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Monsters

id73
NameMerfolk
SizeAndTypeMedium-Size Humanoid (Aquatic)
HitDice1d8+1 (5)
Initiative+1 (Dex)
Speed5 ft., swim 50 ft.
ArmorClass13 (+1 Dex, +2 leather)
AttacksTrident +1 melee; or heavy crossbow +2 ranged
DamageTrident 1d8; or heavy crossbow 1d10
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacks
SpecialQualitiesLow-light vision
Saves_Fort3
Saves_Ref1
Saves_Will0
AbilitiesStr 10, Dex 12, Con 12, Int 11, Wis 11, Cha 13
SkillsListen +4, Spot +4
FeatsAlertness
ClimateAndTerrainTemperate aquatic
OrganizationCompany (2-4), patrol (11-20 plus 2 3rd-level lieutenants and 1 leader of 3rd-6th level), or band (30-60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)
ChallengeRating_Value0.5
TreasureStandard
AlignmentUsually neutral
AdvancementBy character class
Description

Merfolk speak Common and Aquan.

Combat

Merfolk favor heavy crossbows of shell and coral that fire bolts fashioned from blowfish spines, with an underwater range of 30 yards. Merfolk often barrage their enemies before closing, when they resort to tridents.

Merfolk Characters

A merfolk's favored class is bard. Merfolk clerics can choose two of the following domains: Animal, Protection, and Water.