id | 446 |
---|---|
Name | Sprite:Grig |
SizeAndType | Tiny Fey |
HitDice | 1/2 d6+1 (2) |
Initiative | +4 (Dex) |
Speed | 20 ft., fly 40 ft. (poor) |
ArmorClass | 18 (+2 size, +4 Dex, +2 natural) |
Attacks | Dagger +6 melee; or composite shortbow +6 ranged |
Damage | Dagger 1d4-3; or composite shortbow 1d4 |
FaceAndReach | 2 1/2 ft. by 2 1/2 ft./0 ft. |
SpecialAttacks | Spell-like abilities, fiddle |
SpecialQualities | SR 17 |
Saves_Fort | 1 |
Saves_Ref | 6 |
Saves_Will | 3 |
Abilities | Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14 |
Skills | Craft (any one) +4, Escape Artist +8, Hide +16, Jump +9, Listen +7, Move Silently +8*, Perform (dance, +8, fiddle, melody, plus any other one) +6, Search +3, Spot +4 |
Feats | Dodge, Weapon Finesse (dagger) |
ClimateAndTerrain | Temperate and warm forest |
Organization | Gang (2-4), band (6-11), or tribe (20-80) |
ChallengeRating_Value | 1 |
Treasure | No coins; 50% goods; 50% items |
Alignment | Always neutral good |
Advancement | 1-3 HD (Tiny) |
Description |
Spell-Like Abilities: 3/day-change self, entangle, invisibility (self only), pyrotechnics, and ventriloquism. These abilities are as the spells cast by a 9th-level sorcerer (save DC 12 + spell level). Fiddle (Su): One grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed at a Will save (DC 15) or be affected as though by Otto's irresistible dance as long as the playing continues. Skills: All sprites receive a +2 racial bonus to Search, Spot, and Listen checks. Grigs receive a +8 racial bonus to Jump checks. *They also receive a +5 racial bonus to Move Silently checks in a forest setting. |