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Monsters

id51
NameGrick
SizeAndTypeMedium-Size Aberration
HitDice2d8 (9)
Initiative+2 (Dex)
Speed30 ft., climb 20 ft.
ArmorClass16 (+2 Dex, +4 natural)
Attacks4 tentacle rakes +3 melee, bite -2 melee
DamageTentacle rake 1d4+2, bite 1d3+1
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacks
SpecialQualitiesScent, damage reduction 15/+1
Saves_Fort0
Saves_Ref2
Saves_Will5
AbilitiesStr 14, Dex 14, Con 11, Int 3, Wis 14, Cha 5
SkillsClimb +10, Hide +4*, Listen +7, Spot +7
FeatsAlertness
ClimateAndTerrainUnderground
OrganizationSolitary or cluster (2-4)
ChallengeRating_Value3
Treasure1/10 coins; 50% goods; 50% items
AlignmentUsually neutral
Advancement3-4 HD (Medium-size); 5-6 HD (Large)
Description

Combat

They hunt by holing up near high-traffic areas, using their natural coloration to blend into convenient shadows. When prey (virtually anything that moves) ventures near, they lash out with their tentacles. A grick's rubbery body seems to shed blows of any kind. Its jaws are relatively small and weak compared to its body mass, so rather than consume its kill immediately, the grick normally drags its victim back to its lair to be eaten at its leisure.

Skills: *Their coloration affords gricks a +8 racial bonus to Hide checks when in natural rocky areas.