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Monsters

Id73
NameMerfolk
Size and TypeMedium-Size Humanoid (Aquatic)
Hit Dice1d8+1 (5)
Initiative+1 (Dex)
Speed5 ft., swim 50 ft.
Armor Class13 (+1 Dex, +2 leather)
AttacksTrident +1 melee; or heavy crossbow +2 ranged
DamageTrident 1d8; or heavy crossbow 1d10
Face and Reach5 ft. by 5 ft./5 ft.
Special Attacks
Special QualitiesLow-light vision
Saves_Fort3
Saves_Ref1
Saves_Will0
AbilitiesStr 10, Dex 12, Con 12, Int 11, Wis 11, Cha 13
SkillsListen +4, Spot +4
FeatsAlertness
Climate and TerrainTemperate aquatic
OrganizationCompany (2-4), patrol (11-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-6th level), or band (30-60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)
CR0.5
TreasureStandard
AlignmentUsually neutral
AdvancementBy character class
Description

Merfolk speak Common and Aquan.

Combat

Merfolk favor heavy crossbows of shell and coral that fire bolts fashioned from blowfish spines, with an underwater range of 30 yards. Merfolk often barrage their enemies before closing, when they resort to tridents.

Merfolk Characters

A merfolk's favored class is bard. Merfolk clerics can choose two of the following domains: Animal, Protection, and Water.