id | 244 |
---|---|
Name | Demon:Dretch (Tanar'ri) |
SizeAndType | Small Outsider (Chaotic, Evil) |
HitDice | 2d8 (9) |
Initiative | +0 |
Speed | 20 ft. |
ArmorClass | 16 (+1 size, +5 natural) |
Attacks | 2 claws +3 melee, bite +1 melee |
Damage | Claw 1d4, bite 1d4 |
FaceAndReach | 5 ft. by 5 ft./5 ft. |
SpecialAttacks | Spell-like abilities, summon tanar'ri |
SpecialQualities | Damage reduction 5/silver, SR 5, tanar'ri qualities |
Saves_Fort | 3 |
Saves_Ref | 3 |
Saves_Will | 3 |
Abilities | Str 10, Dex 10, Con 10, Int 5, Wis 11, Cha 11 |
Skills | |
Feats | Multiattack |
ClimateAndTerrain | Any land and underground |
Organization | Solitary, gang (2-4), swarm (6-15), or mob (10-40) |
ChallengeRating_Value | 2 |
Treasure | None |
Alignment | Always chaotic evil |
Advancement | 3-6 HD (Small) |
Description |
Dretches speak Abyssal, Celestial, and Draconic. Combat Spell-Like Abilities: At will-darkness, scare, and telekinesis; 1/day-stinking cloud. These abilities are as the spells cast by a 2nd-level sorcerer (save DC 10 + spell level). Summon Tanar'ri (Sp): Once per day a dretch can attempt to summon another dretch with a 35% chance of success. This is much as though casting a summon monster spell. Summoned creatures automatically return whence they came after 1 hour. A tanar'ri that has just been summoned cannot use its own summon ability for 1 hour. Immunities (Ex): Dretches are immune to poison and electricity. Resistances (Ex): Dretches have cold, fire, and acid resistance 20. Telepathy (Su): Dretches can communicate telepathically with creatures within 100 feet that speak Abyssal. |