| Id | 202 |
|---|---|
| Name | Vermin:Giant Wasp |
| Size and Type | Large Vermin |
| Hit Dice | 5d8+10 (32) |
| Initiative | +1 (Dex) |
| Speed | 20 ft., fly 60 ft. (good) |
| Armor Class | 14 (-1 size, +1 Dex, +4 natural) |
| Attacks | Sting +6 melee |
| Damage | Sting 1d3+6 and poison |
| Face and Reach | 5 ft. by 10 ft./5 ft. |
| Special Attacks | Poison |
| Special Qualities | Vermin |
| Saves_Fort | 6 |
| Saves_Ref | 2 |
| Saves_Will | 2 |
| Abilities | Str 18, Dex 12, Con 14, Int -, Wis 13, Cha 11 |
| Skills | Intuit Direction +7, Spot +9 |
| Feats | |
| Climate and Terrain | Temperate and warm land and underground |
| Organization | Solitary, swarm (2-5), or nest (11-20) |
| CR | 3 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 6-8 HD (Large); 9-15 HD (Huge) |
| Description |
Poison (Ex): Sting, Fortitude save (DC 18); initial and secondary damage 1d6 temporary Dexterity. Vermin: Immune to mind-influencing effects. |