./10 ft.Breath weaponScent, fire subtype, regrowthStr 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +7, Spot +8Combat ReflexesAny marsh and undergroundSolitary121/10 coins; 50% goods; 50% itemsUsually neutral
390Hydra:Ten-Headed Lernaean PyrohydraHuge Magical Beast10d10+50 (105)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)10 bites +10 meleeBite 1d10+520 ft. by 20 ft./10 ft.Breath weaponScent, fire subtype, regrowthStr 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +8, Spot +8Combat ReflexesAny marsh and undergroundSolitary131/10 coins; 50% goods; 50% itemsUsually neutral
391Hydra:Eleven-Headed Lernaean PyrohydraHuge Magical Beast11d10+55 (115)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)11 bites +12 meleeBite 1d10+620 ft. by 20 ft./10 ft.Breath weaponScent, fire subtype, regrowthStr 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +8, Spot +9Combat ReflexesAny marsh and undergroundSolitary141/10 coins; 50% goods; 50% itemsUsually neutral
392Hydra:Twelve-Headed Lernaean PyrohydraHuge Magical Beast12d10+60 (126)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)12 bites +13 meleeBite 1d10+620 ft. by 20 ft./10 ft.Breath weaponScent, fire subtype, regrowthStr 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +9, Spot +9Combat ReflexesAny marsh and undergroundSolitary151/10 coins; 50% goods; 50% itemsUsually neutral
393Hydra:Five-Headed Lernaean CryohydraHuge Magical Beast5d10+25 (52)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)5 bites +4 meleeBite 1d10+320 ft. by 20 ft./10 ft.Breath weaponScent, cold subtype, regrowthStr 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +5, Spot +6Combat ReflexesAny marsh and undergroundSolitary81/10 coins; 50% goods; 50% itemsUsually neutral
394Hydra:Six-Headed Lernaean CryohydraHuge Magical Beast6d10+30 (63)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)6 bites +5 meleeBite 1d10+320 ft. by 20 ft./10 ft.Breath weaponScent, cold subtype, regrowthStr 17, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +6, Spot +6Combat ReflexesAny marsh and undergroundSolitary91/10 coins; 50% goods; 50% itemsUsually neutral
395Hydra:Seven-Headed Lernaean CryohydraHuge Magical Beast7d10+35 (73)+1 (Dex)20 ft., swim 10 ft.15 (-2 size, +1 Dex, +6 natural)7 bites +7 meleeBite 1d10+420 ft. by 20 ft./10 ft.Breath weaponScent, cold subtype, regrowthStr 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +6, Spot +7Combat ReflexesAny marsh and undergroundSolitary101/10 coins; 50% goods; 50% itemsUsually neutral
396Hydra:Eight-Headed Lernaean CryohydraHuge Magical Beast8d10+40 (84)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)8 bites +8 meleeBite 1d10+420 ft. by 20 ft./10 ft.Breath weaponScent, cold subtype, regrowthStr 19, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +7, Spot +7Combat ReflexesAny marsh and undergroundSolitary111/10 coins; 50% goods; 50% itemsUsually neutral
397Hydra:Nine-Headed Lernaean CryohydraHuge Magical Beast9d10+45 (94)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)9 bites +9 meleeBite 1d10+520 ft. by 20 ft./10 ft.Breath weaponScent, cold subtype, regrowthStr 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +7, Spot +8Combat ReflexesAny marsh and undergroundSolitary121/10 coins; 50% goods; 50% itemsUsually neutral
398Hydra:Ten-Headed Lernaean CryohydraHuge Magical Beast10d10+50 (105)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)10 bites +10 meleeBite 1d10+520 ft. by 20 ft./10 ft.Breath weaponScent, cold subtype, regrowthStr 21, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +8, Spot +8Combat ReflexesAny marsh and undergroundSolitary131/10 coins; 50% goods; 50% itemsUsually neutral
399Hydra:Eleven-Headed Lernaean CryohydraHuge Magical Beast11d10+55 (115)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)11 bites +12 meleeBite 1d10+620 ft. by 20 ft./10 ft.Breath weaponScent, cold subtype, regrowthStr 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +8, Spot +9Combat ReflexesAny marsh and undergroundSolitary141/10 coins; 50% goods; 50% itemsUsually neutral
400Hydra:Twelve-Headed Lernaean CryohydraHuge Magical Beast12d10+60 (126)+1 (Dex)20 ft., swim 20 ft.15 (-2 size, +1 Dex, +6 natural)12 bites +13 meleeBite 1d10+620 ft. by 20 ft./10 ft.Breath weaponScent, cold subtype, regrowthStr 23, Dex 12, Con 20, Int 3, Wis 10, Cha 9Listen +9, Spot +9Combat ReflexesAny marsh and undergroundSolitary151/10 coins; 50% goods; 50% itemsUsually neutral
401Mephit:Air MephitSmall Outsider (Air)3d8 (13)+7 (+3 Dex, +4 Improved Initiative)30 ft., fly 60 ft. (perfect)17 (+1 size, +3 Dex, +3 natural)2 claws +4 meleeClaw 1d35 ft. by 5 ft./5 ft.Breath weapon, spell-like abilities, summon mephitFast healing 2, damage reduction 5/+1Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15Bluff +6, Hide +12, Listen +6, Move Silently +9, Spot +6Improved InitiativeAny land and undergroundSolitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)3StandardUsually neutral
402Mephit:Dust MephitSmall Outsider (Air)3d8 (13)+7 (+3 Dex, +4 Improved Initiative)30 ft., fly 50 ft. (perfect)17 (+1 size, +3 Dex, +3 natural)2 claws +4 meleeClaw 1d35 ft. by 5 ft./5 ft.Breath weapon, spell-like abilities, summon mephitFast healing 2, damage reduction 5/+1Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15Bluff +6, Hide +12, Listen +6, Move Silently +9, Spot +6Improved InitiativeAny land and undergroundSolitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)3StandardUsually neutral
403Mephit:Earth MephitSmall Outsider (Earth)3d8+3 (16)-1 (Dex)30 ft., fly 40 ft. (average)16 (+1 size, -1 Dex, +6 natural)2 claws +7 meleeClaw 1d3+35 ft. by 5 ft./5 ft.Breath weapon, spell-like abilities, summon mephitFast healing 2, damage reduction 10/+1Str 17, Dex 8, Con 13, Int 12, Wis 11, Cha 15Bluff +5, Hide +9, Listen +6, Move Silently +5, Spot +6Power AttackAny land and undergroundSolitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)3StandardUsually neutral
404Mephit:Fire MephitSmall Outsider (Fire)3d8 (13)+5 (+1 Dex, +4 Improved Initiative)30 ft., fly 50 ft. (average)16 (+1 size, +1 Dex, +4 natural)2 claws +4 meleeClaw 1d3 and 2 fire5 ft. by 5 ft./5 ft.Breath weapon, spell-like abilities, summon mephitFire subtype, fast healing 2, damage reduction 5/+1Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 15Bluff +5, Hide +11, Listen +6, Move Silently +7, Spot +6Improved InitiativeAny land and undergroundSolitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)3StandardUsually neutral
405Mephit:Ice MephitSmall Outsider (Air, Cold)3d8 (13)+7 (+3 Dex, +4 Improved Initiative)30 ft., fly 50 ft. (perfect)18 (+1 size, +3 Dex, +4 natural)2 claws +4 meleeClaw 1d3 and 2 cold5 ft. by 5 ft./5 ft.Breath weapon, spell-like abilities, summon mephitCold subtype, fast healing 2, damage reduction 5/+1Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15Bluff +6, Hide +12, Listen +6, Move Silently +9, Spot +6Improved InitiativeAny land and undergroundSolitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)3StandardUsually neutral
406Mephit:Magma MephitSmall Outsider (Fire)3d8 (13)+5 (+1 Dex, +4 Improved Initiative)30 ft., fly 50 ft. (average)16 (+1 size, +1 Dex, +4 natural)2 claws +4 meleeClaw 1d3 and 2 fire5 ft. by 5 ft./5 ft.Breath weapon, spell-like abilities, summon mephitFire subtype, fast healing 2, damage reduction 5/+1Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 15Bluff +5, Hide +11, Listen +6, Move Silently +7, Spot +6Improved InitiativeAny land and undergroundSolitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)3StandardUsually neutral
407Mephit:Ooze MephitSmall Outsider (Water)3d8+3 (16)+030 ft., fly 40 ft. (average)16 (+1 size, +5 natural)2 claws +6 meleeClaw 1d3+25 ft. by 5 ft./5 ft.Breath weapon, spell-like abilities, summon mephitFast healing 2, damage reduction 5/+1Str 14, Dex 10, Con 13, Int 12, Wis 11, Cha 15Bluff +6, Hide +9, Listen +6, Move Silently +6, Spot +6Power AttackAny land and undergroundSolitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)3StandardUsually neutral
408Mephit:Salt MephitSmall Outsider (Earth)3d8+3 (16)-1 (Dex)30 ft., fly 40 ft. (average)16 (+1 size, -1 Dex, +6 natural)2 claws +7 meleeClaw 1d3+35 ft. by 5 ft./5 ft.Breath weapon, spell-like abilities, summon mephitFast healing 2, damage reduction 10/+1Str 17, Dex 8, Con 13, Int 12, Wis 11, Cha 15Bluff +6, Hide +8, Listen +6, Move Silently +5, Spot +6Power AttackAny land and undergroundSolitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)3StandardUsually neutral
409Mephit:Steam MephitSmall Outsider (Fire)3d8 (13)+5 (+1 Dex, +4 Improved Initiative)30 ft., fly 50 ft. (average)16 (+1 size, +1 Dex, +4 natural)2 claws +4 meleeClaw 1d3 and 2 fire5 ft. by 5 ft./5 ft.Breath weapon, spell-like abilities, summon mephitFire subtype, fast healing 2, damage reduction 5/+1Str 10, Dex 13, Con 10, Int 12, Wis 11, Cha 15Bluff +6, Hide +11, Listen +6, Move Silently +6, Spot +6Improved InitiativeAny land and undergroundSolitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)3StandardUsually neutral
410Mephit:Water MephitSmall Outsider (Water)3d8+3 (16)+030 ft., fly 40 ft. (average)16 (+1 size, +5 natural)2 claws +6 meleeClaw 1d3+25 ft. by 5 ft./5 ft.Breath weapon, spell-like abilities, summon mephitFast healing 2, damage reduction 5/+1Str 14, Dex 10, Con 13, Int 12, Wis 11, Cha 15Bluff +6, Hide +9, Listen +6, Move Silently +6, Spot +6Power AttackAny land and undergroundSolitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types)3StandardUsually neutral
411Naga:Water NagaLarge Aberration (Aquatic)7d8+28 (59)+1 (Dex)30 ft., swim 50 ft.15 (-1 size, +1 Dex, +5 natural)Bite +7 meleeBite 2d6+4 and poison5 ft. by 5 ft. (coiled)/10 ft.Poison, spellsStr 16, Dex 13, Con 18, Int 10, Wis 17, Cha 15Concentration +12, Listen +10, Spellcraft +8, Spot +10Lightning ReflexesTemperate and warm aquatic and undergroundSolitary or nest (2-4)7StandardUsually neutral
412Naga:Spirit NagaLarge Aberration9d8+36 (76)+1 (Dex)40 ft.16 (-1 size, +1 Dex, +6 natural)Bite +9 meleeBite 2d6+6 and poison5 ft. by 5 ft. (coiled)/10 ft.Poison, charming gaze, spellsStr 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17Concentration +13, Listen +15, Spellcraft +10, Spot +15Alertness, Lightning ReflexesTemperate and warm land and undergroundSolitary or nest (2-4)9StandardUsually chaotic evil
413Naga:Dark NagaLarge Aberration9d8+18 (58)+2 (Dex)40 ft.14 (-1 size, +2 Dex, +3 natural)Sting +7 melee, bite +2 meleeSting 2d4+2 and poison, bite 1d4+15 ft. by 5 ft. (coiled)/10 ft.Poison, detect thoughts, spellsPoison immunity, guarded thoughts, charm resistanceStr 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17Bluff +9, Concentration +13, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11Alertness, Combat Casting, Dodge, Lightning ReflexesTemperate and warm land and undergroundSolitary or nest (2-4)8StandardUsually lawful evil
414Naga:Guardian NagaLarge Aberration11d8+44 (93)+2 (Dex)40 ft.18 (-1 size, +2 Dex, +7 natural)Bite +12 meleeBite 2d6+7 and poison5 ft. by 5 ft. (coiled)/10 ft.Poison, spit, spellsStr 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18Bluff +12, Concentration +15, Listen +13, Sense Motive +13, Spellcraft +11, Spot +13Alertness, Combat Casting, Dodge, Lightning Reflexes, Spell Focus (any one school)Temperate and warm land and undergroundSolitary or nest (2-4)10StandardUsually lawful good
415Nightshade:NightwingHuge Undead17d12 (110)+8 (+4 Dex, +4 Improved Initiative)20 ft., fly 60 ft. (good)28 (-2 size, +4 Dex, +16 natural)Bite +15 meleeBite 2d6+13 and transformation20 ft. by 10 ft./10 ft.Nightshade abilities, magic drainUndead, nightshade abilitiesStr 29, Dex 18, Con -, Int 20, Wis 20, Cha 18Concentration +16, Intuit Direction +19, Listen +22, Move Silently +20, Spellcraft +19, Spot +22Alertness, Blind-Fight, Combat Casting, Combat Reflexes, Dodge, Flyby Attack, Improved Critical (bite), Improved Initiative, (slam), Power AttackAny land and undergroundSolitary, pair, or flock (3-6)14StandardAlways chaotic evil
416Nightshade:NightwalkerHuge Undead21d12 (136)+6 (+2 Dex, +4 Improved Initiative)40 ft., fly 20 ft. (poor)26 (-2 size, +2 Dex, +16 natural)2 slams +20 meleeSlam 2d6+1210 ft. by 10 ft./15 ft.Nightshade abilities, crush item, evil gazeUndead, nightshade abilitiesStr 35, Dex 14, Con -, Int 20, Wis 20, Cha 18Concentration +19, Hide +12*, Listen +22, Move Silently +19, Spellcraft +19, Spot +22Alertness, Blind-Fight, Cleave, Combat Casting, Combat Reflexes, Great Cleave, Improved Critical Improved Initiative, Power Attack, SunderAny land and undergroundSolitary, pair, or gang (2-4)16StandardAlways chaotic evil
417Nightshade:NightcrawlerGargantuan Undead25d12 (162)+4 (Improved Initiative)30 ft., burrow 60 ft.28 (-4 size, +22 natural)Bite +25 melee, sting +20 meleeBite 4d6+17, sting 2d8+8 and poison30 ft. by 30 ft. (coiled)/10 ft.Nightshade abilities, improved grab, swallow whole, energy drain, poisonUndead, nightshade abilities, tremorsenseStr 45, Dex 10, Con -, Int 20, Wis 20, Cha 18Concentration +18, Intuit Direction +7, Listen +22, Move Silently +20, Spellcraft +17, Spot +22Alertness, Blind-Fight, Combat Casting, Improved Critical (bite), Improved Critical (sting), Improved Initiative, Iron Will Power AttackAny land and undergroundSolitary or pair18StandardAlways chaotic evil
418Ogre:OgreLarge Giant4d8+8 (26)-1 (Dex)30 ft.16 (-1 size, -1 Dex, +5 natural, +3 hide)Huge greatclub +8 melee; or Huge longspear +1 rangedHuge greatclub 2d6+7; or Huge longspear 2d6+55 ft. by 5 ft./10 ft. (15-20 ft. with longspear)Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7Climb +4, Listen +2, Spot +2Weapon Focus (greatclub)Any land and undergroundSolitary, pair, gang (2-4), or band (5-8)2StandardUsually chaotic evil
419Ogre:Merrow (Aquatic Ogre)Large Giant4d8+8 (26)-1 (Dex)30 ft., swim 40 ft.16 (-1 size, -1 Dex, +5 natural, +3 hide)Huge longspear +7 melee; or Huge longspear +1 rangedHuge longspear 1d8+7; or Huge longspear 2d6+55 ft. by 5 ft./10 ft. (15-20 ft. with longspear)Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7Climb +4, Listen +2, Spot +2Weapon Focus (longspear)Any aquaticSolitary, pair, gang (2-4), or band (5-8)2StandardUsually chaotic evil
