id | 121 |
---|---|
Name | Troll |
SizeAndType | Large Giant |
HitDice | 6d8+36 (63) |
Initiative | +2 (Dex) |
Speed | 30 ft. |
ArmorClass | 18 (-1 size, +2 Dex, +7 natural) |
Attacks | 2 claws +9 melee, bite +4 melee |
Damage | Claw 1d6+6, bite 1d6+3 |
FaceAndReach | 5 ft. by 5 ft./10 ft. |
SpecialAttacks | Rend 2d6+9 |
SpecialQualities | Regeneration 5, scent, darkvision 90 ft. |
Saves_Fort | 11 |
Saves_Ref | 4 |
Saves_Will | 3 |
Abilities | Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6 |
Skills | Listen +5, Spot +5 |
Feats | Alertness, Iron Will |
ClimateAndTerrain | Any land and underground |
Organization | Solitary or gang (2-4) |
ChallengeRating_Value | 5 |
Treasure | Standard |
Alignment | Always chaotic evil |
Advancement | By character class |
Description |
Trolls speak Giant. Combat Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack. Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent's body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage. Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump. |