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Monsters

id55
NameHell Hound
SizeAndTypeMedium-Size Outsider (Evil, Fire, Lawful)
HitDice4d8+4 (22)
Initiative+5 (+1 Dex, +4 Improved Initiative)
Speed40 ft.
ArmorClass16 (+1 Dex, +5 natural)
AttacksBite +5 melee
DamageBite 1d8+1
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksBreath weapon
SpecialQualitiesScent, fire subtype
Saves_Fort5
Saves_Ref5
Saves_Will4
AbilitiesStr 13, Dex 13, Con 13, Int 6, Wis 10, Cha 6
SkillsHide +11, Listen +5, Move Silently +13, Spot +7*,Wilderness Lore +0*
FeatsImproved Initiative, Track
ClimateAndTerrainAny land and underground
OrganizationSolitary, pair, or pack (5-12)
ChallengeRating_Value3
TreasureNone
AlignmentAlways lawful evil
Advancement5-8 HD (Large)
Description

Hell hounds do not speak but understand Infernal.

Combat

Hell hounds are efficient hunters. A favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving it with their fiery breath toward the rest. If the prey doesn't run, the pack closes in. Hell hounds track fleeing prey relentlessly.

Breath Weapon (Su): Cone of fire, 30 feet, every 2d4 rounds; damage 1d4+1, Reflex half DC 13. The fiery breath also ignites any flammable materials within the cone. Hell hounds can use their breath weapon while biting.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Skills: Hell hounds receive a +5 racial bonus to Hide and Move Silently checks. *They also receive a +8 racial bonus to Spot checks and Wilderness Lore checks when tracking by scent, due to their keen sense of smell.