id | 433 |
---|---|
Name | Skeleton:Large Skeleton |
SizeAndType | Large Undead |
HitDice | 2d12 (13) |
Initiative | +5 (+1 Dex, +4 Improved Initiative) |
Speed | 40 ft. |
ArmorClass | 13 (-1 size, +1 Dex, +3 natural) |
Attacks | 2 claws +2 melee |
Damage | Claw 1d6+2 |
FaceAndReach | 5 ft. by 5 ft./10 ft. |
SpecialAttacks | |
SpecialQualities | Undead, immunities |
Saves_Fort | 0 |
Saves_Ref | 1 |
Saves_Will | 3 |
Abilities | Str 14, Dex 12, Con -, Int -, Wis 10, Cha 11 |
Skills | |
Feats | Improved Initiative |
ClimateAndTerrain | Any land and underground |
Organization | Any |
ChallengeRating_Value | 1 |
Treasure | None |
Alignment | Always neutral |
Advancement | 3 HD (Large) |
Description |
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons. |