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Monsters

Id427
NameSalamander:Flamebrother
Size and TypeSmall Outsider (Fire)
Hit Dice3d8+3 (16)
Initiative+1 (Dex)
Speed20 ft.
Armor Class19 (+1 size, +1 Dex, +7 natural)
AttacksHalfspear +5 melee, tail slap +3 melee
DamageHalfspear 1d6+1 and 1d6 fire, tail slap 1d4 and 1d6 fire
Face and Reach5 ft. by 5 ft./5 ft.
Special AttacksHeat, constrict 1d4 and 1d6 fire
Special QualitiesFire subtype
Saves_Fort4
Saves_Ref4
Saves_Will5
AbilitiesStr 12, Dex 13, Con 12, Int 14, Wis 15, Cha 13
SkillsCraft (metalworking) +11, Escape Artist +7, Hide +9, Listen +7, Search +7, Spot +7
FeatsMultiattack
Climate and TerrainAny land and underground
OrganizationSolitary, pair, or cluster (3-5)
CR2
TreasureStandard (nonflammables only)
AlignmentUsually evil (any)
Advancement4-6 HD (Small)
Description

Flamebrothers speak only Ignan.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.

Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.

Flamebrother Characters

Flamebrothers have no favored class. They sometimes become adepts or warriors.