id | 420 |
---|---|
Name | Ogre:Ogre Mage |
SizeAndType | Large Giant |
HitDice | 5d8+15 (37) |
Initiative | +4 (Improved Initiative) |
Speed | 30 ft., fly 40 ft. (good) |
ArmorClass | 18 (-1 size, +5 natural, +4 chain shirt) |
Attacks | Huge greatsword +7 melee; or Huge longbow +2 ranged |
Damage | Huge greatsword 2d8+7; or Huge longbow 2d6 |
FaceAndReach | 5 ft. by 5 ft./10 ft. |
SpecialAttacks | Spell-like abilities |
SpecialQualities | Regeneration 2, SR 18 |
Saves_Fort | 7 |
Saves_Ref | 1 |
Saves_Will | 3 |
Abilities | Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17 |
Skills | Concentration +6, Listen +5, Spellcraft +4, Spot +5 |
Feats | Improved Initiative |
ClimateAndTerrain | Any land and underground |
Organization | Solitary, pair, or troupe (1-2 plus 2-4 ogres) |
ChallengeRating_Value | 8 |
Treasure | Double standard |
Alignment | Usually lawful evil |
Advancement | By character class |
Description |
Ogre mages speak Giant and Common. Spell-Like Abilities: At will-darkness and invisibility; 1/day-charm person, cone of cold, gaseous form, polymorph self, and sleep. These abilities are as the spells cast by a 9th-level sorcerer (save DC 13 + spell level). Flight (Su): An ogre mage can cease or resume flight as a free action. While in gaseous form it can fly at normal speed and has perfect maneuverability. Regeneration (Ex): Ogre mages take normal damage from fire and acid. An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or other vital organ is severed, it must be reattached within 10 minutes or the creature dies. Ogre mages cannot regrow lost body parts. |