420Ogre:Ogre MageLarge Giant5d8+15 (37)+4 (Improved Initiative)30 ft., fly 40 ft. (good)18 (-1 size, +5 natural, +4 chain shirt)Huge greatsword +7 melee; or Huge longbow +2 rangedHuge greatsword 2d8+7; or Huge longbow 2d65 ft. by 5 ft./10 ft.Spell-like abilitiesRegeneration 2, SR 18Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17Concentration +6, Listen +5, Spellcraft +4, Spot +5Improved InitiativeAny land and undergroundSolitary, pair, or troupe (1-2 plus 2-4 ogres)8Double standardUsually lawful evil
421Ooze:Gray OozeMedium-Size Ooze3d10+10 (26)-5 (Dex)10 ft.5 (-5 Dex)Slam +3 meleeSlam 1d6+1 and 1d6 acid5 ft. by 5 ft./5 ft.Improved grab, acid, corrosion, constrict 1d6+1 and 1d6 acidBlindsight, cold and fire immunity, ooze, camouflageStr 12, Dex 1, Con 11, Int -, Wis 1, Cha 1Any marsh and undergroundSolitary4NoneAlways neutral
422Ooze:Gelatinous CubeHuge Ooze4d10+36 (58)-5 (Dex)15 ft.3 (-2 size, -5 Dex)Slam +1 meleeSlam 1d6+4 and 1d6 acid10 ft. by 10 ft./10 ft.Engulf, paralysis, acidBlindsight, transparent, electricity immunity, oozeStr 10, Dex 1, Con 19, Int -, Wis 1, Cha 1Any undergroundSolitary31/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone)Always neutral
423Ooze:Ochre JellyLarge Ooze6d10+27 (60)-5 (Dex)10 ft., climb 10 ft.4 (-1 size, -5 Dex)Slam +5 meleeSlam 2d4+3 and 1d4 acid5 ft. by 10 ft./10 ft.Improved grab, acid, constrict 2d4+3 and 1d4 acidBlindsight, split, oozeStr 15, Dex 1, Con 15, Int -, Wis 1, Cha 1Any marsh and undergroundSolitary5NoneAlways neutral
424Ooze:Black PuddingHuge Ooze10d10+60 (115)-5 (Dex)20 ft., climb 20 ft.3 (-2 size, -5 Dex)Slam +8 meleeSlam 2d6+4 and 2d6 acid5 ft. by 20 ft./10 ft.Improved grab, acid, constrict 2d6+4 and 2d6 acidBlindsight, split, oozeStr 17, Dex 1, Con 19, Int -, Wis 1, Cha 1Any marsh and undergroundSolitary7NoneAlways neutral
425Planetouched:AasimarMedium-Size Outsider1d8 (4)+4 (Improved Initiative)30 ft.16 (+4 scale, +2 large shield)Longsword +1 melee; or light crossbow +1 rangedLongsword 1d8; or light crossbow 1d85 ft. by 5 ft./5 ft.LightAcid, cold, and electricity resistance 5Str 10, Dex 10, Con 10, Int 10, Wis 13, Cha 13Heal +5, Knowledge (religion) +1, Listen +4, Ride +1, Spot +4Improved InitiativeAny land and undergroundSolitary or team (2-4)0.5StandardUsually good (any)
426Planetouched:TieflingMedium-Size Outsider1d8 (4)+1 (Dex)30 ft.15 (+1 Dex, +3 studded leather, +1 small shield)Rapier +2 melee; or light crossbow +2 rangedRapier 1d6; or light crossbow 1d85 ft. by 5 ft./5 ft.DarknessFire, cold, and electricity resistance 5Str 10, Dex 13, Con 10, Int 13, Wis 11, Cha 8Bluff +1, Hide +3, Move Silently +2, Pick Pocket +3Weapon Finesse (rapier)Any land and undergroundSolitary or gang (2-4)0.5StandardUsually evil (any)
427Salamander:FlamebrotherSmall Outsider (Fire)3d8+3 (16)+1 (Dex)20 ft.19 (+1 size, +1 Dex, +7 natural)Halfspear +5 melee, tail slap +3 meleeHalfspear 1d6+1 and 1d6 fire, tail slap 1d4 and 1d6 fire5 ft. by 5 ft./5 ft.Heat, constrict 1d4 and 1d6 fireFire subtypeStr 12, Dex 13, Con 12, Int 14, Wis 15, Cha 13Craft (metalworking) +11, Escape Artist +7, Hide +9, Listen +7, Search +7, Spot +7MultiattackAny land and undergroundSolitary, pair, or cluster (3-5)2Standard (nonflammables only)Usually evil (any)
428Salamander:Average SalamanderMedium-Size Outsider (Fire)7d8+7 (38)+1 (Dex)20 ft.18 (+1 Dex, +7 natural)Longspear +9/+4 melee, tail slap +7 meleeLongspear 1d8+2 and 1d6 fire, tail slap 2d6+1 and 1d6 fire5 ft. by 5 ft./5 ft.Heat, constrict 2d6+1 and 1d6 fireFire subtype, damage reduction 10/+1Str 14, Dex 13, Con 12, Int 14, Wis 15, Cha 13Craft (metalworking) +16, Escape Artist +11, Hide +11, Listen +14, Move Silently +11, Search +12, Spot +14Alertness, MultiattackAny land and undergroundSolitary, pair, or cluster (3-5)5Standard (nonflammables only)Usually evil (any)
429Salamander:Noble SalamanderLarge Outsider (Fire)15d8+45 (112)+1 (Dex)20 ft.18 (-1 size, +1 Dex, +8 natural)+3 Huge longspear +23/+18/+13 melee, tail slap +15 melee+3 Huge longspear 2d8+9 and 1d8 fire, tail slap 2d8+3 and 1d8 fire5 ft. by 5 ft./10 ft.Heat, constrict 2d8+3 and 1d8 fire, spell-like abilitiesFire subtype, damage reduction 20 /+2Str 22, Dex 13, Con 16, Int 15, Wis 15, Cha 15Bluff +11, Craft (metalworking) +24, Diplomacy +13, Escape Artist +19, Hide +15, Listen +20, Move Silently +17, Search +20, Sense Motive +12, Spot +20Cleave, Great Cleave, Multiattack, Power AttackAny land and undergroundSolitary, pair, or noble party (9-14)9Double standard (nonflammables only) and +3 Huge longspearUsually evil (any)
430Skeleton:Tiny SkeletonTiny Undead1/4 d12 (1)+5 (+1 Dex, +4 Improved Initiative)30 ft.13 (+2 size, +1 Dex)2 claws +0 meleeClaw 1d2-22 1/2 ft. by 2 1/2 ft./0 ft.Undead, immunitiesStr 6, Dex 12, Con -, Int -, Wis 10, Cha 11Improved InitiativeAny land and undergroundAny0.167NoneAlways neutral
431Skeleton:Small SkeletonSmall Undead1/2 d12 (3)+5 (+1 Dex, +4 Improved Initiative)30 ft.13 (+1 size, +1 Dex, +1 natural)2 claws +0 meleeClaw 1d3-15 ft. by 5 ft./5 ft.Undead, immunitiesStr 8, Dex 12, Con -, Int -, Wis 10, Cha 11Improved InitiativeAny land and undergroundAny0.25NoneAlways neutral
432Skeleton:Medium-Size SkeletonMedium-Size Undead1d12 (6)+5 (+1 Dex, +4 Improved Initiative)30 ft.13 (+ 1 Dex, +2 natural)2 claws +0 meleeClaw 1d45 ft. by 5 ft./5 ft.Undead, immunitiesStr 10, Dex 12, Con -, Int -, Wis 10, Cha 11Improved InitiativeAny land and undergroundAny0.333NoneAlways neutral
433Skeleton:Large SkeletonLarge Undead2d12 (13)+5 (+1 Dex, +4 Improved Initiative)40 ft.13 (-1 size, +1 Dex, +3 natural)2 claws +2 meleeClaw 1d6+25 ft. by 5 ft./10 ft.Undead, immunitiesStr 14, Dex 12, Con -, Int -, Wis 10, Cha 11Improved InitiativeAny land and undergroundAny1NoneAlways neutral
434Skeleton:Huge SkeletonHuge Undead4d12 (26)+5 (+1 Dex, +4 Improved Initiative)40 ft.13 (-2 size, +1 Dex, +4 natural)2 claws +4 meleeClaw 1d8+410 ft. by 10 ft./15 ft.Undead, immunitiesStr 18, Dex 12, Con -, Int -, Wis 10, Cha 11Improved InitiativeAny land and undergroundAny2NoneAlways neutral
435Skeleton:Gargantuan SkeletonGargantuan Undead16d12 (104)+5 (+1 Dex, +4 Improved Initiative)40 ft.13 (-4 size, +1 Dex, +6 natural)2 claws +10 meleeClaw 2d6+620 ft. by 20 ft./20 ft.Undead, immunitiesStr 22, Dex 12, Con -, Int -, Wis 10, Cha 11Improved InitiativeAny land and undergroundAny7NoneAlways neutral
436Skeleton:Colossal SkeletonColossal Undead32d12 (208)+5 (+1 Dex, +4 Improved Initiative)40 ft.13 (-8 size, +1 Dex, +10 natural)2 claws +16 meleeClaw 2d8+840 ft. by 40 ft./25 ft.Undead, immunitiesStr 26, Dex 12, Con -, Int -, Wis 10, Cha 11Improved InitiativeAny land and undergroundAny9NoneAlways neutral
437Slaad:Red SlaadLarge Outsider (Chaotic)7d8+21 (52)+1 (Dex)30 ft.16 (-1 size, +1 Dex, +6 natural)Bite +10 melee, 2 claws +8 meleeBite 2d8+4, claw 1d4+2 and implant5 ft. by 5 ft./10 ft.Pounce, implant, stunning croak, summon slaadFast healing 5, resistancesStr 19, Dex 13, Con 17, Int 6, Wis 6, Cha 8Climb +14, Jump +14, Listen +6, Move Silently +5, Spot +8Dodge, MultiattackAny land and undergroundSolitary, gang (2-5), or pack (6-10)7NoneAlways chaotic neutral
438Slaad:Blue SlaadLarge Outsider (Chaotic)8d8+24 (60)+2 (Dex)30 ft.18 (-1 size, +2 Dex, +7 natural)4 rakes +11 melee, bite +9 meleeRake 2d6+4, bite 2d8+2 and disease5 ft. by 5 ft./10 ft.Spell-like abilities, disease, summon slaadFast healing 5, resistancesStr 19, Dex 15, Con 17, Int 6, Wis 6, Cha 10Climb +14, Jump +15, Listen +8, Move Silently +9, Spot +8Dodge, Mobility, MultiattackAny land and undergroundSolitary, gang (2-5), or pack (6-10)8StandardAlways chaotic neutral
439Slaad:Green SlaadLarge Outsider (Chaotic)9d8+27 (67)+1 (Dex)30 ft.20 (-1 size, +1 Dex, +10 natural)2 claws +12 melee, bite +10 meleeClaw 1d6+4, bite 2d8+25 ft. by 5 ft./10 ft.Spell-like abilities, summon slaadFast healing 5, resistancesStr 19, Dex 13, Con 17, Int 10, Wis 10, Cha 10Climb +16, Hide +9, Jump +16, Listen +12, Move Silently +13, Spot +12Cleave, Multiattack, Power AttackAny land and undergroundSolitary or gang (2-5)9StandardAlways chaotic neutral
440Slaad:Gray SlaadMedium-Size Outsider (Chaotic)10d8+30 (75)+1 (Dex)30 ft.22 (+1 Dex, +11 natural)2 claws +14 melee, bite +12 meleeClaw 2d4+4, bite 2d8+25 ft. by 5 ft./5 ft.Spell-like abilities, summon slaadFast healing 5, damage reduction 10/+1, resistances, alternate formStr 19, Dex 13, Con 17, Int 14, Wis 14, Cha 14Climb +15, Hide +14, Jump +17, Knowledge (arcana) +13, Listen +15, Move Silently +14, Search +15, Spot +15Multiattack, item creation feats (any two)Any land and undergroundSolitary or pair10Double standardAlways chaotic neutral
441Slaad:Death SlaadMedium-Size Outsider (Chaotic)15d8+45 (112)+8 (+4 Dex, +4 Improved Initiative)30 ft.26 (+4 Dex, +12 natural)2 claws +20 melee, bite +18 meleeClaw 3d6+5 and stun, bite 2d10+25 ft. by 5 ft./5 ft.Stun, spell-like abilities, summon slaadFast healing 5, damage reduction 20/+2, resistances, telepathy, alternate formStr 20, Dex 18, Con 17, Int 18, Wis 18, Cha 18Climb +23, Escape Artist +22, Hide +22, Jump +23, Knowledge (any two) +22, Listen +22, Move Silently +22, Search +22, Spot +22Cleave, Improved Initiative, Multiattack, Power AttackAny land and undergroundSolitary or pair13Double standardUsually chaotic neutral (sometimes chaotic evil)
442Sphinx:AndrosphinxLarge Magical Beast12d10+48 (114)+050 ft., fly 80 ft. (poor)22 (-1 size, +13 natural)2 claws +18 meleeClaw 2d4+75 ft. by 10 ft./5 ft.Pounce, rake 2d4+3, roar, spellsStr 25, Dex 10, Con 19, Int 16, Wis 17, Cha 17Intimidate +13, Knowledge (any one) +5, Listen +15, Spot +15, Wilderness Lore +13Alertness, Cleave, Great Cleave, Flyby Attack, Power Attack, TrackAny warm landSolitary9StandardAlways chaotic good
443Sphinx:CriosphinxLarge Magical Beast10d10+30 (85)+030 ft., fly 60 ft. (poor)20 (-1 size, +11 natural)Butt +15 melee, 2 claws +10 meleeButt 2d6+6, claw 1d6+35 ft. by 10 ft./5 ft.Pounce, rake 1d6+3Str 23, Dex 10, Con 17, Int 10, Wis 11, Cha 11Intimidate +8, Listen +10, Spot +10Cleave, Flyby Attack, Power AttackWarm forestSolitary7StandardAlways neutral
444Sphinx:GynosphinxLarge Magical Beast8d10+8 (52)+5 (+1 Dex, +4 Improved Initiative)40 ft., fly 60 ft. (poor)21 (-1 size, +1 Dex, +11 natural)2 claws +11 meleeClaw 1d6+45 ft. by 10 ft./5 ft.Pounce, rake 1d6+2, spell-like abilitiesStr 19, Dex 12, Con 13, Int 18, Wis 19, Cha 19Concentration +12, Intimidate +13, Listen +17, Spot +17Alertness, Blind-Fight, Combat Casting, Flyby Attack, Improved Initiative, Iron WillAny warm landSolitary or covey (2-4)8Double standardAlways neutral
445Sphinx:HieracosphinxLarge Magical Beast9d10+18 (67)+2 (Dex)30 ft., fly 90 ft. (poor)19 (-1 size, +2 Dex, +8 natural)Bite +13 melee, 2 claws +8 meleeBite 1d10+5, claw 1d6+25 ft. by 10 ft./5 ft.Pounce, rake 1d6+2Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10Listen +13, Spot +14*Alertness, Flyby AttackWarm hillSolitary, pair, or flock (4-7)5NoneAlways chaotic evil
446Sprite:GrigTiny Fey1/2 d6+1 (2)+4 (Dex)20 ft., fly 40 ft. (poor)18 (+2 size, +4 Dex, +2 natural)Dagger +6 melee; or composite shortbow +6 rangedDagger 1d4-3; or composite shortbow 1d42 1/2 ft. by 2 1/2 ft./0 ft.Spell-like abilities, fiddleSR 17Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14Craft (any one) +4, Escape Artist +8, Hide +16, Jump +9, Listen +7, Move Silently +8*, Perform (dance, +8, fiddle, melody, plus any other one) +6, Search +3, Spot +4Dodge, Weapon Finesse (dagger)Temperate and warm forestGang (2-4), band (6-11), or tribe (20-80)1No coins; 50% goods; 50% itemsAlways neutral good
447Sprite:NixieSmall Fey1d6 (3)+7 (+3 Dex, +4 Improved Initiative)20 ft., swim 30 ft.14 (+1 size, +3 Dex)Dagger +4 melee; or light crossbow +4 rangedDagger 1d4-2; or light crossbow 1d85 ft. by 5 ft./5 ft.Water breathing, charm personSR 16Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 18Animal Empathy +7, Bluff +8, Craft (any one) +5, Escape Artist +6, Handle Animal Hide +10*, Listen +7, Perform (dance, melody, plus any other one) +7, Search +3, Sense Motive +5, Spot +7Dodge, Improved Initiative, Weapon Finesse (dagger)Temperate aquaticGang (2-4), band (6-11), or tribe (20-80)1No coins; 50% goods (metal or stone only); 50% items (no scrolls)Always neutral
448Sprite:PixieSmall Fey1d6 (3)+4 (Dex)20 ft., fly 60 ft. (good)16 (+1 size, +4 Dex, +1 natural)Dagger +5 melee; or composite shortbow +6 rangedDagger 1d4-2; or composite shortbow 1d65 ft. by 5 ft./5 ft.Spell-like abilities, special arrowsSR 16, natural invisibilityStr 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16Bluff +7, Concentration +4, Craft (any one) +7,Escape Artist +8, Heal +6, Hide +12, Listen +8, Move Silently +8, Ride +8, Search +9, Sense Motive +6, Spot +8Dodge, Point Blank Shot, Rapid Shot, Weapon Finesse (dagger), Weapon Focus (shortbow)Temperate forestGang (2-4), band (6-11), or tribe (20-80)4No coins; 50% goods; 50% itemsAlways neutral good
449Xorn:Minor XornSmall Outsider (Earth)3d8+6 (19)+020 ft., burrow 20 ft.23 (+1 size, +12 natural)Bite +6 melee, 3 claws +4 meleeBite 2d8+2, claw 1d3+15 ft. by 5 ft./5 ft.BurrowFire and cold immunity, electricity resistance 10, half damage from slashing, all-around vision, tremorsenseStr 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10Hide +10, Intuit Direction +3, Listen +6, Move Silently +3, Search 6, Spot +8MultiattackAny land and undergroundSolitary, pair, or cluster (3-5)3NoneUsually neutral
450Xorn:Average XornMedium-Size Outsider (Earth)7d8+14 (45)+020 ft., burrow 20 ft.22 (+12 natural)Bite +10 melee, 3 claws +8 meleeBite 4d6+3, claw 1d4+15 ft. by 5 ft./5 ft.BurrowFire and cold immunity, electricity resistance 10, half damage from slashing, all-around vision, tremorsenseStr 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10Hide +10, Intuit Direction +10, Listen +10, Move Silently +10, Search +10, Spot +14Multiattack, Power AttackAny land and undergroundSolitary, pair, or cluster (3-5)6NoneUsually neutral
