id | 3 |
---|---|
Name | Allip |
SizeAndType | Medium-Size Undead (Incorporeal) |
HitDice | 4d12 (26) |
Initiative | +5 (+1 Dex, +4 Improved Initiative) |
Speed | Fly 30 ft. (perfect) |
ArmorClass | 15 (+1 Dex, +4 deflection) |
Attacks | Incorporeal touch +3 melee |
Damage | Incorporeal touch 1d4 permanent Wisdom drain |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Babble, Wisdom drain, madness |
SpecialQualities | Undead, incorporeal, +2 turn resistance |
Saves_Fort | 1 |
Saves_Ref | 2 |
Saves_Will | 4 |
Abilities | Str -, Dex 12, Con -, Int 11, Wis 11, Cha 18 |
Skills | Hide +8, Intimidate +11, Intuit Direction +4, Listen +7,Search +7, Spot +7 |
Feats | Improved Initiative |
ClimateAndTerrain | Any land and underground |
Organization | Solitary |
ChallengeRating_Value | 3 |
Treasure | None |
Alignment | Always neutral evil |
Advancement | 5-12 HD (Medium-size) |
Description |
Combat Allips are unable to cause physical harm, although they don't appear to know that. They keep flailing away at their enemies, yet they inflict no wounds. Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed at a Will save (DC 16) or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic, mind-affecting compulsion. Opponents who successfully save cannot be affected by the same allip's babble for one day. Wisdom Drain (Su): Those whose Wisdom is reduced to 0 by the allip become helpless until at least 1 point of Wisdom is restored. Madness (Su): Anyone targeting the allip with a mind-control or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of temporary Wisdom damage. |