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Monsters

id551
NameDragon:Red Dragon, Adult
SizeAndTypeHuge Dragon (Fire)
HitDice22d12+110 (253)
Initiative+0 (Dex)
Speed40 ft., fly 150 ft. (poor)
ArmorClass29 (-2 size, +21 natural)
AttacksBite +31 melee, 2 Claws +26 melee, 2 Wings +26 melee, 1 Tail slap +26 melee; or 1 Crush +31 melee
DamageBite 2d8+11, claw 2d6+5, wing 1d8+5, tail slap 2d6+16; or crush 2d8
FaceAndReach10 ft. by 20 ft. / 10 ft.
SpecialAttacksBreath weapon, frightful presence, spells, spell-like abilities
SpecialQualitiesImmunities, damage reduction 5/+1, SR 21, fire subtype, blindsight, keen senses
Saves_Fort18
Saves_Ref13
Saves_Will17
AbilitiesStr 33, Dex 10, Con 21, Int 16, Wis 19, Cha 16
SkillsBluff +22, Concentration +22, Diplomacy +22, Escape Artist +22, Jump +22, Knowledge (any) +22, Listen +22, Scry +22, Search +22, Spellcraft +22, Spot +22
FeatsAny 6
ClimateAndTerrainTemperate and warm hill, mountains, and underground
Organizationsolitary, pair, or family (1-2 and 2-5 offspring)
ChallengeRating_Value14
TreasureDouble standard
AlignmentAlways chaotic evil
Advancement23-24 HD (Huge)
Description

Breath Weapon (Su): A cone of fire 50x50x50 feet long, every 1d4 rounds; damage 12d10, Reflex half DC 25.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 22 Hit Dice (except for other dragons) within 180 feet of the dragon must succeed at a Will save (DC 24) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 7, gaining bonus spells for a high Charisma score. Can also cast cleric spells and those from the Chaos, Evil, and Fire domains as arcane spells.

Spell-Like Abilities: 6/day-locate object. These abilities are as the spells cast by a 7 level sorcerer (save DC 13 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All red dragons are also immune to fire.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 180 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 600 feet.