| Id | 57 |
|---|---|
| Name | Hobgoblin |
| Size and Type | Medium-Size Humanoid (Goblinoid) |
| Hit Dice | 1d8+1 (5) |
| Initiative | +1 (Dex) |
| Speed | 30 ft. |
| Armor Class | 15 (+1 Dex, +3 studded leather, +1 small shield) |
| Attacks | Longsword +1 melee; or javelin +2 ranged |
| Damage | Longsword 1d8; or javelin 1d6 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | |
| Special Qualities | Darkvision 60 ft. |
| Saves_Fort | 3 |
| Saves_Ref | 1 |
| Saves_Will | 0 |
| Abilities | Str 11, Dex 13, Con 13, Int 10, Wis 10, Cha 10 |
| Skills | Hide +1, Listen +3, Move Silently +3, Spot +3 |
| Feats | Alertness |
| Climate and Terrain | Temperate and warm land and underground |
| Organization | Gang (4-9), band (10-100 plus 50% noncombatantsplus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls) |
| CR | 0.5 |
| Treasure | Standard |
| Alignment | Usually lawful evil |
| Advancement | By character class |
| Description |
Hobgoblins speak Goblin and Common. Combat These creatures have a strong grasp of strategy and tactics and are capable of carrying out sophisticated battle plans. Under the leadership of a skilled strategist or tactician, their discipline can prove a deciding factor. Hobgoblins hate elves and attack them first, in preference to other opponents. Skills: Hobgoblins receive a +4 racial bonus to Move Silently checks. Hobgoblin Characters A hobgoblin's favored class is fighter. Hobgoblin clerics can choose two of the following domains: Evil, Destruction, and Trickery. |