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Monsters

id281
NameDire Animal:Tiger
SizeAndTypeHuge Animal
HitDice16d8+48 (120)
Initiative+2 (Dex)
Speed40 ft.
ArmorClass16 (-2 size, +2 Dex, +6 natural)
Attacks2 claws +18 melee, bite +13 melee
DamageClaw 2d4+8, bite 2d6+4
FaceAndReach10 ft. by 30 ft./10 ft.
SpecialAttacksPounce, improved grab, rake 2d4+4
SpecialQualitiesScent
Saves_Fort13
Saves_Ref12
Saves_Will11
AbilitiesStr 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
SkillsHide +0*, Jump +11, Listen +3, Move Silently +9, Spot +3, Swim +11
Feats
ClimateAndTerrainAny forest, hill, mountains, plains, and underground
OrganizationSolitary or pair
ChallengeRating_Value8
TreasureNone
AlignmentAlways neutral
Advancement17-32 HD (Huge); 33-48 (Gargantuan)
Description

Pounce (Ex): If a dire tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the dire tiger must hit with its bite attack. If it gets a hold, it can rake.

Rake (Ex): A dire tiger can make two rake attacks (+18 melee) against a held creature with its hind legs for 2d4+4 damage each. If the dire tiger pounces on an opponent, it can also rake.

Skills: Dire tigers receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.