id | 146 |
---|---|
Name | Animal:Cheetah |
SizeAndType | Medium-Size Animal |
HitDice | 3d8+6 (19) |
Initiative | +4 (Dex) |
Speed | 50 ft. |
ArmorClass | 15 (+4 Dex, +1 natural) |
Attacks | Bite +6 melee, 2 claws +1 melee |
Damage | Bite 1d6+3, claw 1d2+1 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Trip |
SpecialQualities | Sprint |
Saves_Fort | 5 |
Saves_Ref | 7 |
Saves_Will | 2 |
Abilities | Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 |
Skills | Hide +7, Listen +5, Move Silently +8, Spot +5 |
Feats | Weapon Finesse (bite, claw) |
ClimateAndTerrain | Warm plains |
Organization | Solitary, pair, or family (3-5) |
ChallengeRating_Value | 2 |
Treasure | None |
Alignment | Always neutral |
Advancement | 4-5 HD (Medium-size) |
Description |
Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah. Sprint (Ex): Once an hour, a cheetah can take a charge action to move ten times its normal speed (500 feet). |