| Id | 446 |
|---|---|
| Name | Sprite:Grig |
| Size and Type | Tiny Fey |
| Hit Dice | 1/2 d6+1 (2) |
| Initiative | +4 (Dex) |
| Speed | 20 ft., fly 40 ft. (poor) |
| Armor Class | 18 (+2 size, +4 Dex, +2 natural) |
| Attacks | Dagger +6 melee; or composite shortbow +6 ranged |
| Damage | Dagger 1d4-3; or composite shortbow 1d4 |
| Face and Reach | 2 1/2 ft. by 2 1/2 ft./0 ft. |
| Special Attacks | Spell-like abilities, fiddle |
| Special Qualities | SR 17 |
| Saves_Fort | 1 |
| Saves_Ref | 6 |
| Saves_Will | 3 |
| Abilities | Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14 |
| Skills | Craft (any one) +4, Escape Artist +8, Hide +16, Jump +9, Listen +7, Move Silently +8*, Perform (dance, +8, fiddle, melody, plus any other one) +6, Search +3, Spot +4 |
| Feats | Dodge, Weapon Finesse (dagger) |
| Climate and Terrain | Temperate and warm forest |
| Organization | Gang (2-4), band (6-11), or tribe (20-80) |
| CR | 1 |
| Treasure | No coins; 50% goods; 50% items |
| Alignment | Always neutral good |
| Advancement | 1-3 HD (Tiny) |
| Description |
Spell-Like Abilities: 3/day-change self, entangle, invisibility (self only), pyrotechnics, and ventriloquism. These abilities are as the spells cast by a 9th-level sorcerer (save DC 12 + spell level). Fiddle (Su): One grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed at a Will save (DC 15) or be affected as though by Otto's irresistible dance as long as the playing continues. Skills: All sprites receive a +2 racial bonus to Search, Spot, and Listen checks. Grigs receive a +8 racial bonus to Jump checks. *They also receive a +5 racial bonus to Move Silently checks in a forest setting. |