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Monsters

id420
NameOgre:Ogre Mage
SizeAndTypeLarge Giant
HitDice5d8+15 (37)
Initiative+4 (Improved Initiative)
Speed30 ft., fly 40 ft. (good)
ArmorClass18 (-1 size, +5 natural, +4 chain shirt)
AttacksHuge greatsword +7 melee; or Huge longbow +2 ranged
DamageHuge greatsword 2d8+7; or Huge longbow 2d6
FaceAndReach5 ft. by 5 ft./10 ft.
SpecialAttacksSpell-like abilities
SpecialQualitiesRegeneration 2, SR 18
Saves_Fort7
Saves_Ref1
Saves_Will3
AbilitiesStr 21, Dex 10, Con 17, Int 14, Wis 14, Cha 17
SkillsConcentration +6, Listen +5, Spellcraft +4, Spot +5
FeatsImproved Initiative
ClimateAndTerrainAny land and underground
OrganizationSolitary, pair, or troupe (1-2 plus 2-4 ogres)
ChallengeRating_Value8
TreasureDouble standard
AlignmentUsually lawful evil
AdvancementBy character class
Description

Ogre mages speak Giant and Common.

Spell-Like Abilities: At will-darkness and invisibility; 1/day-charm person, cone of cold, gaseous form, polymorph self, and sleep. These abilities are as the spells cast by a 9th-level sorcerer (save DC 13 + spell level).

Flight (Su): An ogre mage can cease or resume flight as a free action. While in gaseous form it can fly at normal speed and has perfect maneuverability.

Regeneration (Ex): Ogre mages take normal damage from fire and acid. An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or other vital organ is severed, it must be reattached within 10 minutes or the creature dies. Ogre mages cannot regrow lost body parts.