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Monsters

Id127
NameWill-o'-wisp
Size and TypeSmall Aberration (Air)
Hit Dice9d8 (40)
Initiative+13 (+9 Dex, +4 Improved Initiative)
SpeedFly 50 ft. (perfect)
Armor Class29 (+1 size, +9 Dex, +9 deflection)
AttacksShock +16 melee
DamageShock 2d8
Face and Reach5 ft. by 5 ft./5 ft.
Special Attacks
Special QualitiesSpell immunity, natural invisibility
Saves_Fort3
Saves_Ref12
Saves_Will9
AbilitiesStr -, Dex 29, Con 10, Int 15, Wis 16, Cha 12
SkillsBluff +11, Listen +17, Search +14, Spot +17
FeatsAlertness, Blind-Fight, Dodge, Improved Initiative
Climate and TerrainAny swamp
OrganizationSolitary or string (2-4)
CR6
Treasure1/10 coins; 50% goods; 50% items
AlignmentAlways chaotic evil
Advancement10-18 HD (Small)
Description

Combat

Spell Immunity (Ex): The only spells that can affect will-o'-wisps are magic circle against chaos, magic circle against evil, magic missile, maze, protection from chaos, and protection from evil.

Natural Invisibility (Ex): A startled or frightened will-o'-wisp can extinguish its glow, effectively becoming invisible as the spell.