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Monsters

id265
NameDevil:Pit Fiend (Baatezu)
SizeAndTypeLarge Outsider (Evil, Lawful)
HitDice13d8+65 (123)
Initiative+5 (+1 Dex, +4 Improved Initiative)
Speed40 ft., fly 60 ft. (average)
ArmorClass30 (-1 size, +1 Dex, +20 natural)
Attacks2 claws +19 melee, 2 wings +14 melee, bite +14 melee, tail slap +14 melee
DamageClaw 1d6+7, wing 1d4+3, bite 2d6+3 and poison plus disease, tail slap 2d4+3
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksSpell-like abilities, fear aura, improved grab, constrict 2d4+10, summon baatezu
SpecialQualitiesDamage reduction 25/+2, SR 28, baatezu qualities, regeneration 5
Saves_Fort13
Saves_Ref9
Saves_Will13
AbilitiesStr 25, Dex 13, Con 21, Int 20, Wis 20, Cha 16
SkillsBluff +17, Climb +20, Concentration +19, Disguise +17, Hide +4, Jump +19, Knowledge (arcana) +20, Listen +21, Move Silently +17, Search +21, Spellcraft +21, Spot +21
FeatsCleave, Great Cleave, Improved Initiative, Power Attack
ClimateAndTerrainAny land and underground
OrganizationSolitary, team (2-4), or troupe (1-2 pit fiends, 2-5 cornugons, and 2-5 hamatulas)
ChallengeRating_Value16
TreasureStandard coins; double goods; standard items
AlignmentAlways lawful evil
Advancement14-20 HD (Large); 21-39 HD (Huge)
Description

Pit fiends speak Infernal, Celestial, and Draconic.

Combat

Spell-Like Abilities: At will: animate dead, blasphemy, charm person, create undead, desecrate, detect good, detect magic, dispel magic, fireball, hold person, improved invisibility, magic circle against good, major image, produce flame, polymorph self, pyrotechnics, suggestion, teleport without error (self plus 50 pounds of objects only), unholy aura, unhallow, and wall of fire; 1/day-meteor swarm (any) and symbol (any). These abilities are as the spells cast by a 17th-level sorcerer (save DC 13 + spell level).
Once per year a pit fiend can use wish as the spell cast by a 20th-level sorcerer.

Fear Aura (Su): As a free action, a pit fiend can create an aura of fear in a 20-foot radius. It is otherwise identical with fear cast by a 15th-level sorcerer (save DC 19). If the save is successful, that creature cannot be affected again by that pit fiend's fear aura for one day. Other baatezu are immune to the aura.

Poison (Ex): Bite, Fortitude save (DC 21); initial damage 1d6 temporary Constitution, secondary damage death.

Disease (Su): Even if an affected creature saves against the poison, it must succeed at a Fortitude save (DC 14) or be infected with a vile disease called devil chills (incubation period 1d4 days, damage 1d4 points of temporary Strength).

Improved Grab (Ex): To use this ability, the pit fiend must hit a Medium-size or smaller opponent with its tail slap attack. If it gets a hold, it can constrict.

Constrict (Ex): A pit fiend deals 2d4+10 points of damage with a successful grapple check against Medium-size or smaller creatures.

Summon Baatezu (Sp): Twice per day a pit fiend can automatically summon two lemures, osyluths, or barbazu, or one erinyes, cornugon, or gelugon. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A baatezu that has just been summoned cannot use its own summon ability for 1 hour.

Regeneration (Ex): Pit fiends take normal damage from holy and blessed weapons of at least +3 enchantment.

Immunities (Ex): Baatezu are immune to fire and poison.

Resistances (Ex): Baatezu have cold and acid resistance 20.

See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells.

Telepathy (Su): Baatezu can communicate telepathically with any creature within 100 feet that has a language.