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Monsters

Id419
NameOgre:Merrow (Aquatic Ogre)
Size and TypeLarge Giant
Hit Dice4d8+8 (26)
Initiative-1 (Dex)
Speed30 ft., swim 40 ft.
Armor Class16 (-1 size, -1 Dex, +5 natural, +3 hide)
AttacksHuge longspear +7 melee; or Huge longspear +1 ranged
DamageHuge longspear 1d8+7; or Huge longspear 2d6+5
Face and Reach5 ft. by 5 ft./10 ft. (15-20 ft. with longspear)
Special Attacks
Special Qualities
Saves_Fort6
Saves_Ref0
Saves_Will1
AbilitiesStr 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
SkillsClimb +4, Listen +2, Spot +2
FeatsWeapon Focus (longspear)
Climate and TerrainAny aquatic
OrganizationSolitary, pair, gang (2-4), or band (5-8)
CR2
TreasureStandard
AlignmentUsually chaotic evil
AdvancementBy character class
Description

Merrows speak Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common.

Apart from their habitat, speed (swim 40 ft.), and their penchant for longspears (attack +7 melee, damage 1d8+7), Merrows are identical with their landbound cousins.