id | 307 |
---|---|
Name | Elemental:Water Elemental, Medium |
SizeAndType | Medium-Size Elemental (Water) |
HitDice | 4d8+12 (30) |
Initiative | +1 (Dex) |
Speed | 20 ft., swim 90 ft. |
ArmorClass | 19 (+1 Dex, +8 natural) |
Attacks | Slam +6 melee |
Damage | Slam 1d8+4 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Water mastery, drench, vortex |
SpecialQualities | Elemental |
Saves_Fort | 7 |
Saves_Ref | 2 |
Saves_Will | 1 |
Abilities | Str 16, Dex 12, Con 17, Int 4, Wis 11, Cha 11 |
Skills | Listen +7, Spot +7 |
Feats | Power Attack |
ClimateAndTerrain | Any land and underground |
Organization | Solitary |
ChallengeRating_Value | 3 |
Treasure | None |
Alignment | Usually neutral |
Advancement | 5-7 HD (Medium-size) |
Description |
A medium-size water elemental is 8 feet high and weighs 280 lbs. Water elementals speak Aquan but rarely choose to do so. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Water Mastery (Ex): A water elemental gains a +1 attack and damage bonus if both it and its opponent touch water. If the opponent or elemental is landbound, the elemental suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block.) A water elemental can be a serious threat to a ship that crosses its path. The elemental can easily overturn small craft (5 feet of length per Hit Die of the elemental) and stop larger vessels (10 feet long per HD). Even large ships (20 feet long per HD) can be slowed to half speed. Drench (Ex): The elemental's touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire it touches as dispel magic cast by a sorcerer whose level equals the elemental's HD total. Vortex (Su): The elemental can transform itself into a
whirlpool once every 10 minutes, provided it is underwater, and
remain in that form for up to 1 round for every 2 HD it has. In
vortex form, the elemental can move through the water or along
the bottom at its swim speed. The vortex is DC 15, damage 1d6,
and up to 30 feet high.
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