| Id | 455 |
|---|---|
| Name | Zombie:Tiny Zombie |
| Size and Type | Tiny Undead |
| Hit Dice | 1/2 d12+3 (6) |
| Initiative | -1 (Dex) |
| Speed | 20 ft. |
| Armor Class | 11 (+2 size, -1 Dex) |
| Attacks | Slam +2 melee |
| Damage | Slam 1d3 |
| Face and Reach | 2 1/2 ft. by 2 1/2 ft./0 ft. |
| Special Attacks | |
| Special Qualities | Undead, partial actions only |
| Saves_Fort | 0 |
| Saves_Ref | -1 |
| Saves_Will | 2 |
| Abilities | Str 9, Dex 8, Con -, Int -, Wis 10, Cha 1 |
| Skills | |
| Feats | Toughness |
| Climate and Terrain | Any land and underground |
| Organization | Squad (6-10) or mob (11-20) |
| CR | 0.167 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | |
| Description |
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Partial Actions Only (Ex): Zombies have poor reflexes and can perform only partial actions. Thus they can move or attack, but can only do both if they charge (a partial charge). |