| Id | 291 |
|---|---|
| Name | Elemental:Air Elemental, Huge |
| Size and Type | Huge Elemental (Air) |
| Hit Dice | 16d8+64 (136) |
| Initiative | +13 (+9 Dex, +4 Improved Initiative) |
| Speed | Fly 100 ft. (perfect) |
| Armor Class | 21 (-2 size, +9 Dex, +4 natural) |
| Attacks | Slam +19/+14/+9 melee |
| Damage | Slam 2d8+6 |
| Face and Reach | 10 ft. by 5 ft./15 ft. |
| Special Attacks | Air mastery, whirlwind |
| Special Qualities | Elemental, damage reduction 10/+2 |
| Saves_Fort | 9 |
| Saves_Ref | 19 |
| Saves_Will | 5 |
| Abilities | Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11 |
| Skills | Listen +18, Spot +18 |
| Feats | Dodge, Flyby Attack, Improved Initiative, Weapon Finesse (slam) Weapon Finesse (slam) |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 7 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 17-20 HD (Huge) |
| Description |
A huge air elemental is 32 feet high and weighs 8 lbs. Air elementals speak Auran, although they rarely choose to do so. Their voices sound like the high-pitched screech of a tornado or the low moan of a midnight storm. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Air Mastery (Ex): Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental. Whirlwind (Su): The elemental can transform itself into a
whirlwind once every 10 minutes and remain in that form for up to
1 round for every 2 HD it has. In this form, the elemental can
move through the air or along a surface at its fly speed.
The whirlwind is DC 22, damage 2d8, and height 10-50 feet.
|