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Monsters

id451
NameXorn:Elder Xorn
SizeAndTypeLarge Outsider (Earth)
HitDice15d8+60 (127)
Initiative+0
Speed20 ft., burrow 20 ft.
ArmorClass22 (-1 size, +13 natural)
AttacksBite +21 melee, 3 claws +19 melee
DamageBite 4d8+7, claw 1d6+3
FaceAndReach10 ft. by 10 ft./10 ft.
SpecialAttacksBurrow
SpecialQualitiesFire and cold immunity, electricity resistance 10, half damage from slashing, all-around vision, tremorsense
Saves_Fort13
Saves_Ref9
Saves_Will9
AbilitiesStr 25, Dex 10, Con 19, Int 10, Wis 11, Cha 10
SkillsHide +14, Intuit Direction +18, Knowledge (minerals) +12, Listen +18, Move Silently +18, Search +22, Spot +22
FeatsCleave, Great Cleave, Multiattack, Power Attack
ClimateAndTerrainAny land and underground
OrganizationSolitary, pair, or party (6-11)
ChallengeRating_Value8
TreasureNone
AlignmentUsually neutral
Advancement16-21 HD (Large); 22-45 HD (Huge)
Description

Xorns speak Terran and Common.

Burrow (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds at a Fortitude save.

Half Damage from Slashing (Ex): Slashing weapons deal only half damage to xorns, with a minimum of 1 point of damage.

All-Around Vision (Ex): Xorns' symmetrically placed eyes allow them to look in any direction, bestowing a +4 racial bonus to Spot and Search checks. Xorns can't be flanked.

Tremorsense (Ex): Xorns can automatically sense the location of anything within 60 feet that is in contact with the ground.