| Id | 191 |
|---|---|
| Name | Animal:Whale, Orca |
| Size and Type | Huge Animal |
| Hit Dice | 9d8+45 (85) |
| Initiative | +2 (Dex) |
| Speed | Swim 50 ft. |
| Armor Class | 16 (-2 size, +2 Dex, +6 natural) |
| Attacks | Bite +12 melee |
| Damage | Bite 2d6+12 |
| Face and Reach | 10 ft. by 20 ft./10 ft. |
| Special Attacks | |
| Special Qualities | Blindsight |
| Saves_Fort | 11 |
| Saves_Ref | 8 |
| Saves_Will | 5 |
| Abilities | Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6 |
| Skills | Listen +12*, Spot +12* |
| Feats | |
| Climate and Terrain | Any aquatic |
| Organization | Solitary or pod (6-11) |
| CR | 5 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 10-13 HD (Huge); 14-27 HD (Gargantuan) |
| Description |
Blindsight (Ex): Whales can "see" by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human's. Skills: Whales gain a +4 racial bonus to Spot and Listen checks. *These bonuses are lost if Blindsight is negated. |