| Id | 32 |
|---|---|
| Name | Doppelganger |
| Size and Type | Medium-Size Shapechanger |
| Hit Dice | 4d8+4 (22) |
| Initiative | +1 (Dex) |
| Speed | 30 ft. |
| Armor Class | 15 (+1 Dex, +4 natural) |
| Attacks | 2 slams +4 melee |
| Damage | Slam 1d6+1 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Detect thoughts |
| Special Qualities | Alter self, immunities |
| Saves_Fort | 5 |
| Saves_Ref | 5 |
| Saves_Will | 6 |
| Abilities | Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13 |
| Skills | Bluff +12*, Disguise +12*, Listen +11, Sense Motive +6,Spot +8 |
| Feats | Alertness, Dodge |
| Climate and Terrain | Any land and underground |
| Organization | Solitary, pair, or gang (3-6) |
| CR | 3 |
| Treasure | Double standard |
| Alignment | Usually neutral |
| Advancement | By character class |
| Description |
Combat Detect Thoughts (Su): A doppelganger can continuously detect thoughts as the spell cast by an 18th-level sorcerer (save DC 13). It can suppress or resume this ability as a free action. Alter Self (Su): A doppelganger can assume the shape of any Small or Medium-size humanoid. This works like alter self as cast by an 18th-level sorcerer, but the doppelganger can remain in the chosen form indefinitely. It can assume a new form or return to its own as a standard action. Immunities (Ex): Doppelgangers are immune to sleep and charm effects. Skills: A doppelganger receives a +4 racial bonus to Bluff and Disguise checks. *When using alter self, a doppelganger receives an additional +10 circumstance bonus to Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus to Bluff and Disguise checks. |