| Id | 461 |
|---|---|
| Name | Zombie:Colossal Zombie |
| Size and Type | Colossal Undead |
| Hit Dice | 48d12+3 (315) |
| Initiative | -2 (Dex) |
| Speed | 40 ft. |
| Armor Class | 11 (-8 size, -2 Dex, +11 natural) |
| Attacks | Slam +25 melee |
| Damage | Slam 4d6+13 |
| Face and Reach | 40 ft. by 40 ft./25 ft. |
| Special Attacks | |
| Special Qualities | Undead, partial actions only |
| Saves_Fort | 16 |
| Saves_Ref | 14 |
| Saves_Will | 26 |
| Abilities | Str 29, Dex 6, Con -, Int -, Wis 10, Cha 3 |
| Skills | |
| Feats | Toughness, Improved Critical (slam) |
| Climate and Terrain | Any land and underground |
| Organization | Solitary, gang (2-5), squad, (6-10) or mob (11-20) |
| CR | 12 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 49-96 HD (Colossal) |
| Description |
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge). |