| Id | 420 |
|---|---|
| Name | Ogre:Ogre Mage |
| Size and Type | Large Giant |
| Hit Dice | 5d8+15 (37) |
| Initiative | +4 (Improved Initiative) |
| Speed | 30 ft., fly 40 ft. (good) |
| Armor Class | 18 (-1 size, +5 natural, +4 chain shirt) |
| Attacks | Huge greatsword +7 melee; or Huge longbow +2 ranged |
| Damage | Huge greatsword 2d8+7; or Huge longbow 2d6 |
| Face and Reach | 5 ft. by 5 ft./10 ft. |
| Special Attacks | Spell-like abilities |
| Special Qualities | Regeneration 2, SR 18 |
| Saves_Fort | 7 |
| Saves_Ref | 1 |
| Saves_Will | 3 |
| Abilities | Str 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17 |
| Skills | Concentration +6, Listen +5, Spellcraft +4, Spot +5 |
| Feats | Improved Initiative |
| Climate and Terrain | Any land and underground |
| Organization | Solitary, pair, or troupe (1-2 plus 2-4 ogres) |
| CR | 8 |
| Treasure | Double standard |
| Alignment | Usually lawful evil |
| Advancement | By character class |
| Description |
Ogre mages speak Giant and Common. Spell-Like Abilities: At will-darkness and invisibility; 1/day-charm person, cone of cold, gaseous form, polymorph self, and sleep. These abilities are as the spells cast by a 9th-level sorcerer (save DC 13 + spell level). Flight (Su): An ogre mage can cease or resume flight as a free action. While in gaseous form it can fly at normal speed and has perfect maneuverability. Regeneration (Ex): Ogre mages take normal damage from fire and acid. An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or other vital organ is severed, it must be reattached within 10 minutes or the creature dies. Ogre mages cannot regrow lost body parts. |