451Xorn:Elder XornLarge Outsider (Earth)15d8+60 (127)+020 ft., burrow 20 ft.22 (-1 size, +13 natural)Bite +21 melee, 3 claws +19 meleeBite 4d8+7, claw 1d6+310 ft. by 10 ft./10 ft.BurrowFire and cold immunity, electricity resistance 10, half damage from slashing, all-around vision, tremorsenseStr 25, Dex 10, Con 19, Int 10, Wis 11, Cha 10Hide +14, Intuit Direction +18, Knowledge (minerals) +12, Listen +18, Move Silently +18, Search +22, Spot +22Cleave, Great Cleave, Multiattack, Power AttackAny land and undergroundSolitary, pair, or party (6-11)8NoneUsually neutral
452Yuan-ti:PurebloodMedium-Size Monstrous Humanoid6d8 (27)+5 (+1 Dex, +4 Improved Initiative)30 ft.16 (+1 Dex, +1 natural, +2 leather, +2 masterwork large shield) masterwork small shield) with human armsMasterwork scimitar +7/+2 melee; or masterwork longbow with masterwork arrows +9/+4 rangedMasterwork scimitar 1d6; or masterwork longbow 1d85 ft. by 5 ft./5 ft.Spell-like abilities, psionicsSR 16Str 11, Dex 13, Con 11, Int 18, Wis 18, Cha 16Concentration +9, Craft (any two) or Knowledge (any two) +9, Disguise +3*, Hide +7*, Listen +15, Spot +15Alertness, Blind-Fight, Dodge, Expertise, Improved InitiativeWarm forest and undergroundSolitary, pair, gang (2-4), troupe (2-13 purebloods, 2-5 halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80 halfbloods, and 10-40 abominations)5Double standardUsually chaotic evil
453Yuan-ti:HalfbloodMedium-Size Monstrous Humanoid7d8+7 (38)+5 (+1 Dex, +4 Improved Initiative)30 ft.16 (+1 Dex, +1 natural, +2 leather, +2 masterwork large shield)Masterwork scimitar +10/+5 melee (and bite if snake-headed +4 melee); or masterwork mighty composite longbow (+2) with mMasterwork scimitar 1d6+2, bite 1d6+1 and poison; or masterwork mighty composite longbow (+2) 1d8+25 ft. by 5 ft./5 ft.Spell-like abilities, psionicsSR 16Str 15, Dex 13, Con 13, Int 18, Wis 18, Cha 16Concentration +11, Craft (any two) or Knowledge (any two) +9, Hide +8*, Listen +15, Spot +15Alertness, Blind-Fight, Dodge, Expertise, Improved InitiativeWarm forest and undergroundSolitary, pair, gang (2-4), troupe (2-13 purebloods, 2-5 halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80 halfbloods, and 10-40 abominations)5Double standardUsually chaotic evil
454Yuan-ti:AbominationLarge Monstrous Humanoid9d8+27 (67)+5 (+1 Dex, +4 Improved Initiative)30 ft., climb 20 ft., swim 20 ft.20 (-1 size, +1 Dex, +10 natural); or 21 (-1 size, +1 Dex, +10 natural, +1Masterwork falchion +13/+8 melee (human arms) (or bite +12 melee if snake-headed); or master- work mighty composite longMasterwork falchion 2d4+6, bite 2d6+6 and poison; or masterwork mighty composite longbow (+2) 1d8+25 ft. by 5 ft./10 ft.Spell-like abilities, psionics, improved grab (if snake-headed), constrict 1d6+6SR 16Str 19, Dex 13, Con 17, Int 18, Wis 18, Cha 16Concentration +11, 2 Craft (any two) or Knowledge (any two) +9, Hide +9*, Listen +15, Spot +15Alertness, Blind-Fight, Dodge, Expertise, Improved InitiativeWarm forest and undergroundSolitary, pair, gang (2-4), troupe (2-13 purebloods, 2-5 halfbloods, and 2-4 abominations), or tribe (20-160 purebloods, 10-80 halfbloods, and 10-40 abominations)7Double standardUsually chaotic evil
455Zombie:Tiny ZombieTiny Undead1/2 d12+3 (6)-1 (Dex)20 ft.11 (+2 size, -1 Dex)Slam +2 meleeSlam 1d32 1/2 ft. by 2 1/2 ft./0 ft.Undead, partial actions onlyStr 9, Dex 8, Con -, Int -, Wis 10, Cha 1ToughnessAny land and undergroundSquad (6-10) or mob (11-20)0.167NoneAlways neutral
456Zombie:Small ZombieSmall Undead1d12+3 (9)-1 (Dex)30 ft.11 (+1 size, -1 Dex, +1 natural)Slam +1 meleeSlam 1d45 ft. by 5 ft./5 ft.Undead, partial actions onlyStr 11, Dex 8, Con -, Int -, Wis 10, Cha 1ToughnessAny land and undergroundSquad (6-10) or mob (11-20)0.25NoneAlways neutral
457Zombie:Medium ZombieMedium-Size Undead2d12+3 (16)-1 (Dex)30 ft.11 (-1 Dex, +2 natural)Slam +2 meleeSlam 1d6+15 ft. by 5 ft./5 ft.Undead, partial actions onlyStr 13, Dex 8, Con -, Int -, Wis 10, Cha 1ToughnessAny land and undergroundGang (2-5), squad (6-10), or mob (11-20)0.5NoneAlways neutral
458Zombie:Large ZombieLarge Undead4d12+3 (29)-1 (Dex)40 ft.11 (-1 size, -1 Dex, +3 natural)Slam +4 meleeSlam 1d8+45 ft. by 5 ft./10 ft.Undead, partial actions onlyStr 17, Dex 8, Con -, Int -, Wis 10, Cha 1ToughnessAny land and undergroundSolitary, gang (2-5), squad (6-10), or mob (11-20)1NoneAlways neutral
459Zombie:Huge ZombieHuge Undead8d12+3 (55)-1 (Dex)40 ft.11 (-2 size, -1 Dex, +4 natural)Slam +7 meleeSlam 2d6+710 ft. by 10 ft./15 ft.Undead, partial actions onlyStr 21, Dex 8, Con -, Int -, Wis 10, Cha 1ToughnessAny land and undergroundSolitary, gang (2-5), squad (6-10), or mob (11-20)3NoneAlways neutral
460Zombie:Gargantuan ZombieGargantuan Undead24d12+3 (159)-1 (Dex)40 ft.11 (-4 size, -1 Dex, +6 natural)Slam +15 meleeSlam 2d8+1020 ft. by 20 ft./20 ft.Undead, partial actions onlyStr 25, Dex 8, Con -, Int -, Wis 10, Cha 1Toughness, Improved Critical (slam)Any land and undergroundSolitary, gang (2-5), squad (6-10), or mob (11-20)6NoneAlways neutral
461Zombie:Colossal ZombieColossal Undead48d12+3 (315)-2 (Dex)40 ft.11 (-8 size, -2 Dex, +11 natural)Slam +25 meleeSlam 4d6+1340 ft. by 40 ft./25 ft.Undead, partial actions onlyStr 29, Dex 6, Con -, Int -, Wis 10, Cha 3Toughness, Improved Critical (slam)Any land and undergroundSolitary, gang (2-5), squad, (6-10) or mob (11-20)12NoneAlways neutral
462Dragon:Black Dragon, WyrmlingTiny Dragon4d12+4 (30)+0 (Dex)60 ft., fly 100 ft.(average), swim 60 ft.15 (+2 size, +3 natural)Bite +6 melee, 2 Claws +1 meleeBite 1d, claw 1d3+02 1/2 ft. by 2 1/2 ft. / 5 ft.Breath weaponImmunities, water breathing, blindsight, keen sensesStr 11, Dex 10, Con 13, Int 8, Wis 11, Cha 8Bluff +2, Concentration +2, Diplomacy +2, Escape Artist +1, Knowledge (any) +1, Listen +4, Search +4, Spot +4Any 2Any marsh and undergroundsolitary or clutch (2-5)2Double standardAlways chaotic evil
463Dragon:Black Dragon, Very youngSmall Dragon7d12+7 (52)+0 (Dex)60 ft., fly 100 ft.(average), swim 60 ft.17 (+1 size, +6 natural)Bite +9 melee, 2 Claws +4 meleeBite 1d6+1, claw 1d5 ft. by 5 ft. / 5 ft.Breath weaponImmunities, water breathing, blindsight, keen sensesStr 13, Dex 10, Con 13, Int 8, Wis 11, Cha 8Bluff +3, Concentration +3, Diplomacy +3, Escape Artist +3, Knowledge (any) +2, Listen +7, Search +7, Spot +7Any 2Any marsh and undergroundsolitary or clutch (2-5)3Double standardAlways chaotic evil
464Dragon:Black Dragon, YoungMedium-size Dragon10d12+20 (85)+0 (Dex)60 ft., fly 150 ft.(poor), swim 60 ft.19 (+9 natural)Bite +12 melee, 2 Claws +7 melee, 2 Wings +7 meleeBite 1d8+2, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weaponImmunities, water breathing, blindsight, keen sensesStr 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10Bluff +6, Concentration +6, Diplomacy +6, Escape Artist +6, Knowledge (any) +6, Listen +10, Search +10, Spot +10Any 3Any marsh and undergroundsolitary or clutch (2-5)4Double standardAlways chaotic evil
465Dragon:Black Dragon, JuvenileMedium-size Dragon13d12+26 (110)+0 (Dex)60 ft., fly 150 ft.(poor), swim 60 ft.22 (+12 natural)Bite +16 melee, 2 Claws +11 melee, 2 Wings +11 meleeBite 1d8+3, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spell-like abilitiesImmunities, water breathing, blindsight, keen sensesStr 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +8, Knowledge (any) +7, Listen +13, Search +13, Spot +13Any 4Any marsh and undergroundsolitary or clutch (2-5)6Double standardAlways chaotic evil
466Dragon:Black Dragon, Young adultLarge Dragon16d12+48 (152)+0 (Dex)60 ft., fly 150 ft.(poor), swim 60 ft.24 (-1 size, +15 natural)Bite +19 melee, 2 Claws +14 melee, 2 Wings +14 melee, 1 Tail slap +14Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+65 ft. by 10 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 17, water breathing, blindsight, keen sensesStr 19, Dex 10, Con 17, Int 12, Wis 13, Cha 12Bluff +11, Concentration +11, Diplomacy +11, Escape Artist +11, Knowledge (any) +10, Listen +16, Scry +10, Search +16, Spellcraft +16, Spot +16Any 5Any marsh and undergroundsolitary or clutch (2-5)8Double standardAlways chaotic evil
467Dragon:Black Dragon, AdultLarge Dragon19d12+76 (199)+0 (Dex)60 ft., fly 150 ft.(poor), swim 60 ft.27 (-1 size, +18 natural)Bite +24 melee, 2 Claws +19 melee, 2 Wings +19 melee, 1 Tail slap +19Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+95 ft. by 10 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 18, water breathing, blindsight, keen sensesStr 23, Dex 10, Con 19, Int 12, Wis 13, Cha 12Bluff +13, Concentration +13, Diplomacy +13, Escape Artist +13, Knowledge (any) +12, Listen +19, Scry +12, Search +19, Spellcraft +19, Spot +19Any 5Any marsh and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)10Double standardAlways chaotic evil
468Dragon:Black Dragon, Mature adultHuge Dragon22d12+110 (253)+0 (Dex)60 ft., fly 150 ft.(poor), swim 60 ft.29 (-2 size, +21 natural)Bite +28 melee, 2 Claws +23 melee, 2 Wings +23 melee, 1 Tail slap +23 melee; or 1 Crush +28 meleeBite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 21, water breathing, blindsight, keen sensesStr 27, Dex 10, Con 21, Int 14, Wis 15, Cha 14Bluff +19, Concentration +19, Diplomacy +18, Escape Artist +18, Knowledge (any) +18, Listen +22, Scry +18, Search +22, Spellcraft +22, Spot +22Any 6Any marsh and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)13Double standardAlways chaotic evil
469Dragon:Black Dragon, OldHuge Dragon25d12+125 (287)+0 (Dex)60 ft., fly 150 ft.(poor), swim 60 ft.32 (-2 size, +24 natural)Bite +32 melee, 2 Claws +27 melee, 2 Wings +27 melee, 1 Tail slap +27 melee; or 1 Crush +32 meleeBite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 22, water breathing, blindsight, keen sensesStr 29, Dex 10, Con 21, Int 14, Wis 15, Cha 14Bluff +21, Concentration +21, Diplomacy +21, Escape Artist +21, Knowledge (any) +21, Listen +25, Scry +20, Search +25, Spellcraft +25, Spot +25Any 7Any marsh and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)15Double standardAlways chaotic evil
470Dragon:Black Dragon, Very oldHuge Dragon28d12+168 (350)+0 (Dex)60 ft., fly 150 ft.(poor), swim 60 ft.35 (-2 size, +27 natural)Bite +36 melee, 2 Claws +31 melee, 2 Wings +31 melee, 1 Tail slap +31 melee; or 1 Crush +36 meleeBite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 23, water breathing, blindsight, keen sensesStr 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16Bluff +28, Concentration +28, Diplomacy +28, Escape Artist +28, Knowledge (any) +28, Listen +28, Scry +28, Search +28, Spellcraft +28, Spot +28Any 8Any marsh and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)17Double standardAlways chaotic evil
471Dragon:Black Dragon, AncientHuge Dragon31d12+186 (387)+0 (Dex)60 ft., fly 150 ft.(poor), swim 60 ft.38 (-2 size, +30 natural)Bite +40 melee, 2 Claws +35 melee, 2 Wings +35 melee, 1 Tail slap +35 melee; or 1 Crush +40 meleeBite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 25, water breathing, blindsight, keen sensesStr 33, Dex 10, Con 23, Int 16, Wis 17, Cha 16Bluff +31, Concentration +31, Diplomacy +31, Escape Artist +31, Knowledge (any) +31, Listen +31, Scry +31, Search +31, Spellcraft +31, Spot +31Any 8Any marsh and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)18Double standardAlways chaotic evil
472Dragon:Black Dragon, WyrmGargantuan Dragon34d12+238 (459)+0 (Dex)60 ft., fly 200 ft.(clumsy), swim 60 ft.39 (-4 size, +33 natural)Bite +42 melee, 2 Claws +37 melee, 2 Wings +37 melee, 1 Tail slap +37 melee; or 1 Crush +42 melee; or 1 Tail sweep +42 mBite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+1820 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 26, water breathing, blindsight, keen sensesStr 35, Dex 10, Con 25, Int 18, Wis 19, Cha 18Bluff +40, Concentration +40, Diplomacy +40, Escape Artist +40, Knowledge (any) +39, Listen +34, Scry +39, Search +34, Spellcraft +34, Spot +34Any 9Any marsh and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)19Double standardAlways chaotic evil
473Dragon:Black Dragon, Great wyrmGargantuan Dragon37d12+296 (536)+0 (Dex)60 ft., fly 200 ft.(clumsy), swim 60 ft.42 (-4 size, +36 natural)Bite +46 melee, 2 Claws +41 melee, 2 Wings +41 melee, 1 Tail slap +41 melee; or 1 Crush +46 melee; or 1 Tail sweep +46 mBite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+1920 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 28, water breathing, blindsight, keen sensesStr 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20Bluff +50, Concentration +50, Diplomacy +49, Escape Artist +49, Knowledge (any) +49, Listen +37, Scry +49, Search +37, Spellcraft +37, Spot +37Any 10Any marsh and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)21Double standardAlways chaotic evil
474Dragon:Blue Dragon, WyrmlingSmall Dragon6d12+6 (45)+0 (Dex)40 ft., fly 100 ft. (average), burrow 20 ft.16 (+1 size, +5 natural)Bite +8 melee, 2 Claws +3 meleeBite 1d6+1, claw 1d5 ft. by 5 ft. / 5 ft.Breath weapon, spell-like abilitiesImmunities, blindsight, keen sensesStr 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10Bluff +4, Concentration +4, Diplomacy +4, Escape Artist +3, Knowledge (any) +3, Listen +6, Search +6, Spot +6Any 2Temperate and warm desert and undergroundsolitary or clutch (2-5)2Double standardAlways lawful evil
475Dragon:Blue Dragon, Very youngMedium-size Dragon9d12+18 (76)+0 (Dex)40 ft., fly 150 ft. (poor), burrow 20 ft.18 (+8 natural)Bite +11 melee, 2 Claws +6 melee, 2 Wings +6 meleeBite 1d8+2, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spell-like abilitiesImmunities, blindsight, keen sensesStr 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10Bluff +6, Concentration +6, Diplomacy +5, Escape Artist +5, Knowledge (any) +5, Listen +9, Search +9, Spot +9Any 3Temperate and warm desert and undergroundsolitary or clutch (2-5)3Double standardAlways lawful evil
476Dragon:Blue Dragon, YoungMedium-size Dragon12d12+24 (102)+0 (Dex)40 ft., fly 150 ft. (poor), burrow 20 ft.21 (+11 natural)Bite +15 melee, 2 Claws +10 melee, 2 Wings +10 meleeBite 1d8+3, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spell-like abilitiesImmunities, blindsight, keen sensesStr 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12Bluff +10, Concentration +10, Diplomacy +10, Escape Artist +9, Knowledge (any) +9, Listen +12, Search +12, Spot +12Any 4Temperate and warm desert and undergroundsolitary or clutch (2-5)5Double standardAlways lawful evil
