id | 248 |
---|---|
Name | Demon:Retriever |
SizeAndType | Huge Construct |
HitDice | 10d10 (55) |
Initiative | +1 (Dex) |
Speed | 50 ft. |
ArmorClass | 22 (-2 size, +1 Dex, +13 natural) |
Attacks | 4 claws +12 melee |
Damage | Claw 2d6+7 |
FaceAndReach | 10 ft. by 10 ft./10 ft. |
SpecialAttacks | Eye rays +6 ranged touch, improved grab, find target |
SpecialQualities | Construct, regeneration 5 |
Saves_Fort | 3 |
Saves_Ref | 4 |
Saves_Will | 3 |
Abilities | Str 25, Dex 13, Con -, Int -, Wis 11, Cha 1 |
Skills | |
Feats | |
ClimateAndTerrain | Any land and underground |
Organization | Solitary |
ChallengeRating_Value | 10 |
Treasure | None |
Alignment | Always chaotic evil |
Advancement | 11-15 HD (Huge); 16-30 HD (Gargantuan) |
Description |
Retrievers speak Abyssal, Celestial, and Draconic. Combat Eye Rays (Su): A retriever's eyes can produce four different magical rays with a range of 100 feet. Each round, it can fire two rays, but an individual ray is usable only once every 6 rounds. It cannot fire rays in the same round as it makes physical attacks. Each effect follows the rules for a ray. Save DC is 16. The four eye effects are:
Improved Grab (Ex): To use this ability, the retriever must hit with its bite attack. If it gets a hold, it holds the opponent fast in its mouth. This is how it usually "retrieves" things. Find Target (Sp): When ordered to find an item or being, a retriever does so unerringly, as though guided by discern location. Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Regeneration (Ex): Blessed and holy weapons deal normal damage
to retrievers.
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