id | 257 |
---|---|
Name | Devil:Osyluth (Baatezu) |
SizeAndType | Large Outsider (Evil, Lawful) |
HitDice | 5d8+10 (32) |
Initiative | +4 (Improved Initiative) |
Speed | 40 ft. |
ArmorClass | 17 (-1 size, +8 natural) |
Attacks | Bite +9 melee, 2 claws +4 melee, sting +4 melee |
Damage | Bite 1d8+5, claw 1d4+2, sting 3d4+2 and poison |
FaceAndReach | 5 ft. by 5 ft./10 ft. |
SpecialAttacks | Spell-like abilities, fear aura, poison, summon baatezu |
SpecialQualities | Damage reduction 10/+1, SR 22, baatezu qualities, know alignment |
Saves_Fort | 6 |
Saves_Ref | 4 |
Saves_Will | 6 |
Abilities | Str 21, Dex 10, Con 15, Int 14, Wis 14, Cha 14 |
Skills | Concentration +8, Hide +3, Listen +11, Move Silently +8, Search +8, Sense Motive +10, Spot +12 |
Feats | Alertness, Improved Initiative |
ClimateAndTerrain | Any land and underground |
Organization | Solitary, team (2-4), or squad (6-10) |
ChallengeRating_Value | 6 |
Treasure | Standard |
Alignment | Always lawful evil |
Advancement | 6-8 HD (Large); 9-15 HD (Huge) |
Description |
Osyluths speak Infernal, Celestial, and Draconic. Combat Spell-Like Abilities: At will-animate dead, charm person,
dimensional anchor, doom, fly, invisibility (self only), major
image, suggestion, and wall of ice. These abilities are as the
spells cast by a 7th-level sorcerer (save DC 12 + spell level).
Fear Aura (Su): Osyluths can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed at a Will save (DC 14) or be affected as though by a fear spell cast by a 7th-level sorcerer. A creature that successfully saves cannot be affected again by the same osyluth's aura for one day. Other baatezu are immune to the aura. Poison (Ex): Sting, Fortitude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength. Summon Baatezu (Sp): Once per day an osyluth can attempt to summon 2d10 lemures with a 50% chance of success, or another osyluth with a 35% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A baatezu that has just been summoned cannot use its own summon ability for 1 hour. Know Alignment (Su): Osyluths always know the alignment of any creature they look upon. Immunities (Ex): Baatezu are immune to fire and poison. Resistances (Ex): Baatezu have cold and acid resistance 20. See in Darkness (Su): All devils can see perfectly in darkness of any kind, even that created by deeper darkness spells. Telepathy (Su): Baatezu can communicate telepathically with any creature within 100 feet that has a language. |