| Id | 216 |
|---|---|
| Name | Vermin:Monstrous Scorpion, Colossal |
| Size and Type | Colossal Vermin |
| Hit Dice | 64d8+128 (416) |
| Initiative | +0 |
| Speed | 50 ft. |
| Armor Class | 20 (-8 size, +18 natural) |
| Attacks | 2 claws +49 melee, sting +44 melee |
| Damage | Claw 2d8+9, sting 2d8+4 and poison |
| Face and Reach | 40 ft. by 80 ft./15 ft. |
| Special Attacks | Improved grab, squeeze, poison |
| Special Qualities | Vermin |
| Saves_Fort | 36 |
| Saves_Ref | 21 |
| Saves_Will | 21 |
| Abilities | Str 29, Dex 10, Con 14, Int -, Wis 10, Cha 2 |
| Skills | Climb +16, Hide -8, Spot +7 |
| Feats | |
| Climate and Terrain | Temperate and warm land and underground |
| Organization | Solitary |
| CR | 11 |
| Treasure | 1/10 coins; 50% goods; 50% items |
| Alignment | Always neutral |
| Advancement | |
| Description |
Length 80 feet, Width 40 feet (including legs), Body Width 13 feet, Body Height 10 feet (not including stinger). Poison (Ex): Sting, Fortitude save (DC 54); initial and secondary damage 2d8 temporary Strength. Improved Grab (Ex): To use this ability, the monstrous scorpion must hit with its claw attack. If it gets a hold, it hangs on and stings. Squeeze (Ex): A monstrous scorpion that gets a hold on an opponent of its size or smaller automatically deals damage with both claws, biting and stinging at its full attack value. Vermin: Immune to mind-influencing effects. Skills: A monstrous scorpion receives a +4 racial bonus to Climb, Hide, and Spot checks. |