| Id | 201 |
|---|---|
| Name | Vermin:Giant Praying Mantis |
| Size and Type | Large Vermin |
| Hit Dice | 4d8+8 (26) |
| Initiative | -1 (Dex) |
| Speed | 20 ft., fly 40 ft. (poor) |
| Armor Class | 14 (-1 size, -1 Dex, +6 natural) |
| Attacks | Claws +6 melee, bite +1 melee |
| Damage | Claws 1d8+4, bite 1d6+2 |
| Face and Reach | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Improved grab, squeeze |
| Special Qualities | Vermin |
| Saves_Fort | 6 |
| Saves_Ref | 0 |
| Saves_Will | 3 |
| Abilities | Str 19, Dex 8, Con 15, Int -, Wis 14, Cha 11 |
| Skills | Listen +5, Spot +8 |
| Feats | |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 2 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 5-8 HD (Large); 9-12 HD (Huge) |
| Description |
Improved Grab (Ex): To use this ability, the giant praying mantis must hit an opponent of Medium-size or smaller with its claws attack. If it gets a hold, it squeezes. Squeeze (Ex): A giant praying mantis that gets a hold on a Medium-size or smaller opponent automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained. Vermin: Immune to mind-influencing effects. Skills: *Because of its camouflage, a mantis surrounded by foliage receives an additional +8 racial bonus to Hide checks. |