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Monsters

id493
NameDragon:Brass Dragon, Old
SizeAndTypeHuge Dragon (Fire)
HitDice25d12+125 (287)
Initiative+0 (Dex)
Speed60 ft., fly 200 ft. (poor), burrow 30 ft.
ArmorClass32 (-2 size, +24 natural)
AttacksBite +32 melee, 2 Claws +27 melee, 2 Wings +27 melee, 1 Tail slap +27 melee; or 1 Crush +32 melee
DamageBite 2d8+9, claw 2d6+4, wing 1d8+4, tail slap 2d6+13; or crush 2d8
FaceAndReach10 ft. by 20 ft. / 10 ft.
SpecialAttacksBreath weapon, frightful presence, spells, spell-like abilities
SpecialQualitiesImmunities, damage reduction 10/+1, SR 24, fire subtype, blindsight, keen senses
Saves_Fort19
Saves_Ref14
Saves_Will17
AbilitiesStr 29, Dex 10, Con 21, Int 16, Wis 17, Cha 16
SkillsBluff +25, Concentration +25, Diplomacy +25, Escape Artist +25, Knowledge (any) +25, Listen +25, Scry +25, Search +25, Spellcraft +25, Spot +25
FeatsAny 7
ClimateAndTerrainTemperate and warm desert, plains, and underground
Organizationsolitary, pair, or family (1-2 and 2-5 offspring)
ChallengeRating_Value16
TreasureDouble standard
AlignmentAlways chaotic good
Advancement26-27 HD (Huge)
Description

Breath Weapon (Su): Either a line of fire 5 feet high, 5 feet wide, and 5x5x100 feet long or a cone of sleep gas 50x50x50 feet long. It cannot use either breath weapon until 1d4 rounds later. Fire damage 8d6, Reflex half DC 27; cone damage Will save (DC 27) or sleep for 1d6+8 rounds.

Frightful Presence (Ex): The dragon can unsettle foes with its mere presence whenever it attacks, charges, or flies overhead. Creatures with fewer than 25 Hit Dice (except for other dragons) within 240 feet of the dragon must succeed at a Will save (DC 25) to avoid this fear effect, and remain immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds.

Spells: Knows and casts arcane spells as a sorcerer of level 11, gaining bonus spells for a high Charisma score. Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

Spell-Like Abilities: At will-speak with animals; 3/day- endure elements (radius 80 ft.); 1/day-suggestion and control winds. These abilities are as the spells cast by a 11 level sorcerer (save DC 13 + spell level).

Immunities (Ex): All dragons are immune to sleep and paralysis effects. All brass dragons are also immune to fire.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Blindsight (Ex): Can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues) with a range of 240 feet.

Keen Senses (Ex): Sees four times as well a human in low-light conditions and twice as well in normal light. It also has darkvision with a range of 800 feet.