| Id | 436 |
|---|---|
| Name | Skeleton:Colossal Skeleton |
| Size and Type | Colossal Undead |
| Hit Dice | 32d12 (208) |
| Initiative | +5 (+1 Dex, +4 Improved Initiative) |
| Speed | 40 ft. |
| Armor Class | 13 (-8 size, +1 Dex, +10 natural) |
| Attacks | 2 claws +16 melee |
| Damage | Claw 2d8+8 |
| Face and Reach | 40 ft. by 40 ft./25 ft. |
| Special Attacks | |
| Special Qualities | Undead, immunities |
| Saves_Fort | 10 |
| Saves_Ref | 11 |
| Saves_Will | 18 |
| Abilities | Str 26, Dex 12, Con -, Int -, Wis 10, Cha 11 |
| Skills | |
| Feats | Improved Initiative |
| Climate and Terrain | Any land and underground |
| Organization | Any |
| CR | 9 |
| Treasure | None |
| Alignment | Always neutral |
| Advancement | 33-64 HD (Colossal) |
| Description |
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. Immunities (Ex): Skeletons have cold immunity. Because they lack flesh or internal organs, they take only half damage from piercing or slashing weapons. |