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Monsters

id339
NameGiant:Storm Giant
SizeAndTypeHuge Giant (Electricity)
HitDice19d8+114 (199)
Initiative+2 (Dex)
Speed40 ft., swim 30 ft. (breastplate); base 50 ft., swim 40 ft.
ArmorClass27 (-2 size, +2 Dex, +12 natural, +5 breastplate)
AttacksGargantuan greatsword +26/+21/+16 melee; or Gargantuan mighty composite longbow (+14) +14/+9/+4 ranged
DamageGargantuan greatsword 4d6+21; or Gargantuan mighty composite longbow (+14) 2d8+14
FaceAndReach10 ft. by 10 ft./15 ft.
SpecialAttacksSpell-like abilities
SpecialQualitiesElectricity immunity, rock catching, freedom of movement, water breathing
Saves_Fort17
Saves_Ref8
Saves_Will9
AbilitiesStr 39, Dex 14, Con 23, Int 16, Wis 16, Cha 15
SkillsClimb +18, Concentration +12, Jump +12, Perform (chant, dance, drama, harp, recorder) +7, Spot +8
FeatsCleave, Combat Reflexes, Great Cleave, Power Attack, Sunder
ClimateAndTerrainTemperate and warm mountains
OrganizationSolitary or family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th-10th level plus 1-2 rocs, 2-5 griffons, or 2-8 sea lions)
ChallengeRating_Value13
TreasureStandard coins; double goods; standard items
AlignmentOften chaotic good
AdvancementBy character class
Description

All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.

Spell-Like Abilities: Once per day a storm giant can call lightning as a 15th-level druid and use chain lighting as a 15th-level sorcerer. Twice per day a storm giant can control weather as a 20th-level druid and levitate as a 20th-level sorcerer. Save DC is 12 + spell level.

Freedom of Movement (Su): Storm giants continuously have freedom of movement as the spell.

Water Breathing (Ex): Storm giants can breathe underwater indefinitely and can freely use their spell-like abilities while submerged.

Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant's variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.

Skills: Storm giants have EHD as though they were large creatures. Storm giants ignore all weight penalties for gear carried when swimming.

Feats: Storm giants have EHD as though they were large creatures.

Storm Giant Characters

Storm giant clerics can choose two of the following domains: Chaos, Good, Protection, and War.