| Id | 457 |
|---|---|
| Name | Zombie:Medium Zombie |
| Size and Type | Medium-Size Undead |
| Hit Dice | 2d12+3 (16) |
| Initiative | -1 (Dex) |
| Speed | 30 ft. |
| Armor Class | 11 (-1 Dex, +2 natural) |
| Attacks | Slam +2 melee |
| Damage | Slam 1d6+1 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | |
| Special Qualities | Undead, partial actions only |
| Saves_Fort | 0 |
| Saves_Ref | -1 |
| Saves_Will | 3 |
| Abilities | Str 13, Dex 8, Con -, Int -, Wis 10, Cha 1 |
| Skills | |
| Feats | Toughness |
| Climate and Terrain | Any land and underground |
| Organization | Gang (2-5), squad (6-10), or mob (11-20) |
| CR | 0.5 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 3 HD (Medium-size) |
| Description |
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge). |