id | 461 |
---|---|
Name | Zombie:Colossal Zombie |
SizeAndType | Colossal Undead |
HitDice | 48d12+3 (315) |
Initiative | -2 (Dex) |
Speed | 40 ft. |
ArmorClass | 11 (-8 size, -2 Dex, +11 natural) |
Attacks | Slam +25 melee |
Damage | Slam 4d6+13 |
FaceAndReach | 40 ft. by 40 ft./25 ft. |
SpecialAttacks | |
SpecialQualities | Undead, partial actions only |
Saves_Fort | 16 |
Saves_Ref | 14 |
Saves_Will | 26 |
Abilities | Str 29, Dex 6, Con -, Int -, Wis 10, Cha 3 |
Skills | |
Feats | Toughness, Improved Critical (slam) |
ClimateAndTerrain | Any land and underground |
Organization | Solitary, gang (2-5), squad, (6-10) or mob (11-20) |
ChallengeRating_Value | 12 |
Treasure | None |
Alignment | Always neutral |
Advancement | 49-96 HD (Colossal) |
Description |
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge). |