477Dragon:Blue Dragon, JuvenileLarge Dragon15d12+45 (142)+0 (Dex)40 ft., fly 150 ft. (poor), burrow 20 ft.23 (-1 size, +14 natural)Bite +18 melee, 2 Claws +13 melee, 2 Wings +13 melee, 1 Tail slap +13Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+65 ft. by 10 ft. / 10 ft.Breath weapon, spells, spell-like abilitiesImmunities, sound imitation, blindsight, keen sensesStr 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14Bluff +13, Concentration +13, Diplomacy +13, Escape Artist +12, Knowledge (any) +12, Listen +15, Scry +12, Search +15, Spellcraft +15, Spot +15Any 4Temperate and warm desert and undergroundsolitary or clutch (2-5)7Double standardAlways lawful evil
478Dragon:Blue Dragon, Young adultLarge Dragon18d12+72 (189)+0 (Dex)40 ft., fly 150 ft. (poor), burrow 20 ft.26 (-1 size, +17 natural)Bite +23 melee, 2 Claws +18 melee, 2 Wings +18 melee, 1 Tail slap +18Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+95 ft. by 10 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 19, sound imitation, blindsight, keen sensesStr 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14Bluff +15, Concentration +15, Diplomacy +15, Escape Artist +15, Knowledge (any) +15, Listen +18, Scry +15, Search +18, Spellcraft +18, Spot +18Any 5Temperate and warm desert and undergroundsolitary or clutch (2-5)10Double standardAlways lawful evil
479Dragon:Blue Dragon, AdultHuge Dragon21d12+105 (241)+0 (Dex)40 ft., fly 150 ft. (poor), burrow 20 ft.28 (-2 size, +20 natural)Bite +27 melee, 2 Claws +22 melee, 2 Wings +22 melee, 1 Tail slap +22 melee; or 1 Crush +27 meleeBite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 21, sound imitation, blindsight, keen sensesStr 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16Bluff +21, Concentration +21, Diplomacy +21, Escape Artist +21, Knowledge (any) +21, Listen +21, Scry +21, Search +21, Spellcraft +21, Spot +21Any 6Temperate and warm desert and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)13Double standardAlways lawful evil
480Dragon:Blue Dragon, Mature adultHuge Dragon24d12+120 (276)+0 (Dex)40 ft., fly 150 ft. (poor), burrow 20 ft.31 (-2 size, +23 natural)Bite +31 melee, 2 Claws +26 melee, 2 Wings +26 melee, 1 Tail slap +26 melee; or 1 Crush +31 meleeBite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 22, sound imitation, blindsight, keen sensesStr 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16Bluff +24, Concentration +24, Diplomacy +24, Escape Artist +24, Knowledge (any) +24, Listen +24, Scry +24, Search +24, Spellcraft +24, Spot +24Any 7Temperate and warm desert and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)15Double standardAlways lawful evil
481Dragon:Blue Dragon, OldHuge Dragon27d12+162 (337)+0 (Dex)40 ft., fly 150 ft. (poor), burrow 20 ft.34 (-2 size, +26 natural)Bite +35 melee, 2 Claws +30 melee, 2 Wings +30 melee, 1 Tail slap +30 melee; or 1 Crush +35 meleeBite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 24, sound imitation, blindsight, keen sensesStr 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18Bluff +32, Concentration +32, Diplomacy +32, Escape Artist +31, Knowledge (any) +31, Listen +27, Scry +31, Search +27, Spellcraft +27, Spot +27Any 7Temperate and warm desert and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)17Double standardAlways lawful evil
482Dragon:Blue Dragon, Very oldHuge Dragon30d12+180 (375)+0 (Dex)40 ft., fly 150 ft. (poor), burrow 20 ft.37 (-2 size, +29 natural)Bite +39 melee, 2 Claws +34 melee, 2 Wings +34 melee, 1 Tail slap +34 melee; or 1 Crush +39 meleeBite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 25, sound imitation, blindsight, keen sensesStr 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18Bluff +35, Concentration +35, Diplomacy +35, Escape Artist +35, Knowledge (any) +35, Listen +30, Scry +35, Search +30, Spellcraft +30, Spot +30Any 8Temperate and warm desert and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)18Double standardAlways lawful evil
483Dragon:Blue Dragon, AncientGargantuan Dragon33d12+231 (445)+0 (Dex)40 ft., fly 200 ft. (clumsy), burrow 20 ft.38 (-4 size, +32 natural)Bite +41 melee, 2 Claws +36 melee, 2 Wings +36 melee, 1 Tail slap +36 melee; or 1 Crush +41 melee; or 1 Tail sweep +41 mBite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+1820 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 27, sound imitation, blindsight, keen sensesStr 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20Bluff +44, Concentration +44, Diplomacy +44, Escape Artist +44, Knowledge (any) +44, Listen +33, Scry +44, Search +33, Spellcraft +33, Spot +33Any 9Temperate and warm desert and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)20Double standardAlways lawful evil
484Dragon:Blue Dragon, WyrmGargantuan Dragon36d12+288 (522)+0 (Dex)40 ft., fly 200 ft. (clumsy), burrow 20 ft.41 (-4 size, +35 natural)Bite +45 melee, 2 Claws +40 melee, 2 Wings +40 melee, 1 Tail slap +40 melee; or 1 Crush +45 melee; or 1 Tail sweep +45 mBite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+1920 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 29, sound imitation, blindsight, keen sensesStr 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20Bluff +48, Concentration +48, Diplomacy +48, Escape Artist +48, Knowledge (any) +48, Listen +36, Scry +48, Search +36, Spellcraft +36, Spot +36Any 10Temperate and warm desert and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)22Double standardAlways lawful evil
485Dragon:Blue Dragon, Great wyrmGargantuan Dragon39d12+312 (565)+0 (Dex)40 ft., fly 200 ft. (clumsy), burrow 20 ft.44 (-4 size, +38 natural)Bite +49 melee, 2 Claws +44 melee, 2 Wings +44 melee, 1 Tail slap +44 melee; or 1 Crush +49 melee; or 1 Tail sweep +49 mBite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+2120 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 31, sound imitation, blindsight, keen sensesStr 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22Bluff +59, Concentration +59, Diplomacy +59, Escape Artist +58, Knowledge (any) +58, Listen +39, Scry +58, Search +39, Spellcraft +39, Spot +39Any 10Temperate and warm desert and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)24Double standardAlways lawful evil
486Dragon:Brass Dragon, WyrmlingTiny Dragon (Fire)4d12+4 (30)+0 (Dex)60 ft., fly 150 ft. (average), burrow 30 ft.15 (+2 size, +3 natural)Bite +6 melee, 2 Claws +1 meleeBite 1d, claw 1d3+02 1/2 ft. by 2 1/2 ft. / 5 ft.Breath weapon, spell-like abilitiesImmunities, fire subtype, blindsight, keen sensesStr 11, Dex 10, Con 13, Int 10, Wis 11, Cha 10Bluff +3, Concentration +3, Diplomacy +2, Escape Artist +2, Knowledge (any) +2, Listen +4, Search +4, Spot +4Any 2Temperate and warm desert, plains, and undergroundsolitary or clutch (2-5)2Double standardAlways chaotic good
487Dragon:Brass Dragon, Very youngSmall Dragon (Fire)7d12+7 (52)+0 (Dex)60 ft., fly 150 ft. (average), burrow 30 ft.17 (+1 size, +6 natural)Bite +9 melee, 2 Claws +4 meleeBite 1d6+1, claw 1d5 ft. by 5 ft. / 5 ft.Breath weapon, spell-like abilitiesImmunities, fire subtype, blindsight, keen sensesStr 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10Bluff +5, Concentration +4, Diplomacy +4, Escape Artist +4, Knowledge (any) +4, Listen +7, Search +7, Spot +7Any 2Temperate and warm desert, plains, and undergroundsolitary or clutch (2-5)3Double standardAlways chaotic good
488Dragon:Brass Dragon, YoungMedium-size Dragon (Fire)10d12+20 (85)+0 (Dex)60 ft., fly 200 ft. (poor), burrow 30 ft.19 (+9 natural)Bite +12 melee, 2 Claws +7 melee, 2 Wings +7 meleeBite 1d8+2, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spells, spell-like abilitiesImmunities, fire subtype, blindsight, keen sensesStr 15, Dex 10, Con 15, Int 12, Wis 13, Cha 12Bluff +7, Concentration +7, Diplomacy +7, Escape Artist +7, Knowledge (any) +6, Listen +10, Scry +6, Search +10, Spellcraft +10, Spot +10Any 3Temperate and warm desert, plains, and undergroundsolitary or clutch (2-5)5Double standardAlways chaotic good
489Dragon:Brass Dragon, JuvenileMedium-size Dragon (Fire)13d12+26 (110)+0 (Dex)60 ft., fly 200 ft. (poor), burrow 30 ft.22 (+12 natural)Bite +16 melee, 2 Claws +11 melee, 2 Wings +11 meleeBite 1d8+3, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spells, spell-like abilitiesImmunities, fire subtype, blindsight, keen sensesStr 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12Bluff +9, Concentration +9, Diplomacy +9, Escape Artist +9, Knowledge (any) +8, Listen +13, Scry +8, Search +13, Spellcraft +13, Spot +13Any 4Temperate and warm desert, plains, and undergroundsolitary or clutch (2-5)7Double standardAlways chaotic good
490Dragon:Brass Dragon, Young adultLarge Dragon (Fire)16d12+48 (152)+0 (Dex)60 ft., fly 200 ft. (poor), burrow 30 ft.24 (-1 size, +15 natural)Bite +19 melee, 2 Claws +14 melee, 2 Wings +14 melee, 1 Tail slap +14Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+65 ft. by 10 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 18, fire subtype, blindsight, keen sensesStr 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14Bluff +14, Concentration +14, Diplomacy +13, Escape Artist +13, Knowledge (any) +13, Listen +16, Scry +13, Search +16, Spellcraft +16, Spot +16Any 5Temperate and warm desert, plains, and undergroundsolitary or clutch (2-5)9Double standardAlways chaotic good
491Dragon:Brass Dragon, AdultLarge Dragon (Fire)19d12+76 (199)+0 (Dex)60 ft., fly 200 ft. (poor), burrow 30 ft.27 (-1 size, +18 natural)Bite +24 melee, 2 Claws +19 melee, 2 Wings +19 melee, 1 Tail slap +19Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+95 ft. by 10 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 20, fire subtype, blindsight, keen sensesStr 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14Bluff +16, Concentration +16, Diplomacy +16, Escape Artist +16, Knowledge (any) +16, Listen +19, Scry +15, Search +19, Spellcraft +19, Spot +19Any 5Temperate and warm desert, plains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)11Double standardAlways chaotic good
492Dragon:Brass Dragon, Mature adultHuge Dragon (Fire)22d12+110 (253)+0 (Dex)60 ft., fly 200 ft. (poor), burrow 30 ft.29 (-2 size, +21 natural)Bite +28 melee, 2 Claws +23 melee, 2 Wings +23 melee, 1 Tail slap +23 melee; or 1 Crush +28 meleeBite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 22, fire subtype, blindsight, keen sensesStr 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16Bluff +22, Concentration +22, Diplomacy +22, Escape Artist +22, Knowledge (any) +22, Listen +22, Scry +22, Search +22, Spellcraft +22, Spot +22Any 6Temperate and warm desert, plains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)14Double standardAlways chaotic good
493Dragon:Brass Dragon, OldHuge Dragon (Fire)25d12+125 (287)+0 (Dex)60 ft., fly 200 ft. (poor), burrow 30 ft.32 (-2 size, +24 natural)Bite +32 melee, 2 Claws +27 melee, 2 Wings +27 melee, 1 Tail slap +27 melee; or 1 Crush +32 meleeBite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 24, fire subtype, blindsight, keen sensesStr 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16Bluff +25, Concentration +25, Diplomacy +25, Escape Artist +25, Knowledge (any) +25, Listen +25, Scry +25, Search +25, Spellcraft +25, Spot +25Any 7Temperate and warm desert, plains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)16Double standardAlways chaotic good
494Dragon:Brass Dragon, Very oldHuge Dragon (Fire)28d12+168 (350)+0 (Dex)60 ft., fly 200 ft. (poor), burrow 30 ft.35 (-2 size, +27 natural)Bite +36 melee, 2 Claws +31 melee, 2 Wings +31 melee, 1 Tail slap +31 melee; or 1 Crush +36 meleeBite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 25, fire subtype, blindsight, keen sensesStr 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18Bluff +33, Concentration +33, Diplomacy +33, Escape Artist +33, Knowledge (any) +32, Listen +28, Scry +32, Search +28, Spellcraft +28, Spot +28Any 8Temperate and warm desert, plains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)18Double standardAlways chaotic good
495Dragon:Brass Dragon, AncientHuge Dragon (Fire)31d12+186 (387)+0 (Dex)60 ft., fly 200 ft. (poor), burrow 30 ft.38 (-2 size, +30 natural)Bite +40 melee, 2 Claws +35 melee, 2 Wings +35 melee, 1 Tail slap +35 melee; or 1 Crush +40 meleeBite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 27, fire subtype, blindsight, keen sensesStr 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18Bluff +37, Concentration +36, Diplomacy +36, Escape Artist +36, Knowledge (any) +36, Listen +31, Scry +36, Search +31, Spellcraft +31, Spot +31Any 8Temperate and warm desert, plains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)19Double standardAlways chaotic good
496Dragon:Brass Dragon, WyrmGargantuan Dragon (Fire)34d12+238 (459)+0 (Dex)60 ft., fly 250 ft. (clumsy), burrow 30 ft.39 (-4 size, +33 natural)Bite +42 melee, 2 Claws +37 melee, 2 Wings +37 melee, 1 Tail slap +37 melee; or 1 Crush +42 melee; or 1 Tail sweep +42 mBite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+1820 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 28, fire subtype, blindsight, keen sensesStr 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20Bluff +46, Concentration +46, Diplomacy +45, Escape Artist +45, Knowledge (any) +45, Listen +34, Scry +45, Search +34, Spellcraft +34, Spot +34Any 9Temperate and warm desert, plains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)20Double standardAlways chaotic good
497Dragon:Brass Dragon, Great wyrmGargantuan Dragon (Fire)37d12+296 (536)+0 (Dex)60 ft., fly 250 ft. (clumsy), burrow 30 ft.42 (-4 size, +36 natural)Bite +46 melee, 2 Claws +41 melee, 2 Wings +41 melee, 1 Tail slap +41 melee; or 1 Crush +46 melee; or 1 Tail sweep +46 mBite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+1920 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 30, fire subtype, blindsight, keen sensesStr 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20Bluff +50, Concentration +50, Diplomacy +49, Escape Artist +49, Knowledge (any) +49, Listen +37, Scry +49, Search +37, Spellcraft +37, Spot +37Any 10Temperate and warm desert, plains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)22Double standardAlways chaotic good
