| Id | 24 |
|---|---|
| Name | Cockatrice |
| Size and Type | Small Magical Beast |
| Hit Dice | 5d10 (27) |
| Initiative | +3 (Dex) |
| Speed | 20 ft., fly 60 ft. (poor) |
| Armor Class | 14 (+1 size, +3 Dex) |
| Attacks | Bite +4 melee |
| Damage | Bite 1d4-2 |
| Face and Reach | 5 ft. by 5 ft./5 ft. |
| Special Attacks | Petrification |
| Special Qualities | Petrification immunity |
| Saves_Fort | 4 |
| Saves_Ref | 7 |
| Saves_Will | 2 |
| Abilities | Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 9 |
| Skills | Listen +7, Spot +7 |
| Feats | Alertness, Dodge |
| Climate and Terrain | Any temperate and warm land and underground |
| Organization | Solitary, flight (2-4), or flock (6-13) |
| CR | 3 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 6-8 HD (Small); 9-15 HD (Medium-size) |
| Description |
Combat The cockatrice fiercely attacks anything that it deems a threat to itself or its lair. Flocks of cockatrices do their utmost to overwhelm and confuse their foes, and sometimes fly directly into their opponents' faces. Petrification (Su): A cockatrice can turn beings to stone with a touch. Creatures hit by a cockatrice must succeed at a Fortitude save (DC 15) or instantly turn to stone. Petrification Immunity (Ex): Cockatrices are immune to the petrifying ability of other cockatrices, but other petrifying attacks affect them normally (a medusa's gaze, gorgon's breath, a flesh to stone spell, etc.). |