| Id | 288 |
|---|---|
| Name | Elemental:Air Elemental, Small |
| Size and Type | Small Elemental (Air) |
| Hit Dice | 2d8 (9) |
| Initiative | +7 (+3 Dex, +4 Improved Initiative) |
| Speed | Fly 100 ft. (perfect) |
| Armor Class | 17 (+1 size, +3 Dex, +3 natural) |
| Attacks | Slam +5 melee |
| Damage | Slam 1d4 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Air mastery, whirlwind |
| Special Qualities | Elemental |
| Saves_Fort | 0 |
| Saves_Ref | 6 |
| Saves_Will | 0 |
| Abilities | Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11 |
| Skills | Listen +5, Spot +5 |
| Feats | Flyby Attack, Improved Initiative, Weapon Finesse (slam) |
| Climate and Terrain | Any land and underground |
| Organization | Solitary |
| CR | 1 |
| Treasure | None |
| Alignment | Usually neutral |
| Advancement | 3 HD (Small) |
| Description |
A small air elemental is 4 feet high and weighs 1 lb. Air elementals speak Auran, although they rarely choose to do so. Their voices sound like the high-pitched screech of a tornado or the low moan of a midnight storm. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Air Mastery (Ex): Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental. Whirlwind (Su): The elemental can transform itself into a
whirlwind once every 10 minutes and remain in that form for up to
1 round for every 2 HD it has. In this form, the elemental can
move through the air or along a surface at its fly speed.
The whirlwind is DC 11, damage 1d4, and height up to 20 feet.
|