498Dragon:Bronze Dragon, WyrmlingSmall Dragon6d12+6 (45)+0 (Dex)40 ft., fly 100 ft.(average), swim 60 ft.16 (+1 size, +5 natural)Bite +8 melee, 2 Claws +3 meleeBite 1d6+1, claw 1d5 ft. by 5 ft. / 5 ft.Breath weapon, spell-like abilitiesImmunities, water breathing, blindsight, keen sensesStr 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14Bluff +6, Concentration +6, Diplomacy +6, Escape Artist +6, Knowledge (any) +6, Listen +6, Search +6, Spot +6Any 2Temperate and warm aquatic and undergroundsolitary or clutch (2-5)2Double standardAlways lawful good
499Dragon:Bronze Dragon, Very youngMedium-size Dragon9d12+18 (76)+0 (Dex)40 ft., fly 150 ft.(poor), swim 60 ft.18 (+8 natural)Bite +11 melee, 2 Claws +6 melee, 2 Wings +6 meleeBite 1d8+2, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spell-like abilitiesImmunities, water breathing, blindsight, keen sensesStr 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14Bluff +9, Concentration +9, Diplomacy +9, Escape Artist +9, Knowledge (any) +9, Listen +9, Search +9, Spot +9Any 3Temperate and warm aquatic and undergroundsolitary or clutch (2-5)4Double standardAlways lawful good
500Dragon:Bronze Dragon, YoungMedium-size Dragon12d12+24 (102)+0 (Dex)40 ft., fly 150 ft.(poor), swim 60 ft.21 (+11 natural)Bite +15 melee, 2 Claws +10 melee, 2 Wings +10 meleeBite 1d8+3, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spells, spell-like abilitiesImmunities, water breathing, blindsight, keen sensesStr 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16Bluff +12, Concentration +12, Diplomacy +12, Escape Artist +12, Knowledge (any) +12, Listen +12, Scry +12, Search +12, Spellcraft +12, Spot +12Any 4Temperate and warm aquatic and undergroundsolitary or clutch (2-5)6Double standardAlways lawful good
501Dragon:Bronze Dragon, JuvenileLarge Dragon15d12+45 (142)+0 (Dex)40 ft., fly 150 ft.(poor), swim 60 ft.23 (-1 size, +14 natural)Bite +18 melee, 2 Claws +13 melee, 2 Wings +13 melee, 1 Tail slap +13Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+65 ft. by 10 ft. / 10 ft.Breath weapon, spells, spell-like abilitiesImmunities, water breathing, blindsight, keen sensesStr 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18Bluff +18, Concentration +18, Diplomacy +18, Escape Artist +17, Knowledge (any) +17, Listen +15, Scry +17, Search +15, Spellcraft +15, Spot +15Any 4Temperate and warm aquatic and undergroundsolitary or clutch (2-5)8Double standardAlways lawful good
502Dragon:Bronze Dragon, Young adultLarge Dragon18d12+72 (189)+0 (Dex)40 ft., fly 150 ft.(poor), swim 60 ft.26 (-1 size, +17 natural)Bite +23 melee, 2 Claws +18 melee, 2 Wings +18 melee, 1 Tail slap +18Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+95 ft. by 10 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 20, water breathing, blindsight, keen sensesStr 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18Bluff +21, Concentration +21, Diplomacy +21, Escape Artist +21, Knowledge (any) +21, Listen +18, Scry +21, Search +18, Spellcraft +18, Spot +18Any 5Temperate and warm aquatic and undergroundsolitary or clutch (2-5)11Double standardAlways lawful good
503Dragon:Bronze Dragon, AdultHuge Dragon21d12+105 (241)+0 (Dex)40 ft., fly 150 ft.(poor), swim 60 ft.28 (-2 size, +20 natural)Bite +27 melee, 2 Claws +22 melee, 2 Wings +22 melee, 1 Tail slap +22 melee; or 1 Crush +27 meleeBite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 22, water breathing, blindsight, keen sensesStr 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20Bluff +28, Concentration +28, Diplomacy +28, Escape Artist +28, Knowledge (any) +28, Listen +21, Scry +28, Search +21, Spellcraft +21, Spot +21Any 6Temperate and warm aquatic and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)14Double standardAlways lawful good
504Dragon:Bronze Dragon, Mature adultHuge Dragon24d12+120 (276)+0 (Dex)40 ft., fly 150 ft.(poor), swim 60 ft.31 (-2 size, +23 natural)Bite +31 melee, 2 Claws +26 melee, 2 Wings +26 melee, 1 Tail slap +26 melee; or 1 Crush +31 meleeBite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 23, water breathing, blindsight, keen sensesStr 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20Bluff +32, Concentration +32, Diplomacy +32, Escape Artist +32, Knowledge (any) +32, Listen +24, Scry +32, Search +24, Spellcraft +24, Spot +24Any 7Temperate and warm aquatic and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)16Double standardAlways lawful good
505Dragon:Bronze Dragon, OldHuge Dragon27d12+162 (337)+0 (Dex)40 ft., fly 150 ft.(poor), swim 60 ft.34 (-2 size, +26 natural)Bite +35 melee, 2 Claws +30 melee, 2 Wings +30 melee, 1 Tail slap +30 melee; or 1 Crush +35 meleeBite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 25, water breathing, blindsight, keen sensesStr 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22Bluff +41, Concentration +41, Diplomacy +41, Escape Artist +40, Knowledge (any) +40, Listen +27, Scry +40, Search +27, Spellcraft +27, Spot +27Any 7Temperate and warm aquatic and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)18Double standardAlways lawful good
506Dragon:Bronze Dragon, Very oldHuge Dragon30d12+180 (375)+0 (Dex)40 ft., fly 150 ft.(poor), swim 60 ft.37 (-2 size, +29 natural)Bite +39 melee, 2 Claws +34 melee, 2 Wings +34 melee, 1 Tail slap +34 melee; or 1 Crush +39 meleeBite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 26, water breathing, blindsight, keen sensesStr 33, Dex 10, Con 23, Int 22, Wis 23, Cha 22Bluff +45, Concentration +45, Diplomacy +45, Escape Artist +45, Knowledge (any) +45, Listen +30, Scry +45, Search +30, Spellcraft +30, Spot +30Any 8Temperate and warm aquatic and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)19Double standardAlways lawful good
507Dragon:Bronze Dragon, AncientGargantuan Dragon33d12+231 (445)+0 (Dex)40 ft., fly 200 ft.(clumsy), swim 60 ft.38 (-4 size, +32 natural)Bite +41 melee, 2 Claws +36 melee, 2 Wings +36 melee, 1 Tail slap +36 melee; or 1 Crush +41 melee; or 1 Tail sweep +41 mBite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+1820 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 28, water breathing, blindsight, keen sensesStr 35, Dex 10, Con 25, Int 24, Wis 25, Cha 24Bluff +55, Concentration +55, Diplomacy +55, Escape Artist +55, Knowledge (any) +55, Listen +33, Scry +55, Search +33, Spellcraft +33, Spot +33Any 9Temperate and warm aquatic and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)21Double standardAlways lawful good
508Dragon:Bronze Dragon, WyrmGargantuan Dragon36d12+288 (522)+0 (Dex)40 ft., fly 200 ft.(clumsy), swim 60 ft.41 (-4 size, +35 natural)Bite +45 melee, 2 Claws +40 melee, 2 Wings +40 melee, 1 Tail slap +40 melee; or 1 Crush +45 melee; or 1 Tail sweep +45 mBite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+1920 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 29, water breathing, blindsight, keen sensesStr 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26Bluff +66, Concentration +66, Diplomacy +66, Escape Artist +66, Knowledge (any) +66, Listen +36, Scry +66, Search +36, Spellcraft +36, Spot +36Any 10Temperate and warm aquatic and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)22Double standardAlways lawful good
509Dragon:Bronze Dragon, Great wyrmGargantuan Dragon39d12+312 (565)+0 (Dex)40 ft., fly 200 ft.(clumsy), swim 60 ft.44 (-4 size, +38 natural)Bite +49 melee, 2 Claws +44 melee, 2 Wings +44 melee, 1 Tail slap +44 melee; or 1 Crush +49 melee; or 1 Tail sweep +49 mBite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+2120 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 31, water breathing, blindsight, keen sensesStr 39, Dex 10, Con 27, Int 26, Wis 27, Cha 26Bluff +72, Concentration +72, Diplomacy +72, Escape Artist +71, Knowledge (any) +71, Listen +39, Scry +71, Search +39, Spellcraft +39, Spot +39Any 10Temperate and warm aquatic and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)24Double standardAlways lawful good
510Dragon:Copper Dragon, WyrmlingTiny Dragon5d12+5 (37)+0 (Dex)40 ft., fly 100 ft. (average)16 (+2 size, +4 natural)Bite +7 melee, 2 Claws +2 meleeBite 1d, claw 1d3+02 1/2 ft. by 2 1/2 ft. / 5 ft.Breath weaponImmunities, spider climb, blindsight, keen sensesStr 11, Dex 10, Con 13, Int 12, Wis 13, Cha 12Bluff +4, Concentration +4, Diplomacy +4, Escape Artist +4, Jump +5, Knowledge (any) +4, Listen +5, Search +5, Spot +5Any 2Temperate and warm desert, hill, mountains, and undergroundsolitary or clutch (2-5)2Double standardAlways chaotic good
511Dragon:Copper Dragon, Very youngSmall Dragon8d12+8 (60)+0 (Dex)40 ft., fly 100 ft. (average)18 (+1 size, +7 natural)Bite +10 melee, 2 Claws +5 meleeBite 1d6+1, claw 1d5 ft. by 5 ft. / 5 ft.Breath weaponImmunities, spider climb, blindsight, keen sensesStr 13, Dex 10, Con 13, Int 12, Wis 13, Cha 12Bluff +7, Concentration +7, Diplomacy +6, Escape Artist +6, Jump +8, Knowledge (any) +6, Listen +8, Search +8, Spot +8Any 3Temperate and warm desert, hill, mountains, and undergroundsolitary or clutch (2-5)4Double standardAlways chaotic good
512Dragon:Copper Dragon, YoungMedium-size Dragon11d12+22 (93)+0 (Dex)40 ft., fly 150 ft. (poor)20 (+10 natural)Bite +13 melee, 2 Claws +8 melee, 2 Wings +8 meleeBite 1d8+2, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spellsImmunities, spider climb, blindsight, keen sensesStr 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14Bluff +10, Concentration +9, Diplomacy +9, Escape Artist +9, Jump +11, Knowledge (any) +9, Listen +11, Scry +9, Search +11, Spellcraft +11, Spot +11Any 3Temperate and warm desert, hill, mountains, and undergroundsolitary or clutch (2-5)6Double standardAlways chaotic good
513Dragon:Copper Dragon, JuvenileMedium-size Dragon14d12+28 (119)+0 (Dex)40 ft., fly 150 ft. (poor)23 (+13 natural)Bite +17 melee, 2 Claws +12 melee, 2 Wings +12 meleeBite 1d8+3, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spellsImmunities, spider climb, blindsight, keen sensesStr 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14Bluff +12, Concentration +12, Diplomacy +12, Escape Artist +12, Jump +14, Knowledge (any) +11, Listen +14, Scry +11, Search +14, Spellcraft +14, Spot +14Any 4Temperate and warm desert, hill, mountains, and undergroundsolitary or clutch (2-5)8Double standardAlways chaotic good
514Dragon:Copper Dragon, Young adultLarge Dragon17d12+51 (161)+0 (Dex)40 ft., fly 150 ft. (poor)25 (-1 size, +16 natural)Bite +20 melee, 2 Claws +15 melee, 2 Wings +15 melee, 1 Tail slap +15Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+65 ft. by 10 ft. / 10 ft.Breath weapon, frightful presence, spellsImmunities, damage reduction 5/+1, SR 19, spider climb, blindsight, keen sensesStr 19, Dex 10, Con 17, Int 16, Wis 17, Cha 16Bluff +17, Concentration +17, Diplomacy +17, Escape Artist +17, Jump +17, Knowledge (any) +17, Listen +17, Scry +17, Search +17, Spellcraft +17, Spot +17Any 5Temperate and warm desert, hill, mountains, and undergroundsolitary or clutch (2-5)10Double standardAlways chaotic good
515Dragon:Copper Dragon, AdultLarge Dragon20d12+80 (210)+0 (Dex)40 ft., fly 150 ft. (poor)28 (-1 size, +19 natural)Bite +25 melee, 2 Claws +20 melee, 2 Wings +20 melee, 1 Tail slap +20Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+95 ft. by 10 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 21, spider climb, blindsight, keen sensesStr 23, Dex 10, Con 19, Int 16, Wis 17, Cha 16Bluff +20, Concentration +20, Diplomacy +20, Escape Artist +20, Jump +20, Knowledge (any) +20, Listen +20, Scry +20, Search +20, Spellcraft +20, Spot +20Any 6Temperate and warm desert, hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)13Double standardAlways chaotic good
516Dragon:Copper Dragon, Mature adultHuge Dragon23d12+115 (264)+0 (Dex)40 ft., fly 150 ft. (poor)30 (-2 size, +22 natural)Bite +29 melee, 2 Claws +24 melee, 2 Wings +24 melee, 1 Tail slap +24 melee; or 1 Crush +29 meleeBite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 23, spider climb, blindsight, keen sensesStr 27, Dex 10, Con 21, Int 18, Wis 19, Cha 18Bluff +27, Concentration +27, Diplomacy +27, Escape Artist +27, Jump +23, Knowledge (any) +27, Listen +23, Scry +26, Search +23, Spellcraft +23, Spot +23Any 6Temperate and warm desert, hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)15Double standardAlways chaotic good
517Dragon:Copper Dragon, OldHuge Dragon26d12+130 (299)+0 (Dex)40 ft., fly 150 ft. (poor)33 (-2 size, +25 natural)Bite +33 melee, 2 Claws +28 melee, 2 Wings +28 melee, 1 Tail slap +28 melee; or 1 Crush +33 meleeBite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 25, spider climb, blindsight, keen sensesStr 29, Dex 10, Con 21, Int 18, Wis 19, Cha 18Bluff +31, Concentration +31, Diplomacy +30, Escape Artist +30, Jump +26, Knowledge (any) +30, Listen +26, Scry +30, Search +26, Spellcraft +26, Spot +26Any 7Temperate and warm desert, hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)18Double standardAlways chaotic good
518Dragon:Copper Dragon, Very oldHuge Dragon29d12+174 (362)+0 (Dex)40 ft., fly 150 ft. (poor)36 (-2 size, +28 natural)Bite +37 melee, 2 Claws +32 melee, 2 Wings +32 melee, 1 Tail slap +32 melee; or 1 Crush +37 meleeBite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 26, spider climb, blindsight, keen sensesStr 31, Dex 10, Con 23, Int 20, Wis 21, Cha 20Bluff +39, Concentration +39, Diplomacy +39, Escape Artist +39, Jump +29, Knowledge (any) +38, Listen +29, Scry +38, Search +29, Spellcraft +29, Spot +29Any 8Temperate and warm desert, hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)19Double standardAlways chaotic good
519Dragon:Copper Dragon, AncientHuge Dragon32d12+192 (400)+0 (Dex)40 ft., fly 150 ft. (poor)39 (-2 size, +31 natural)Bite +41 melee, 2 Claws +36 melee, 2 Wings +36 melee, 1 Tail slap +36 melee; or 1 Crush +41 meleeBite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 28, spider climb, blindsight, keen sensesStr 33, Dex 10, Con 23, Int 20, Wis 21, Cha 20Bluff +43, Concentration +43, Diplomacy +43, Escape Artist +43, Jump +32, Knowledge (any) +42, Listen +32, Scry +42, Search +32, Spellcraft +32, Spot +32Any 9Temperate and warm desert, hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)21Double standardAlways chaotic good
