| Id | 10 |
|---|---|
| Name | Behir |
| Size and Type | Huge Magical Beast (Electricity) |
| Hit Dice | 9d10+45 (94) |
| Initiative | +1 (Dex) |
| Speed | 40 ft., climb 15 ft. |
| Armor Class | 16 (-2 size, +1 Dex, +7 natural) |
| Attacks | Bite +15 melee, 6 claws +10 melee |
| Damage | Bite 2d4+8, claw 1d4+4 |
| Face and Reach | 10 ft. by 30 ft./10 ft. |
| Special Attacks | Breath weapon, improved grab, swallow whole,constrict 2d8+8 |
| Special Qualities | Electricity immunity, scent, can't betripped |
| Saves_Fort | 11 |
| Saves_Ref | 7 |
| Saves_Will | 5 |
| Abilities | Str 26, Dex 13, Con 21, Int 7, Wis 14, Cha 12 |
| Skills | Climb +18, Hide +5, Spot +7 |
| Feats | Cleave, Power Attack |
| Climate and Terrain | Any land and underground |
| Organization | Solitary or pair |
| CR | 8 |
| Treasure | Standard |
| Alignment | Often neutral |
| Advancement | 10-13 HD (Huge); 14-27 HD (Gargantuan) |
| Description |
Behirs speak Common. Combat A behir usually bites and grabs its prey first, then either swallows or constricts the opponent. If beset by a large number of foes, it uses its breath weapon. Breath Weapon (Su): Line of lightning 5 feet wide, 5 feet high, and 20 feet long, once a minute; damage 7d6, Reflex half DC 19. Improved Grab (Ex): To use this ability, the behir must hit with its bite attack. If it gets a hold, it can attempt to swallow or constrict the opponent. Swallow Whole (Ex): A behir can try to swallow a grabbed Medium-size or smaller opponent by making a successful grapple check. A behir that swallows an opponent can use its Cleave feat to bite and grab another opponent. The swallowed creature takes 2d8+8 points of crushing damage and 8 points of acid damage per round from the behir's gizzard. A swallowed creature can also cut its way out by using claws or a Small or Tiny slashing weapon to deal 25 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must again cut its own way out. The behir's gizzard can hold two Medium-size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or smaller opponents. Constrict (Ex): A behir deals 2d8+8 damage with a successful grapple check against Gargantuan or smaller creatures. It can use its claws against the grappled foe as well. |