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Monsters

id419
NameOgre:Merrow (Aquatic Ogre)
SizeAndTypeLarge Giant
HitDice4d8+8 (26)
Initiative-1 (Dex)
Speed30 ft., swim 40 ft.
ArmorClass16 (-1 size, -1 Dex, +5 natural, +3 hide)
AttacksHuge longspear +7 melee; or Huge longspear +1 ranged
DamageHuge longspear 1d8+7; or Huge longspear 2d6+5
FaceAndReach5 ft. by 5 ft./10 ft. (15-20 ft. with longspear)
SpecialAttacks
SpecialQualities
Saves_Fort6
Saves_Ref0
Saves_Will1
AbilitiesStr 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
SkillsClimb +4, Listen +2, Spot +2
FeatsWeapon Focus (longspear)
ClimateAndTerrainAny aquatic
OrganizationSolitary, pair, gang (2-4), or band (5-8)
ChallengeRating_Value2
TreasureStandard
AlignmentUsually chaotic evil
AdvancementBy character class
Description

Merrows speak Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common.

Apart from their habitat, speed (swim 40 ft.), and their penchant for longspears (attack +7 melee, damage 1d8+7), Merrows are identical with their landbound cousins.