520Dragon:Copper Dragon, WyrmGargantuan Dragon35d12+245 (472)+0 (Dex)40 ft., fly 200 ft. (clumsy)40 (-4 size, +34 natural)Bite +43 melee, 2 Claws +38 melee, 2 Wings +38 melee, 1 Tail slap +38 melee; or 1 Crush +43 melee; or 1 Tail sweep +43 mBite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+1820 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 29, spider climb, blindsight, keen sensesStr 35, Dex 10, Con 25, Int 22, Wis 23, Cha 22Bluff +53, Concentration +53, Diplomacy +53, Escape Artist +52, Jump +35, Knowledge (any) +52, Listen +35, Scry +52, Search +35, Spellcraft +35, Spot +35Any 9Temperate and warm desert, hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)22Double standardAlways chaotic good
521Dragon:Copper Dragon, Great wyrmGargantuan Dragon38d12+304 (551)+0 (Dex)40 ft., fly 200 ft. (clumsy)43 (-4 size, +37 natural)Bite +47 melee, 2 Claws +42 melee, 2 Wings +42 melee, 1 Tail slap +42 melee; or 1 Crush +47 melee; or 1 Tail sweep +47 mBite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+1920 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 31, spider climb, blindsight, keen sensesStr 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22Bluff +57, Concentration +57, Diplomacy +57, Escape Artist +57, Jump +38, Knowledge (any) +57, Listen +38, Scry +57, Search +38, Spellcraft +38, Spot +38Any 10Temperate and warm desert, hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)24Double standardAlways chaotic good
522Dragon:Gold Dragon, WyrmlingMedium-size Dragon (Fire)8d12+16 (68)+0 (Dex)60 ft., fly 200 ft. (poor), swim 60 ft.17 (+7 natural)Bite +11 melee, 2 Claws +6 melee, 2 Wings +6 meleeBite 1d8+3, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spell-like abilitiesImmunities, fire subtype, water breathing, blindsight, keen sensesStr 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +8, Jump +8, Knowledge (any) +8, Listen +8, Search +8, Spot +8Any 3Any land and undergroundsolitary or clutch (2-5)4Double standardAlways lawful good
523Dragon:Gold Dragon, Very youngLarge Dragon (Fire)11d12+33 (104)+0 (Dex)60 ft., fly 200 ft. (poor), swim 60 ft.19 (-1 size, +10 natural)Bite +15 melee, 2 Claws +10 melee, 2 Wings +10 melee, 1 Tail slap +10Bite 2d6+5, claw 1d8+2, wing 1d6+2, tail slap 1d8+75 ft. by 10 ft. / 10 ft.Breath weapon, spell-like abilitiesImmunities, fire subtype, water breathing, blindsight, keen sensesStr 21, Dex 10, Con 17, Int 16, Wis 17, Cha 16Bluff +14, Concentration +13, Diplomacy +13, Escape Artist +13, Jump +11, Knowledge (any) +13, Listen +11, Search +11, Spot +11Any 3Any land and undergroundsolitary or clutch (2-5)6Double standardAlways lawful good
524Dragon:Gold Dragon, YoungLarge Dragon (Fire)14d12+42 (133)+0 (Dex)60 ft., fly 200 ft. (poor), swim 60 ft.22 (-1 size, +13 natural)Bite +20 melee, 2 Claws +15 melee, 2 Wings +15 melee, 1 Tail slap +15Bite 2d6+7, claw 1d8+3, wing 1d6+3, tail slap 1d8+105 ft. by 10 ft. / 10 ft.Breath weapon, spells, spell-like abilitiesImmunities, fire subtype, water breathing, blindsight, keen sensesStr 25, Dex 10, Con 17, Int 16, Wis 17, Cha 16Bluff +14, Concentration +14, Diplomacy +14, Escape Artist +14, Jump +14, Knowledge (any) +14, Listen +14, Scry +14, Search +14, Spellcraft +14, Spot +14Any 4Any land and undergroundsolitary or clutch (2-5)8Double standardAlways lawful good
525Dragon:Gold Dragon, JuvenileLarge Dragon (Fire)17d12+68 (178)+0 (Dex)60 ft., fly 200 ft. (poor), swim 60 ft.25 (-1 size, +16 natural)Bite +25 melee, 2 Claws +20 melee, 2 Wings +20 melee, 1 Tail slap +20Bite 2d6+9, claw 1d8+4, wing 1d6+4, tail slap 1d8+135 ft. by 10 ft. / 10 ft.Breath weapon, spells, spell-like abilitiesImmunities, fire subtype, water breathing, blindsight, keen sensesStr 29, Dex 10, Con 19, Int 18, Wis 19, Cha 18Bluff +20, Concentration +20, Diplomacy +20, Escape Artist +20, Jump +17, Knowledge (any) +20, Listen +17, Scry +19, Search +17, Spellcraft +17, Spot +17Any 5Any land and undergroundsolitary or clutch (2-5)10Double standardAlways lawful good
526Dragon:Gold Dragon, Young adultHuge Dragon (Fire)20d12+100 (230)+0 (Dex)60 ft., fly 200 ft. (poor), swim 60 ft.27 (-2 size, +19 natural)Bite +28 melee, 2 Claws +23 melee, 2 Wings +23 melee, 1 Tail slap +23 melee; or 1 Crush +28 meleeBite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 21, fire subtype, water breathing, blindsight, keen sensesStr 31, Dex 10, Con 21, Int 18, Wis 19, Cha 18Bluff +24, Concentration +24, Diplomacy +23, Escape Artist +23, Jump +20, Knowledge (any) +23, Listen +20, Scry +23, Search +20, Spellcraft +20, Spot +20Any 6Any land and undergroundsolitary or clutch (2-5)13Double standardAlways lawful good
527Dragon:Gold Dragon, AdultHuge Dragon (Fire)23d12+115 (264)+0 (Dex)60 ft., fly 200 ft. (poor), swim 60 ft.30 (-2 size, +22 natural)Bite +32 melee, 2 Claws +27 melee, 2 Wings +27 melee, 1 Tail slap +27 melee; or 1 Crush +32 meleeBite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 23, fire subtype, water breathing, blindsight, keen sensesStr 33, Dex 10, Con 21, Int 20, Wis 21, Cha 20Bluff +31, Concentration +31, Diplomacy +31, Escape Artist +31, Jump +23, Knowledge (any) +30, Listen +23, Scry +30, Search +23, Spellcraft +23, Spot +23Any 6Any land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)15Double standardAlways lawful good
528Dragon:Gold Dragon, Mature adultHuge Dragon (Fire)26d12+156 (325)+0 (Dex)60 ft., fly 200 ft. (poor), swim 60 ft.33 (-2 size, +25 natural)Bite +36 melee, 2 Claws +31 melee, 2 Wings +31 melee, 1 Tail slap +31 melee; or 1 Crush +36 meleeBite 2d8+12, claw 2d6+6, wing 1d8+6, tail slap 2d6+18; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 25, fire subtype, water breathing, blindsight, keen sensesStr 35, Dex 10, Con 23, Int 20, Wis 21, Cha 20Bluff +35, Concentration +35, Diplomacy +35, Escape Artist +35, Jump +26, Knowledge (any) +34, Listen +26, Scry +34, Search +26, Spellcraft +26, Spot +26Any 7Any land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)18Double standardAlways lawful good
529Dragon:Gold Dragon, OldGargantuan Dragon (Fire)29d12+203 (391)+0 (Dex)60 ft., fly 250 ft. (clumsy), swim 60 ft.34 (-4 size, +28 natural)Bite +39 melee, 2 Claws +34 melee, 2 Wings +34 melee, 1 Tail slap +34 melee; or 1 Crush +39 melee; or 1 Tail sweep +39 mBite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+2120 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 27, fire subtype, water breathing, blindsight, keen sensesStr 39, Dex 10, Con 25, Int 24, Wis 25, Cha 24Bluff +49, Concentration +49, Diplomacy +48, Escape Artist +48, Jump +29, Knowledge (any) +48, Listen +29, Scry +48, Search +29, Spellcraft +29, Spot +29Any 8Any land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)20Double standardAlways lawful good
530Dragon:Gold Dragon, Very oldGargantuan Dragon (Fire)32d12+256 (464)+0 (Dex)60 ft., fly 250 ft. (clumsy), swim 60 ft.37 (-4 size, +31 natural)Bite +43 melee, 2 Claws +38 melee, 2 Wings +38 melee, 1 Tail slap +38 melee; or 1 Crush +43 melee; or 1 Tail sweep +43 mBite 4d6+15, claw 2d8+7, wing 2d6+7, tail slap 2d8+22; or crush 4d6+22; or tail sweep 2d6+2220 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 28, fire subtype, water breathing, blindsight, keen sensesStr 41, Dex 10, Con 27, Int 26, Wis 27, Cha 26Bluff +59, Concentration +59, Diplomacy +59, Escape Artist +59, Jump +32, Knowledge (any) +58, Listen +32, Scry +58, Search +32, Spellcraft +32, Spot +32Any 9Any land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)21Double standardAlways lawful good
531Dragon:Gold Dragon, AncientGargantuan Dragon (Fire)35d12+315 (542)+0 (Dex)60 ft., fly 250 ft. (clumsy), swim 60 ft.40 (-4 size, +34 natural)Bite +47 melee, 2 Claws +42 melee, 2 Wings +42 melee, 1 Tail slap +42 melee; or 1 Crush +47 melee; or 1 Tail sweep +47 mBite 4d6+16, claw 2d8+8, wing 2d6+8, tail slap 2d8+24; or crush 4d6+24; or tail sweep 2d6+2420 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 30, fire subtype, water breathing, blindsight, keen sensesStr 43, Dex 10, Con 29, Int 28, Wis 29, Cha 28Bluff +70, Concentration +70, Diplomacy +70, Escape Artist +70, Jump +35, Knowledge (any) +70, Listen +35, Scry +70, Search +35, Spellcraft +35, Spot +35Any 9Any land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)23Double standardAlways lawful good
532Dragon:Gold Dragon, WyrmColossal Dragon (Fire)38d12+380 (627)+0 (Dex)60 ft., fly 250 ft. (clumsy), swim 60 ft.39 (-8 size, +37 natural)Bite +47 melee, 2 Claws +42 melee, 2 Wings +42 melee, 1 Tail slap +42 melee; or 1 Crush +47 melee; or 1 Tail sweep +47 mBite 4d8+17, claw 4d6+8, wing 2d8+8, tail slap 4d6+25; or crush 4d8+25; or tail sweep 2d8+2540 ft. by 80 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 31, fire subtype, water breathing, blindsight, keen sensesStr 45, Dex 10, Con 31, Int 30, Wis 31, Cha 30Bluff +83, Concentration +83, Diplomacy +82, Escape Artist +82, Jump +38, Knowledge (any) +82, Listen +38, Scry +82, Search +38, Spellcraft +38, Spot +38Any 10Any land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)24Double standardAlways lawful good
533Dragon:Gold Dragon, Great wyrmColossal Dragon (Fire)41d12+451 (717)+0 (Dex)60 ft., fly 250 ft. (clumsy), swim 60 ft.42 (-8 size, +40 natural)Bite +51 melee, 2 Claws +46 melee, 2 Wings +46 melee, 1 Tail slap +46 melee; or 1 Crush +51 melee; or 1 Tail sweep +51 mBite 4d8+18, claw 4d6+9, wing 2d8+9, tail slap 4d6+27; or crush 4d8+27; or tail sweep 2d8+2740 ft. by 80 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 33, fire subtype, water breathing, blindsight, keen sensesStr 47, Dex 10, Con 33, Int 32, Wis 33, Cha 32Bluff +96, Concentration +96, Diplomacy +96, Escape Artist +96, Jump +41, Knowledge (any) +95, Listen +41, Scry +95, Search +41, Spellcraft +41, Spot +41Any 11Any land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)26Double standardAlways lawful good
534Dragon:Green Dragon, WyrmlingSmall Dragon5d12+5 (37)+0 (Dex)40 ft., fly 100 ft.(average), swim 40 ft.15 (+1 size, +4 natural)Bite +7 melee, 2 Claws +2 meleeBite 1d6+1, claw 1d5 ft. by 5 ft. / 5 ft.Breath weaponImmunities, water breathing, blindsight, keen sensesStr 13, Dex 10, Con 13, Int 10, Wis 11, Cha 10Bluff +3, Concentration +3, Diplomacy +3, Escape Artist +3, Knowledge (any) +3, Listen +5, Search +5, Spot +5Any 2Temperate and warm forest and undergroundsolitary or clutch (2-5)2Double standardAlways lawful evil
535Dragon:Green Dragon, Very youngMedium-size Dragon8d12+16 (68)+0 (Dex)40 ft., fly 150 ft.(poor), swim 40 ft.17 (+7 natural)Bite +10 melee, 2 Claws +5 melee, 2 Wings +5 meleeBite 1d8+2, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weaponImmunities, water breathing, blindsight, keen sensesStr 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10Bluff +5, Concentration +5, Diplomacy +5, Escape Artist +5, Knowledge (any) +4, Listen +8, Search +8, Spot +8Any 3Temperate and warm forest and undergroundsolitary or clutch (2-5)3Double standardAlways lawful evil
536Dragon:Green Dragon, YoungMedium-size Dragon11d12+22 (93)+0 (Dex)40 ft., fly 150 ft.(poor), swim 40 ft.20 (+10 natural)Bite +14 melee, 2 Claws +9 melee, 2 Wings +9 meleeBite 1d8+3, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weaponImmunities, water breathing, blindsight, keen sensesStr 17, Dex 10, Con 15, Int 12, Wis 13, Cha 12Bluff +9, Concentration +9, Diplomacy +9, Escape Artist +9, Knowledge (any) +8, Listen +11, Search +11, Spot +11Any 3Temperate and warm forest and undergroundsolitary or clutch (2-5)4Double standardAlways lawful evil
537Dragon:Green Dragon, JuvenileLarge Dragon14d12+42 (133)+0 (Dex)40 ft., fly 150 ft.(poor), swim 40 ft.22 (-1 size, +13 natural)Bite +17 melee, 2 Claws +12 melee, 2 Wings +12 melee, 1 Tail slap +12Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+65 ft. by 10 ft. / 10 ft.Breath weapon, spellsImmunities, water breathing, blindsight, keen sensesStr 19, Dex 10, Con 17, Int 14, Wis 15, Cha 14Bluff +12, Concentration +12, Diplomacy +12, Escape Artist +12, Knowledge (any) +11, Listen +14, Scry +11, Search +14, Spellcraft +14, Spot +14Any 4Temperate and warm forest and undergroundsolitary or clutch (2-5)7Double standardAlways lawful evil
538Dragon:Green Dragon, Young adultLarge Dragon17d12+68 (178)+0 (Dex)40 ft., fly 150 ft.(poor), swim 40 ft.25 (-1 size, +16 natural)Bite +22 melee, 2 Claws +17 melee, 2 Wings +17 melee, 1 Tail slap +17Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+95 ft. by 10 ft. / 10 ft.Breath weapon, frightful presence, spellsImmunities, damage reduction 5/+1, SR 19, water breathing, blindsight, keen sensesStr 23, Dex 10, Con 19, Int 14, Wis 15, Cha 14Bluff +15, Concentration +14, Diplomacy +14, Escape Artist +14, Knowledge (any) +14, Listen +17, Scry +14, Search +17, Spellcraft +17, Spot +17Any 5Temperate and warm forest and undergroundsolitary or clutch (2-5)10Double standardAlways lawful evil
539Dragon:Green Dragon, AdultHuge Dragon20d12+100 (230)+0 (Dex)40 ft., fly 150 ft.(poor), swim 40 ft.27 (-2 size, +19 natural)Bite +26 melee, 2 Claws +21 melee, 2 Wings +21 melee, 1 Tail slap +21 melee; or 1 Crush +26 meleeBite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 21, water breathing, blindsight, keen sensesStr 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16Bluff +20, Concentration +20, Diplomacy +20, Escape Artist +20, Knowledge (any) +20, Listen +20, Scry +20, Search +20, Spellcraft +20, Spot +20Any 6Temperate and warm forest and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)12Double standardAlways lawful evil
540Dragon:Green Dragon, Mature adultHuge Dragon23d12+115 (264)+0 (Dex)40 ft., fly 150 ft.(poor), swim 40 ft.30 (-2 size, +22 natural)Bite +30 melee, 2 Claws +25 melee, 2 Wings +25 melee, 1 Tail slap +25 melee; or 1 Crush +30 meleeBite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 22, water breathing, blindsight, keen sensesStr 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16Bluff +23, Concentration +23, Diplomacy +23, Escape Artist +23, Knowledge (any) +23, Listen +23, Scry +23, Search +23, Spellcraft +23, Spot +23Any 6Temperate and warm forest and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)15Double standardAlways lawful evil
