Advanced search options

Monsters

id446
NameSprite:Grig
SizeAndTypeTiny Fey
HitDice1/2 d6+1 (2)
Initiative+4 (Dex)
Speed20 ft., fly 40 ft. (poor)
ArmorClass18 (+2 size, +4 Dex, +2 natural)
AttacksDagger +6 melee; or composite shortbow +6 ranged
DamageDagger 1d4-3; or composite shortbow 1d4
FaceAndReach2 1/2 ft. by 2 1/2 ft./0 ft.
SpecialAttacksSpell-like abilities, fiddle
SpecialQualitiesSR 17
Saves_Fort1
Saves_Ref6
Saves_Will3
AbilitiesStr 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
SkillsCraft (any one) +4, Escape Artist +8, Hide +16, Jump +9, Listen +7, Move Silently +8*, Perform (dance, +8, fiddle, melody, plus any other one) +6, Search +3, Spot +4
FeatsDodge, Weapon Finesse (dagger)
ClimateAndTerrainTemperate and warm forest
OrganizationGang (2-4), band (6-11), or tribe (20-80)
ChallengeRating_Value1
TreasureNo coins; 50% goods; 50% items
AlignmentAlways neutral good
Advancement1-3 HD (Tiny)
Description

Spell-Like Abilities: 3/day-change self, entangle, invisibility (self only), pyrotechnics, and ventriloquism. These abilities are as the spells cast by a 9th-level sorcerer (save DC 12 + spell level).

Fiddle (Su): One grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed at a Will save (DC 15) or be affected as though by Otto's irresistible dance as long as the playing continues.

Skills: All sprites receive a +2 racial bonus to Search, Spot, and Listen checks. Grigs receive a +8 racial bonus to Jump checks. *They also receive a +5 racial bonus to Move Silently checks in a forest setting.