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Monsters

id244
NameDemon:Dretch (Tanar'ri)
SizeAndTypeSmall Outsider (Chaotic, Evil)
HitDice2d8 (9)
Initiative+0
Speed20 ft.
ArmorClass16 (+1 size, +5 natural)
Attacks2 claws +3 melee, bite +1 melee
DamageClaw 1d4, bite 1d4
FaceAndReach5 ft. by 5 ft./5 ft.
SpecialAttacksSpell-like abilities, summon tanar'ri
SpecialQualitiesDamage reduction 5/silver, SR 5, tanar'ri qualities
Saves_Fort3
Saves_Ref3
Saves_Will3
AbilitiesStr 10, Dex 10, Con 10, Int 5, Wis 11, Cha 11
Skills
FeatsMultiattack
ClimateAndTerrainAny land and underground
OrganizationSolitary, gang (2-4), swarm (6-15), or mob (10-40)
ChallengeRating_Value2
TreasureNone
AlignmentAlways chaotic evil
Advancement3-6 HD (Small)
Description

Dretches speak Abyssal, Celestial, and Draconic.

Combat

Spell-Like Abilities: At will-darkness, scare, and telekinesis; 1/day-stinking cloud. These abilities are as the spells cast by a 2nd-level sorcerer (save DC 10 + spell level).

Summon Tanar'ri (Sp): Once per day a dretch can attempt to summon another dretch with a 35% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A tanar'ri that has just been summoned cannot use its own summon ability for 1 hour.

Immunities (Ex): Dretches are immune to poison and electricity.

Resistances (Ex): Dretches have cold, fire, and acid resistance 20.

Telepathy (Su): Dretches can communicate telepathically with creatures within 100 feet that speak Abyssal.