| Id | 325 |
|---|---|
| Name | Fungus:Violet Fungus |
| Size and Type | Medium-Size Plant |
| Hit Dice | 2d8+6 (15) |
| Initiative | -1 (Dex) |
| Speed | 10 ft. |
| Armor Class | 13 (-1 Dex, +4 natural) |
| Attacks | 4 tentacles +3 melee |
| Damage | Tentacle 1d6+2 and poison |
| Face and Reach | 5 ft. by 5 ft./"10_ft. (with tentacle) |
| Special Attacks | |
| Special Qualities | Plant |
| Saves_Fort | 6 |
| Saves_Ref | -1 |
| Saves_Will | 0 |
| Abilities | Str 14, Dex 8, Con 16, Int 2, Wis 11, Cha 9 |
| Skills | |
| Feats | |
| Climate and Terrain | Any underground |
| Organization | Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers) |
| CR | 3 |
| Treasure | 1/10 coins; 50% goods; 50% items |
| Alignment | Always neutral |
| Advancement | 3-6 HD (Medium-size) |
| Description |
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits. Poison (Ex): Tentacle, Fortitude save (DC 14); initial and secondary damage 1d4 temporary Strength and 1d4 temporary Constitution. |