| Id | 302 |
|---|---|
| Name | Elemental:Fire Elemental, Large |
| Size and Type | Large Elemental (Fire) |
| Hit Dice | 8d8+24 (60) |
| Initiative | +9 (+5 Dex, +4 Improved Initiative) |
| Speed | 50 ft. |
| Armor Class | 18 (-1 size, +5 Dex, +4 natural) |
| Attacks | Slam +10/+5 melee |
| Damage | Slam 2d6+3 and 2d6 fire |
| Face and Reach | 5 ft. by 5 ft./10 ft. |
| Special Attacks | Burn |
| Special Qualities | Elemental, damage reduction 10/+1, fire subtype |
| Saves_Fort | 5 |
| Saves_Ref | 11 |
| Saves_Will | 2 |
| Abilities | Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11 |
| Skills | Listen +11, Spot +11 |
| Feats | Dodge, Improved Initiative, Weapon Finesse (slam) |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 5 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 9-15 HD (Large) |
| Description |
A large fire elemental is 16 feet high and weighs 4 lbs. Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Burn (Ex): Those hit by a fire elemental's slam attack
must succeed at a Reflex save (DC 17) or catch fire. The flame burns for
1d4 rounds. A burning creature can take a move-equivalent action to
put out the flame.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save. |