id | 522 |
---|---|
Name | Dragon:Gold Dragon, Wyrmling |
SizeAndType | Medium-size Dragon (Fire) |
HitDice | 8d12+16 (68) |
Initiative | +0 (Dex) |
Speed | 60 ft., fly 200 ft. (poor), swim 60 ft. |
ArmorClass | 17 (+7 natural) |
Attacks | Bite +11 melee, 2 Claws +6 melee, 2 Wings +6 melee |
Damage | Bite 1d8+3, claw 1d6+1, wing 1d4+1 |
FaceAndReach | 5 ft. by 5 ft. / 5 ft. |
SpecialAttacks | Breath weapon, spell-like abilities |
SpecialQualities | Immunities, fire subtype, water breathing, blindsight, keen senses |
Saves_Fort | 8 |
Saves_Ref | 6 |
Saves_Will | 8 |
Abilities | Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14 |
Skills | Bluff +8, Concentration +8, Diplomacy +8, Escape Artist +8, Jump +8, Knowledge (any) +8, Listen +8, Search +8, Spot +8 |
Feats | Any 3 |
ClimateAndTerrain | Any land and underground |
Organization | solitary or clutch (2-5) |
ChallengeRating_Value | 4 |
Treasure | Double standard |
Alignment | Always lawful good |
Advancement | 9-10 HD (Medium-size) |
Description |
Breath Weapon (Su): Either a cone of fire 30x30x30 feet long or a cone of weakening gas 30x30x30 feet long. It cannot use either breath weapon until 1d4 rounds later. Fire damage 2d10, Reflex half DC 16; gas damage Fortitude save (DC 16) or take 1 points of temporary Strength damage. Spell-Like Abilities: 3/day-polymorph self. A gold dragon's polymorph self works just like the spell, except that each use allows only one change, which lasts until the dragon assumes another form or reverts to its own (which does not count as a use of this ability). These abilities are as the spells cast by a 1 level sorcerer (save DC 12 + spell level). Immunities (Ex): All dragons are immune to sleep and paralysis effects. All gold dragons are also immune to fire. Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save. Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater). Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 30 feet. Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 100 feet. |