id | 245 |
---|---|
Name | Demon:Quasit |
SizeAndType | Tiny Outsider (Chaotic, Evil) |
HitDice | 3d8 (13) |
Initiative | +3 (Dex) |
Speed | 20 ft., fly 50 ft. (perfect) |
ArmorClass | 18 (+2 size, +3 Dex, +3 natural) |
Attacks | 2 claws +8 melee, bite +3 melee |
Damage | Claw 1d3-1 and poison, bite 1d4-1 |
FaceAndReach | 2 1/2 ft. by 2 1/2 ft./0 ft. |
SpecialAttacks | Spell-like abilities, poison |
SpecialQualities | Damage reduction 5/silver, SR 5, poison immunity, fire resistance 20, alternate form, regeneration 2 |
Saves_Fort | 3 |
Saves_Ref | 6 |
Saves_Will | 4 |
Abilities | Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10 |
Skills | Hide +14, Listen +6, Move Silently +6, Search +4, Spellcraft +4, Spot +6 |
Feats | Weapon Finesse (bite, claw) |
ClimateAndTerrain | Any land and underground |
Organization | Solitary |
ChallengeRating_Value | 3 |
Treasure | None |
Alignment | Always chaotic evil |
Advancement | 4-6 HD (Tiny) |
Description |
Quasits speak Abyssal, Celestial, and Draconic. Combat Spell-Like Abilities: At will-detect good, detect magic, and invisibility (self only); 1/day-cause fear (as the spell, except that its area is a 30-foot radius from the quasit). These abilities are as the spells cast by a 6th-level sorcerer (save DC 10 + spell level). Once per week a quasit can use commune to ask six questions (this is otherwise as the spell cast by a 12th-level cleric). Poison (Ex): Claw, Fortitude save (DC 13); initial damage 1d4 temporary Dexterity, secondary damage 2d4 temporary Dexterity. Alternate Form (Su): A quasit can assume other forms at will as a standard action. This ability functions as polymorph self cast by a 12th-level sorcerer, except that any individual quasit can assume only one or two forms no larger than Medium-size. Common forms include bat, monstrous centipede, toad, and wolf. Regeneration (Ex): Quasits take normal damage from acid, and from holy and blessed weapons. |