id | 281 |
---|---|
Name | Dire Animal:Tiger |
SizeAndType | Huge Animal |
HitDice | 16d8+48 (120) |
Initiative | +2 (Dex) |
Speed | 40 ft. |
ArmorClass | 16 (-2 size, +2 Dex, +6 natural) |
Attacks | 2 claws +18 melee, bite +13 melee |
Damage | Claw 2d4+8, bite 2d6+4 |
FaceAndReach | 10 ft. by 30 ft./10 ft. |
SpecialAttacks | Pounce, improved grab, rake 2d4+4 |
SpecialQualities | Scent |
Saves_Fort | 13 |
Saves_Ref | 12 |
Saves_Will | 11 |
Abilities | Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills | Hide +0*, Jump +11, Listen +3, Move Silently +9, Spot +3, Swim +11 |
Feats | |
ClimateAndTerrain | Any forest, hill, mountains, plains, and underground |
Organization | Solitary or pair |
ChallengeRating_Value | 8 |
Treasure | None |
Alignment | Always neutral |
Advancement | 17-32 HD (Huge); 33-48 (Gargantuan) |
Description |
Pounce (Ex): If a dire tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. Improved Grab (Ex): To use this ability, the dire tiger must hit with its bite attack. If it gets a hold, it can rake. Rake (Ex): A dire tiger can make two rake attacks (+18 melee) against a held creature with its hind legs for 2d4+4 damage each. If the dire tiger pounces on an opponent, it can also rake. Skills: Dire tigers receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. |