id | 127 |
---|---|
Name | Will-o'-wisp |
SizeAndType | Small Aberration (Air) |
HitDice | 9d8 (40) |
Initiative | +13 (+9 Dex, +4 Improved Initiative) |
Speed | Fly 50 ft. (perfect) |
ArmorClass | 29 (+1 size, +9 Dex, +9 deflection) |
Attacks | Shock +16 melee |
Damage | Shock 2d8 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | |
SpecialQualities | Spell immunity, natural invisibility |
Saves_Fort | 3 |
Saves_Ref | 12 |
Saves_Will | 9 |
Abilities | Str -, Dex 29, Con 10, Int 15, Wis 16, Cha 12 |
Skills | Bluff +11, Listen +17, Search +14, Spot +17 |
Feats | Alertness, Blind-Fight, Dodge, Improved Initiative |
ClimateAndTerrain | Any swamp |
Organization | Solitary or string (2-4) |
ChallengeRating_Value | 6 |
Treasure | 1/10 coins; 50% goods; 50% items |
Alignment | Always chaotic evil |
Advancement | 10-18 HD (Small) |
Description |
Combat Spell Immunity (Ex): The only spells that can affect will-o'-wisps are magic circle against chaos, magic circle against evil, magic missile, maze, protection from chaos, and protection from evil. Natural Invisibility (Ex): A startled or frightened will-o'-wisp can extinguish its glow, effectively becoming invisible as the spell. |