| Id | 146 |
|---|---|
| Name | Animal:Cheetah |
| Size and Type | Medium-Size Animal |
| Hit Dice | 3d8+6 (19) |
| Initiative | +4 (Dex) |
| Speed | 50 ft. |
| Armor Class | 15 (+4 Dex, +1 natural) |
| Attacks | Bite +6 melee, 2 claws +1 melee |
| Damage | Bite 1d6+3, claw 1d2+1 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Trip |
| Special Qualities | Sprint |
| Saves_Fort | 5 |
| Saves_Ref | 7 |
| Saves_Will | 2 |
| Abilities | Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 |
| Skills | Hide +7, Listen +5, Move Silently +8, Spot +5 |
| Feats | Weapon Finesse (bite, claw) |
| Climate and Terrain | Warm plains |
| Organization | Solitary, pair, or family (3-5) |
| CR | 2 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 4-5 HD (Medium-size) |
| Description |
Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah. Sprint (Ex): Once an hour, a cheetah can take a charge action to move ten times its normal speed (500 feet). |