| Id | 339 |
|---|---|
| Name | Giant:Storm Giant |
| Size and Type | Huge Giant (Electricity) |
| Hit Dice | 19d8+114 (199) |
| Initiative | +2 (Dex) |
| Speed | 40 ft., swim 30 ft. (breastplate); base 50 ft., swim 40 ft. |
| Armor Class | 27 (-2 size, +2 Dex, +12 natural, +5 breastplate) |
| Attacks | Gargantuan greatsword +26/+21/+16 melee; or Gargantuan mighty composite longbow (+14) +14/+9/+4 ranged |
| Damage | Gargantuan greatsword 4d6+21; or Gargantuan mighty composite longbow (+14) 2d8+14 |
| Face and Reach | 10 ft. by 10 ft./15 ft. |
| Special Attacks | Spell-like abilities |
| Special Qualities | Electricity immunity, rock catching, freedom of movement, water breathing |
| Saves_Fort | 17 |
| Saves_Ref | 8 |
| Saves_Will | 9 |
| Abilities | Str 39, Dex 14, Con 23, Int 16, Wis 16, Cha 15 |
| Skills | Climb +18, Concentration +12, Jump +12, Perform (chant, dance, drama, harp, recorder) +7, Spot +8 |
| Feats | Cleave, Combat Reflexes, Great Cleave, Power Attack, Sunder |
| Climate and Terrain | Temperate and warm mountains |
| Organization | Solitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea lions) |
| CR | 13 |
| Treasure | Standard coins; double goods; standard items |
| Alignment | Often chaotic good |
| Advancement | By character class |
| Description |
All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common. Spell-Like Abilities: Once per day a storm giant can call lightning as a 15th-level druid and use chain lighting as a 15th-level sorcerer. Twice per day a storm giant can control weather as a 20th-level druid and levitate as a 20th-level sorcerer. Save DC is 12 + spell level. Freedom of Movement (Su): Storm giants continuously have freedom of movement as the spell. Water Breathing (Ex): Storm giants can breathe underwater indefinitely and can freely use their spell-like abilities while submerged. Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects). Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack. Skills: Storm giants have EHD as though they were large creatures. Storm giants ignore all weight penalties for gear carried when swimming. Feats: Storm giants have EHD as though they were large creatures. Storm Giant Characters Storm giant clerics can choose two of the following domains: Chaos, Good, Protection, and War. |