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Monsters

id461
NameZombie:Colossal Zombie
SizeAndTypeColossal Undead
HitDice48d12+3 (315)
Initiative-2 (Dex)
Speed40 ft.
ArmorClass11 (-8 size, -2 Dex, +11 natural)
AttacksSlam +25 melee
DamageSlam 4d6+13
FaceAndReach40 ft. by 40 ft./25 ft.
SpecialAttacks
SpecialQualitiesUndead, partial actions only
Saves_Fort16
Saves_Ref14
Saves_Will26
AbilitiesStr 29, Dex 6, Con -, Int -, Wis 10, Cha 3
Skills
FeatsToughness, Improved Critical (slam)
ClimateAndTerrainAny land and underground
OrganizationSolitary, gang (2-5), squad, (6-10) or mob (11-20)
ChallengeRating_Value12
TreasureNone
AlignmentAlways neutral
Advancement49-96 HD (Colossal)
Description

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge).