| Id | 405 |
|---|---|
| Name | Mephit:Ice Mephit |
| Size and Type | Small Outsider (Air, Cold) |
| Hit Dice | 3d8 (13) |
| Initiative | +7 (+3 Dex, +4 Improved Initiative) |
| Speed | 30 ft., fly 50 ft. (perfect) |
| Armor Class | 18 (+1 size, +3 Dex, +4 natural) |
| Attacks | 2 claws +4 melee |
| Damage | Claw 1d3 and 2 cold |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Breath weapon, spell-like abilities, summon mephit |
| Special Qualities | Cold subtype, fast healing 2, damage reduction 5/+1 |
| Saves_Fort | 3 |
| Saves_Ref | 6 |
| Saves_Will | 3 |
| Abilities | Str 10, Dex 17, Con 10, Int 12, Wis 11, Cha 15 |
| Skills | Bluff +6, Hide +12, Listen +6, Move Silently +9, Spot +6 |
| Feats | Improved Initiative |
| Climate and Terrain | Any land and underground |
| Organization | Solitary (1), gang (2-4 mephits of mixed types), or swarm (5-12 mephits of mixed types) |
| CR | 3 |
| Treasure | Standard |
| Alignment | Usually neutral |
| Advancement | 4-6 HD (Small); 7-9 HD (Medium-size) |
| Description |
Breath Weapon (Su): Cone of ice shards, 10 feet, every 1d4 rounds as a standard action; damage 1d4, Reflex half DC 12. Living creatures that fail their saves are tormented by frostbitten skin and frozen eyes unless they are immune to or protected from cold. This imposes a -4 morale penalty to AC and a -2 morale penalty to attack rolls for 3 rounds. Spell-Like Abilities: 1/hour-magic missile as the spell cast by a 3rd-level sorcerer; 1/day-chill metal as the spell cast by a 6th-level sorcerer. (save DC 12 + spell level) Summon Mephit (Sp): Once per day, all mephits can summon other mephits much as though casting a summon monster spell, but they have only a 25% chance of success to summon one mephit of the same type. Roll d%: On a failure, no creature answers the summons. A mephit that has just been summoned cannot use its own summon ability for 1 hour. Cold Subtype (Ex): Cold immunity; double damage from fire except on a successful save. Fast Healing (Ex): An ice mephit heals 2 points of damage each round, provided it is still alive and it is touching a piece of ice of at least Tiny size or if the ambient temperature is freezing or below. |