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Monsters

id32
NameDoppelganger
SizeAndTypeMedium-Size Shapechanger
HitDice4d8+4 (22)
Initiative+1 (Dex)
Speed30 ft.
ArmorClass15 (+1 Dex, +4 natural)
Attacks2 slams +4 melee
DamageSlam 1d6+1
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksDetect thoughts
SpecialQualitiesAlter self, immunities
Saves_Fort5
Saves_Ref5
Saves_Will6
AbilitiesStr 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13
SkillsBluff +12*, Disguise +12*, Listen +11, Sense Motive +6,Spot +8
FeatsAlertness, Dodge
ClimateAndTerrainAny land and underground
OrganizationSolitary, pair, or gang (3-6)
ChallengeRating_Value3
TreasureDouble standard
AlignmentUsually neutral
AdvancementBy character class
Description

Combat

Detect Thoughts (Su): A doppelganger can continuously detect thoughts as the spell cast by an 18th-level sorcerer (save DC 13). It can suppress or resume this ability as a free action.

Alter Self (Su): A doppelganger can assume the shape of any Small or Medium-size humanoid. This works like alter self as cast by an 18th-level sorcerer, but the doppelganger can remain in the chosen form indefinitely. It can assume a new form or return to its own as a standard action.

Immunities (Ex): Doppelgangers are immune to sleep and charm effects.

Skills: A doppelganger receives a +4 racial bonus to Bluff and Disguise checks. *When using alter self, a doppelganger receives an additional +10 circumstance bonus to Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus to Bluff and Disguise checks.