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Monsters

id302
NameElemental:Fire Elemental, Large
SizeAndTypeLarge Elemental (Fire)
HitDice8d8+24 (60)
Initiative+9 (+5 Dex, +4 Improved Initiative)
Speed50 ft.
ArmorClass18 (-1 size, +5 Dex, +4 natural)
AttacksSlam +10/+5 melee
DamageSlam 2d6+3 and 2d6 fire
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksBurn
SpecialQualitiesElemental, damage reduction 10/+1, fire subtype
Saves_Fort5
Saves_Ref11
Saves_Will2
AbilitiesStr 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11
SkillsListen +11, Spot +11
FeatsDodge, Improved Initiative, Weapon Finesse (slam)
ClimateAndTerrainAny land and underground
OrganizationSolitary
ChallengeRating_Value5
TreasureNone
AlignmentUsually neutral
Advancement9-15 HD (Large)
Description

A large fire elemental is 16 feet high and weighs 4 lbs.

Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.

Combat

Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Burn (Ex): Those hit by a fire elemental's slam attack must succeed at a Reflex save (DC 17) or catch fire. The flame burns for 1d4 rounds. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch fire unless they succeed at a Reflex save.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.