| Id | 184 |
|---|---|
| Name | Animal:Squid |
| Size and Type | Medium-Size Animal |
| Hit Dice | 3d8 (13) |
| Initiative | +3 (Dex) |
| Speed | Swim 60 ft. |
| Armor Class | 16 (+3 Dex, +3 natural) |
| Attacks | 10 arms +4 melee, bite -1 melee |
| Damage | Arms 0, bite 1d6+1 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Improved grab |
| Special Qualities | Ink cloud, jet |
| Saves_Fort | 3 |
| Saves_Ref | 6 |
| Saves_Will | 2 |
| Abilities | Str 14, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
| Skills | Listen +7, Spot +7 |
| Feats | |
| Climate and Terrain | Any aquatic |
| Organization | Solitary or school (6-11) |
| CR | 1 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 4-6 HD (Medium-size); 7-11 HD (Large) |
| Description |
Improved Grab (Ex): To use this ability, the squid must hit with its arms attack. If it gets a hold, it automatically deals bite damage each round the hold is maintained. Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once a minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. Creatures within the cloud suffer the effects of total darkness. Jet (Ex): A squid can jet backward once a round as a double move action, at a speed of 240 feet. |