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Monsters

Id179
NameAnimal:Snake, Tiny Viper
Size and TypeTiny Animal
Hit Dice1/4 d8 (1)
Initiative+3 (Dex)
Speed15 ft., climb 15 ft., swim 15 ft.
Armor Class17 (+2 size, +3 Dex, +2 natural)
AttacksBite +5 melee
DamageBite poison
Face and Reach2 1/2 ft. by 2 1/2 ft. (coiled)/0 ft.
Special AttacksPoison
Special QualitiesScent
Saves_Fort2
Saves_Ref5
Saves_Will1
AbilitiesStr 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2
SkillsBalance +11, Climb +12, Hide +18 Listen +8, Spot +8
FeatsWeapon Finesse (bite)
Climate and TerrainTemperate and warm land, aquatic, and underground
OrganizationSolitary
CR0.333
TreasureNone
AlignmentAlways neutral
Advancement
Description

Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution.

Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.