| Id | 105 |
|---|---|
| Name | Shadow |
| Size and Type | Medium-Size Undead (Incorporeal) |
| Hit Dice | 3d12 (19) |
| Initiative | +2 (Dex) |
| Speed | 30 ft., fly 40 ft. (good) |
| Armor Class | 13 (+2 Dex, +1 deflection) |
| Attacks | Incorporeal touch +3 melee |
| Damage | Incorporeal touch 1d6 temporary Strength |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Strength damage, create spawn |
| Special Qualities | Undead, incorporeal, +2 turn resistance |
| Saves_Fort | 1 |
| Saves_Ref | 3 |
| Saves_Will | 4 |
| Abilities | Str -, Dex 14, Con -, Int 6, Wis 12, Cha 13 |
| Skills | Hide +8, Intuit Direction +5, Listen +7, Spot +7 |
| Feats | |
| Climate and Terrain | Any land and underground |
| Organization | Solitary, gang (2-5), or swarm (6-11) |
| CR | 3 |
| Treasure | None |
| Alignment | Always chaotic evil |
| Advancement | 4-9 HD (Medium-size) |
| Description |
Combat Strength Damage (Su): The touch of a shadow deals 1d6 points of temporary Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds. Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Incorporeal: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently. |