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Monsters

id74
NameMimic
SizeAndTypeLarge Aberration
HitDice7d8+21 (52)
Initiative+1 (Dex)
Speed10 ft.
ArmorClass13 (-1 size, +1 Dex, +3 natural)
AttacksSlam +8 melee
DamageSlam 1d8+6
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksAdhesive
SpecialQualitiesMimic shape, acid immunity
Saves_Fort5
Saves_Ref3
Saves_Will6
AbilitiesStr 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10
SkillsClimb +9, Disguise +12, Listen +11, Spot +6
FeatsSkill Focus (Disguise)
ClimateAndTerrainAny land and underground
OrganizationSolitary
ChallengeRating_Value4
Treasure1/10th coins; 50% goods; 50% items
AlignmentUsually neutral
Advancement8-10 HD (Large); 11-21 HD (Huge)
Description

Mimics speak Common.

Combat

A mimic often surprises the unsuspecting adventurer, lashing out with a heavy pseudopod. Mimics are smart enough to avoid fights to the death by extorting treasure or food from a party.

Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items touching it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first. A mimic makes one automatic slam attack each round against any creature stuck to it. A weapon that strikes an adhesive-coated mimic is also stuck fast unless the wielder succeeds at a Reflex save (DC 16). A successful Strength check (DC 16) is needed to pry it off. Strong alcohol dissolves the adhesive. A pint of wine or a similar liquid weakens it, but the mimic still has a +4 bonus to grapple checks. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.

Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic's body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic's Disguise check. Of course, by this time it is generally far too late.