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Monsters

id441
NameSlaad:Death Slaad
SizeAndTypeMedium-Size Outsider (Chaotic)
HitDice15d8+45 (112)
Initiative+8 (+4 Dex, +4 Improved Initiative)
Speed30 ft.
ArmorClass26 (+4 Dex, +12 natural)
Attacks2 claws +20 melee, bite +18 melee
DamageClaw 3d6+5 and stun, bite 2d10+2
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksStun, spell-like abilities, summon slaad
SpecialQualitiesFast healing 5, damage reduction 20/+2, resistances, telepathy, alternate form
Saves_Fort12
Saves_Ref13
Saves_Will13
AbilitiesStr 20, Dex 18, Con 17, Int 18, Wis 18, Cha 18
SkillsClimb +23, Escape Artist +22, Hide +22, Jump +23, Knowledge (any two) +22, Listen +22, Move Silently +22, Search +22, Spot +22
FeatsCleave, Improved Initiative, Multiattack, Power Attack
ClimateAndTerrainAny land and underground
OrganizationSolitary or pair
ChallengeRating_Value13
TreasureDouble standard
AlignmentUsually chaotic neutral (sometimes chaotic evil)
Advancement16-22 HD (Medium-size); 23-45 HD (Large)
Description

Stun (Ex): A death slaad can use Stunning Fist as the feat, three times per day. The save DC is 21.

Spell-Like Abilities: At will: animate objects, circle of death, chaos hammer, cloak of chaos, deeper darkness, detect magic, dispel law, fear, finger of death, fireball, fly, identify, invisibility, magic circle against law, power word blind, see invisibility, shatter, and word of chaos; 1/day-implosion. These abilities are as the spells cast by an 18th-level sorcerer (save DC 14 + spell level).

Alternate Form (Su): A death slaad can shift between its natural and any humanoid form at will as a standard action. A death slaad whose personal treasure includes magic weapons will use these when in humanoid form.
A death slaad remains in humanoid form indefinitely. The ability is otherwise similar to polymorph self cast by a 15th-level sorcerer.

Summon Slaad (Sp): Twice per day a death slaad can attempt to summon 1-2 red or blue slaadi with a 40% chance of success, or 1-2 green slaadi with a 20% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A slaad that has just been summoned cannot use its own summon ability for 1 hour.

Resistances (Ex): All slaadi have acid, cold, electricity, fire, and sonic resistance 5.

Telepathy (Su): Death slaadi can communicate telepathically with any creature within 100 feet that has a language.

Slaadi Characters

Slaadi rarely have the focus to devote themselves to a character class. The most powerful death slaadi take on evil aspects and train as rogues to take the assassin class.