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Monsters

id320
NameFormian:Warrior
SizeAndTypeMedium-Size Outsider (Lawful)
HitDice4d8+8 (26)
Initiative+3 (Dex)
Speed40 ft.
ArmorClass18 (+3 Dex, +5 natural)
AttacksSting +7 melee, 2 claws +5 melee, bite +5 melee
DamageSting 2d4+3, claw 1d6+1, bite 1d4+1
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksHive mind, poison
SpecialQualitiesImmunities, resistances, SR 18
Saves_Fort6
Saves_Ref7
Saves_Will5
AbilitiesStr 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11
SkillsClimb +10, Hide +10, Listen +7, Move Silently +10, Spot +6
FeatsDodge, Multiattack
ClimateAndTerrainAny land and underground
OrganizationSolitary, team (2-4), or troop (6-11)
ChallengeRating_Value3
TreasureNone
AlignmentAlways lawful neutral
Advancement5-8 HD (Medium-size); 9-12 HD (Large)
Description

Poison (Ex): Sting, Fortitude save (DC 14); initial and secondary damage 1d6 temporary Strength.

Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.

Immunities (Ex): Formians have poison, petrification, and cold immunity.

Resistances (Ex): All formians have fire, electricity, and sonic resistance 20.