Advanced search options

Monsters

id117
NameTitan
SizeAndTypeHuge Outsider (Chaotic, Good)
HitDice20d8+120 (210)
Initiative+1 (Dex)
Speed90 ft.
ArmorClass22 (-2 size, +1 Dex, +13 natural)
AttacksGargantuan warhammer +31/+26/+21/+16 melee; or Huge javelin +19/+14/+9/+4 ranged
DamageGargantuan warhammer 4d6+19; or Huge javelin 2d6+13
FaceAndReach10 ft. by 10 ft./15 ft.
SpecialAttacksSpell-like abilities, spells
SpecialQualitiesDamage reduction 15/+1, SR 25
Saves_Fort18
Saves_Ref13
Saves_Will17
AbilitiesStr 37, Dex 12, Con 23, Int 21, Wis 20, Cha 18
SkillsBluff +27, Climb +21, Concentration +29, Craft (any one)+27, Jump +36, Knowledge (any one) +28, Knowledge (religion) +28, Listen +30, Perform (ballad, chant, dance, epic, harp, melody, ode, plus any other sixteen) +27, Sense Motive +28, Spot +30, Swim +36
FeatsAlertness, Blind-Fight, Cleave, Expertise, Great Cleave,Power Attack
ClimateAndTerrainAny land and underground
OrganizationSolitary or pair
ChallengeRating_Value21
TreasureTriple standard
AlignmentAlways chaotic good
Advancement21-30 HD (Huge); 31-60 HD (Gargantuan)
Description

Titans speak Common, Celestial, Draconic, Giant, and Sylvan.

Combat

Spell-Like Abilities: At will: alter self, bless, charm person or animal, commune with nature, cure light wounds, eyebite, fire storm, halt undead, hold monster, invisibility, levitate, light, magic circle against evil, mirror image, pass without trace, persistent image, produce flame, summon nature's ally II, remove curse, remove fear, shield, speak with plants, summon swarm, and whispering wind; 2/day-astral projection and etherealness. These abilities are as the spells cast by a 20th-level sorcerer (save DC 14 + spell level). Once every other round, a titan can use holy smite as a 20th-level cleric.

Spells: A titan can use arcane spells as a 20th-level wizard or divine spells as a 20th-level cleric, from the cleric list and from the Chaos and Good domains.