| Id | 179 |
|---|---|
| Name | Animal:Snake, Tiny Viper |
| Size and Type | Tiny Animal |
| Hit Dice | 1/4 d8 (1) |
| Initiative | +3 (Dex) |
| Speed | 15 ft., climb 15 ft., swim 15 ft. |
| Armor Class | 17 (+2 size, +3 Dex, +2 natural) |
| Attacks | Bite +5 melee |
| Damage | Bite poison |
| Face and Reach | 2 1/2 ft. by 2 1/2 ft. (coiled)/0 ft. |
| Special Attacks | Poison |
| Special Qualities | Scent |
| Saves_Fort | 2 |
| Saves_Ref | 5 |
| Saves_Will | 1 |
| Abilities | Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
| Skills | Balance +11, Climb +12, Hide +18 Listen +8, Spot +8 |
| Feats | Weapon Finesse (bite) |
| Climate and Terrain | Temperate and warm land, aquatic, and underground |
| Organization | Solitary |
| CR | 0.333 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | |
| Description |
Poison (Ex): Bite, Fortitude save (DC 11 for all sizes Large and smaller, DC 13 for a Huge viper); initial and secondary damage 1d6 temporary Constitution. Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better. |