id | 288 |
---|---|
Name | Elemental:Air Elemental, Small |
SizeAndType | Small Elemental (Air) |
HitDice | 2d8 (9) |
Initiative | +7 (+3 Dex, +4 Improved Initiative) |
Speed | Fly 100 ft. (perfect) |
ArmorClass | 17 (+1 size, +3 Dex, +3 natural) |
Attacks | Slam +5 melee |
Damage | Slam 1d4 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Air mastery, whirlwind |
SpecialQualities | Elemental |
Saves_Fort | 0 |
Saves_Ref | 6 |
Saves_Will | 0 |
Abilities | Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11 |
Skills | Listen +5, Spot +5 |
Feats | Flyby Attack, Improved Initiative, Weapon Finesse (slam) |
ClimateAndTerrain | Any land and underground |
Organization | Solitary |
ChallengeRating_Value | 1 |
Treasure | None |
Alignment | Usually neutral |
Advancement | 3 HD (Small) |
Description |
A small air elemental is 4 feet high and weighs 1 lb. Air elementals speak Auran, although they rarely choose to do so. Their voices sound like the high-pitched screech of a tornado or the low moan of a midnight storm. Combat Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. Air Mastery (Ex): Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental. Whirlwind (Su): The elemental can transform itself into a
whirlwind once every 10 minutes and remain in that form for up to
1 round for every 2 HD it has. In this form, the elemental can
move through the air or along a surface at its fly speed.
The whirlwind is DC 11, damage 1d4, and height up to 20 feet.
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