541Dragon:Green Dragon, OldHuge Dragon26d12+156 (325)+0 (Dex)40 ft., fly 150 ft.(poor), swim 40 ft.33 (-2 size, +25 natural)Bite +34 melee, 2 Claws +29 melee, 2 Wings +29 melee, 1 Tail slap +29 melee; or 1 Crush +34 meleeBite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 24, water breathing, blindsight, keen sensesStr 31, Dex 10, Con 23, Int 18, Wis 19, Cha 18Bluff +31, Concentration +31, Diplomacy +30, Escape Artist +30, Knowledge (any) +30, Listen +26, Scry +30, Search +26, Spellcraft +26, Spot +26Any 7Temperate and warm forest and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)17Double standardAlways lawful evil
542Dragon:Green Dragon, Very oldHuge Dragon29d12+174 (362)+0 (Dex)40 ft., fly 150 ft.(poor), swim 40 ft.36 (-2 size, +28 natural)Bite +38 melee, 2 Claws +33 melee, 2 Wings +33 melee, 1 Tail slap +33 melee; or 1 Crush +38 meleeBite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 25, water breathing, blindsight, keen sensesStr 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18Bluff +34, Concentration +34, Diplomacy +34, Escape Artist +34, Knowledge (any) +34, Listen +29, Scry +33, Search +29, Spellcraft +29, Spot +29Any 8Temperate and warm forest and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)18Double standardAlways lawful evil
543Dragon:Green Dragon, AncientGargantuan Dragon32d12+224 (432)+0 (Dex)40 ft., fly 200 ft.(clumsy), swim 40 ft.37 (-4 size, +31 natural)Bite +40 melee, 2 Claws +35 melee, 2 Wings +35 melee, 1 Tail slap +35 melee; or 1 Crush +40 melee; or 1 Tail sweep +40 mBite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+1820 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 27, water breathing, blindsight, keen sensesStr 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20Bluff +43, Concentration +43, Diplomacy +43, Escape Artist +43, Knowledge (any) +42, Listen +32, Scry +42, Search +32, Spellcraft +32, Spot +32Any 9Temperate and warm forest and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)20Double standardAlways lawful evil
544Dragon:Green Dragon, WyrmGargantuan Dragon35d12+280 (507)+0 (Dex)40 ft., fly 200 ft.(clumsy), swim 40 ft.40 (-4 size, +34 natural)Bite +44 melee, 2 Claws +39 melee, 2 Wings +39 melee, 1 Tail slap +39 melee; or 1 Crush +44 melee; or 1 Tail sweep +44 mBite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+1920 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+2, SR 28, water breathing, blindsight, keen sensesStr 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20Bluff +47, Concentration +47, Diplomacy +47, Escape Artist +47, Knowledge (any) +46, Listen +35, Scry +46, Search +35, Spellcraft +35, Spot +35Any 9Temperate and warm forest and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)21Double standardAlways lawful evil
545Dragon:Green Dragon, Great wyrmGargantuan Dragon38d12+304 (551)+0 (Dex)40 ft., fly 200 ft.(clumsy), swim 40 ft.43 (-4 size, +37 natural)Bite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee; or 1 Crush +48 melee; or 1 Tail sweep +48 mBite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+2120 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+2, SR 30, water breathing, blindsight, keen sensesStr 39, Dex 10, Con 27, Int 22, Wis 23, Cha 22Bluff +57, Concentration +57, Diplomacy +57, Escape Artist +57, Knowledge (any) +57, Listen +38, Scry +57, Search +38, Spellcraft +38, Spot +38Any 10Temperate and warm forest and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)23Double standardAlways lawful evil
546Dragon:Red Dragon, WyrmlingMedium-size Dragon (Fire)7d12+14 (59)+0 (Dex)40 ft., fly 150 ft. (poor)16 (+6 natural)Bite +10 melee, 2 Claws +5 melee, 2 Wings +5 meleeBite 1d8+3, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weaponImmunities, fire subtype, blindsight, keen sensesStr 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10Bluff +5, Concentration +4, Diplomacy +4, Escape Artist +4, Jump +7, Knowledge (any) +4, Listen +7, Search +7, Spot +7Any 2Temperate and warm hill, mountains, and undergroundsolitary or clutch (2-5)3Double standardAlways chaotic evil
547Dragon:Red Dragon, Very youngLarge Dragon (Fire)10d12+30 (95)+0 (Dex)40 ft., fly 150 ft. (poor)18 (-1 size, +9 natural)Bite +14 melee, 2 Claws +9 melee, 2 Wings +9 melee, 1 Tail slap +9Bite 2d6+5, claw 1d8+2, wing 1d6+2, tail slap 1d8+75 ft. by 10 ft. / 10 ft.Breath weaponImmunities, fire subtype, blindsight, keen sensesStr 21, Dex 10, Con 17, Int 12, Wis 13, Cha 12Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +8, Jump +10, Knowledge (any) +8, Listen +10, Search +10, Spot +10Any 3Temperate and warm hill, mountains, and undergroundsolitary or clutch (2-5)4Double standardAlways chaotic evil
548Dragon:Red Dragon, YoungLarge Dragon (Fire)13d12+39 (123)+0 (Dex)40 ft., fly 150 ft. (poor)21 (-1 size, +12 natural)Bite +19 melee, 2 Claws +14 melee, 2 Wings +14 melee, 1 Tail slap +14Bite 2d6+7, claw 1d8+3, wing 1d6+3, tail slap 1d8+105 ft. by 10 ft. / 10 ft.Breath weapon, spellsImmunities, fire subtype, blindsight, keen sensesStr 25, Dex 10, Con 17, Int 12, Wis 13, Cha 12Bluff +9, Concentration +9, Diplomacy +9, Escape Artist +9, Jump +13, Knowledge (any) +8, Listen +13, Scry +8, Search +13, Spellcraft +13, Spot +13Any 4Temperate and warm hill, mountains, and undergroundsolitary or clutch (2-5)6Double standardAlways chaotic evil
549Dragon:Red Dragon, JuvenileLarge Dragon (Fire)16d12+64 (168)+0 (Dex)40 ft., fly 150 ft. (poor)24 (-1 size, +15 natural)Bite +24 melee, 2 Claws +19 melee, 2 Wings +19 melee, 1 Tail slap +19Bite 2d6+9, claw 1d8+4, wing 1d6+4, tail slap 1d8+135 ft. by 10 ft. / 10 ft.Breath weapon, spells, spell-like abilitiesImmunities, fire subtype, blindsight, keen sensesStr 29, Dex 10, Con 19, Int 14, Wis 15, Cha 14Bluff +14, Concentration +14, Diplomacy +13, Escape Artist +13, Jump +16, Knowledge (any) +13, Listen +16, Scry +13, Search +16, Spellcraft +16, Spot +16Any 5Temperate and warm hill, mountains, and undergroundsolitary or clutch (2-5)9Double standardAlways chaotic evil
550Dragon:Red Dragon, Young adultHuge Dragon (Fire)19d12+95 (218)+0 (Dex)40 ft., fly 150 ft. (poor)26 (-2 size, +18 natural)Bite +27 melee, 2 Claws +22 melee, 2 Wings +22 melee, 1 Tail slap +22 melee; or 1 Crush +27 meleeBite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 19, fire subtype, blindsight, keen sensesStr 31, Dex 10, Con 21, Int 14, Wis 15, Cha 14Bluff +16, Concentration +16, Diplomacy +16, Escape Artist +16, Jump +19, Knowledge (any) +16, Listen +19, Scry +15, Search +19, Spellcraft +19, Spot +19Any 5Temperate and warm hill, mountains, and undergroundsolitary or clutch (2-5)12Double standardAlways chaotic evil
551Dragon:Red Dragon, AdultHuge Dragon (Fire)22d12+110 (253)+0 (Dex)40 ft., fly 150 ft. (poor)29 (-2 size, +21 natural)Bite +31 melee, 2 Claws +26 melee, 2 Wings +26 melee, 1 Tail slap +26 melee; or 1 Crush +31 meleeBite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 21, fire subtype, blindsight, keen sensesStr 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16Bluff +22, Concentration +22, Diplomacy +22, Escape Artist +22, Jump +22, Knowledge (any) +22, Listen +22, Scry +22, Search +22, Spellcraft +22, Spot +22Any 6Temperate and warm hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)14Double standardAlways chaotic evil
552Dragon:Red Dragon, Mature adultHuge Dragon (Fire)25d12+150 (312)+0 (Dex)40 ft., fly 150 ft. (poor)32 (-2 size, +24 natural)Bite +34 melee, 2 Claws +29 melee, 2 Wings +29 melee, 1 Tail slap +29 melee; or 1 Crush +34 meleeBite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 23, fire subtype, blindsight, keen sensesStr 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18Bluff +30, Concentration +29, Diplomacy +29, Escape Artist +29, Jump +25, Knowledge (any) +29, Listen +25, Scry +29, Search +25, Spellcraft +25, Spot +25Any 7Temperate and warm hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)17Double standardAlways chaotic evil
553Dragon:Red Dragon, OldGargantuan Dragon (Fire)28d12+196 (378)+0 (Dex)40 ft., fly 200 ft. (clumsy)33 (-4 size, +27 natural)Bite +36 melee, 2 Claws +31 melee, 2 Wings +31 melee, 1 Tail slap +31 melee; or 1 Crush +36 melee; or 1 Tail sweep +36 mBite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+1820 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 24, fire subtype, blindsight, keen sensesStr 35, Dex 10, Con 25, Int 20, Wis 21, Cha 20Bluff +38, Concentration +38, Diplomacy +37, Escape Artist +37, Jump +28, Knowledge (any) +37, Listen +28, Scry +37, Search +28, Spellcraft +28, Spot +28Any 8Temperate and warm hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)19Double standardAlways chaotic evil
554Dragon:Red Dragon, Very oldGargantuan Dragon (Fire)31d12+248 (449)+0 (Dex)40 ft., fly 200 ft. (clumsy)36 (-4 size, +30 natural)Bite +40 melee, 2 Claws +35 melee, 2 Wings +35 melee, 1 Tail slap +35 melee; or 1 Crush +40 melee; or 1 Tail sweep +40 mBite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+1920 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 26, fire subtype, blindsight, keen sensesStr 37, Dex 10, Con 27, Int 22, Wis 23, Cha 22Bluff +47, Concentration +47, Diplomacy +47, Escape Artist +46, Jump +31, Knowledge (any) +46, Listen +31, Scry +46, Search +31, Spellcraft +31, Spot +31Any 8Temperate and warm hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)20Double standardAlways chaotic evil
555Dragon:Red Dragon, AncientGargantuan Dragon (Fire)34d12+306 (527)+0 (Dex)40 ft., fly 200 ft. (clumsy)39 (-4 size, +33 natural)Bite +44 melee, 2 Claws +39 melee, 2 Wings +39 melee, 1 Tail slap +39 melee; or 1 Crush +44 melee; or 1 Tail sweep +44 mBite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+2120 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 28, fire subtype, blindsight, keen sensesStr 39, Dex 10, Con 29, Int 24, Wis 25, Cha 24Bluff +57, Concentration +57, Diplomacy +57, Escape Artist +57, Jump +34, Knowledge (any) +56, Listen +34, Scry +56, Search +34, Spellcraft +34, Spot +34Any 9Temperate and warm hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)22Double standardAlways chaotic evil
556Dragon:Red Dragon, WyrmGargantuan Dragon (Fire)37d12+370 (610)+0 (Dex)40 ft., fly 200 ft. (clumsy)42 (-4 size, +36 natural)Bite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee; or 1 Crush +48 melee; or 1 Tail sweep +48 mBite 4d6+15, claw 2d8+7, wing 2d6+7, tail slap 2d8+22; or crush 4d6+22; or tail sweep 2d6+2220 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 30, fire subtype, blindsight, keen sensesStr 41, Dex 10, Con 31, Int 24, Wis 25, Cha 24Bluff +62, Concentration +62, Diplomacy +62, Escape Artist +62, Jump +37, Knowledge (any) +61, Listen +37, Scry +61, Search +37, Spellcraft +37, Spot +37Any 10Temperate and warm hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)23Double standardAlways chaotic evil
557Dragon:Red Dragon, Great wyrmColossal Dragon (Fire)40d12+400 (660)+0 (Dex)40 ft., fly 200 ft. (clumsy)41 (-8 size, +39 natural)Bite +49 melee, 2 Claws +44 melee, 2 Wings +44 melee, 1 Tail slap +44 melee; or 1 Crush +49 melee; or 1 Tail sweep +49 mBite 4d8+17, claw 4d6+8, wing 2d8+8, tail slap 4d6+25; or crush 4d8+25; or tail sweep 2d8+2540 ft. by 80 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 32, fire subtype, blindsight, keen sensesStr 45, Dex 10, Con 31, Int 26, Wis 27, Cha 26Bluff +74, Concentration +74, Diplomacy +73, Escape Artist +73, Jump +40, Knowledge (any) +73, Listen +40, Scry +73, Search +40, Spellcraft +40, Spot +40Any 11Temperate and warm hill, mountains, and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)25Double standardAlways chaotic evil
558Dragon:Silver Dragon, WyrmlingSmall Dragon7d12+7 (52)+0 (Dex)40 ft., fly 100 ft. (average)17 (+1 size, +6 natural)Bite +9 melee, 2 Claws +4 meleeBite 1d6+1, claw 1d5 ft. by 5 ft. / 5 ft.Breath weapon, spell-like abilitiesImmunities, cloudwalking, blindsight, keen sensesStr 13, Dex 10, Con 13, Int 14, Wis 15, Cha 14Bluff +7, Concentration +7, Diplomacy +7, Escape Artist +7, Jump +7, Knowledge (any) +7, Listen +7, Search +7, Spot +7Any 2Temperate and warm mountains and undergroundsolitary or clutch (2-5)3Double standardAlways lawful good
559Dragon:Silver Dragon, Very youngMedium-size Dragon10d12+20 (85)+0 (Dex)40 ft., fly 150 ft. (poor)19 (+9 natural)Bite +12 melee, 2 Claws +7 melee, 2 Wings +7 meleeBite 1d8+2, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spell-like abilitiesImmunities, cloudwalking, blindsight, keen sensesStr 15, Dex 10, Con 15, Int 14, Wis 15, Cha 14Bluff +10, Concentration +10, Diplomacy +10, Escape Artist +10, Jump +10, Knowledge (any) +10, Listen +10, Search +10, Spot +10Any 3Temperate and warm mountains and undergroundsolitary or clutch (2-5)4Double standardAlways lawful good
560Dragon:Silver Dragon, YoungMedium-size Dragon13d12+26 (110)+0 (Dex)40 ft., fly 150 ft. (poor)22 (+12 natural)Bite +16 melee, 2 Claws +11 melee, 2 Wings +11 meleeBite 1d8+3, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spells, spell-like abilitiesImmunities, cloudwalking, blindsight, keen sensesStr 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16Bluff +13, Concentration +13, Diplomacy +13, Escape Artist +13, Jump +13, Knowledge (any) +13, Listen +13, Scry +13, Search +13, Spellcraft +13, Spot +13Any 4Temperate and warm mountains and undergroundsolitary or clutch (2-5)6Double standardAlways lawful good
561Dragon:Silver Dragon, JuvenileLarge Dragon16d12+48 (152)+0 (Dex)40 ft., fly 150 ft. (poor)24 (-1 size, +15 natural)Bite +19 melee, 2 Claws +14 melee, 2 Wings +14 melee, 1 Tail slap +14Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+65 ft. by 10 ft. / 10 ft.Breath weapon, spells, spell-like abilitiesImmunities, cloudwalking, blindsight, keen sensesStr 19, Dex 10, Con 17, Int 18, Wis 19, Cha 18Bluff +19, Concentration +19, Diplomacy +19, Escape Artist +19, Jump +16, Knowledge (any) +18, Listen +16, Scry +18, Search +16, Spellcraft +16, Spot +16Any 5Temperate and warm mountains and undergroundsolitary or clutch (2-5)9Double standardAlways lawful good
