id | 407 |
---|---|
Name | Mephit:Ooze Mephit |
SizeAndType | Small Outsider (Water) |
HitDice | 3d8+3 (16) |
Initiative | +0 |
Speed | 30 ft., fly 40 ft. (average) |
ArmorClass | 16 (+1 size, +5 natural) |
Attacks | 2 claws +6 melee |
Damage | Claw 1d3+2 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Breath weapon, spell-like abilities, summon mephit |
SpecialQualities | Fast healing 2, damage reduction 5/+1 |
Saves_Fort | 4 |
Saves_Ref | 3 |
Saves_Will | 3 |
Abilities | Str 14, Dex 10, Con 13, Int 12, Wis 11, Cha 15 |
Skills | Bluff +6, Hide +9, Listen +6, Move Silently +6, Spot +6 |
Feats | Power Attack |
ClimateAndTerrain | Any land and underground |
Organization | Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) |
ChallengeRating_Value | 3 |
Treasure | Standard |
Alignment | Usually neutral |
Advancement | 4-6 HD (Small); 7-9 HD (Medium-size) |
Description |
Breath Weapon (Su): Cone of caustic liquid, 10 feet, once every 1d4 rounds as a standard action; damage 1d4, Reflex half DC 12. Living creatures that fail their saves are tormented by itching skin and burning eyes. This imposes a -4 morale penalty to AC and a -2 morale penalty to attack rolls for 3 rounds. Spell-Like Abilities: Once per hour an ooze mephit can hurl an acidic blob that functions like Melf's acid arrow cast by a 3rd-level sorcerer (save DC 12 + spell level). Once per day it can create a mass of smelly fog that duplicates the effect of stinking cloud as cast by a 6th-level sorcerer. Summon Mephit (Sp): Once per day, all mephits can summon other mephits much as though casting a summon monster spell, but they have only a 25% chance of success to summon one mephit of the same type. Roll d%: On a failure, no creature answers the summons. A mephit that has just been summoned cannot use its own summon ability for 1 hour. Fast Healing (Ex): An ooze mephit heals 2 points of damage each round, provided it is still alive and it is in a wet or muddy environment. |