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Monsters

id201
NameVermin:Giant Praying Mantis
SizeAndTypeLarge Vermin
HitDice4d8+8 (26)
Initiative-1 (Dex)
Speed20 ft., fly 40 ft. (poor)
ArmorClass14 (-1 size, -1 Dex, +6 natural)
AttacksClaws +6 melee, bite +1 melee
DamageClaws 1d8+4, bite 1d6+2
FaceAndReach5 ft. by 10 ft./5 ft.
SpecialAttacksImproved grab, squeeze
SpecialQualitiesVermin
Saves_Fort6
Saves_Ref0
Saves_Will3
AbilitiesStr 19, Dex 8, Con 15, Int -, Wis 14, Cha 11
SkillsListen +5, Spot +8
Feats
ClimateAndTerrainAny land and underground
OrganizationSolitary
ChallengeRating_Value2
TreasureNone
AlignmentAlways neutral
Advancement5-8 HD (Large); 9-12 HD (Huge)
Description

Improved Grab (Ex): To use this ability, the giant praying mantis must hit an opponent of Medium-size or smaller with its claws attack. If it gets a hold, it squeezes.

Squeeze (Ex): A giant praying mantis that gets a hold on a Medium-size or smaller opponent automatically deals 1d8+4 points of claw damage and bites at its full attack value of +6 each round the hold is maintained.

Vermin: Immune to mind-influencing effects.

Skills: *Because of its camouflage, a mantis surrounded by foliage receives an additional +8 racial bonus to Hide checks.