562Dragon:Silver Dragon, Young adultLarge Dragon19d12+76 (199)+0 (Dex)40 ft., fly 150 ft. (poor)27 (-1 size, +18 natural)Bite +24 melee, 2 Claws +19 melee, 2 Wings +19 melee, 1 Tail slap +19Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+95 ft. by 10 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 20, cloudwalking, blindsight, keen sensesStr 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18Bluff +23, Concentration +22, Diplomacy +22, Escape Artist +22, Jump +19, Knowledge (any) +22, Listen +19, Scry +22, Search +19, Spellcraft +19, Spot +19Any 5Temperate and warm mountains and undergroundsolitary or clutch (2-5)12Double standardAlways lawful good
563Dragon:Silver Dragon, AdultHuge Dragon22d12+110 (253)+0 (Dex)40 ft., fly 150 ft. (poor)29 (-2 size, +21 natural)Bite +28 melee, 2 Claws +23 melee, 2 Wings +23 melee, 1 Tail slap +23 melee; or 1 Crush +28 meleeBite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 22, cloudwalking, blindsight, keen sensesStr 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20Bluff +30, Concentration +30, Diplomacy +29, Escape Artist +29, Jump +22, Knowledge (any) +29, Listen +22, Scry +29, Search +22, Spellcraft +22, Spot +22Any 6Temperate and warm mountains and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)14Double standardAlways lawful good
564Dragon:Silver Dragon, Mature adultHuge Dragon25d12+125 (287)+0 (Dex)40 ft., fly 150 ft. (poor)32 (-2 size, +24 natural)Bite +32 melee, 2 Claws +27 melee, 2 Wings +27 melee, 1 Tail slap +27 melee; or 1 Crush +32 meleeBite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 24, cloudwalking, blindsight, keen sensesStr 29, Dex 10, Con 21, Int 20, Wis 21, Cha 20Bluff +34, Concentration +34, Diplomacy +33, Escape Artist +33, Jump +25, Knowledge (any) +33, Listen +25, Scry +33, Search +25, Spellcraft +25, Spot +25Any 7Temperate and warm mountains and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)17Double standardAlways lawful good
565Dragon:Silver Dragon, OldHuge Dragon28d12+168 (350)+0 (Dex)40 ft., fly 150 ft. (poor)35 (-2 size, +27 natural)Bite +36 melee, 2 Claws +31 melee, 2 Wings +31 melee, 1 Tail slap +31 melee; or 1 Crush +36 meleeBite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 26, cloudwalking, blindsight, keen sensesStr 31, Dex 10, Con 23, Int 22, Wis 23, Cha 22Bluff +42, Concentration +42, Diplomacy +42, Escape Artist +42, Jump +28, Knowledge (any) +42, Listen +28, Scry +42, Search +28, Spellcraft +28, Spot +28Any 8Temperate and warm mountains and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)19Double standardAlways lawful good
566Dragon:Silver Dragon, Very oldHuge Dragon31d12+186 (387)+0 (Dex)40 ft., fly 150 ft. (poor)38 (-2 size, +30 natural)Bite +40 melee, 2 Claws +35 melee, 2 Wings +35 melee, 1 Tail slap +35 melee; or 1 Crush +40 meleeBite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 27, cloudwalking, blindsight, keen sensesStr 33, Dex 10, Con 23, Int 24, Wis 25, Cha 24Bluff +52, Concentration +52, Diplomacy +52, Escape Artist +52, Jump +31, Knowledge (any) +51, Listen +31, Scry +51, Search +31, Spellcraft +31, Spot +31Any 8Temperate and warm mountains and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)20Double standardAlways lawful good
567Dragon:Silver Dragon, AncientGargantuan Dragon34d12+238 (459)+0 (Dex)40 ft., fly 200 ft. (clumsy)39 (-4 size, +33 natural)Bite +42 melee, 2 Claws +37 melee, 2 Wings +37 melee, 1 Tail slap +37 melee; or 1 Crush +42 melee; or 1 Tail sweep +42 mBite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+1820 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 29, cloudwalking, blindsight, keen sensesStr 35, Dex 10, Con 25, Int 26, Wis 27, Cha 26Bluff +63, Concentration +63, Diplomacy +62, Escape Artist +62, Jump +34, Knowledge (any) +62, Listen +34, Scry +62, Search +34, Spellcraft +34, Spot +34Any 9Temperate and warm mountains and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)22Double standardAlways lawful good
568Dragon:Silver Dragon, WyrmGargantuan Dragon37d12+333 (573)+0 (Dex)40 ft., fly 200 ft. (clumsy)42 (-4 size, +36 natural)Bite +47 melee, 2 Claws +42 melee, 2 Wings +42 melee, 1 Tail slap +42 melee; or 1 Crush +47 melee; or 1 Tail sweep +47 mBite 4d6+14, claw 2d8+7, wing 2d6+7, tail slap 2d8+21; or crush 4d6+21; or tail sweep 2d6+2120 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 30, cloudwalking, blindsight, keen sensesStr 39, Dex 10, Con 29, Int 28, Wis 29, Cha 28Bluff +74, Concentration +74, Diplomacy +74, Escape Artist +74, Jump +37, Knowledge (any) +74, Listen +37, Scry +74, Search +37, Spellcraft +37, Spot +37Any 10Temperate and warm mountains and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)23Double standardAlways lawful good
569Dragon:Silver Dragon, Great wyrmColossal Dragon40d12+400 (660)+0 (Dex)40 ft., fly 200 ft. (clumsy)41 (-8 size, +39 natural)Bite +48 melee, 2 Claws +43 melee, 2 Wings +43 melee, 1 Tail slap +43 melee; or 1 Crush +48 melee; or 1 Tail sweep +48 mBite 4d8+16, claw 4d6+8, wing 2d8+8, tail slap 4d6+24; or crush 4d8+24; or tail sweep 2d8+2440 ft. by 80 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 32, cloudwalking, blindsight, keen sensesStr 43, Dex 10, Con 31, Int 30, Wis 31, Cha 30Bluff +87, Concentration +87, Diplomacy +87, Escape Artist +87, Jump +40, Knowledge (any) +86, Listen +40, Scry +86, Search +40, Spellcraft +40, Spot +40Any 11Temperate and warm mountains and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)25Double standardAlways lawful good
570Dragon:White Dragon, WyrmlingTiny Dragon (Cold)3d12+3 (22)+0 (Dex)60 ft., fly 150 ft. (average),swim 60 ft., burrow 30 ft.14 (+2 size, +2 natural)Bite +5 melee, 2 Claws +0 meleeBite 1d, claw 1d3+02 1/2 ft. by 2 1/2 ft. / 5 ft.Breath weaponImmunities, cold subtype, icewalking, blindsight, keen sensesStr 11, Dex 10, Con 13, Int 6, Wis 11, Cha 6Bluff +1, Concentration +1, Diplomacy +1, Listen +3, Search +3, Spot +3Any 1Any cold land and undergroundsolitary or clutch (2-5)1Double standardAlways chaotic evil
571Dragon:White Dragon, Very youngSmall Dragon (Cold)6d12+6 (45)+0 (Dex)60 ft., fly 150 ft. (average),swim 60 ft., burrow 30 ft.16 (+1 size, +5 natural)Bite +8 melee, 2 Claws +3 meleeBite 1d6+1, claw 1d5 ft. by 5 ft. / 5 ft.Breath weaponImmunities, cold subtype, icewalking, blindsight, keen sensesStr 13, Dex 10, Con 13, Int 6, Wis 11, Cha 6Bluff +2, Concentration +1, Diplomacy +1, Escape Artist +1, Knowledge (any) +1, Listen +6, Search +6, Spot +6Any 2Any cold land and undergroundsolitary or clutch (2-5)2Double standardAlways chaotic evil
572Dragon:White Dragon, YoungMedium-size Dragon (Cold)9d12+18 (76)+0 (Dex)60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft.18 (+8 natural)Bite +11 melee, 2 Claws +6 melee, 2 Wings +6 meleeBite 1d8+2, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weaponImmunities, cold subtype, icewalking, blindsight, keen sensesStr 15, Dex 10, Con 15, Int 6, Wis 11, Cha 6Bluff +2, Concentration +2, Diplomacy +2, Escape Artist +2, Knowledge (any) +1, Listen +9, Search +9, Spot +9Any 3Any cold land and undergroundsolitary or clutch (2-5)3Double standardAlways chaotic evil
573Dragon:White Dragon, JuvenileMedium-size Dragon (Cold)12d12+24 (102)+0 (Dex)60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft.21 (+11 natural)Bite +15 melee, 2 Claws +10 melee, 2 Wings +10 meleeBite 1d8+3, claw 1d6+1, wing 1d4+15 ft. by 5 ft. / 5 ft.Breath weapon, spell-like abilitiesImmunities, cold subtype, icewalking, blindsight, keen sensesStr 17, Dex 10, Con 15, Int 8, Wis 11, Cha 8Bluff +5, Concentration +5, Diplomacy +5, Escape Artist +5, Knowledge (any) +4, Listen +12, Search +12, Spot +12Any 4Any cold land and undergroundsolitary or clutch (2-5)5Double standardAlways chaotic evil
574Dragon:White Dragon, Young adultLarge Dragon (Cold)15d12+45 (142)+0 (Dex)60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft.23 (-1 size, +14 natural)Bite +18 melee, 2 Claws +13 melee, 2 Wings +13 melee, 1 Tail slap +13Bite 2d6+4, claw 1d8+2, wing 1d6+2, tail slap 1d8+65 ft. by 10 ft. / 10 ft.Breath weapon, frightful presence, spell-like abilitiesImmunities, damage reduction 5/+1, SR 16, cold subtype, icewalking, blindsight, keen sensesStr 19, Dex 10, Con 17, Int 8, Wis 11, Cha 8Bluff +6, Concentration +6, Diplomacy +6, Escape Artist +6, Knowledge (any) +6, Listen +15, Search +15, Spot +15Any 4Any cold land and undergroundsolitary or clutch (2-5)7Double standardAlways chaotic evil
575Dragon:White Dragon, AdultLarge Dragon (Cold)18d12+72 (189)+0 (Dex)60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft.26 (-1 size, +17 natural)Bite +23 melee, 2 Claws +18 melee, 2 Wings +18 melee, 1 Tail slap +18Bite 2d6+6, claw 1d8+3, wing 1d6+3, tail slap 1d8+95 ft. by 10 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 5/+1, SR 18, cold subtype, icewalking, blindsight, keen sensesStr 23, Dex 10, Con 19, Int 10, Wis 11, Cha 10Bluff +9, Concentration +9, Diplomacy +9, Escape Artist +9, Knowledge (any) +9, Listen +18, Scry +9, Search +18, Spot +18Any 5Any cold land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)9Double standardAlways chaotic evil
576Dragon:White Dragon, Mature adultHuge Dragon (Cold)21d12+105 (241)+0 (Dex)60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft.28 (-2 size, +20 natural)Bite +27 melee, 2 Claws +22 melee, 2 Wings +22 melee, 1 Tail slap +22 melee; or 1 Crush +27 meleeBite 2d8+8, claw 2d6+4, wing 1d8+4, tail slap 2d6+12; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 20, cold subtype, icewalking, blindsight, keen sensesStr 27, Dex 10, Con 21, Int 12, Wis 13, Cha 12Bluff +14, Concentration +14, Diplomacy +14, Escape Artist +14, Knowledge (any) +14, Listen +21, Scry +14, Search +21, Spellcraft +21, Spot +21Any 6Any cold land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)11Double standardAlways chaotic evil
577Dragon:White Dragon, OldHuge Dragon (Cold)24d12+120 (276)+0 (Dex)60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft.31 (-2 size, +23 natural)Bite +31 melee, 2 Claws +26 melee, 2 Wings +26 melee, 1 Tail slap +26 melee; or 1 Crush +31 meleeBite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 10/+1, SR 21, cold subtype, icewalking, blindsight, keen sensesStr 29, Dex 10, Con 21, Int 12, Wis 13, Cha 12Bluff +16, Concentration +16, Diplomacy +16, Escape Artist +16, Knowledge (any) +16, Listen +24, Scry +16, Search +24, Spellcraft +24, Spot +24Any 7Any cold land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)14Double standardAlways chaotic evil
578Dragon:White Dragon, Very oldHuge Dragon (Cold)27d12+162 (337)+0 (Dex)60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft.34 (-2 size, +26 natural)Bite +35 melee, 2 Claws +30 melee, 2 Wings +30 melee, 1 Tail slap +30 melee; or 1 Crush +35 meleeBite 2d8+10, claw 2d6+5, wing 1d8+5, tail slap 2d6+15; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 23, cold subtype, icewalking, blindsight, keen sensesStr 31, Dex 10, Con 23, Int 14, Wis 15, Cha 14Bluff +23, Concentration +23, Diplomacy +23, Escape Artist +22, Knowledge (any) +22, Listen +27, Scry +22, Search +27, Spellcraft +27, Spot +27Any 7Any cold land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)16Double standardAlways chaotic evil
579Dragon:White Dragon, AncientHuge Dragon (Cold)30d12+180 (375)+0 (Dex)60 ft., fly 200 ft. (poor),swim 60 ft., burrow 30 ft.37 (-2 size, +29 natural)Bite +39 melee, 2 Claws +34 melee, 2 Wings +34 melee, 1 Tail slap +34 melee; or 1 Crush +39 meleeBite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d810 ft. by 20 ft. / 10 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 15/+2, SR 24, cold subtype, icewalking, blindsight, keen sensesStr 33, Dex 10, Con 23, Int 14, Wis 15, Cha 14Bluff +25, Concentration +25, Diplomacy +25, Escape Artist +25, Knowledge (any) +25, Listen +30, Scry +25, Search +30, Spellcraft +30, Spot +30Any 8Any cold land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)17Double standardAlways chaotic evil
580Dragon:White Dragon, WyrmGargantuan Dragon (Cold)33d12+231 (445)+0 (Dex)60 ft., fly 250 ft. (clumsy),swim 60 ft., burrow 30 ft.38 (-4 size, +32 natural)Bite +41 melee, 2 Claws +36 melee, 2 Wings +36 melee, 1 Tail slap +36 melee; or 1 Crush +41 melee; or 1 Tail sweep +41 mBite 4d6+12, claw 2d8+6, wing 2d6+6, tail slap 2d8+18; or crush 4d6+18; or tail sweep 2d6+1820 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 25, cold subtype, icewalking, blindsight, keen sensesStr 35, Dex 10, Con 25, Int 14, Wis 15, Cha 16Bluff +28, Concentration +28, Diplomacy +28, Escape Artist +27, Knowledge (any) +27, Listen +33, Scry +27, Search +33, Spellcraft +33, Spot +33Any 9Any cold land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)18Double standardAlways chaotic evil
581Dragon:White Dragon, Great wyrmGargantuan Dragon (Cold)36d12+288 (522)+0 (Dex)60 ft., fly 250 ft. (clumsy),swim 60 ft., burrow 30 ft.41 (-4 size, +35 natural)Bite +45 melee, 2 Claws +40 melee, 2 Wings +40 melee, 1 Tail slap +40 melee; or 1 Crush +45 melee; or 1 Tail sweep +45 mBite 4d6+13, claw 2d8+6, wing 2d6+6, tail slap 2d8+19; or crush 4d6+19; or tail sweep 2d6+1920 ft. by 40 ft. / 15 ft.Breath weapon, frightful presence, spells, spell-like abilitiesImmunities, damage reduction 20/+3, SR 27, cold subtype, icewalking, blindsight, keen sensesStr 37, Dex 10, Con 27, Int 18, Wis 19, Cha 18Bluff +42, Concentration +42, Diplomacy +42, Escape Artist +42, Knowledge (any) +42, Listen +36, Scry +42, Search +36, Spellcraft +36, Spot +36Any 10Any cold land and undergroundsolitary, pair, or family (1-2 and 2-5 offspring)20Double standardAlways chaotic evil
582Troll:ScragLarge Giant6d8+36 (63)+2 (Dex)20 ft., swim 40 ft.18 (-1 size, +2 Dex, +7 natural)2 claws +9 melee, bite +4 meleeClaw 1d6+6, bite 1d6+35 ft. by 5 ft./10 ft.Rend 2d6+9Regeneration 5, scent, darkvision 90 ft.Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6Listen +5, Spot +5Alertness, Iron WillAny aquaticSolitary or gang (2-4)5StandardAlways chaotic evil